[Flightgear-devel] Simgear and OSG out of sync?

2011-01-16 Thread fierst42

Hi All,

I have been away for a couple of weeks, so perhaps I have missed 
something. When I tried to compile a fresh git version using 
download_and_compile.sh, I noticed there were some updates in OSG. It 
seems simgear is not in sync (yet?), though, because I am getting the 
following error:


SGPagedLOD.cxx: In member function 'virtual void 
simgear::SGPagedLOD::forceLoad(osgDB::DatabasePager*, osg::FrameStamp*)':
SGPagedLOD.cxx:73: error: no matching function for call to 
'osgDB::DatabasePager::requestNodeFile(const std::basic_stringchar, 
std::char_traitschar, std::allocatorchar , simgear::SGPagedLOD* 
const, double, osg::FrameStamp*, osg::ref_ptrosg::Referenced, 
osgDB::Options*)'
/home/mifi/Software/Sources/fgfs18/install/OpenSceneGraph/include/osgDB/DatabasePager:73: 
note: candidates are: virtual void 
osgDB::DatabasePager::requestNodeFile(const std::string, 
osg::NodePath, float, const osg::FrameStamp*, 
osg::ref_ptrosg::Referenced, const osg::Referenced*)

make[3]: *** [SGPagedLOD.o] Error 1

When I saw this, I removed all sources for OSG and Simgear and restarted 
with a fresh git clone, but the error remains. I searched the forums and 
noticed someone else has the same problem with a completely freshly 
cloned git version.


Did I miss something that causes this in the past few weeks?

m

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Re: [Flightgear-devel] Performance change?

2010-11-27 Thread fierst42
Op 26-11-10 18:12, fiers...@zonnet.nl schreef:
 Hi All

 Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef:

 Am I the only one?


  
 No, you are not the only one. I made a similar observation a short while
 ago and mailed that to this list. I also observed that the CPU loads
 seem to be different.


The pattern depends on airoplane and location, obviously. At the moment 
I am looking at a healthy situation, with two cores each 50% busy and a 
frame rate between 70 and 90. Only 16% of the available memory is used.

It all looks oke to me in the GIT of this morning.

m


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Re: [Flightgear-devel] Performance change?

2010-11-26 Thread fierst42
Hi All

Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef:
 Am I the only one?



No, you are not the only one. I made a similar observation a short while 
ago and mailed that to this list. I also observed that the CPU loads 
seem to be different. See also my message of 20 November, with subject 
Multithreading pattern and frame rate and the responses I received 
from Tim Moore and ThorstenB.

I made sure the conditions of the two tests were the same as much as 
possible, just like you.

In my case, for the two binaries, different versions of OSG were used 
(i.e. the latest OSG at the time of compilation in both cases).

m



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[Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread fierst42
Hi All

I rebuilt from GIT this morning. I am sitting on the runway at a quiet 
airport, doing absolutely nothing. No AI traffic, no other multiplayers 
around. Global weather. I have no other applications running, except 
fgrun. And I am waiting until terrasync has updated all it wants to 
update and the log window is showing no more activity. I have done two 
tests, directly after eachother. Same conditions, same METAR.


Compared to a version of one week ago, there seems to be a different 
pattern in CPU usage.

The older GIT version had one thread 75% busy and two more threads of 
about 30% busy and a frame rate of a little over 40 FPS.
In the version of today, I have one thread 85% busy and one other thread 
about 20% busy and the frame rate is about 20 FPS.

When I take off and during flight, I have one thread 100% busy all the 
time, where in the previous versions there were only brief moments that 
one of the threads was running at 100%.

I know there has been done some work on caching and loading of 3D 
elements... perhaps it is related...

Has anyone else noticed a difference?

m


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Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-15 Thread fierst42
Op 15-11-10 11:19, Martin Spott schreef:

 This effect of 'asynchronously', 'delayed' loading of 3D models sounds
 quite familiar to me and might reflect an intended feature in order to
 save the framerate in these moments when a densely modelled chunk of
 Scenery appears in the view.



Do 3D models get unloaded once they are out of the current view or are 
they only unloaded when they are not in the current tile?

In other words, if the viewing angle is changed and 3D models are panned 
out of view, will they be unloaded and later reloaded when the viewing 
angle is turned back to the original?

This would perhaps partly explain why I am having problems with clouds 
being loaded again and again in local weather. The behaviour seems to be 
depending on cloud density, which reminds me of a caching mechanism or 
similar optimisation.

m


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Re: [Flightgear-devel] Segmentation fault in fgrun

2010-11-13 Thread fierst42
Yes. Confirmed.

Thanks Fred.



Op 13-11-10 11:02, Frederic Bouvier schreef:
 It should be fixed now.
 Regards,
 -Fred




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Re: [Flightgear-devel] Segmentation fault in fgrun

2010-11-10 Thread fierst42

Hi Fred,

Op 09-11-10 22:25, Frederic Bouvier schreef:

Hi m.

could you be more specific on the sequence of actions that lead to 
this problem ?




Ok. My settings file:

; FLTK preferences file format 1.0
; vendor: flightgear.org
; application: settings.fgrun

[.]

browser:
control:joystick
lang:
config:
game_mode:0
splash_screen:1
intro_music:1
mouse_pointer:0
random_objects:1
random_trees:1
panel:1
sound:1
hud:0
antialias_hud:0
hud_3d:0
auto_coordination:0
horizon_effect:1
enhanced_lighting:1
distance_attenuation:0
specular_highlight:1
failure:0
failure_pitot:0
failure_static:0
failure_system:0
failure_vacuum:0
ai_models:1
fdm:jsb
no_trim:0
model_hz:120
speed:1
on_ground:1
in_air:0
wind_heading:0
wind_speed:0
turbulence:0
ceiling:
random_wind:0
fetch_real_weather:1
freeze:0
fuel_freeze:0
clock_freeze:0
lon:
lat:
altitude:
heading:0
roll:0
pitch:0
vc:
uBody:
vBody:
wBody:
vor:
ndb:
fix:
offset_distance:
offset_azimuth:
glideslope:
clouds:1
clouds3d:1
fullscreen:0
skyblend:1
textures:1
wireframe:0
fog:nicest
shading:smooth
geometry:800x600
visibility:
visibility-units:meters
view-offset:
bpp:32
fov:60
texture-filtering:4
time-match-real:1
time-offset:
time-match-local:0
start-date-sys:0
start-date-sys-value:
start-date-gmt:0
start-date-gmt-value:
start-date-lat:0
start-date-lat-value:
time_of_day:0
time_of_day_value:dawn
httpd:0
props:0
jpg-httpd:0
callsign:PH-MIFI
multiplay1:out,10,mpserver12.flightgear.org,5000
multiplay2:in,10,tux4,5001
proxy:
io-count:1
io-item-1:--generic=socket,out,10,localhost,16661,udp,fgcom
property-count:13
property-item-1:/sim/rendering/crop-shader=1
property-item-2:/sim/rendering/contrail-shader=1
property-item-3:/sim/rendering/distance-attenuation=1
property-item-4:/sim/rendering/landmass-shader=1
property-item-5:/sim/rendering/lightning-enable=1
property-item-6:/sim/rendering/multithreading-mode=DrawThreadPerContext
property-item-7:/sim/rendering/precipitation-gui-enable=1
property-item-8:/sim/rendering/quality-level=3.5
property-item-9:/sim/rendering/specular-highlight=1
property-item-10:/sim/rendering/transition-shader=1
property-item-11:/sim/rendering/urban-shader=1
property-item-12:/sim/rendering/water-shader=1
property-item-13:/sim/rendering/bump-mapping=1
env-count:0
log-level:alert
trace-read-count:0
trace-write-count:0
nav1:
nav2:
adf:
dme:disabled
layer-0-elevation-ft:0
layer-0-thickness-ft:0
layer-0-coverage:overcast
layer-0-transition-ft:0
layer-0-span-m:0
layer-1-elevation-ft:0
layer-1-thickness-ft:0
layer-1-coverage:overcast
layer-1-transition-ft:0
layer-1-span-m:0
layer-2-elevation-ft:0
layer-2-thickness-ft:0
layer-2-coverage:overcast
layer-2-transition-ft:0
layer-2-span-m:0
layer-3-elevation-ft:0
layer-3-thickness-ft:0
layer-3-coverage:overcast
layer-3-transition-ft:0
layer-3-span-m:0
layer-4-elevation-ft:0
layer-4-thickness-ft:0
layer-4-coverage:overcast
layer-4-transition-ft:0
layer-4-span-m:0
fg_exe:/home/mifi/Software/Sources/fgfs13/install/fgrun/bin/../../f
+gfs/bin/fgfs
fg_root:/home/mifi/Software/Sources/fgfs13/install/fgrun/bin/../../f
+gfs/fgdata
fg_scenery:/home/mifi/fgfs/terrasyncdata:/home/mifi/Software/Sources/fg
+fs13/install/fgfs/fgdata/Scenery
aircraft:dr400-180
airport:EHRD
airport-name:Rotterdam
carrier:
parkpos:
runway:default
frame_rate_limiter:0
frame_rate_limiter_value:60
season:summer
scenario-count:0

My scenario:

1) Start fgrun.
2) Load the settings file above (this takes me into the screen where I 
can choose airplanes)

3) Click Next (takes me into the screen where I can choose airports)
4) Click Next (takes me into the screen with settings for Display, 
Features etc.)

5) Click Advanced (window  with advanced options opens)
6) Click Input/Output (it shows 
--generic=socket,out,10,localhost,16661, udp,fgcom, which is io-item-1 
in the settings file)

7) Click on --generic=socket,out,10,localhost,16661, udp,fgcom
8) BOOM, Segmentation fault (core dumped). There is no time to click 
Delete or OK, it just immediately crashes as soon as I click the parameter.



m

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Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
I limited the frame rate to 30, used a smaller window. No difference.
However, I noticed that with fewer clouds the effect disappeared. There 
seems to be a relation with cloud density.

Another thing I noticed:
While I am changing the viewing angle, the log window show errors.
First a lot of Warning: TangentSpaceGenerator: unknown primitive mode 9
followed by  several lines of Unknown Chunk: ***UNKNOWN*** (0xA08A)

I assume this has something to do with the scenery. Could it be related?

m


Op 10-11-10 19:01, Arnt Karlsen schreef:

 ..test ideas; cap your FG at 40fps, or back off a wee bit
 on your X framerate.  X and FG window sizes?




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Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
Ah. The warnings and errors in the log window are related to local 
weather. They do not appear until I use local weather.

Op 11-11-10 07:58, fiers...@zonnet.nl schreef:
 Another thing I noticed:
 While I am changing the viewing angle, the log window show errors.
 First a lot of Warning: TangentSpaceGenerator: unknown primitive mode 9
 followed by  several lines of Unknown Chunk: ***UNKNOWN*** (0xA08A)




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[Flightgear-devel] Segmentation fault in fgrun

2010-11-09 Thread fierst42

Hi

In the fgrun of this moring, I can reproduce a segmentation fault. Has 
anyone else noticed?


In my settings file, there is a parameter for the Input/Output section 
under Advanced to set up the communication with fgcom.
In fgrun, I load the settings file, then go into Advanced and the 
Input/Output parameters.


When I select the setting, fgrun dumps core. Here is the stack trace:

Program terminated with signal 11, Segmentation fault.
#0  0x7fe948c9b550 in Fl_Menu_Item::size() const () from 
/usr/lib/libfltk.so.1.1

(gdb) bt
#0  0x7fe948c9b550 in Fl_Menu_Item::size() const () from 
/usr/lib/libfltk.so.1.1
#1  0x0046efe4 in set_choice (c=0x42b7450, s=0x6915828 fgcom) 
at util.cxx:37
#2  0x004670d8 in Advanced::io_list_select_cb (this=0x42b0900, 
o=value optimized out) at io.cxx:108
#3  0x7fe948c7df2b in Fl_Widget::do_callback() () from 
/usr/lib/libfltk.so.1.1
#4  0x7fe948c7dc25 in Fl_Browser_::handle(int) () from 
/usr/lib/libfltk.so.1.1

#5  0x7fe948c7751a in ?? () from /usr/lib/libfltk.so.1.1
#6  0x7fe948c7867c in Fl::handle(int, Fl_Window*) () from 
/usr/lib/libfltk.so.1.1
#7  0x7fe948cbee48 in fl_handle(_XEvent const) () from 
/usr/lib/libfltk.so.1.1

#8  0x7fe948cc0063 in ?? () from /usr/lib/libfltk.so.1.1
#9  0x7fe948cc0915 in fl_wait(double) () from /usr/lib/libfltk.so.1.1
#10 0x7fe948c79097 in Fl::wait(double) () from /usr/lib/libfltk.so.1.1
#11 0x7fe948c7919d in Fl::wait() () from /usr/lib/libfltk.so.1.1
#12 0x004510b9 in Advanced::exec (this=0x42b0900, prefs=...) at 
advanced_funcs.cxx:250
#13 0x00440775 in Wizard::advanced_cb (this=0x7fffa8a9d030) at 
wizard_funcs.cxx:882
#14 0x7fe948c7df2b in Fl_Widget::do_callback() () from 
/usr/lib/libfltk.so.1.1
#15 0x7fe948c7e560 in Fl_Button::handle(int) () from 
/usr/lib/libfltk.so.1.1

#16 0x7fe948c7751a in ?? () from /usr/lib/libfltk.so.1.1
#17 0x7fe948c7867c in Fl::handle(int, Fl_Window*) () from 
/usr/lib/libfltk.so.1.1
#18 0x7fe948cbee48 in fl_handle(_XEvent const) () from 
/usr/lib/libfltk.so.1.1

#19 0x7fe948cc0063 in ?? () from /usr/lib/libfltk.so.1.1
#20 0x7fe948cc0915 in fl_wait(double) () from /usr/lib/libfltk.so.1.1
#21 0x7fe948c79097 in Fl::wait(double) () from /usr/lib/libfltk.so.1.1
---Type return to continue, or q return to quit---
#22 0x7fe948c791cd in Fl::run() () from /usr/lib/libfltk.so.1.1
#23 0x004647ce in main (argc=3, argv=0x7fffa8a9d538) at main.cxx:193

m


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Re: [Flightgear-devel] FSWeekend2010

2010-11-08 Thread fierst42
Op 08-11-10 14:21, Martin Spott schreef:
 While we're at it, I'd like to remind that these impressive multi-
 screen setups, which we (the respective booth crews) have been proud to
 present on various FSweekend and LinuxTag shows over the past four (!)
 years - in continuously increasing size - would have been completely
 impossible without the firm belief and the work of those who initially
 made FlightGear-on-OpenSceneGraph actually happen.



And Linux, by the way...

It is a pity, people always find ways to nick stuff... Do you need me to 
chip in some euro's to compensate?


m


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Re: [Flightgear-devel] FSWeekend2010

2010-11-07 Thread fierst42
That sounds absolutely great! What a pity I was unable to be there.

It sounds like you all have done a great job in promoting flightgear and 
open source in general.

Thanks.

m


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[Flightgear-devel] Unexpected Frame rate drop

2010-11-07 Thread fierst42
Hi

A couple of pilots all observed weird drops in frame rate after they had 
been flying around in the same area for a while. The event was triggered 
by the FS weekend. My frame rate dropped from over 30 to less than 10 
without any adaptions in settings. The others reported 10 FPS too. There 
were three others pilots around at that time, but they had been there 
for almost two hours.
When I stoppen flightgear and restarted with exactly the same settings, 
my frame rate was a comfortable 36.

Can anyone think of a reason why the frame might be dropping over time?  
I have not noticed unexpected amounts of memory usage and my machine has 
12GB anyways. A memory leak on the graphics card perhaps?

m


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Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Thanks.
I think it is pretty inconsiderate of the NOAA to change this two days 
before our largest flightsim event worldwide :-D

But as you pointed out, METAR will have stopped working for older 
releases too. Which is even worse.

m


Op 05-11-10 20:37, ThorstenB schreef:

 That was a problem with the simgear METAR loader. Obviously NOAA is
 using a shared server for their websites now (one IP for several
 sites). The new webserver couldn't tell for which website we were
 asking for. HTTP requires a GET and a Host line - we were missing
 the latter. A fix is in GIT now.
 Unfortunately this means METAR is broken (probably permanently) for
 all previous FG versions now...

 Anyway, what are the plans for the next FG release?




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Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Hmmm

Something is not quite right yet. I have recompiled simgear and fgfs. I 
had METAR info this morning, but now after a restart, it says NIL again.
Intermittend... Is METAR info read on more than one place?

m


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Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Funny,

I disabled METAR for global weather in the GUI and later set it to Live 
Data again, and now it is collecting METAR info again... without restarting.

m


Op 06-11-10 12:09, fiers...@zonnet.nl schreef:
 Hmmm

 Something is not quite right yet. I have recompiled simgear and fgfs. I
 had METAR info this morning, but now after a restart, it says NIL again.
 Intermittend... Is METAR info read on more than one place?




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[Flightgear-devel] METAR stopped working

2010-11-05 Thread fierst42
Recompiled all very early this morning.

I have just noticed that in global weather, there is no METAR data. 
METAR source is set to live data.
In the METAR data box I read 'NIL'.

Something broke the METAR updates?

m



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Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-11-01 Thread fierst42
There must be a 2.5kW power supply in that machine. No?
Five grafics cards that can consume, lets say, 400W each, plus the rest 
of the machine

m


Op 31-10-10 20:24, Torsten Dreyer schreef:
 If I may ask, what is the rest of the hardware configuration for that
   setup?
  



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[Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
The GIT version of this morning feels like something seriously changed 
affecting the framerate...

I am departing runway 32 KNUQ and turning west to 270. Shortly after 
takeoff, I am getting just 7 FPS.
Local weather is disabled, global weather is on live data, most shaders 
are turned on.

I have made flights near EHAM this morning and got the same feeling... 
FPS dropping to 8-9.

Flying over the ocean with nice clouds around me, I am getting over 70 FPS.

It seems that the framerate is dropping near scenery with many objects. 
Switch on local weather and the framerate drops to 1 from time to time.

For previous versions, I do not recall such a dramatic FPS drop near 
well populated scenery anywhere, except over Paris.

m


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Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42

Wow!
Switching off the urban shader made a huge difference. The framerate 
shot up to over 50 FPS!

m


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Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
I am assuming a faster graphics card would solve this for me. Right?

m



Op 31-10-10 17:14, Frederic Bouvier schreef:
 I'll make it switchable with the quality level then. But not before next week.




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Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-27 Thread fierst42
Hi James,

Oke. I will report back.

m


Op 27-10-10 00:44, James Turner schreef:
 On 24 Oct 2010, at 11:09, fiers...@zonnet.nl wrote:


 OK. I am volunteering, obviously.
 Good luck.
  
 I've pushed a commit to FG, that might help with this - please let me know if 
 you do, or don't, see crashes on exit from now on. I'm not yet certain I've 
 found the cause of the problems, so test with an open mind.

 James

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Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42

Hi

I updated this morning, two hours ago, and I am still getting crashes on 
exit. See the stacktrace below (AI is in lines 22 and 23).

Could this be some kind of race condition?
I should perhaps mention I have the mulithread property set in 
preferences.xml: 
multithreading-modeAutomaticSelection/multithreading-mode




Program terminated with signal 6, Aborted.
#0  0x7f2cdc84fa75 in raise () from /lib/libc.so.6
(gdb) bt
#0  0x7f2cdc84fa75 in raise () from /lib/libc.so.6
#1  0x7f2cdc8535c0 in abort () from /lib/libc.so.6
#2  0x7f2cdc8894fb in ?? () from /lib/libc.so.6
#3  0x7f2cdc8935b6 in ?? () from /lib/libc.so.6
#4  0x7f2cdc899e83 in free () from /lib/libc.so.6
#5  0x00bb5b56 in SGTimerQueue::growArray (this=0x130ba50) at 
event_mgr.cxx:182
#6  0x00bb56b5 in SGTimerQueue::insert (this=0x130ba50, 
timer=0x7f2cb2737af0, time=9.9995e-07) at event_mgr.cxx:108
#7  0x00bb505f in SGEventMgr::add (this=0x130ba00, name=..., 
cb=0x7f2cb2723c90, interval=0, delay=9.9995e-07, repeat=false,

simtime=true) at event_mgr.cxx:24
#8  0x0091aff3 in SGEventMgr::addEventFGNasalSys::NasalTimer*, 
void (FGNasalSys::NasalTimer::*)() (this=0x130ba00, name=...,
o...@0x7fff1cad80f8, m=virtual 
FGNasalSys::NasalTimer::timerExpired(), delay=0, sim=true)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/event_mgr.hxx:113
#9  0x009185a9 in FGNasalSys::setTimer (this=0x7f2cc1fecf50, 
c=0x7f2cc6a3e5b0, argc=2, args=0x7f2cc6a3f1c0) at NasalSys.cxx:956
#10 0x00914efc in f_settimer (c=0x7f2cc6a3e5b0, me=..., argc=2, 
args=0x7f2cc6a3f1c0) at NasalSys.cxx:286
#11 0x00b8f8a9 in setupFuncall (ctx=0x7f2cc6a3e5b0, nargs=value 
optimized out, mcall=0, named=0) at code.c:316

#12 0x00b8fd56 in run (ctx=0x7f2cc6a3e5b0) at code.c:682
#13 0x00b917b8 in naCall (ctx=value optimized out, func=..., 
argc=value optimized out, args=value optimized out, obj=..., locals=...)

at code.c:846
#14 0x00913ebb in FGNasalSys::call (this=0x7f2cc1fecf50, 
code=..., argc=4, args=0x7fff1cad83a0, locals=...) at NasalSys.cxx:92
#15 0x00919398 in FGNasalListener::call (this=0x7f2cc20b7be0, 
which=0x7f2cc20b7ad0, mode=...) at NasalSys.cxx:1084
#16 0x00919463 in FGNasalListener::valueChanged 
(this=0x7f2cc20b7be0, node=0x7f2cc20b7ad0) at NasalSys.cxx:1092
#17 0x00b72df8 in SGPropertyNode::fireValueChanged 
(this=0x7f2cc20b7ad0, node=0x7f2cc20b7ad0) at props.cxx:2107
#18 0x00b72d45 in SGPropertyNode::fireValueChanged 
(this=0x7f2cc20b7ad0) at props.cxx:2087

---Type return to continue, or q return to quit---
#19 0x00b7557e in SGPropertyNode::set_string 
(this=0x7f2cc20b7ad0, val=0x7f2cb2cfa808 
/ai[0]/models[0]/aircraft[13]) at props.cxx:509
#20 0x00b716a2 in SGPropertyNode::setStringValue 
(this=0x7f2cc20b7ad0, value=0x7f2cb2cfa808 
/ai[0]/models[0]/aircraft[13]) at props.cxx:1506
#21 0x0045a6e8 in SGPropertyNode::setStringValue 
(this=0x7f2cc20b7ad0, value=...)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/props/props.hxx:1208
#22 0x0096db21 in ~FGAIBase (this=0x7f2cc2248910, 
__in_chrg=value optimized out) at AIBase.cxx:135
#23 0x0097318f in ~FGAIAircraft (this=0x7f2cc2248910, 
__in_chrg=value optimized out) at AIAircraft.cxx:97

#24 0x00967756 in SGSharedPtrFGAIBase::put (this=0x7f2cc2247110)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/SGSharedPtr.hxx:107
#25 0x0096769e in ~SGSharedPtr (this=0x7f2cc2247110, 
__in_chrg=value optimized out)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/SGSharedPtr.hxx:61
#26 0x00967256 in __gnu_cxx::new_allocatorSGSharedPtrFGAIBase 
::destroy (this=0x7fff1cad875f, __p=0x7f2cc2247110)

at /usr/include/c++/4.4/ext/new_allocator.h:115
#27 0x00966a9b in std::_List_baseSGSharedPtrFGAIBase, 
std::allocatorSGSharedPtrFGAIBase  ::_M_clear (this=0x7f2cd33a2dc0)

at /usr/include/c++/4.4/bits/list.tcc:76
#28 0x009664dd in ~_List_base (this=0x7f2cd33a2dc0, 
__in_chrg=value optimized out) at /usr/include/c++/4.4/bits/stl_list.h:360
#29 0x009663b6 in ~list (this=0x7f2cd33a2dc0, __in_chrg=value 
optimized out) at /usr/include/c++/4.4/bits/stl_list.h:418
#30 0x009609dc in ~FGSubmodelMgr (this=0x7f2cd33a2af0, 
__in_chrg=value optimized out) at submodel.cxx:44
#31 0x00bb7802 in ~Member (this=0x7f2cd3d98680, __in_chrg=value 
optimized out) at subsystem_mgr.cxx:323
#32 0x00bb67b7 in ~SGSubsystemGroup (this=0x130adc8, 
__in_chrg=value optimized out) at subsystem_mgr.cxx:119
#33 0x00bb81c5 in ~SGSubsystemMgr (this=0x130acb0, 
__in_chrg=value optimized out) at subsystem_mgr.cxx:393
#34 0x004687d0 in ~FGGlobals (this=0x1309c90, __in_chrg=value 
optimized out) at globals.cxx:173
#35 0x004336de in fgMainInit 

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42

Update:

I have been able to reproduce this crash on exit with the same stack 
trace at EHAM.


m


Op 24-10-10 11:15, fiers...@zonnet.nl schreef:

Hi

I updated this morning, two hours ago, and I am still getting crashes 
on exit. See the stacktrace below (AI is in lines 22 and 23).

Could this be some kind of race condition?
I should perhaps mention I have the mulithread property set in 
preferences.xml: 
multithreading-modeAutomaticSelection/multithreading-mode




Program terminated with signal 6, Aborted.
#0  0x7f2cdc84fa75 in raise () from /lib/libc.so.6
(gdb) bt
#0  0x7f2cdc84fa75 in raise () from /lib/libc.so.6
#1  0x7f2cdc8535c0 in abort () from /lib/libc.so.6
#2  0x7f2cdc8894fb in ?? () from /lib/libc.so.6
#3  0x7f2cdc8935b6 in ?? () from /lib/libc.so.6
#4  0x7f2cdc899e83 in free () from /lib/libc.so.6
#5  0x00bb5b56 in SGTimerQueue::growArray (this=0x130ba50) at 
event_mgr.cxx:182
#6  0x00bb56b5 in SGTimerQueue::insert (this=0x130ba50, 
timer=0x7f2cb2737af0, time=9.9995e-07) at event_mgr.cxx:108
#7  0x00bb505f in SGEventMgr::add (this=0x130ba00, name=..., 
cb=0x7f2cb2723c90, interval=0, delay=9.9995e-07, 
repeat=false,

simtime=true) at event_mgr.cxx:24
#8  0x0091aff3 in 
SGEventMgr::addEventFGNasalSys::NasalTimer*, void 
(FGNasalSys::NasalTimer::*)() (this=0x130ba00, name=...,
o...@0x7fff1cad80f8, m=virtual 
FGNasalSys::NasalTimer::timerExpired(), delay=0, sim=true)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/event_mgr.hxx:113
#9  0x009185a9 in FGNasalSys::setTimer (this=0x7f2cc1fecf50, 
c=0x7f2cc6a3e5b0, argc=2, args=0x7f2cc6a3f1c0) at NasalSys.cxx:956
#10 0x00914efc in f_settimer (c=0x7f2cc6a3e5b0, me=..., 
argc=2, args=0x7f2cc6a3f1c0) at NasalSys.cxx:286
#11 0x00b8f8a9 in setupFuncall (ctx=0x7f2cc6a3e5b0, 
nargs=value optimized out, mcall=0, named=0) at code.c:316

#12 0x00b8fd56 in run (ctx=0x7f2cc6a3e5b0) at code.c:682
#13 0x00b917b8 in naCall (ctx=value optimized out, func=..., 
argc=value optimized out, args=value optimized out, obj=..., 
locals=...)

at code.c:846
#14 0x00913ebb in FGNasalSys::call (this=0x7f2cc1fecf50, 
code=..., argc=4, args=0x7fff1cad83a0, locals=...) at NasalSys.cxx:92
#15 0x00919398 in FGNasalListener::call (this=0x7f2cc20b7be0, 
which=0x7f2cc20b7ad0, mode=...) at NasalSys.cxx:1084
#16 0x00919463 in FGNasalListener::valueChanged 
(this=0x7f2cc20b7be0, node=0x7f2cc20b7ad0) at NasalSys.cxx:1092
#17 0x00b72df8 in SGPropertyNode::fireValueChanged 
(this=0x7f2cc20b7ad0, node=0x7f2cc20b7ad0) at props.cxx:2107
#18 0x00b72d45 in SGPropertyNode::fireValueChanged 
(this=0x7f2cc20b7ad0) at props.cxx:2087

---Type return to continue, or q return to quit---
#19 0x00b7557e in SGPropertyNode::set_string 
(this=0x7f2cc20b7ad0, val=0x7f2cb2cfa808 
/ai[0]/models[0]/aircraft[13]) at props.cxx:509
#20 0x00b716a2 in SGPropertyNode::setStringValue 
(this=0x7f2cc20b7ad0, value=0x7f2cb2cfa808 
/ai[0]/models[0]/aircraft[13]) at props.cxx:1506
#21 0x0045a6e8 in SGPropertyNode::setStringValue 
(this=0x7f2cc20b7ad0, value=...)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/props/props.hxx:1208
#22 0x0096db21 in ~FGAIBase (this=0x7f2cc2248910, 
__in_chrg=value optimized out) at AIBase.cxx:135
#23 0x0097318f in ~FGAIAircraft (this=0x7f2cc2248910, 
__in_chrg=value optimized out) at AIAircraft.cxx:97

#24 0x00967756 in SGSharedPtrFGAIBase::put (this=0x7f2cc2247110)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/SGSharedPtr.hxx:107
#25 0x0096769e in ~SGSharedPtr (this=0x7f2cc2247110, 
__in_chrg=value optimized out)
at 
/home/mifi/Software/Sources/fgfs11/install/simgear/include/simgear/structure/SGSharedPtr.hxx:61
#26 0x00967256 in 
__gnu_cxx::new_allocatorSGSharedPtrFGAIBase ::destroy 
(this=0x7fff1cad875f, __p=0x7f2cc2247110)

at /usr/include/c++/4.4/ext/new_allocator.h:115
#27 0x00966a9b in std::_List_baseSGSharedPtrFGAIBase, 
std::allocatorSGSharedPtrFGAIBase  ::_M_clear (this=0x7f2cd33a2dc0)

at /usr/include/c++/4.4/bits/list.tcc:76
#28 0x009664dd in ~_List_base (this=0x7f2cd33a2dc0, 
__in_chrg=value optimized out) at 
/usr/include/c++/4.4/bits/stl_list.h:360
#29 0x009663b6 in ~list (this=0x7f2cd33a2dc0, __in_chrg=value 
optimized out) at /usr/include/c++/4.4/bits/stl_list.h:418
#30 0x009609dc in ~FGSubmodelMgr (this=0x7f2cd33a2af0, 
__in_chrg=value optimized out) at submodel.cxx:44
#31 0x00bb7802 in ~Member (this=0x7f2cd3d98680, 
__in_chrg=value optimized out) at subsystem_mgr.cxx:323
#32 0x00bb67b7 in ~SGSubsystemGroup (this=0x130adc8, 
__in_chrg=value optimized out) at subsystem_mgr.cxx:119
#33 0x00bb81c5 in ~SGSubsystemMgr (this=0x130acb0, 
__in_chrg=value optimized out) at 

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42




Hi

Again, at EHAM. Five planes stalled in what seems to be a very
dangerous looping:



After a while these artefacts disappeared but it seemed like AI-traffic
stopped altogether. When the picture was taken, there was other AI
traffic behaving naturally...

m




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Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Op 24-10-10 11:55, Durk Talsma schreef:
 Are you sure there is no AI traffic activity anymore whatsoever after a 
 while? This could be happening when you fiddle with the time parameters (i.e. 
 adjust your time settings while flightgear is running, but other than that, I 
 have never seen that. And it seems to be unrelated to the dancing AI Aircraft.


I am fairly sure but not 100%. I have observed it for about ten minutes 
and did not spot any activity after a while. At EHAM there used to be 
frequent traffic.
But I was only looking at more or less the same direction towards EHAM. 
There might have some activity behind me.


m


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Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Op 24-10-10 11:53, James Turner schreef:
 Thanks for the report (it confirms what I'm seeing here is consistent 
 with 'the rest of the world'), I'll need help testing once I commit a 
 proper solution.

OK. I am volunteering, obviously.
Good luck.

m


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[Flightgear-devel] Performance and Paris

2010-10-24 Thread fierst42
Hi

Paris has been a heavy scenery for a long time, but in the latest GIT it 
seems as if it is becoming unusable. I am getting 9 or 10 FPS in 
multithreading mode. A FGFS version of a couple of months ago dropped my 
FPS over Paris on the same system to about 12-15. Performance seems to 
have degraded a little bit. In this instance I was not using local 
weather and the urban effect shader switched off.
In other regions, my FPS rate is usually somewhere in the high thirtees 
to low seventees.

A snapshot of the on screen statistics (in Debug) shows:

Update: 23.44
Call: 25 46
Draw: 33.40
GPU: 40.34
Call: 4.66
Draw: 1.96
GPU: 1.66

How should these numbers be interpretated? Are they percentages, like in 
The GPU is 40.34% busy?

m


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Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-23 Thread fierst42
Thanks for the response. I will update and keep you posted.

Cheers!

m



Op 23-10-10 20:11, James Turner schreef:
 On 23 Oct 2010, at 13:28, James Turner wrote:


 This morning I recompiled the latest from GIT.

 I noticed FGFS crashes when I exit the program. It appears the AI-manager 
 is trying to free buffers...
 Here is the stack trace:

 Probably my fault, but I haven't seen it locally - will take a look. Is this 
 every time for you? Any command line arguments that affect it at all?
  
 I discovered a problem in this area, and pushed a fix:

   
 http://gitorious.org/fg/flightgear/commit/957a59e57a7be92fd64a0c1278a6f04d0f31d327

 However, I'm not sure it would ever have caused the kind of crash you 
 reported. Please update, and keep an eye for the crash - if you get them, 
 post the backtrace. naturally if anyone else sees a similar crash on 
 shutdown, mentioning the AI manager, please speak up.

 (I'd love to see a valgrind run of the relevant code, but I suspect it will 
 be painful to generate the data, if the crash is intermittent)

 James


 --
 Nokia and ATT present the 2010 Calling All Innovators-North America contest
 Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
 $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
 Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store
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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread fierst42
One account per IP address is not a good idea, because it is very well 
possible for several independent people to use the same public IP 
address. In IPv4 at least with NAT routers. I can think of examples in 
student homes with a shared broadband connection. Or the clubhouse of 
the flying club. Or even private households where several family members 
like flightgear. Furthermore, there are Internet providers that use 
dynamic public IP addresses, so the same connection does not always use 
the same IP address. It would therefore not even limit access reliably.
A limit of one member per IP address will probably bring a lot of 
support questions and is not practical.


m


Op 18-10-10 06:01, Jack Mermod schreef:


We could then only allow one account per IP address(perfectly 
possible, the forum software we're using right now has an option for 
that!), and when a user acts up, they're account could be suspended 
accordingly based on the magnitude of their offense. For moderators, a 
group of respected and trusted users could be elected, or a report 
system could be rigged, and logs of mp chats could be stored for later 
reference.





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Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42

Hi Gijs,

This looks much better. A wonderful cockpit. FG no longer crashes 
immediately, so this is much better. However, on the outside view I 
noticed there are no wings attached. No doubt it will still fly :-) .


I have assembled messages from the log window for you;

FGPropertyManager::GetNode() No node found for /controls/fuel/tank[7]/pump
  In condition: /controls/fuel/tank[7]/pump == 1. Unknown property 
/controls/fuel/tank[7]/pump referenced.

Creating property.  Check usage.
Could not find at least one of the following objects for animation:

panel.elec

Could not find at least one of the following objects for animation:

pump7

  Property /accelerations/pilot-gdamped is already defined.
  Property /controls/fuel/fuel-to-remain is already defined.
  Property /sim/model/pushback/target-speed-fps is already defined.
  Property fcs/LE-flap-cmd-norm is already defined.
  Property /autopilot/autobrake/left-brake-output is already defined.
  Property /autopilot/autobrake/right-brake-output is already defined.
Loading local weather routines...
Compatibility layer: Checking available Nasal APIs:
(this may cause harmless error messages when hard-coded support is lacking)
##
Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
 -nan -nan -nan -nan -nan -nan segment ignored..
geodinfo found
1
Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
 -nan -nan -nan -nan -nan -nan segment ignored..
-geodinfo:Vector support unavailable
--- A patch is available at 
http://flightgear.org/forums/viewtopic.php?f=5t=7358st=0sk=tsd=astart=90#p82805

features.geodinfo_supports_vectors=0
##
Compatibility checks done.
Initializing doors  seats
Initializing Liveries
747-400 electrical system by Ivan Ngeow.
744_hyd: so far so good
creating 3D noise texture... DONE
Vspeeds are not calculated yet
Copilot ready
DEBUG refresh(2) sync/ac  ssb closed
DEBUG refresh(2) sync/ac  ssb closed
Warning: TangentSpaceGenerator: unknown primitive mode 9
Warning: TangentSpaceGenerator: unknown primitive mode 9
Warning: TangentSpaceGenerator: unknown primitive mode 9
Warning: TangentSpaceGenerator: unknown primitive mode 9
osgDB ac3d reader: detected line with less than 2 vertices!


m


Op 17-10-10 13:12, Gijs de Rooy schreef:

 Gijs wrote:
 Commit and zip are on their way (might arrive later today but at 
least tomorrow).


SVN is available from the repository 
http://code.google.com/p/flightgear747-400/source/checkout and the 
.zip can be download from this link:

http://code.google.com/p/flightgear747-400/downloads/list

Please let me know if it solves the problem (and no others are created) ;)



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Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42

That's funny. I started again and now I do have wings!
Race condition? Or just a quirk from outer space?

m


Op 17-10-10 13:52, fiers...@zonnet.nl schreef:

Hi Gijs,

This looks much better. A wonderful cockpit. FG no longer crashes 
immediately, so this is much better. However, on the outside view I 
noticed there are no wings attached. No doubt it will still fly :-) .




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Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42




Get wings and learn to fly!

Broken wings after takeoff. Also the 747 sign on the tail is mirrored.




Op 17-10-10 13:55, fiers...@zonnet.nl schreef:

  
That's funny. I started again and now I do have wings!
Race condition? Or just a quirk from outer space?
  




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Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-15 Thread fierst42
Hi Ron,

I would love to, but it seems I have a different version (pulled from 
git). Can you send me a zipp of the new 747-400 files instead of a 
patchfile?
I have noticed there is more that has changed... (and I do not know from 
which svn to pull). Sending all files in the new version would be the 
easiest for me.
I will let you know results of testing.

By the way, the svn and git versions differ... I am not totally 
convinced they should.

m


Op 15-10-10 07:21, Ron Jensen schreef:

 I changed a few things around, but it never did fail for me before I started.

 See how it does now?

 Thanks,
 Ron

 PS.  This patch is against yesterday's SVN version of the 747-400




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[Flightgear-devel] 747-400 causing crash of fgfs

2010-10-13 Thread fierst42

Hmmm,

The GIT version of yesterday is generating core dumps. Reproducable when 
I use the 747-400 made by Gijs and Ivan. It crashes while loading the 
models.


The console log shows:

error binding to port 5505
Processing command line arguments
NoaaMetarRwalWxController::update() received METAR 2010/10/13 08:53 KOAK 
130853Z 0KT 10SM CLR 17/09 A3002 RMK AO2 SLP165 T01670094 57003
  In condition: /accelerations/pilot-gdamped GT 3. Unknown property 
/accelerations/pilot-gdamped referenced.

Creating property.  Check usage.
  In condition: /controls/fuel/tank[7]/pump == 1. Unknown property 
/controls/fuel/tank[7]/pump referenced.

Creating property.  Check usage.
  In condition: propulsion/total-fuel-lbs gt 
/controls/fuel/fuel-to-remain. Unknown property 
/controls/fuel/fuel-to-remain referenced.

Creating property.  Check usage.
Failed to tie property propulsion/tank[0]/new-contents-lbs to object methods
The property aero/coefficient/CLalpha is initially undefined.
The property aero/coefficient/CLalpha is initially undefined.
The property aero/coefficient/CLalpha is initially undefined.
The property aero/coefficient/CLalpha is initially undefined.

Sadly, I cannot generate a stack backtrace at the moment, because I did 
not compile with the symbols.


m




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[Flightgear-devel] Interesting shadow

2010-10-12 Thread fierst42

Hi All,

Have you ever seen some dense air?

I had just made a nice landing at TNCM and I was looking at it again in 
the replay, when I noticed the shadow of my plane was still as if I was 
on the runway. Needless to say the shadow was flying with me. It is 
definetly not the shadow of my plane on the water. Look at the position 
of the weels. When the point of view was lowered to a level below the 
altitude of the airplane, the shadow is gone. But any viewpoint higher 
shows the shadow being stuck to the plane.


Please follow the link to here 
http://i986.photobucket.com/albums/ae344/mifi2909/fgfs/Shadow.jpg to 
see the image.
This was taken with the GIT compiled version of yesterday morning. I 
never noticed it before (and I am replaying frequently) so this probably 
is a side effect of a recent change.


m

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Re: [Flightgear-devel] mpserver dns changes???

2010-10-12 Thread fierst42

hmmm...

Well, something went wrong, it seems.
mpmap02.flightgear.org now shows a This domain has just been registered 
for one of our customers! message.


m

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Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread fierst42
It probably is, as long as each instance has its own portnumber for 
incoming connections in the mulitplayer command line option.


m


Op 09-10-10 15:39, Chris Wilkinson schreef:

Hi there,

Is it possible to get multiple instances of fg on a single PC, talking 
to each other in a multiplayer kinda way? I can get to 3 or 4 
instances of fg running at once before RAM and GPU/CPU start to 
suffer, but I cannot figure out how to network the instances together 
so the different a/c in each appear in the other instances...




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[Flightgear-devel] Compiler error

2010-10-07 Thread fierst42

Hi all,

I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.

Latest GIT (one hour ago) is giving errors in hud.cxx:

hud.cxx: In function 'void fgUpdateHUDVirtual(osg::State*)':
hud.cxx:348: error: 'gluPerspective' was not declared in this scope
hud.cxx:361: error: 'gluLookAt' was not declared in this scope
hud.cxx: In function 'void fgUpdateHUD(osg::State*, GLfloat, GLfloat, 
GLfloat, GLfloat)':

hud.cxx:397: error: 'gluOrtho2D' was not declared in this scope

m

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Re: [Flightgear-devel] Compiler error

2010-10-07 Thread fierst42
I used OSG version 2.9.10. The error probably has something to do with a 
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG, like you 
suggested, but I was rather hoping my message would ring a bell with 
someone that committed a change between yesterday and today.

Am I missing the point?

m


Op 07-10-10 16:19, willie schreef:
 On 07/10/10 14:09, fiers...@zonnet.nl wrote:

 Hi all,

 I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.

 Latest GIT (one hour ago) is giving errors in hud.cxx:

 hud.cxx: In function ‘void fgUpdateHUDVirtual(osg::State*)’:
 hud.cxx:348: error: ‘gluPerspective’ was not declared in this scope
 hud.cxx:361: error: ‘gluLookAt’ was not declared in this scope
 hud.cxx: In function ‘void fgUpdateHUD(osg::State*, GLfloat, GLfloat,
 GLfloat, GLfloat)’:
 hud.cxx:397: error: ‘gluOrtho2D’ was not declared in this scope

  
 please check the version of OpenSceneGraph you are using.
 /bin/osgversion in your OSG install dir


 I think that script is slightly flawed in that it grabs the SVN version
 of OSG which may have been correct when the script was written but not now.

 Download a stable version of OSG (2.9.8 works for me) and try again,
 please. Let us know how it goes.




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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread fierst42
My two cents:

Subscriptions need bookkeeping and decent administration of valid user 
accounts etc.. While there might be someone out there that is willing to 
do this task at this point in time, that will end some day. It will 
probably be hard to find volunteers for this task.

I am in favor of donations, where fund raising is organised every year 
or so. A budget for server and bandwidth of $1 devided by 500 
donators would amount to $20. Heck, I would be willing to pay for 
several years in advance for that kind of money if the payment method is 
suitable.
I would be surprised if there would be difficulties in raising enough money.

m



Op 07-10-10 23:36, willie schreef:

 So Donations or subscriptions?



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[Flightgear-devel] Strange (reflections?) effect

2010-10-02 Thread fierst42




hi all

I was flying in my trusted Robin DR-400 (dr400 in fgfs) over Hawai (see
FGFS newsletter september 2010).

Looking left, I noticed a couple of strange optical effects. I had seen
them before, but I disgarded them as reflections on the dome of the
aeroplane. With the latest GIT version (compiled 2010-10-01), the
effect seems to have become worse. And since the "reflection" is now
over the hand of the pilot, I can no longer convince myself it is
supposed to be there.

Anybody has a clue on what might cause this?




m



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[Flightgear-devel] Compile errors in latest GIT?

2010-10-01 Thread fierst42
I just tried to compile the latest version from GIT, but I am getting 
errors:


*libMain.a(splash.o): In function `fgCreateSplashCamera':
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:292: 
undefined reference to 
`osgText::TextBase::setFont(std::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const)'
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:293: 
undefined reference to `osgText::TextBase::setCharacterSize(float)'
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:302: 
undefined reference to 
`osgText::TextBase::setFont(std::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const)'
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:303: 
undefined reference to `osgText::TextBase::setCharacterSize(float)'
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:313: 
undefined reference to 
`osgText::TextBase::setFont(std::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const)'
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:314: 
undefined reference to `osgText::TextBase::setCharacterSize(float)'
../../src/Instrumentation/libInstrumentation.a(wxradar.o): In function 
`wxRadarBg::update_data(SGPropertyNode const*, double, double, double, 
double, bool)':
/home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Instrumentation/wxradar.cxx:568: 
undefined reference to `osgText::TextBase::setCharacterSize(float)'
../../src/Instrumentation/libInstrumentation.a(wxradar.o): In function 
`osgText::TextBase::setFont(osgText::Font*)':
/home/mifi/Software/Sources/fgfs8/install/OpenSceneGraph/include/osgText/TextBase:43: 
undefined reference to 
`osgText::TextBase::setFont(osg::ref_ptrosgText::Font)'

collect2: ld returned 1 exit status
make[2]: *** [fgfs] Error 1*

Is this familiar to someone?

m

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Re: [Flightgear-devel] Compile errors in latest GIT?

2010-10-01 Thread fierst42
I checked and I am. Paths are set correctly, or so I think. I am using 
download_and_compile.sh.

H. I am running a clean installation at the moment Let's see

m

Op 01-10-10 19:08, Csaba Halász schreef:
 On Fri, Oct 1, 2010 at 6:41 PM,fiers...@zonnet.nl  wrote:

 I just tried to compile the latest version from GIT, but I am getting
 errors:

 libMain.a(splash.o): In function `fgCreateSplashCamera':
 /home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:292:
 undefined reference to `osgText::TextBase::setFont(std::basic_stringchar,
 std::char_traitschar, std::allocatorcharconst)'
  
 Apparently you are not linking against osgText or not against the
 proper version. Can happen with multiple versions of OSG installed
 simultaneously and compiler finding one version (for the headers)
 while linker finding the other for the libraries.

 Check if -losgText is on the linker command line to determine which of
 the above applies.




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Re: [Flightgear-devel] [SOLVED] Compile errors in latest GIT?

2010-10-01 Thread fierst42
Yep. Fixed. Thanks. For some reason the update process did not get 
everything sorted automatically, but I am up and running again.

m


Op 01-10-10 19:21, fiers...@zonnet.nl schreef:
 I checked and I am. Paths are set correctly, or so I think. I am using
 download_and_compile.sh.

 H. I am running a clean installation at the moment Let's see

 m




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[Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was experimenting with the new water shader and local weather, and I 
could not help myself thinking how sad it is, that the more perfect the 
simulation gets, the more noticeable the remaining weak points become.

Despite that, I am very very happy with the water shader and with local 
weather. Keep up the good work!

Sorry to bother you all, but I felt I had to show my appreciation of 
what is being done...

m


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Re: [Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was thinking about the handling of wind and the rendering of some 
cloud types in the local weather system. Both have already been 
discussed in the forum topic about the local weather system.

As far as the water shader is concerned, it would be great if the 
results would depend more on the type of water (i.e. ocean, river, lake 
etc.), but that has already been discussed as well.
I hope the water shader will be in git soon...

I had nothing new to add. Let's just say I was impressed by progress and 
felt the urge to vent my emotion.

m


Op 25-09-10 12:35, thorsten.i.r...@jyu.fi schreef:
 I was experimenting with the new water shader and local weather, and I
 could not help myself thinking how sad it is, that the more perfect the
 simulation gets, the more noticeable the remaining weak points become.
  
 Well, it would turn into a useful philosophical observation once you could
 tell us what you see as the weak points, then we could have a discussion
 how to address them...

 Cheers,

 * Thorsten


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Re: [Flightgear-devel] Optimal desktop processor/graphic card

2010-09-15 Thread fierst42
Hello,

Make sure you have enough memory too. At least 4GB and a 64b OS seems 
nice. I am pretty sure the Core-i5 would do nicely. You can tell fgfs to 
use multiple CPU's in preferences.xml (look for 'multi' and read the 
comment in the file).

I would be suspicious of the ATI cards because there have been problems 
(see forum), but I am not fully up to date with the latest status. 
Perhaps someone else can comment on that.

m



Op 11-09-10 19:13, Leonardo Fabian Grodek schreef:
 Hi,
 I'm planning to buy a new desktop PC and I want to be sure I will be 
 able to run FG smoothly (I may also be doing some video editing, but 
 that's for another forum).
 Which processor/graphic card will be the optimal combination, without 
 braking my bank account? I was thinking on an Intel i5 (dual core or 
 quad core?) Do I need the i7 series? For the graphics I'm thinking 
 about the ATI Radeon HD 5670 or 5770; the 5770 is $100 more expensive, 
 do I really need it? Are cheaper cards enough?

 Thank you.

 Fabián



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Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
I second that. As the matter of fact I stick to nVidea for all machines 
over the years, because I feel that nVidea should be rewarded for their 
support of Linux and ATI should be punished for not taking Linux seriously.


m

Op 25-07-10 15:39, Curtis Olson schreef:
This definitely looks like a good time to check your cows.  My first 
knee jerk reaction if I see this would be to reinstall the nvidia 
drivers from nvidia.com http://nvidia.com, and if you don't have 
nvidia video hardware and you are running linux, then hopefully 
someone else can lend a hand since I stick to nvidia on the machines I 
own that might ever run FlightGear.  (For whatever it's worth, that is 
my primary constraint whenever I shop for a laptop: nvidia video 
hardware on board.)




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Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
Op 25-07-10 19:19, Stefan Seifert schreef:
 On the other hand, I'm running a system with 100% free software thanks to
 AMD's releasing of documentation for driver writers for ATI cards. And my ATI
 card with its free drivers allowed me for the first time in many years not 
 only
 to run FlightGear but also good video performance, desktop effects in KDE and
 usable performance with anti aliased fonts which is something NVidia never
 managed to do for me (some known problems with their drivers which never got
 fixed).

 Times change.

True. But remember how many years it took for AMD to come to this insight...

m


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Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
Op 26-07-10 07:14, fiers...@zonnet.nl schreef:
 Op 25-07-10 19:19, Stefan Seifert schreef:

 On the other hand, I'm running a system with 100% free software thanks to
 AMD's releasing of documentation for driver writers for ATI cards. And my ATI
 card with its free drivers allowed me for the first time in many years not 
 only
 to run FlightGear but also good video performance, desktop effects in KDE and
 usable performance with anti aliased fonts which is something NVidia never
 managed to do for me (some known problems with their drivers which never got
 fixed).

 Times change.

  
 True. But remember how many years it took for AMD to come to this insight...

AIT not AMD. Sorry. It took ATI many years, and being purchased by AMD, 
probably.

m



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Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-24 Thread fierst42
Hi Syd,

I just updated my fgdata and I noticed that the change you mentioned (in 
your message below) is not yet in de git repos. Should it not be in?

Apart from that little remark, I can still not get the Aerostar700 AP to 
hold altitude. I have set the altitude on the dashbaord, armed it, 
activitated alt-hold with a altitude difference (between actual and 
desired) of less that 1000 ft (far less in fact, I switched to alt-hold 
on the desired altitude), but the plane keeps climbing anyway.
The only way to keep a more or less stable altitude is by selecting 
pitch-hold and setting the pitch to a value close to 0.3.

m


Op 07-07-10 04:48, syd adams schreef:
 I can't update my aircraft at the moment , but to fix the ALT hold 
 problem , change this starting at line 205 in aerostar-autopilot.xml ...

 input
 propinstrumentation/altimeter/indicated-altitude-ft/prop
 /input

 Must have been a left over experiment. My mistake , there is no VS 
 hold with this system , but it holds pitch when the autopilot is 
 turned on , so engage it when you've trimmed for a climb ... and make 
 sure the Alerter is armed before your within +- 1000 feet of target 
 altitude ... and it should work properly . At least it does for me .




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[Flightgear-devel] Urban effect rendering at LGLC = floating water?

2010-07-11 Thread fierst42
Hi All,

I noticed with that when the Urban effect is switched on in the 
rendering options and you are at LGLC (London City airport), there are 
lightblue patches next to the runway. As if there is a layer of water 
floating a few feet above ground level. This happens with 
quality-vs-quality settings of 2.0 and above. I have never seen this 
effect anywhere else.

Is this some strange side effect of the particular scenery at London?

m


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Re: [Flightgear-devel] Urban effect rendering at EGLC = floating water?

2010-07-11 Thread fierst42
Sorry. I meant EGLC of course, not lglc.


Op 11-07-10 15:50, fiers...@zonnet.nl schreef:
 Hi All,

 I noticed with that when the Urban effect is switched on in the
 rendering options and you are at EGLC (London City airport), there are
 lightblue patches next to the runway. As if there is a layer of water
 floating a few feet above ground level. This happens with
 quality-vs-quality settings of 2.0 and above. I have never seen this
 effect anywhere else.

 Is this some strange side effect of the particular scenery at London?

 m


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Re: [Flightgear-devel] Multi core discussion

2010-07-07 Thread fierst42
For me it worked, but I am on Ubuntu 10.04 64bit. Perhaps this has only 
been tested on Linux systems before...?

m



Op 06-07-10 23:49, Mike schreef:
 as owner of an Intel Q6600 I followed this discussion with much interest and 
 checked thhe below mentioned option right away on Vista x64 with GIT binaries 
 and data of June, 26.

 No matter which option I use or how I modify the start settings, FG crashes 
 back to desktop right after loading cloud layers. See the following output of 
 my last lines in log level debug:

 [...]
 Splash screen progress generating sky elements
 Adding subsystem ephmeris
Loading stars from D:/dev/FlightGear/data/Astro/stars
Loaded 3141 stars
 initializing cloud layers




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Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 14:01, James Turner schreef:
 Summary - yes, it should be possible, yes it has been discussed, the 
 issue is about finding the time to try it, and see what breaks, and 
 what the potential gains are.


Great!
I will not bother you ;-)

m


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Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 14:12, Csaba Halász schreef:
 I find it hard to believe that you have performance problems with a
 core i7, assuming you got a halfway decent graphics card to go with
 it.


I am not having performance problems. All is well, but I noticed that 
only one core thread is used while my Linux reports 8 available (4 cores 
times 2 threads).

 FG itself isn't CPU limited, we barely use any processing power :) As
 such, parallelizing FG subsystems, while a good thing in theory and
 certainly for the future, wouldn't help much in your case.
 What you are seeing must be graphics related - you even say so
 yourself. Have you tried the menu option for the on-screen OSG stats
 to see what is taking long?


I have not. I am looking at the Debug menu option... where are the OSG 
stats? I can dump the Scene Graph (442MB, by the way), and I can look at 
the frame rate...
I have searched the wiki, but cannot find an option for on-screen OSG stats.
Which on screen OSG stats option do you mean?

 Also note that if you don't run with an FPS limit (either in FG or the
 sync to vblank option in your graphics driver) we will use all
 available power to push out frames as fast as possible.

Yep. I know. When I start, I get 160 fps or something like that with 
100% cpu. When I switch on rendering options it remains more or less the 
same. Depending on the weather, I guess.
Now I reposition to LFPO, which has a lot of detailed scenery, and my 
frame rate drops to 25-33. Still, no problems to fly happily.

I agree it remains to be seen if anything improves by a multithreaded 
approach. I probably should not have started this topic, esspecially 
since it has been a subject of debate at Linux TAG. Sorry.

m


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Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42

Hi Anders,

Thanks. Very interesting. I added

multithreading-modeAutomaticSelection/multithreading-mode

to my preferences.xml file under rendering. At LFPO I am getting 50 
FPS (25-30 before). There are two core threads each 50-60% busy. The 
rest is up to the graphics card probably.


m


Op 06-07-10 15:26, Anders Gidenstam schreef:

On Tue, 6 Jul 2010, fiers...@zonnet.nl wrote:


Op 06-07-10 14:12, Csaba Halász schreef:

I find it hard to believe that you have performance problems with a
core i7, assuming you got a halfway decent graphics card to go with
it.



I am not having performance problems. All is well, but I noticed that
only one core thread is used while my Linux reports 8 available (4 cores
times 2 threads).


Hi,

Have you tried telling OSG to use more threads?
Edit the following in your preferences.xml file:

rendering
!-- Threading modes:
 AutomaticSelection
 DrawThreadPerContext
 CullDrawThreadPerContext
 CullThreadPerCameraDrawThreadPerContext
   --
!-- multithreading-modeAutomaticSelection/multithreading-mode --
   ...
/rendering

Note that enabling concurrency here currently breaks the built in 
screenshot mechanism.


IMHO we need to proceed carefully with parallelization - to my 
knowledge there are only a few subsystems that use (or could with in 
reason be expected to use) enough CPU time to warrant the effort to 
move them into separate threads.


AFAIK the really big CPU time consumer is rendering. Various AI 
systems could be as well if they are used for a large number of AI 
entities (though computation of AI behaviour is probably still much 
cheaper than handling the 3d models for them).



Cheers,

Anders


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Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 15:44, Csaba Halász schreef:

 debug -  cycle on screen stats  or somesuch, can't say right now.


Did that, but it only shows framerate and not the other stuff that is in 
your picture. I probably need to set an option in preferences or 
something like that.

m

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Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
A right. Hence the Cycle.

I feel stupid now :-[

m



Op 06-07-10 16:06, Csaba Halász schreef:
 On Tue, Jul 6, 2010 at 3:58 PM,fiers...@zonnet.nl  wrote:

 Op 06-07-10 15:44, Csaba Halász schreef:
  
 debug -cycle on screen stats  or somesuch, can't say right now.


 Did that, but it only shows framerate and not the other stuff that is in
 your picture. I probably need to set an option in preferences or
 something like that.
  
 You just need to click it more times, it cycles through different detail 
 levels.




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Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
Hi Torsten (and others),

I noticed that the autopilot on the Aerostar700 keeps climbing, despite 
what I set the AP to. I was trying to level out at FL120, but the AP was 
happily climbing to almost FL200 when I disabled it.

Is this in the new code or in the plane?

m


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Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
I already had updated my data dir. Just did it again, but it is up to 
date, it says.

m


Op 05-07-10 12:55, Scott Hamilton schreef:
 This sounds very similar to the problem I encountered 3 days ago with a
 number of aircraft. If you are rebuilding from the (fairly) latest git
 code base for simgear and flightgear, then you need to also update your
 data directory from fgdata.

 I've copied Torsten and James reply below;




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Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
In the Citation II, the AP seems to level off at around 24000ft, while 
it is set for 3ft. Pressure set is 2992.

Also, initially I set the AP for an ALT of 35000. While climbing at 
around 22000 I changed the setting to 3ft. The plane went into a 
dive and decended to below 2ft. I took control to stabilize the 
altitude and reengaged the AP, set to 3ft, but it never reached that 
ALT.

I compiled this morning and the data dir is up to date.

m


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[Flightgear-devel] possible DeadLock detected?

2010-06-17 Thread fierst42
For whom it may concern:

I updated and compiled my fgfs this morning from git.

Eveything seems to run fine, but in the log window I am getting lots of 
messages like this:

DatabasePager::updateSceneGraph() possibleDeadLock=1
   HANDLE_NON_HTTP active for 1242.52ms
   HANDLE_ONLY_HTTP inactive for 40082.1ms
DatabasePager::updateSceneGraph() possibleDeadLock=1
   HANDLE_NON_HTTP active for 1276.51ms
   HANDLE_ONLY_HTTP inactive for 40116.1ms
LOAD f-14b /ai/models/multiplayer[10]
DatabasePager::updateSceneGraph() possibleDeadLock=1
   HANDLE_NON_HTTP active for 1301.88ms
   HANDLE_ONLY_HTTP inactive for 40141.5ms
.
.
.


m




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[Flightgear-devel] Interesting segfault?

2010-05-28 Thread fierst42

Hi all

I started fgfs from fgrun on my Linux machine and I was sitting at KOAK. 
No AI-traffic enabled nor traffic-manager. The airplane was my usual 
Aerostar700. Terrasync is running and so is fgcom, but nothing special 
is going on. I was just sitting on some taxiway, engines running, for 
about 10 minutes. I was checking my Email. My fgfs was compiled today 
from the latest git sources.


And suddenly, sound stopped and I get a segfault with the following 
stack backtrace:


[TRACE]
Program terminated with signal 11, Segmentation fault.
#0  0x7f68e3592c3e in 
osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor) () from 
../../OpenSceneGraph/lib/libosgParticle.so.66

(gdb) bt
#0  0x7f68e3592c3e in 
osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor) () from 
../../OpenSceneGraph/lib/libosgParticle.so.66

#1  0x7f68e250da8a in osgUtil::CullVisitor::apply(osg::Node) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#2  0x7f68e3593c59 in 
osgParticle::ParticleSystemUpdater::accept(osg::NodeVisitor) () from 
../../OpenSceneGraph/lib/libosgParticle.so.66

#3  0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#4  0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#5  0x7f68e37d0099 in osg::Group::accept(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosgFX.so.66
#6  0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#7  0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#8  0x7f68e37d0099 in osg::Group::accept(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosgFX.so.66
#9  0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#10 0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#11 0x7f68e37d0099 in osg::Group::accept(osg::NodeVisitor) ()
---Type return to continue, or q return to quit---
   from ../../OpenSceneGraph/lib/libosgFX.so.66
#12 0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#13 0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#14 0x7f68e37d0099 in osg::Group::accept(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosgFX.so.66
#15 0x7f68e21d66db in osg::Switch::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#16 0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#17 0x7f68e21d818c in osg::Switch::accept(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#18 0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#19 0x7f68e250e2aa in osgUtil::CullVisitor::apply(osg::Group) ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#20 0x7f68e37d0099 in osg::Group::accept(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosgFX.so.66
#21 0x7f68e2131e93 in osg::Group::traverse(osg::NodeVisitor) ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#22 0x7f68e25b5894 in osgUtil::SceneView::cullStage(osg::Matrixd 
const, osg::Matrixd const, osgUtil::CullVisitor*, 
osgUtil::StateGraph*, osgUtil::RenderSt---Type return to continue, or 
q return to quit---

age*, osg::Viewport*) () from ../../OpenSceneGraph/lib/libosgUtil.so.66
#23 0x7f68e25b3407 in osgUtil::SceneView::cull() ()
   from ../../OpenSceneGraph/lib/libosgUtil.so.66
#24 0x7f68e30486b3 in osgViewer::Renderer::cull_draw() ()
   from ../../OpenSceneGraph/lib/libosgViewer.so.66
#25 0x7f68e212b2f9 in osg::GraphicsContext::runOperations() ()
   from ../../OpenSceneGraph/lib/libosg.so.66
#26 0x7f68e3086819 in osgViewer::ViewerBase::renderingTraversals() ()
   from ../../OpenSceneGraph/lib/libosgViewer.so.66
#27 0x00479717 in fgOSMainLoop () at fg_os_osgviewer.cxx:204
#28 0x0042e519 in fgMainInit (argc=22, argv=0x7fff7c853508)
at main.cxx:951
#29 0x0042c37e in main (argc=22, argv=0x7fff7c853508)
at bootstrap.cxx:229
(gdb)
[/TRACE]

I did have a crash earlier today, but did not pay attention. Not enough 
at least.


I hope this report helps...

m

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[Flightgear-devel] FGRUN and the --prop arguments

2010-05-27 Thread fierst42

Friends, can I briefly talk about fgrun, please?

Before we continue, let me make clear that I am running fgrun and fgfs 
on a Linux system.


I tried to disable AI-traffic and traffic-manager by setting up two 
properties in the advanced options of fgrun:


[CODE]
--prop:/sim/AI-traffic/enabled=0
--prop:/sim/traffic-manager/enabled=0
[/CODE]

I noticed that fgrun generated a command line containing:

[CODE]
--prop:/sim/AI-traffic/enabled=0
--prop:/sim/traffic-manager/enabled=0
[/CODE]

which made fgfs refuse to be started, complaining about an illegal 
argument. It does not like the double quotes. And rightly so. The --prop 
arguments are the only arguments that get the double quotes thrown in 
for free.


The command line as generated by fgrun is fine when fed to a shell. The 
shell interprets and absorbs the double quotes before the arguments are 
passed to fgfs. On Linux fgfs is started directly from run_posix.cxx and 
is not passed through the shell, which is why the double quotes are 
passed on to fgfs as part of the arguments.


When looking at the sources, I noticed that the --prop argument is the 
only option handled in this specific way, which leads me to assume 
someone fixed a problem for windows systems. It probably was a windows 
specific fix at some point in time.


I found the code doing it in fgfsrc.cxx on lines 378 and 379:

[CODE]
if ( strlen( buf )  0 )
os  pfx  \--prop:  buf  \;
[/CODE]

I changed this on my system to:

[CODE]
if ( strlen( buf )  0 )
os  pfx  --prop:  buf;
[/CODE]

After that all is well, at least on my Linux system.

It is possible that this change breaks something on windows systems. If 
it does, I would like to suggest that the specific handling of the 
--prop argument is taken care of in run_win32.cxx, because that is the 
place (together with run_posix.cxx) where OS specific solutions are handled.


I would like to suggest to apply these changes to the repository, but I 
am not sure what will break on windows systems and I am not in the 
position to test. I do not have windows.


Is there anybody that likes to comment on my suggestions and/or willing 
to look into the specifics for windows?


Cheers,
M

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Re: [Flightgear-devel] FGRUN and the --prop arguments

2010-05-27 Thread fierst42
An ifdef WIN32 (like in other places) could be done, I guess. It would 
perhaps be a little nicer if the OS specific code could be limited to as 
few files as possible...


The code (fgfsrc.cxx lines 378 and 379) would be replaced by:

[CODE]
if ( strlen( buf )  0 )
#ifdef  WIN32
os  pfx  \--prop:  buf  \;
#else
os  pfx  --prop:  buf;
#endif

[/CODE]

m

Op 27-05-10 16:31, Frederic Bouvier schreef:


- fiers...@zonnet.nl a écrit :
 Friends, can I briefly talk about fgrun, please?
[...]
 Is there anybody that likes to comment on my suggestions and/or 
willing to look into the specifics for windows?


And what about a #ifdef Linux ?

-Fred

--
Frédéric Bouvier
http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://www.youtube.com/user/fgfred64   Videos


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[Flightgear-devel] introduction and question

2010-05-09 Thread fierst42
Hi All,

Forgive me for being ignorant of the modus operandus for this list, but 
I have just subscribed.

I have flown FG for quite a while so I am a somewhat experienced FG 
pilot. Lately I started testing the CVS version and I noticed that FG 
sometimes crashes. I guess I am asking for that to a certain extend, 
running from CVS.

For instance, I noticed that when I start at LEPA, I run into an assert 
which stops FG. Reproducible.
I have setup my system such that it generates core files. I can provide 
back traces with gdb from that.

I download and compile with the download_and_compile.sh script on Ubuntu 
10.04LTS 64bit and disabled traffic manager and AI traffic. (You are 
probably aware of the double quotes issue that fgrun has with the --prop? )

I figured that perhaps I am able to help with testing and try to 
reproduce problems others are having and generating stack back traces 
from the core file with gdb.

Is it a good idea to send stack traces to this list? Anybody interested?

Oh, and if you do not want me here, just say so. I will humbly disappear 
;-).

m


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Re: [Flightgear-devel] introduction and question

2010-05-09 Thread fierst42
Ok. It is in the bug list as 131.

Good luck! Please let me know if there is anything I can do to help.

m


James Turner wrote:
 If it's something reproducible, file a bug in the track, with steps to 
 reproduce, and the stack/back trace, and someone (likely me) will take a look.

 http://code.google.com/p/flightgear-bugs/issues/list

 Thanks,
 James



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