Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Thanks Martin,

I will double check the licence attached to the data I have, but I'm confident 
it is free to use and distribute so long as any subsequent end-use is of 
personal or private non-profit nature.

Cheers,

Chris Wilkinson, YBBN/BNE.





From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 5:09:36 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Chris - and whoever is having custom land cover data on their hard
disks,

Chris Wilkinson wrote:

 If better data is available to build more accurate scenery then I think by 
 all 

 means we should use it. The next time a build is going to happen for the 
 world 

 scenery on the fg website I've got the shapefiles I used to generate my 
 scenery 

 so I'm happy to forward it to someone for use. The licence its under will 
 allow 

 that I believe.

Please negotiate with John Holden, who started this thread. John has
already done some fantastic improvements to our land cover collection -
like in this area:

  
http://mapserver.flightgear.org/map/?lon=-72.7lat=42.4zoom=10layers=B00FT


  and he's pretty familiar with the requirements. As a general hint
I'd say: Please be careful wrt. the license. As an example, don't
blindly copy features from OpenStreetMap - their license and ours are
somewhat (still) irreconcilable.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Stuart Buchanan
On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote:
 Thanks Martin,

 I will double check the licence attached to the data I have, but I'm
 confident it is free to use and distribute so long as any subsequent end-use
 is of personal or private non-profit nature.

Please double-check. That second clause would mean that it is  not GPL
compatible,
and can't be added to the Landcover DB.

-Stuart

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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Stuart Buchanan wrote:
 On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote:

 I will double check the licence attached to the data I have, but I'm
 confident it is free to use and distribute so long as any subsequent end-use
 is of personal or private non-profit nature.
 
 Please double-check. That second clause would mean that it is  not GPL 
 compatible,
 and can't be added to the Landcover DB.

Yup. BTW, Chris, is there a name to the source of your data ? If you're
in Australia, the source probably might already be known.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Scott Hamilton
On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote:

 Stuart Buchanan wrote:
  On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote:
 
  I will double check the licence attached to the data I have, but I'm
  confident it is free to use and distribute so long as any subsequent 
  end-use
  is of personal or private non-profit nature.
  
  Please double-check. That second clause would mean that it is  not GPL 
  compatible,
  and can't be added to the Landcover DB.
 
 Yup. BTW, Chris, is there a name to the source of your data ? If you're
 in Australia, the source probably might already be known.
 
 Cheers,
   Martin.



This may be a dumb question, (I've read the GPL license, but I'm
certainly not an expert in it), but is it possible that the input data
is not GPL itself, but that it could allow GPL scenery output (given
that it goes through a process)?


cheers
S.

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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Geosciences was one source, but there was at least one other I struggle to 
remember. It was 3 years ago that I first downloaded any data.

In any eventuality I need to download the data again, so will double check the 
licenses for each source. It would be a little disheartening to not be allowed 
to distribute my scenery to anyone else.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 10:27:22 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Stuart Buchanan wrote:
 On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote:

 I will double check the licence attached to the data I have, but I'm
 confident it is free to use and distribute so long as any subsequent end-use
 is of personal or private non-profit nature.
 
 Please double-check. That second clause would mean that it is  not GPL 
compatible,
 and can't be added to the Landcover DB.

Yup. BTW, Chris, is there a name to the source of your data ? If you're
in Australia, the source probably might already be known.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Is there a legal expert on the list? :-)

Without having a license in front of me I can only speculate. I can posit that 
GPL software does not need to exclusively deal with GPL compliant data, or else 
plenty of existing GPL software would not be allowed to open non-GPL 
fileformats. Thats the tricky one - fgfs is GPL, but if the license for the GIS 
data used to create scenery is not GPL, but allows rendering into derivative 
format (ie fg scenery), then is it OK for fgfs to be able to open derivatives 
(scenery) of the original data? The scenery is after all derived, not original.

Regards,

Chris Wilkinson





From: Scott Hamilton scott.hamil...@popplanet.biz
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 11:07:28 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote: 
Stuart Buchanan wrote:  On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson 
wrote:   I will double check the licence attached to the data I have, but I'm 
 confident it is free to use and distribute so long as any subsequent end-use 
 is of personal or private non-profit nature.Please double-check. That 
second clause would mean that it is  not GPL compatible,  and can't be added 
to 
the Landcover DB.  Yup. BTW, Chris, is there a name to the source of your data 
? 
If you're in Australia, the source probably might already be known.  Cheers, 
Martin. 


This may be a dumb question, (I've read the GPL license, but I'm certainly not 
an expert in it), but is it possible that the input data is not GPL itself, but 
that it could allow GPL scenery output (given that it goes through a process)?


cheers
S.


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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Scott Hamilton wrote:

 This may be a dumb question, (I've read the GPL license, but I'm
 certainly not an expert in it), but is it possible that the input data
 is not GPL itself, but that it could allow GPL scenery output (given
 that it goes through a process)?

I don't know, depends on the license and the process  ;-)
Anyway, if the license says for non-commercial use only then it'll be
rather difficult to design a process that would emit GPL-compilant
Scenery.

Cheers,

Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Anders Gidenstam
On Fri, 10 Dec 2010, Chris Wilkinson wrote:

 In any eventuality I need to download the data again, so will double 
 check the licenses for each source. It would be a little disheartening 
 to not be allowed to distribute my scenery to anyone else.

It the data sources allow you to redistribute the data and works based 
on the date for non-commercial use, then you can redistribute the data 
and/or derived scenery under those conditions.

However, the data or derived works based on the data cannot be included in 
the FlightGear distribution since such conditions are not compatible with 
the GPL.

Cheers,

Anders
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Gene Buckle
On Fri, 10 Dec 2010, Anders Gidenstam wrote:

 On Fri, 10 Dec 2010, Chris Wilkinson wrote:

 In any eventuality I need to download the data again, so will double
 check the licenses for each source. It would be a little disheartening
 to not be allowed to distribute my scenery to anyone else.

 It the data sources allow you to redistribute the data and works based
 on the date for non-commercial use, then you can redistribute the data
 and/or derived scenery under those conditions.

 However, the data or derived works based on the data cannot be included in
 the FlightGear distribution since such conditions are not compatible with
 the GPL.

...which doesn't prevent the FlightGear website from pointing folks (in a 
very obvious manner) to where they can obtain the non-GPL packages.

g.

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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Gene Buckle wrote:
 On Fri, 10 Dec 2010, Anders Gidenstam wrote:

 However, the data or derived works based on the data cannot be included in
 the FlightGear distribution since such conditions are not compatible with
 the GPL.

 ...which doesn't prevent the FlightGear website from pointing folks (in a 
 very obvious manner) to where they can obtain the non-GPL packages.

Well, everyone's free to create their own stuff and to put it onto
their private websites.  Obviously.  Nevertheless, in the spirit of a
project which has a long-standing tradition of being cordial with the
GPL, I'd rather encourage people to collect or create compilant data
for creating a seamless World Scenery instead of advertizing a
patchwork rug of private efforts under incompatible licenses.

It's a little bit tedious, John Holden certainly can tell you, but it's
possible.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread J. Holden
More and more users are starting to generate scenery which cannot be reconciled 
with the mapserver database - usually, by taking CORINE and OSM data and 
incorporating them together. Some of the results are very nice and are 
inspiring others to contribute in certain parts of the world, especially the 
collaboration around Innsbruck, and the coordination to get better GPL textures 
into the program to make it look better in general.

For Australian purposes, if you =have= land cover data, by all means you can 
probably compile it using TerraGear - but you are in charge of distributing it 
and making sure the license requirements are all right, and there's no 
guarantee the scenery structure will be backwards-compatible in the future. 
This would be third-party scenery.

Perhaps the biggest problem with third-party scenery is potential conflicts 
with objects, but as long as we continually encourage people to submit 
GPL-compliant objects regardless of the license of their terrain we're okay.

I am more interested in =developing= the data for inclusion on the mapserver. 
I'm also greatly hoping TerraGear will be upgraded soon so that the World 
Scenery 2.0 can be released sometime in my lifetime, as there are a number of 
interesting places no-one has flown over yet on the mapserver :)

Cheers
John

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[Flightgear-devel] Airport Water Clipping

2010-12-09 Thread J. Holden
There's a big visual problem with some airports, especially when they are next 
to lakes or water in the more top-drawer scenery.

For an airport like Innsbruck, where the airport automatically generated grass 
polygon juts into the river cs_lake, or like Honolulu or Macau, when there is 
a lake in the middle of the airfield, would it be possible to take a lake 
layer (or the lake layer) and burn the water texture into the airfield before 
any of the taxiways are applied?

Cheers
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
J. Holden wrote:

 For an airport like Innsbruck, where the airport automatically
 generated grass polygon juts into the river cs_lake, or like Honolulu
 or Macau, when there is a lake in the middle of the airfield, would
 it be possible to take a lake layer (or the lake layer) and burn the
 water texture into the airfield before any of the taxiways are applied?

Yes, in the not so distant future this should well be possible - at
least technically.

Yet I'd like to point out that this is going to open a new can of
worms, not only but also because most of our lake/river data is so
inaccurate that we might end up flooding large areas within airfields
which are probably just being crossed by a single, small brook  ;-)

Also note that the grass areas in and around airfields do also serve
the reasonable purpose of keeping random vegetation and other partially
automated stuff away from runways. Therefore I'd recommend not to
generally ditch these grass areas but instead to make them optional on
a by-airfield basis.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
Hi there,

In the experimenting I've done with my local region scenery I used vastly more 
accurate lake, river, road, rail, and landclass data to generate my custom 
scenery. The amount of disk space gobbled up by the custom scenery I built was 
no bigger than that taken up by the default - that surprised me in a good way. 
:-)

If better data is available to build more accurate scenery then I think by all 
means we should use it. The next time a build is going to happen for the world 
scenery on the fg website I've got the shapefiles I used to generate my scenery 
so I'm happy to forward it to someone for use. The licence its under will allow 
that I believe.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 4:38:49 AM
Subject: Re: [Flightgear-devel] Airport Water Clipping

J. Holden wrote:

 For an airport like Innsbruck, where the airport automatically
 generated grass polygon juts into the river cs_lake, or like Honolulu
 or Macau, when there is a lake in the middle of the airfield, would
 it be possible to take a lake layer (or the lake layer) and burn the
 water texture into the airfield before any of the taxiways are applied?

Yes, in the not so distant future this should well be possible - at
least technically.

Yet I'd like to point out that this is going to open a new can of
worms, not only but also because most of our lake/river data is so
inaccurate that we might end up flooding large areas within airfields
which are probably just being crossed by a single, small brook  ;-)

Also note that the grass areas in and around airfields do also serve
the reasonable purpose of keeping random vegetation and other partially
automated stuff away from runways. Therefore I'd recommend not to
generally ditch these grass areas but instead to make them optional on
a by-airfield basis.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
Hey Scott,

The Brisbane scenery thing was partly a test - some things worked well, others 
not so well.

Next will be to rebuild Australasia. My goal is to use better data for rivers, 
lakes, roads, rail, and modify landcover to match local features like parks 
etc. 
3D buildings in all major cities. Improve the airport runway/taxiway/apron 
layouts. Help finish the neat AI stuff that Innis did. 3D models of terminals 
and airport infrastructure. There are things like braided rivers in NZ that 
will 
need some work to make look good, but I have some ideas for those and other 
natural features.

It will be a huge job, and I make no predictions of when it will be done. I'll 
start grabbing the data first, but a Phenom 2 X6 superPC will be needed to 
build 
it all - ooops, I better ask she who must be obeyed if thats OK for me to buy - 
damn joint bank accounts... :-)

Regards,

Chris Wilkinson, YBBN/BNE.



From: Scott Hamilton scott.hamil...@popplanet.biz
To: blobster...@yahoo.com.au
Sent: Fri, 10 December, 2010 9:43:13 AM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Hey Chris,


    Would this be for all of Aus, or just BNE? 
    Be very happy to see better terrain and landuse scenery for the rest of 
Australia.


   S.



On Thu, 2010-12-09 at 13:25 -0800, Chris Wilkinson wrote: 
Hi there,

In the experimenting I've done with my local region scenery I used vastly more 
accurate lake, river, road, rail, and landclass data to generate my custom 
scenery. The amount of disk space gobbled up by the custom scenery I built was 
no bigger than that taken up by the default - that surprised me in a good way. 
:-)

If better data is available to build more accurate scenery then I think by all 
means we should use it. The next time a build is going to happen for the world 
scenery on the fg website I've got the shapefiles I used to generate my 
scenery 
so I'm happy to forward it to someone for use. The licence its under will 
allow 
that I believe.

Regards,

Chris Wilkinson, YBBN/BNE.







From:Martin Spott martin.sp...@mgras.net
To:flightgear-devel@lists.sourceforge.net
Sent:Fri, 10 December, 2010 4:38:49 AM
Subject:Re: [Flightgear-devel] Airport Water Clipping

J. Holden wrote:

 For an airport like Innsbruck, where the airport automatically
 generated grass polygon juts into the river cs_lake, or like Honolulu
 or Macau, when there is a lake in the middle of the airfield, would
 it be possible to take a lake layer (or the lake layer) and burn the
 water texture into the airfield before any of the taxiways are applied?

Yes, in the not so distant future this should well be possible - at
least technically.

Yet I'd like to point out that this is going to open a new can of
worms, not only but also because most of our lake/river data is so
inaccurate that we might end up flooding large areas within airfields
which are probably just being crossed by a single, small brook  ;-)

Also note that the grass areas in and around airfields do also serve
the reasonable purpose of keeping random vegetation and other partially
automated stuff away from runways. Therefore I'd recommend not to
generally ditch these grass areas but instead to make them optional on
a by-airfield basis.

Cheers,
    Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Ron Jensen
On Thursday 09 December 2010 11:38:49 Martin Spott wrote:
 J. Holden wrote:
  For an airport like Innsbruck, where the airport automatically
  generated grass polygon juts into the river cs_lake, or like Honolulu
  or Macau, when there is a lake in the middle of the airfield, would
  it be possible to take a lake layer (or the lake layer) and burn the
  water texture into the airfield before any of the taxiways are applied?

 Yes, in the not so distant future this should well be possible - at
 least technically.

 Yet I'd like to point out that this is going to open a new can of
 worms, not only but also because most of our lake/river data is so
 inaccurate that we might end up flooding large areas within airfields
 which are probably just being crossed by a single, small brook  ;-)

 Also note that the grass areas in and around airfields do also serve
 the reasonable purpose of keeping random vegetation and other partially
 automated stuff away from runways. Therefore I'd recommend not to
 generally ditch these grass areas but instead to make them optional on
 a by-airfield basis.

 Cheers,
   Martin.

Martin,

One idea I've had, but never implemented, was to scale the grass area around a 
cutout by the size of the cutout.  Some smaller fields, like UT40, have a 
grass area many times bigger than the airport itself.  The real version of 
this airport (to the extent we can even call it an airport!) is surrounded by 
trees and houses.  The clear area around the cut-out is way too big.

Ron

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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
Chris - and whoever is having custom land cover data on their hard
disks,

Chris Wilkinson wrote:

 If better data is available to build more accurate scenery then I think by 
 all 
 means we should use it. The next time a build is going to happen for the 
 world 
 scenery on the fg website I've got the shapefiles I used to generate my 
 scenery 
 so I'm happy to forward it to someone for use. The licence its under will 
 allow 
 that I believe.

Please negotiate with John Holden, who started this thread. John has
already done some fantastic improvements to our land cover collection -
like in this area:

  
http://mapserver.flightgear.org/map/?lon=-72.7lat=42.4zoom=10layers=B00FT

  and he's pretty familiar with the requirements. As a general hint
I'd say: Please be careful wrt. the license. As an example, don't
blindly copy features from OpenStreetMap - their license and ours are
somewhat (still) irreconcilable.

Cheers,
Martin.
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