Re: [Flightgear-devel] F-14 anyone?

2006-05-26 Thread flying.toaster

3D model is now finished (well mostly since I intend to add the refuelling 
probe and boarding ladder)

 Now to the textures and animation (alas the latter is going to be tough 
particularly for the gear !)

have a look at avsim forum for latest renders and ingame shots



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Re: [Flightgear-devel] F-14 anyone?

2006-05-26 Thread Martin Spott
flying.toaster wrote:

 have a look at avsim forum for latest renders and ingame shots

Hey, your F-14 looks really 'harmless' with the wings swept forward  :-)
I'm happily looking forward to see this famous aircraft being part of
FlightGear.

Cheers,
Martin.

P.S.: For all those users that don't visit the AVSIM forum regularly
  it's a bit difficult to identify your posting. Here's the direct
  link for other poor fellows like me:

  
http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=1757mesg_id=1805

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Re: [Flightgear-devel] F-14 anyone?

2006-05-09 Thread dene maxwell

Hi

Don't know if it'll be of any further use to you but my contribution to an 
aircraft I *love*


http://www.fas.org/man/dod-101/sys/ac/f-14.htm

found it while looking for resources on;

Bell UH-1 series Iroquois, better known as the Huey

Cheers
:-D ene



From: flying.toaster [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] F-14 anyone?
Date: Tue,  9 May 2006 07:29:52 +0200 (CEST)




 De : Lee Elliott [EMAIL PROTECTED]


 Looks like an F-14 :)

Now *those* are good news :o)

 I've got to say that imo this is quite an ambitious project but
 it looks pretty good so far.


From the 3D model perspective it is not more daunting than the Hornet (try 
to find a single straight line on the bug). One reason why I am modelling 
the B (or A+ as you like it) is that from the pilot crew station it is not 
that different from an A. The advantage is that you do have a lot of 
electromechanical instruments instead of MFDs which are often poorly 
documented and awfuly complex.
The bad news is that the F-14A was (to my knowledge) the first aircraft in 
US inventory to feature a PFD and ND-like set of displays even though 
with a limited number of modes.
Since there is no weapon system model to be introduced on flight gear there 
is no need to implement the RIO station (even though that could turn into a 
high speed trip over the network for the would-be RIO. Things maybe 
different if the model is ported to CSP but let's not chew more than we can 
swallow.


 What are you planning to do with the jet-pipe nozzles?  It looks
 as though you have shown different nozzle area settings in the
 two pics.


Good sight indeed. Actually I have already made the animation for the 
petals or turkey feathers (inner and outer) for the nozzle. I will 
definitely need the help from somebody who has ported from blender to FG in 
order to know how to define and export animations because there are quite a 
few of them in this beast.


 In many respects the F-14 design is very similar to that of the
 SU-27 family of aircraft.

True enough, for instance landing gear design (downlocks are located on the 
engine nacelle), poded engines, twin tails, blah, blah.
But then the Su-27 is much more refined in its aerodynamic layout (and 
quite tempting to model with its completely outdated flight avionics 
suite), even though reports seem to indicate that the tomcat *had* (sigh) 
quite amazing high alpha behaviour.


To answer Mathias Fröhlich kind offer, I have a few docs myself (mainly 
Aerofax volume on the Tomcat), and I am using Airliners.net quite 
intensely. Photos are as important as good drawings when you want to go 
into detail. If I get stuck somewhere, I will surely get back to you.






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Re: [Flightgear-devel] F-14 anyone?

2006-05-09 Thread Lee Elliott
On Tuesday 09 May 2006 06:29, flying.toaster wrote:
[snip...]

  In many respects the F-14 design is very similar to that of
  the SU-27 family of aircraft.

 True enough, for instance landing gear design (downlocks are
 located on the engine nacelle), poded engines, twin tails,
 blah, blah. But then the Su-27 is much more refined in its
 aerodynamic layout (and quite tempting to model with its
 completely outdated flight avionics suite), even though
 reports seem to indicate that the tomcat *had* (sigh) quite
 amazing high alpha behaviour.

I'm not too surprised about it's high AoA behaviour.  The way in 
which I find it similar to the SU-27 family is that they both 
use a long chord central lifting body, in to the front of which 
is inserted a relatively small fuselage nacelle.  There's no 
conventional full-length fuselage, just lots of wing :)

The YF-23 is also quite similar in this respect too, but doesn't 
have the 'tunnel' formed by the widely separated engines.



 To answer Mathias Fröhlich kind offer, I have a few docs
 myself (mainly Aerofax volume on the Tomcat), and I am using
 Airliners.net quite intensely. Photos are as important as good
 drawings when you want to go into detail. If I get stuck
 somewhere, I will surely get back to you.

I have a large format book on the F-14 detailing the development, 
design, weapons systems, deployment and service but it's quite 
old now and doesn't really cover the later models.  There's a 
cut-away drawing but I don't remember off hand how detailed it 
was.  Quite a few side-view colour-scheme drawings and photos.

Got a DVD on the F-14 too but it isn't that helpful.  Some nice 
footage though.

LeeE



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Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread flying.toaster
3D model started.
You can check out the 1000 polygons on AVSIM forum 

 Cheer up it's only a few months away ;o)



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Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread AJ MacLeod
On Saturday 06 May 2006 22:02, flying.toaster wrote:
 3D model started.
 You can check out the 1000 polygons on AVSIM forum
It looks to be shaping up every bit as nicely as I expected having seen some 
of your other models...

  Cheer up it's only a few months away ;o)

Not to mention a year or two of hard work on the cockpit and systems :-)

I'm certainly looking forward to it though.

Cheers,

AJ


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Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread Lee Elliott
On Saturday 06 May 2006 22:02, flying.toaster wrote:
 3D model started.
 You can check out the 1000 polygons on AVSIM forum

  Cheer up it's only a few months away ;o)

Looks like an F-14 :)

I've got to say that imo this is quite an ambitious project but 
it looks pretty good so far.

What are you planning to do with the jet-pipe nozzles?  It looks 
as though you have shown different nozzle area settings in the 
two pics.

In many respects the F-14 design is very similar to that of the 
SU-27 family of aircraft.

LeeE



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Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread flying.toaster



 De : Lee Elliott [EMAIL PROTECTED]

 
 Looks like an F-14 :)
 
Now *those* are good news :o)

 I've got to say that imo this is quite an ambitious project but 
 it looks pretty good so far.
 

From the 3D model perspective it is not more daunting than the Hornet (try to 
find a single straight line on the bug). One reason why I am modelling the B 
(or A+ as you like it) is that from the pilot crew station it is not that 
different from an A. The advantage is that you do have a lot of 
electromechanical instruments instead of MFDs which are often poorly 
documented and awfuly complex.
The bad news is that the F-14A was (to my knowledge) the first aircraft in US 
inventory to feature a PFD and ND-like set of displays even though with a 
limited number of modes.
Since there is no weapon system model to be introduced on flight gear there is 
no need to implement the RIO station (even though that could turn into a high 
speed trip over the network for the would-be RIO. Things maybe different if the 
model is ported to CSP but let's not chew more than we can swallow.

 What are you planning to do with the jet-pipe nozzles?  It looks 
 as though you have shown different nozzle area settings in the 
 two pics.
 

Good sight indeed. Actually I have already made the animation for the petals or 
turkey feathers (inner and outer) for the nozzle. I will definitely need the 
help from somebody who has ported from blender to FG in order to know how to 
define and export animations because there are quite a few of them in this 
beast.

 In many respects the F-14 design is very similar to that of the 
 SU-27 family of aircraft.
 
True enough, for instance landing gear design (downlocks are located on the 
engine nacelle), poded engines, twin tails, blah, blah.
But then the Su-27 is much more refined in its aerodynamic layout (and quite 
tempting to model with its completely outdated flight avionics suite), even 
though reports seem to indicate that the tomcat *had* (sigh) quite amazing high 
alpha behaviour.

To answer Mathias Fröhlich kind offer, I have a few docs myself (mainly Aerofax 
volume on the Tomcat), and I am using Airliners.net quite intensely. Photos are 
as important as good drawings when you want to go into detail. If I get stuck 
somewhere, I will surely get back to you.





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Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread Mathias Fröhlich
On Tuesday 09 May 2006 07:29, flying.toaster wrote:
 To answer Mathias Fröhlich kind offer, I have a few docs myself (mainly
 Aerofax volume on the Tomcat), and I am using Airliners.net quite
 intensely. Photos are as important as good drawings when you want to go
 into detail. If I get stuck somewhere, I will surely get back to you.
Was just a second hint if that first offer slipped through your hands ...

Looking forward to that model.

BTW: I have also some data about the F-14's longitudinal axis control systems.

   Greetings

Mathias

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Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
Robicd wrote:
 There are mirrors inside, for the pilots (look at
 http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
 there's a way with FGFS to create those mirrors, some kind of
 picture-in-picture technique :-)
 
 Or should that be implemented in the code?
 Are such mirrors used in Civil Aviation A/C too?

It needs code changes, but it has been talked about. In the mean time,
make the mirrors slightly concave and then use a chrome animation on
them. If you have a good .rgb file for the animation it should look
pretty good. I forget what other planes use this type of animation, but
I know I used it on the Canberra's landing gear oleos.

Josh



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Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
flying.toaster wrote:
 Just one question before I get started ...
 
  What is the reasonnable polygon count (in triangles or quads) that can be 
 accepted by most platforms without turning into a slideshow ?
 
 For strike fighters this is somewhere  in the 10,000 range (with a damage 
 model).
 
  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
 am using to write this mail) is rather
 slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
 Athlon).
 
  I can make something quite pretty with 7000 to 8000 polygons (given that the 
 tomcat has quite complex shapes)
 With 15,000 polygons it can be really great...
 
 Enrique

I budget for 10,000 polys, but usually end up with more. The thing to
remember is that due to LOD animations and clipping, you can usually
only see 5,000 or so at once anyway.


Josh


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Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Roberto Inzerillo

  There are mirrors inside, for the pilots (look at
  http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
  there's a way with FGFS to create those mirrors, some kind of
  picture-in-picture technique :-)
  
  Or should that be implemented in the code?
  Are such mirrors used in Civil Aviation A/C too?
 
 It needs code changes, but it has been talked about. In the mean time,
 make the mirrors slightly concave and then use a chrome animation on
 them. If you have a good .rgb file for the animation it should look
 pretty good. I forget what other planes use this type of animation, but
 I know I used it on the Canberra's landing gear oleos.
 
 Josh

That will look nice but will not reflect anything :-(

  Roberto

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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Detlef Faber
Am Freitag, den 28.04.2006, 20:42 +0200 schrieb flying.toaster:
 If a 3D exterior model is needed I will contribute (blender)
 I have an Aerofax on the tomcat with lots of pictures. 
 I'm interested in the B (A+) make since the nozzles are the 
 smooth F110 ones and the avionics still are a little crude (easier to model).
 I would need somebody to help with the textures and animations though...
 
 Enrique
 
I would like to do the texture and/or animation job. If I get the model
I'll do the mapping too. 

The hardest part will be the Flight Model, sweep wings, a pair of
retractable trim wings and a supersonic flight envelope. But it would be
a great addition to FG. ( I loved playing Microprose's F14 Fleet
Defender).

Greetings

Detlef



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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd

http://www.anft.net/f-14/f14-detail-dimensions.htm

in case you need some more info :-)


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RE: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Jon S. Berndt
 http://www.anft.net/f-14/f14-detail-dimensions.htm
 
 in case you need some more info :-)

Excellent source.

Jon



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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd
There are mirrors inside, for the pilots (look at 
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if 
there's a way with FGFS to create those mirrors, some kind of 
picture-in-picture technique :-)


Or should that be implemented in the code?
Are such mirrors used in Civil Aviation A/C too?

   Roberto




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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Torsten Dreyer
 Are such mirrors used in Civil Aviation A/C too?
Yep, those that are towing sailplanes sometimes have a mirror. 
That should be an interesting thing for multiplayer: one pilot flying the 
towing plane and one is in the sailplane.

Torsten


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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Robicd schrieb:
 There are mirrors inside, for the pilots (look at
 http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
 there's a way with FGFS to create those mirrors, some kind of
 picture-in-picture technique :-)

The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice. Rendering once with a wide angle to a texture can
probably be enough to fake the pictures on the 3 concave mirrors.

CU,
Christian

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jz/2VvzNVZImB6oCyD7M4R4=
=4ttK
-END PGP SIGNATURE-


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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Robicd

The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice.


I wonder if it's easy to implement, I don't know how SimGear/Plib handle 
that (if it's even possible). That should not be a real drop down in 
performance since the mirror has a very small area to render.


 Rendering once with a wide angle to a texture can
 probably be enough to fake the pictures on the 3 concave mirrors.

Are those mirrors concave at all?

   Roberto


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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Robicd schrieb:
 The usual way (the only one?) to create mirrors is to render the scenery
 (at least) twice.
 
 I wonder if it's easy to implement, I don't know how SimGear/Plib handle
 that (if it's even possible). That should not be a real drop down in
 performance since the mirror has a very small area to render.

The handling of PLIB/SSG should be very easy. Just cull and draw the
scenegraph from the virtual eyepoint first and then do the normal cull
and draw that we are doing now.

The bigger problem is the render to texture part - but IIRC that's
already solved.

 Rendering once with a wide angle to a texture can
 probably be enough to fake the pictures on the 3 concave mirrors.
 
 Are those mirrors concave at all?

AFAIK yes. This gives the pilot a much greater area he can look at.

CU,
Christian


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y+GbNm2hFIaNy1oEzxNUsCU=
=059d
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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread flying.toaster

Just one question before I get started ...

 What is the reasonnable polygon count (in triangles or quads) that can be 
accepted by most platforms without turning into a slideshow ?

For strike fighters this is somewhere  in the 10,000 range (with a damage 
model).

 I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
am using to write this mail) is rather
slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
Athlon).

 I can make something quite pretty with 7000 to 8000 polygons (given that the 
tomcat has quite complex shapes)
With 15,000 polygons it can be really great...

Enrique



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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Christian Mayer
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Hash: SHA1

flying.toaster schrieb:
 Just one question before I get started ...
 
  What is the reasonnable polygon count (in triangles or quads) that can be 
 accepted by most platforms without turning into a slideshow ?
 
 For strike fighters this is somewhere  in the 10,000 range (with a damage 
 model).
 
  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
 am using to write this mail) is rather
 slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
 Athlon).
 
  I can make something quite pretty with 7000 to 8000 polygons (given that the 
 tomcat has quite complex shapes)
 With 15,000 polygons it can be really great...

I can't give you numbers, but the fewer the better.

Especially with a fighter plane that you might see during a dog fight
it's crucial that the frame rate stays up.

So I sugesst that you use LOD heavily.

Having a high poly model for looking at it on the runway is great. But a
low poly model that you'll see from a short distance (i.e. the dog
fight) is also important.

CU,
Christian

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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Paul Surgeon
On Saturday 29 April 2006 16:09, flying.toaster wrote:
 Just one question before I get started ...

  What is the reasonnable polygon count (in triangles or quads) that can
 be accepted by most platforms without turning into a slideshow ?

 For strike fighters this is somewhere  in the 10,000 range (with a damage
 model).

  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing
 I am using to write this mail) is rather slower (understatement) than my
 other box (Linux box Radeon 9600Pro and 2 GHz Athlon).

  I can make something quite pretty with 7000 to 8000 polygons (given that
 the tomcat has quite complex shapes) With 15,000 polygons it can be really
 great...

 Enrique


The poly count isn't that critical for a single object.
Even the 2+ poly Concorde will have little effect on an old Geforce2.
It's when you try to place 1 of those high poly count objects in a small 
area of scenery that you run into problems.

Paul


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Re: [Flightgear-devel] F-14 anyone?

2006-04-28 Thread Ron Jensen
On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
 On Friday 28 April 2006 04:37, Curtis L. Olson wrote:
  Is anyone out there working on an F-14 Tomcat (like from the movie,
  Top-Gun with Tom Cruise.)  I talked to a guy today who flies F-14's and
  would be able to provide a lot of information and feedback to anyone
  who'd like to start working on one of these.  Now that we have working
  aircraft carriers, a slightly more modern carrier based jet would be a
  nice addition to the fleet.  If anyone is interested, let me know and I
  can put you in touch.
 
  http://www.fortunecity.com/marina/manatee/272/tomcat.gif
 I have even more detailed 1:72 scale 3-views in a magazine.
 I can provide these too.
 
 greetings
 
 Mathias
 

http://www.airwar.ru/other/draw/f14.html

Know any F-4 pilots?

Ron




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Re: [Flightgear-devel] F-14 anyone?

2006-04-28 Thread flying.toaster
If a 3D exterior model is needed I will contribute (blender)
I have an Aerofax on the tomcat with lots of pictures. 
I'm interested in the B (A+) make since the nozzles are the 
smooth F110 ones and the avionics still are a little crude (easier to model).
I would need somebody to help with the textures and animations though...

Enrique


 Message du 28/04/06 à 09h33
 De : Ron Jensen [EMAIL PROTECTED]
 A : flightgear-devel@lists.sourceforge.net
 Copie à : 
 Objet : Re: [Flightgear-devel] F-14 anyone?
 
 On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
  On Friday 28 April 2006 04:37, Curtis L. Olson wrote:
   Is anyone out there working on an F-14 Tomcat (like from the movie,
   Top-Gun with Tom Cruise.)  I talked to a guy today who flies F-14's and
   would be able to provide a lot of information and feedback to anyone
   who'd like to start working on one of these.  Now that we have working
   aircraft carriers, a slightly more modern carrier based jet would be a
   nice addition to the fleet.  If anyone is interested, let me know and I
   can put you in touch.
  
   http://www.fortunecity.com/marina/manatee/272/tomcat.gif
  I have even more detailed 1:72 scale 3-views in a magazine.
  I can provide these too.
  
  greetings
  
  Mathias
  
 
 http://www.airwar.ru/other/draw/f14.html
 
 Know any F-4 pilots?
 
 Ron
 
 
 
 
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