Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-28 Thread thorsten . i . renk
Hi Cathy, Let me know if you'd like some performance tests. My system is relatively old and slow. Without local weather on, no shadows, no 3D clouds, and no material shaders, I typically get frame rates around 20. With no local weather, shadows on, 3D clouds on, material shaders on, I

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread thorsten . i . renk
How about using plain old textured plane crosses for clouds at bigger distances? (the way trees are done, only with a (or several) horizontal plane(s) added) These might work better for bigger structures like cumulonimbus, and such, too, as you can control the shape a bit. (no fancy shader

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread Emilian Huminiuc
On Saturday 26 March 2011 10:16:47 thorsten.i.r...@jyu.fi wrote: Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread Catherine James
Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how this affects different systems, we can decide what to do and which

[Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn or change views. If it was once in a while I could live with it,

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 10:01:33 thorsten.i.r...@jyu.fi wrote: The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
This happens here as well (nVidia 8600GT (256MB VRAM) on linux). Now that I think of it it looks and behaves like graphics card memory bandwidth issue, maybe it is cured with the image cache set with CACHE_ALL? as by adding some more sistem RAM things haven't improved here. Hm, I'm running

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote: Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile version makes all the difference, that would argue against a graphics card issue (or maybe I'm missing something, I'm not a hardware specialist either...).

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Or maybe the mobile card's design is a bit different, or a bit newer and might have better memory specs.(bandwidth, timings, size etc...) -- Enable your software for Intel(R) Active Management Technology to meet the

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:57:38 Emilian Huminiuc wrote: Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked up the specs of my computer, and it seems I have 512 MB VRAM, so

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 13:38:38 Emilian Huminiuc wrote: On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: The most efficient way seems to have everything else maxed out, and selected. Not always. Asymmetric buffering is good if you fly straight, but very bad if you circle - for soaring it's completely unsuitable as you'd

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: Quick and easy way out, compressed textures for the clouds as in .dds textures :D (sorry about that, couldn't help myself :P) I doubt it's a general solution since I get 30% framerate reduction for dds textures. But

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Nice white-out or rather gray-out when entering the rainy bit :) . (Not recommended with a plane that has no interior :P ) As for texture sizes, I think that those that are 6-9/sheet can be converted to 6-9 textures of 256x256, for the rest I think it depends on their shape, and of course