Re this thread:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
(Sorry wasn't subscribed at the time so don't think I can reply
directly).
Does this only work correctly with osg or something? After updating and
recompiling everything last night (plib), I get the
Quoting Frederic Bouvier :
Quoting James Sleeman :
Re this thread:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
(Sorry wasn't subscribed at the time so don't think I can reply
directly).
Does this only work correctly with osg or something?
Quoting James Sleeman :
Re this thread:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
(Sorry wasn't subscribed at the time so don't think I can reply
directly).
Does this only work correctly with osg or something? After updating and
recompiling
On Mon, 2008-03-10 at 10:22 +0100, Frederic Bouvier wrote:
Quoting Frederic Bouvier :
Quoting James Sleeman :
Does this only work correctly with osg or something? After updating and
recompiling everything last night (plib), I get the following error for
models which have been
* AJ MacLeod -- Monday 18 February 2008:
Now that our data has been properly branched, I would like to
move to using PNG (or, where suitable, JPEG) textures in my models.
OK, I'd say it's decided. No objections, only agreements (and that
includes some more people on IRC).
This doesn't mean
On Thursday 21 February 2008 22:06:02 Melchior FRANZ wrote:
And, of course, nobody is supposed to use JPEG in cases where
compression artifacts disturb. But for some textures JPEG may
be acceptable (with higher quality setting if necessary)
Agreed... I've used JPEG in the past when working on
About time we can use PNG for textures.
You have my full support. :)
Ampere
On February 18, 2008 04:06:32 pm AJ MacLeod wrote:
Hi all,
Now that our data has been properly branched, I would like to move to
using PNG (or, where suitable, JPEG) textures in my models. I've seen no
drawbacks
On Mon, 18 Feb 2008 21:06:32 +
AJ MacLeod [EMAIL PROTECTED] wrote:
Hi all,
Now that our data has been properly branched, I would like to move to using
PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
in my testing so far, only considerable benefits...
Hi all,
Now that our data has been properly branched, I would like to move to using
PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
in my testing so far, only considerable benefits...
In disk space:
2.5M 2008-02-18 20:50 throttle_panel.rgb
981K 2008-02-18 20:50
* AJ MacLeod -- Monday 18 February 2008:
asking if there is any objection to my using such textures in
models destined for CVS from now on.
No objections from my side. I think it's safe to assume that
every platform that supports OSG does also have the required
jpeg/png libs installed. These
AJ
Subject: [Flightgear-devel] PNG textures in CVS
Hi all,
Now that our data has been properly branched, I would like
to move to using
PNG (or, where suitable, JPEG) textures in my models. I've
seen no drawbacks
in my testing so far, only considerable benefits...
In disk
On Mon, 18 Feb 2008 21:28:11 -
Vivian Meazza [EMAIL PROTECTED] wrote:
AJ
Subject: [Flightgear-devel] PNG textures in CVS
Hi all,
Now that our data has been properly branched, I would like
to move to using
PNG (or, where suitable, JPEG) textures in my models. I've
On Monday 18 February 2008 21:06, AJ MacLeod wrote:
Hi all,
Now that our data has been properly branched, I would like to
move to using PNG (or, where suitable, JPEG) textures in my
models. I've seen no drawbacks in my testing so far, only
considerable benefits...
In disk space:
2.5M
13 matches
Mail list logo