Message: 2
Date: Tue, 03 May 2005 02:52:56 +0200
From: ghours [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] game engines
To: FlightGear developers discussions
flightgear-devel@flightgear.org
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
I have found the seed wiki documentation
http://www.seedwiki.com/page.cfm?wikiid=2418doc=Flight%20Gear, would it be
possible to use a wiki that is nicer as well as getting a more prominent
link? i.e. on the main page. www.wikicities.com looks alright.
Cheers,
Mostyn
* Ampere K. Hardraade -- Tuesday 03 May 2005 03:44:
I have reinstalled all the graphics related packages again. For some reasons,
it worked this time. I managed to compile FlightGear without problems. But
now
I am having another issue: FlightGear doesn't run and gives me the following
On May 3, 2005 02:39 am, Melchior FRANZ wrote:
WARNING: ssgSGIHeader::: Failed to open
'/usr/local/FlightGear/share/FlightGear/Textures/Sky/cl_cumulus.rgb' for
reading.
So? What's with theses files? Are you sure you have these, at this weird
path? But anyway ...
Those files aren't there.
eagle monart wrote:
eagle monart a écrit :
hi everyone,
is there an idea of switching to another open sourcegame engine. fg is
real beatiful but is weak in visuals especially in terrain rendering.we
cant edit terrain as whatever we want , we cant change textures and
terrain is not complex.
* Ampere K. Hardraade -- Tuesday 03 May 2005 09:39:
On May 3, 2005 02:39 am, Melchior FRANZ wrote:
at this weird path? But anyway ...
Those files aren't there.
Then you better cvs-up to the newest base package data. Not that this has
anything to do with the GL problem.
I think it may
Hi all,
I compiled the CVS versions of SimGear and FlightGear last night and
they were roughly 40% faster than 0.9.8 - which is very impressive. Nice
work!
But I still can't fly in the Himalayas for some reason. The e070n30 grid
is untarred and in the correct place and I set Everest's lat and long
* Paul Furber -- Tuesday 03 May 2005 12:50:
I compiled the CVS versions of SimGear and FlightGear last night and
they were roughly 40% faster than 0.9.8 - which is very impressive. ]
Very strange. I'm not aware of any performance improvements since 0.9.8.
(While there were a few very effective
On Tue, 2005-05-03 at 13:26 +0200, Melchior FRANZ wrote:
* Paul Furber -- Tuesday 03 May 2005 12:50:
it's just the Himalayas region which doesn't work. (doesn't work on 0.9.8
either) I'm running CVS versions from last night on amd64 Gentoo Linux.
Any ideas?
No. If you had posted a
(II) LoadModule: GLcore
(II) Loading /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so
dlopen: /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so: undefined
symbol: __glXLastContext
(EE) Failed to load
/usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so (II) UnloadModule:
I have noticed that since I updated cygwin autogen.sh is throwing some new
warnings (this if Flightgear, but SimGear is showing similar warnings):
$ ./autogen.sh
Host info: CYGWIN_NT-5.0 i686
automake: 1.9.2 (19)
Running aclocal
Quoting Paul Furber:
On Tue, 2005-05-03 at 13:26 +0200, Melchior FRANZ wrote:
* Paul Furber -- Tuesday 03 May 2005 12:50:
it's just the Himalayas region which doesn't work. (doesn't work on 0.9.8
either) I'm running CVS versions from last night on amd64 Gentoo Linux.
Any ideas?
* Paul Furber -- Tuesday 03 May 2005 14:07:
On Tue, 2005-05-03 at 13:26 +0200, Melchior FRANZ wrote:
No. If you had posted a command line that exposes the problem, *hundreds*
of fgfs developers would have tried to reproduce it, and maybe would have
been able to reproduce it and to find a
* Frederic Bouvier -- Tuesday 03 May 2005 14:12:
Quoting Paul Furber:
./fgfs --lat=87 --long=28 --altitude=3 --log-level=info
Classical numerical problem at tile boundary. Try that instead :
./fgfs --lat=87.0001 --long=28.0001 --altitude=3
^
Hahaaa!
On Tue, 2005-05-03 at 14:17 +0200, Melchior FRANZ wrote:
That's an old, well known bug. If you position fgfs exactly on the tile
boundaries
(*integer* lon/lat), the intersection code somehow falls through between the
tiles. Try this:
$ ./fgfs --lat=87.001 --long=28.001 --altitude=3
When I run flightgear 9.8 nothing is written to the command window.
Is there something I have to do to get this to happen?
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
On Mon, 2 May 2005 23:17:39 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
I have gone through the entire log.
..put it on a web server and post the url to it here.
--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
Arnt Karlsen wrote:
On Mon, 2 May 2005 23:17:39 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
I have gone through the entire log.
..put it on a web server and post the url to it here.
Ampere,
I haven't been following this thread very closely, but it *really*
sounds like you have
When I run flightgear 9.8 nothing is written to the command window. Is there
something I have to do to get this to happen?
Try --log-level=info and see what happens.
Questions like this are probably better asked on the users list
(flightgear-users@flightgear.org).
Giles Robertson
- Original Message -
From: Paul Furber [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Tuesday, May 03, 2005 7:00 AM
Subject: Re: [Flightgear-devel] Re: Speed of CVS version and flying in
theHimalayas
On Tue, 2005-05-03 at 14:17 +0200,
Mostyn Gale a écrit :
Yeah I know that I need I four axis control to fly helicopters. I'm
building a collective and pedals at the moment. I'm disapointed to hear that
the helicopter model is not optimised for all helicopters. Surely some
tweaking can result in performance that match that of
On Tue, 2005-05-03 at 11:22 -0600, Phil Cazzola wrote:
I wasn't sure if you figured this out:
Lat=87 and Long=28 would be a polar location, somewhere north of Murmansk.
Lat =28 and Long=87 is on the China/Nepal border
Thanks - I did have it the right way around when running it - just
On May 3, 2005 09:59 am, Arnt Karlsen wrote:
On Mon, 2 May 2005 23:17:39 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
I have gone through the entire log.
..put it on a web server and post the url to it here.
http://www.students.yorku.ca/~ampere/Xorg.0.log
I have modified flight gear and I am getting an error that is printed to the
command window but before I can read the error flightgear closes. Is there
a way to keep flightgear from closing?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Giles
Robertson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Erik Hofman schrieb:
eagle monart wrote:
eagle monart a écrit :
hi everyone,
is there an idea of switching to another open sourcegame engine.
fg is
real beatiful but is weak in visuals especially in terrain
rendering.we
cant edit
On Tue, 3 May 2005 14:46:35 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 3, 2005 09:59 am, Arnt Karlsen wrote:
On Mon, 2 May 2005 23:17:39 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
I have gone through the entire log.
..put it on a web server and post the url to
On Tue, 2005-05-03 at 14:46 -0400, Ampere K. Hardraade wrote:
On May 3, 2005 01:52 pm, Paul Furber wrote:
Thanks - I did have it the right way around when running it - just typed
it in wrong in the previous e-mail. I've just downloaded the e080n20
tileset and there now seems to be a large
On Tue, 2005-05-03 at 23:59 +0200, Paul Furber wrote:
Ask and ye shall receive:
Flying WNW towards the summit in the Cessna.
Er, that should be NNE...
--
Paul Furber [EMAIL PROTECTED]
ex tenebris lux, ex fenestris tux
--
___
Flightgear-devel
I hope you were using Oxygen (for you and the engine!)
-- Adam
From: Paul Furber [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org
Date: Tue, 03 May 2005 23:59:15 +0200
To: FlightGear developers discussions flightgear-devel@flightgear.org
..according to your log, it _is_ loaded between (II) LoadModule: glx
and (II) Loading extension GLX , despite the first loading failure.
Yes, I see that too. It is being loaded as a submodule.
[EMAIL PROTECTED]:~$ dpkg
-S /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so
On Tue, 03 May 2005 23:59:15 +0200
Paul Furber wrote:
Flying WNW towards the summit in the Cessna.
How in the world did you get the Cessna up there!
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove snip-me. to email)
As a child I understood how to give; I
Thanks for all the help guys. It seems the depth-rate setting was preventing
FlightGear to run. After I have changed the depth from 24-bits to 16-bits,
FlightGear runs fine. Unfortunately, enemy-territory slows down even more
under 16-bits (not that it is playable anyway).
As far as
On Tue, 3 May 2005 22:31:05 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
Thanks for all the help guys. It seems the depth-rate setting was
preventing FlightGear to run. After I have changed the depth from
24-bits to 16-bits, FlightGear runs fine. Unfortunately,
enemy-territory
On Tue, 3 May 2005 22:13:40 -0400, Chris wrote in message
[EMAIL PROTECTED]:
On Tue, 03 May 2005 23:59:15 +0200
Paul Furber wrote:
Flying WNW towards the summit in the Cessna.
How in the world did you get the Cessna up there!
..^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U^U ;o)
--
..med
Adam Dershowitz wrote:
I hope you were using Oxygen (for you and the engine!)
Well
From: Paul Furber [EMAIL PROTECTED]
[...]
http://www.paulfurberconsulting.com/images/fgfs-everest-1.jpg
The engine is already dead, the artificial horizon is terribly sick,
the variometer indicates a 2000
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