Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-26 Thread AJ MacLeod (email lists)
On Thursday 26 May 2005 19:56, Martin Spott wrote: > Aaah, don't bet on that. I managed to built all prerequisites but now I > get an "internal compiler error" when compiling FGSD sources - and I > don't have a different platform/compiler available :-/ This stopped me too. After fiddling with i

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-27 Thread AJ MacLeod (email lists)
On Friday 27 May 2005 21:01, Oliver C. wrote: > First, installing CGAL systemwide is a nightmare, so i decided against it > to do that. Probably wisely. At least, I did the same... > After that i went back to compile fgsd. > But now i get the following compiler error: > The used gcc version is

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: > Can one create a new texture > using Blender? I would like to paint my aircraft (RC UAV) white and have 2 > blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I th

Re: [Flightgear-devel] Colditz Glider

2005-06-06 Thread AJ MacLeod (email lists)
On Sunday 05 Jun 2005 16:41, Josh Babcock wrote: > Smarter "instrument" > Shadow > .ac tweaks That's a really nice model - the textures are great, as is the animated yaw-string. Makes me wish I had the ability to produce these things - I do regularly try, but always give up in disgust quite qui

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread AJ MacLeod (email lists)
On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: > 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file > extensions changed to tgz, does the data can be used on the version 0.9.4. Have you any reason not to upgrade? There's been a fair amount of improvement since 0.9.4

[Flightgear-devel] Re: [Jsbsim-devel] crash]

2005-06-11 Thread AJ MacLeod (email lists)
On Saturday 11 Jun 2005 21:28, Gerard Robin wrote: > Sorry ,I probably, missed something but i have no access to CVS respective > changelog entry, You can subscribe to the flightgear-cvslogs mailing list or check the archive here; http://baron.flightgear.org/pipermail/flightgear-cvslogs/ Chee

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Monday 13 Jun 2005 15:14, Vivian Meazza wrote: > There remains some more eye-candy to do: nav lights, beam approach marker > lamps, realistic rad and oil temperature readings etc. In the meantime I > would be grateful for any comments, not least that it all downloads and > installs correctly! I

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Tuesday 14 Jun 2005 22:57, Vivian Meazza wrote: > Is this in roll only? The ailerons are much more powerful, but also damped. > There shouldn't be any rapid movement in the ailerons, but the stick > reflects the input. Look at the ailerons in an external view - are they > jumping around too? Ye

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 08:47, Vivian Meazza wrote: > > Still not tempted by a Bucc? ;-) Oh well, one mustn't be greedy! > Yes - I went as far as to look at a cockpit section at the Manston Museum > last year. Daunting! Certainly... It didn't take me long to decide that I certainly wasn't going

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 17:18, Josh Babcock wrote: > I have found that 3-views are good for laying out the basic shapes, but > to really get a model right you need lots of reference photos. The > quality of these photos makes a big difference too. I would recommend > starting the model, then once

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread AJ MacLeod (email lists)
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote: > I was thinking of using some pixel shader for one or two effects. > But before starting anything like that I first want to know if : > 1) people have program shader capable cards (ie FX5200+ or ati9500+) Personally speaking, no, I don't; I've

Re: [Flightgear-devel] clickable panel button release event

2005-06-30 Thread AJ MacLeod (email lists)
On Thursday 30 Jun 2005 23:20, Josh Babcock wrote: > Is there a way to get button-release events from the clickable panels, > or do they just sense a button-press and touch off the command then? I > want to make some instantaneous switches for the B-29. Like the fuel gauge in the Spitfire? AJ _

Re: [Flightgear-devel] Code Typo?

2005-07-06 Thread AJ MacLeod (email lists)
On Wednesday 06 Jul 2005 20:50, Patrick Quirk wrote: > In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118 > where the third matrix is being made, there is the following line: > tmp = t * axis2[1]; It's still in there... You don't have to do a cvs checkout to view the current

Re: [Flightgear-devel]

2005-07-09 Thread AJ MacLeod (email lists)
On Saturday 09 Jul 2005 11:10, Martin Spott wrote: > Oh, sorry this was intended to be a private EMail, Well, if my comprehension of it was any indication, it pretty much was :-) AJ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.or