Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-29 Thread Durk Talsma
On Wednesday 29 December 2004 00:33, Dave Martin wrote: > I was thinking more about callsigns; if each AI aircraft is given a > callsign, they could then take a registration from a pool (simple list) of > correct registrations for their 'type' (ie: SqueezyJet 737) If a > registration is taken by an

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-29 Thread Arnt Karlsen
On Tue, 28 Dec 2004 23:33:16 +, Dave wrote in message <[EMAIL PROTECTED]>: > On Tuesday 28 Dec 2004 23:16, Arnt Karlsen wrote: > > On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message > > > > <[EMAIL PROTECTED]>: > > > If it were to be done, it could be limited to aircraft that it > > >

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-29 Thread Jon Stockill
Dave Martin wrote: On Tuesday 28 Dec 2004 23:38, Jon Stockill wrote: Would it not be easier to generate an image containing all the required characters in known positions so that they could be displayed in the correct position - otherwise you're creating a dependency on imagemagick, which is not a

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 23:38, Jon Stockill wrote: > Would it not be easier to generate an image containing all the required > characters in known positions so that they could be displayed in the > correct position - otherwise you're creating a dependency on > imagemagick, which is not a small pack

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Jon Stockill
Dave Martin wrote: On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote: On Tuesday, 28 December 2004 22:24, Dave Martin wrote: So I made it write a text string in a freefont typeface onto an aircraft texture - Not that it was in the right place but that is only a question of knowing the right co-ordin

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 23:16, Arnt Karlsen wrote: > On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message > > <[EMAIL PROTECTED]>: > > If it were to be done, it could be limited to aircraft that it would > > be compatible with. Say, if the aircraft were in a certain airline > > livery, you

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Arnt Karlsen
On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message <[EMAIL PROTECTED]>: > If it were to be done, it could be limited to aircraft that it would > be compatible with. Say, if the aircraft were in a certain airline > livery, you could be sure of the reg position. ..shouldn't the livery

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 22:56, Ampere K. Hardraade wrote: > On December 28, 2004 03:24 pm, Dave Martin wrote: > > For AI traffic (or multiplay) where any given aircraft has its own > > callsign, when the texture for that callsign is loaded, Imagemagick can > > quickly and quietly write the callsign

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread David Megginson
On Tue, 28 Dec 2004 17:56:24 -0500, Ampere K. Hardraade <[EMAIL PROTECTED]> wrote: > What you want to print on the aircraft is its registration number, not the > callsign. Right -- for private aircraft and commercial aircraft not flying for a proper organization, the callsign and registration num

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Ampere K. Hardraade
On December 28, 2004 03:24 pm, Dave Martin wrote: > For AI traffic (or multiplay) where any given aircraft has its own > callsign, when the texture for that callsign is loaded, Imagemagick can > quickly and quietly write the callsign onto the fuselage so the aircraft > becomes visually identifyable

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote: > On Tuesday, 28 December 2004 22:24, Dave Martin wrote: > > So I made it write a text string in a freefont typeface onto an aircraft > > texture - Not that it was in the right place but that is only a question > > of knowing the right co-ordinates

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Paul Surgeon
On Tuesday, 28 December 2004 22:24, Dave Martin wrote: > So I made it write a text string in a freefont typeface onto an aircraft > texture - Not that it was in the right place but that is only a question of > knowing the right co-ordinates to start at. This will work if we know exactly how the ai

[Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
I had a little idea (take cover now!) I had a play about with Imagemagick a while back to see if it could write text onto an RGBA image (which, of course, it can). So I made it write a text string in a freefont typeface onto an aircraft texture - Not that it was in the right place but that is o