Re: [Flightgear-devel] Clouds artefacts

2004-03-28 Thread Frederic Bouvier
Frederic Bouvier wrote: I manage to implement this algorithm tonight. The results are here : 1. /sim/rendering/multi-pass-clouds=false : http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-off-1.jpg (204kb) 2. /sim/rendering/multi-pass-clouds=true :

Re: [Flightgear-devel] Clouds artefacts

2004-03-28 Thread Jim Wilson
Frederic Bouvier said: The previous try was not addressing hole made by prop disc or exhaust plume in layers beneath. Only artefact created by upper layers. This time, with more passes, the result is quite correct in all cases : Without multi passes, depth buffer blocks cloud rendering

Re: [Flightgear-devel] Clouds artefacts

2004-03-28 Thread Frederic Bouvier
Frederic Bouvier wrote: Melchior FRANZ wrote: * Jim Wilson -- Sunday 28 March 2004 18:07: FWIW I don't think prop disks and plumes (as they are being done now) are worth the extra cost. Is there any problem with ignoring this particular issue for now, or can the triple pass be a

RE: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Vivian Meazza
Frederic Bouvier wrote Curtis L. Olson wrote: David Megginson wrote: Whether it goes in the release or not is up to Curt, but it looks great, and I notice from the screenshots that your framerate stayed the same. On IRC Fred mentioned that they didn't look correct

Re: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Frederic BOUVIER
Vivian Meazza wrote: So to make it short, it seems to work ok. What this change does not address yet is the fact that we can see the ground over overcast layer through the exhaust beam of the hunter. I can try to look at this tonight and cure the --disable-clouds to really disable

RE: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Vivian Meazza
Frederic BOUVIER wrote Vivian Meazza wrote: So to make it short, it seems to work ok. What this change does not address yet is the fact that we can see the ground over overcast layer through the exhaust beam of the hunter. I can try to look at this tonight and cure the

Re: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Frederic BOUVIER
Vivian Meazza wrote: Frederic BOUVIER wrote Vivian Meazza wrote: So to make it short, it seems to work ok. What this change does not address yet is the fact that we can see the ground over overcast layer through the exhaust beam of the hunter. I can try to look at this

RE: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Norman Vine
Frederic BOUVIER writes: Vivian Meazza wrote: Frederic BOUVIER wrote Vivian Meazza wrote: So to make it short, it seems to work ok. What this change does not address yet is the fact that we can see the ground over overcast layer through the exhaust beam of the

RE: [Flightgear-devel] Clouds artefacts

2004-03-24 Thread Vivian Meazza
Frederic BOUVIER wrote Vivian Meazza wrote: Frederic BOUVIER wrote Vivian Meazza wrote: So to make it short, it seems to work ok. What this change does not address yet is the fact that we can see the ground over overcast layer through the exhaust beam of the

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
Frederic BOUVIER wrote: I wrote: We can also begin to think about a multi pass method that would : 1. draw the clouds above the viewer without depth update, 2. draw the scene, 3 .redraw the clouds above with depth test Thinking more about it, for the record if someone wants to toy

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Jim Wilson
Frederic Bouvier said: Frederic BOUVIER wrote: I wrote: We can also begin to think about a multi pass method that would : 1. draw the clouds above the viewer without depth update, 2. draw the scene, 3 .redraw the clouds above with depth test Thinking more about it, for the

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread David Megginson
Frederic Bouvier wrote: If you think it's worth being in the release ( being optional thanks to property ), just speak and I will prepare a patch tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx in flightgear, preferences.xml in fgfsbase ) Otherwise, I'll hold off until the release

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Curtis L. Olson
David Megginson wrote: Whether it goes in the release or not is up to Curt, but it looks great, and I notice from the screenshots that your framerate stayed the same. On IRC Fred mentioned that they didn't look correct from above. Let's see if he can track down the problem before the

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
David Megginson wrote : Frederic Bouvier wrote: If you think it's worth being in the release ( being optional thanks to property ), just speak and I will prepare a patch tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx in flightgear, preferences.xml in fgfsbase )

Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
Curtis L. Olson wrote: David Megginson wrote: Whether it goes in the release or not is up to Curt, but it looks great, and I notice from the screenshots that your framerate stayed the same. On IRC Fred mentioned that they didn't look correct from above. Let's see if he can track down