Frederic Bouvier wrote:
I manage to implement this algorithm tonight. The results are here :
1. /sim/rendering/multi-pass-clouds=false :
http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-off-1.jpg (204kb)
2. /sim/rendering/multi-pass-clouds=true :
Frederic Bouvier said:
The previous try was not addressing hole made by prop disc or exhaust
plume in layers beneath. Only artefact created by upper layers.
This time, with more passes, the result is quite correct in all cases :
Without multi passes, depth buffer blocks cloud rendering
Frederic Bouvier wrote:
Melchior FRANZ wrote:
* Jim Wilson -- Sunday 28 March 2004 18:07:
FWIW I don't think prop disks and plumes (as they are being done now)
are
worth the extra cost. Is there any problem with ignoring this
particular
issue for now, or can the triple pass be a
Frederic Bouvier wrote
Curtis L. Olson wrote:
David Megginson wrote:
Whether it goes in the release or not is up to Curt, but it looks
great, and I notice from the screenshots that your
framerate stayed
the same.
On IRC Fred mentioned that they didn't look correct
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change
does not address yet is the fact that we can see the ground
over overcast layer through the exhaust beam of the hunter. I
can try to look at this tonight and cure the --disable-clouds
to really disable
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the hunter. I can try
to look at this tonight and cure the
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the hunter. I can try
to look at this
Frederic BOUVIER writes:
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the
Frederic BOUVIER wrote
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this
change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the
Frederic BOUVIER wrote:
I wrote:
We can also begin to think about a multi pass method that would :
1. draw the clouds above the viewer without depth update,
2. draw the scene,
3 .redraw the clouds above with depth test
Thinking more about it, for the record if someone wants to toy
Frederic Bouvier said:
Frederic BOUVIER wrote:
I wrote:
We can also begin to think about a multi pass method that would :
1. draw the clouds above the viewer without depth update,
2. draw the scene,
3 .redraw the clouds above with depth test
Thinking more about it, for the
Frederic Bouvier wrote:
If you think it's worth being in the release ( being optional
thanks to property ), just speak and I will prepare a patch
tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
in flightgear, preferences.xml in fgfsbase )
Otherwise, I'll hold off until the release
David Megginson wrote:
Whether it goes in the release or not is up to Curt, but it looks
great, and I notice from the screenshots that your framerate stayed
the same.
On IRC Fred mentioned that they didn't look correct from above. Let's
see if he can track down the problem before the
David Megginson wrote :
Frederic Bouvier wrote:
If you think it's worth being in the release ( being optional
thanks to property ), just speak and I will prepare a patch
tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
in flightgear, preferences.xml in fgfsbase )
Curtis L. Olson wrote:
David Megginson wrote:
Whether it goes in the release or not is up to Curt, but it looks
great, and I notice from the screenshots that your framerate stayed
the same.
On IRC Fred mentioned that they didn't look correct from above. Let's
see if he can track down
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