Re: [Flightgear-devel] 3d panels - newbie

2005-01-05 Thread Richard Hornby
That's encouraging. And thanks for the steer to GMax. R - Original Message - From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Wednesday, January 05, 2005 3:09 AM Subject: Re: [Flightgear-devel] 3d panels - newb

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Ampere K. Hardraade
On January 4, 2005 04:39 pm, Dave Martin wrote: > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software o

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Ampere K. Hardraade
On January 4, 2005 03:46 pm, Richard Hornby wrote: > So I guess I would have to use the editor appropriate to the original > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > file, import, do the stuff, and re-export? I do NOT have the time to > learn, or the cash to spla

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 23:04, Vivian Meazza wrote: > > Hmmm the Hunter and Seahawk were drawn in AC3D, and the files are .ac. > At least, they were when I drew them. > Quite right - my mistake :o) Dave Martin ___ Flightgear-devel mailing list Fli

RE: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Vivian Meazza
Dave Martin wrote: ... snip ... > > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software > other th

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 21:47, Richard Hornby wrote: > OK - thanks. And by the way, your panel looks good! I see that AC3D will > import and export 3ds, and there is a 14 day free trial, so I guess I will > do that for now. > > Thanks again, > > R :-) Just be mindfull of potentially forking work

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Richard Hornby
evelopers discussions" Sent: Tuesday, January 04, 2005 9:39 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contribu

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
f, and re-export? I do NOT have the time to > learn, or the cash to splash, on 3ds itself! > > Cheers, > > R > > - Original Message - > From: "Dave Martin" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > Sent: Tuesday, Jan

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Richard Hornby
- From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, January 04, 2005 8:22 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > Is there a guide to building 3

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > Is there a guide to building 3d panels to go with existing FG a/c? > > I have studied the file structures of both the Hawker Hunter (pls bring > back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is > there more than one w