Re: [Flightgear-devel] 3d panels - newbie
That's encouraging. And thanks for the steer to GMax. R - Original Message - From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Wednesday, January 05, 2005 3:09 AM Subject: Re: [Flightgear-devel] 3d panels - newbie > On January 4, 2005 04:39 pm, Dave Martin wrote: > > It is best to work with the native format of the model. > > > > Updating a model using a different modeller may make it uneditable for the > > other current contributors. > > > > However, for all I know, the Hunter / Seahawk may have been made in > > software other than 3DS and then exported. - In which case it would be best > > to get the original source files. > > > > Dave Martin > > Or not, depending on the situation. > > For example, if the aircraft doesn't have a virtual cockpit and you intend to > add a virtual cockpit to it, your model can be in any format you want. You > can integrate it with the main model afterward using XML. > > On the other hand, if, for example, you are intend to replace an already > existed virtual cockpit of a certain aircraft with your own, there are two > ways to go about it: > 1. You want to edit the model in its native format, as David has pointed out. > 2. Make the cockpit or whatever object(s) you want to replace hidden, and > load your own model; all using XML. > > > > Right now, Innis and I are collaborating on an aircraft. Since we both use > different 3D modelling software, different parts of the model are in > different formats. We get around this problem by using XML to put the > various components together. > > Ampere > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On January 4, 2005 04:39 pm, Dave Martin wrote: > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software other than 3DS and then exported. - In which case it would be best > to get the original source files. > > Dave Martin Or not, depending on the situation. For example, if the aircraft doesn't have a virtual cockpit and you intend to add a virtual cockpit to it, your model can be in any format you want. You can integrate it with the main model afterward using XML. On the other hand, if, for example, you are intend to replace an already existed virtual cockpit of a certain aircraft with your own, there are two ways to go about it: 1. You want to edit the model in its native format, as David has pointed out. 2. Make the cockpit or whatever object(s) you want to replace hidden, and load your own model; all using XML. Right now, Innis and I are collaborating on an aircraft. Since we both use different 3D modelling software, different parts of the model are in different formats. We get around this problem by using XML to put the various components together. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On January 4, 2005 03:46 pm, Richard Hornby wrote: > So I guess I would have to use the editor appropriate to the original > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > file, import, do the stuff, and re-export? I do NOT have the time to > learn, or the cash to splash, on 3ds itself! > > Cheers, > > R You can use GMax. It can import and export 3ds files, and you don't need to pay any money. http://www4.discreet.com/gmax/ Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 23:04, Vivian Meazza wrote: > > Hmmm the Hunter and Seahawk were drawn in AC3D, and the files are .ac. > At least, they were when I drew them. > Quite right - my mistake :o) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3d panels - newbie
Dave Martin wrote: ... snip ... > > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software > other than 3DS and then exported. - In which case it would be best to get > the > original source files. > ..snip ... > > > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > Hmmm the Hunter and Seahawk were drawn in AC3D, and the files are .ac. At least, they were when I drew them. I find AC3D a most satisfactory drawing program, although others disagree. If you use Version 4.0 or newer, be aware that it uses a 'crease' token which the current release of plib will not accept: you will need to remove them. Plib-cvs accepts the 'crease' token, so we look forward to the next release of plib. Regards Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 21:47, Richard Hornby wrote: > OK - thanks. And by the way, your panel looks good! I see that AC3D will > import and export 3ds, and there is a 14 day free trial, so I guess I will > do that for now. > > Thanks again, > > R :-) Just be mindfull of potentially forking work already done in a different format (says I with guilt). Just because a model appears in any given format does not mean that is definitely the original format. If you intend to work on an already existing model (barring just adding instruments which can be called via the xml files) you'd be best asking here what the native format is and how best to go about using it. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
OK - thanks. And by the way, your panel looks good! I see that AC3D will import and export 3ds, and there is a 14 day free trial, so I guess I will do that for now. Thanks again, R :-) - Original Message - From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, January 04, 2005 9:39 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in software > other than 3DS and then exported. - In which case it would be best to get the > original source files. > > Dave Martin > > On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote: > > So I guess I would have to use the editor appropriate to the original > > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > > file, import, do the stuff, and re-export? I do NOT have the time to > > learn, or the cash to splash, on 3ds itself! > > > > Cheers, > > > > R > > > > - Original Message - > > From: "Dave Martin" <[EMAIL PROTECTED]> > > To: "FlightGear developers discussions" > > Sent: Tuesday, January 04, 2005 8:22 PM > > Subject: Re: [Flightgear-devel] 3d panels - newbie > > > > > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > > > > > I have studied the file structures of both the Hawker Hunter (pls > > > > bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite > > > > different. > > > > Is > > > > > > there more than one way of doing this? > > > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > > > > > And do I need any additional sw besides a hex editor, XML editor and > > > > the GIMP? > > > > > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender > > > to > > > > the > > > > > quick and easy AC3d to behemoths like 3DS will work. > > > > > > I'm working on one at the moment, possibly for the lightplanes. (mostly > > > > built > > > > > with AC3D / GIMP etc). > > > > > > Screenshot of my panel mocked-up > > > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > > > > > Dave Martin > > > > > > > > > ___ > > > Flightgear-devel mailing list > > > Flightgear-devel@flightgear.org > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > 2f585eeea02e2c79d7b1d8c4963bae2d > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
It is best to work with the native format of the model. Updating a model using a different modeller may make it uneditable for the other current contributors. However, for all I know, the Hunter / Seahawk may have been made in software other than 3DS and then exported. - In which case it would be best to get the original source files. Dave Martin On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote: > So I guess I would have to use the editor appropriate to the original > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > file, import, do the stuff, and re-export? I do NOT have the time to > learn, or the cash to splash, on 3ds itself! > > Cheers, > > R > > - Original Message - > From: "Dave Martin" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > Sent: Tuesday, January 04, 2005 8:22 PM > Subject: Re: [Flightgear-devel] 3d panels - newbie > > > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > > > I have studied the file structures of both the Hawker Hunter (pls > > > bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite > > > different. > > Is > > > > there more than one way of doing this? > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > > > And do I need any additional sw besides a hex editor, XML editor and > > > the GIMP? > > > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender > > to > > the > > > quick and easy AC3d to behemoths like 3DS will work. > > > > I'm working on one at the moment, possibly for the lightplanes. (mostly > > built > > > with AC3D / GIMP etc). > > > > Screenshot of my panel mocked-up > > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > > > Dave Martin > > > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
So I guess I would have to use the editor appropriate to the original aircraft. If a 3ds model, is there a basic editor which could take a 3ds file, import, do the stuff, and re-export? I do NOT have the time to learn, or the cash to splash, on 3ds itself! Cheers, R - Original Message - From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, January 04, 2005 8:22 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > I have studied the file structures of both the Hawker Hunter (pls bring > > back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is > > there more than one way of doing this? > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > And do I need any additional sw besides a hex editor, XML editor and the > > GIMP? > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender to the > quick and easy AC3d to behemoths like 3DS will work. > > I'm working on one at the moment, possibly for the lightplanes. (mostly built > with AC3D / GIMP etc). > > Screenshot of my panel mocked-up > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > Dave Martin > > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > Is there a guide to building 3d panels to go with existing FG a/c? > > I have studied the file structures of both the Hawker Hunter (pls bring > back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is > there more than one way of doing this? The C172p is a .ac format file while the hunter IIRC is a 3ds file. > And do I need any additional sw besides a hex editor, XML editor and the > GIMP? Ideally you need a 3d modelling app too. Anything from the FOSS Blender to the quick and easy AC3d to behemoths like 3DS will work. I'm working on one at the moment, possibly for the lightplanes. (mostly built with AC3D / GIMP etc). Screenshot of my panel mocked-up http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d