Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Arnt Karlsen
On Sun, 25 Jul 2004 02:28:46 -0400, Norman wrote in message [EMAIL PROTECTED]: Boris Koenig writes: But, there seems to be a project related to openRT that is dedicated to developing the necessary hardware: http://www.saarcor.de/ This is a fascinating project but ... until these

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Boris Koenig
Arnt Karlsen wrote: On Sun, 25 Jul 2004 02:28:46 -0400, Norman wrote in message [EMAIL PROTECTED]: I am espescially interested in the profiling results from the newer higher end cards. i.e the GForce 4 class or equivalent cards ..which is the low end limit on ATI, 3dfx etc cards, that can do at

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Ampere K. Hardraade
Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='( Regards, Ampere On July 26, 2004 02:58 pm, Boris Koenig wrote: On the other hand, the old ATI R128 card achieves about 70-80 fps in 800x600 resolution under _windows_ running stuff like counterstrike. While running

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Boris Koenig
Ampere K. Hardraade wrote: Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='( Yes, as I said: I get pretty much the same with the new nvidia card, and regarding the ATI card, I did have to disable several options to come into the 20+ FPS range, but on the other hand I

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Tiago Gusmão
On Monday 26 July 2004 19:58, Boris Koenig wrote: Regarding profiling: what would be necessary to be done ? Are there _any_ profiler tools for 3D/openGL applications ? you might want to take a look at this: http://www.hawksoft.com/gltrace/ Regards, Tiago

RE: [Flightgear-devel] 777 Model

2004-07-25 Thread Norman Vine
Boris Koenig writes: But, there seems to be a project related to openRT that is dedicated to developing the necessary hardware: http://www.saarcor.de/ This is a fascinating project but ... until these chips are as prevalent in consumer grade hardware as OpenGL cards are today, I think we

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Ampere K. Hardraade
All I am saying is that it will be a good idea to look deeper into it instead of pushing it aside. After all, from what I have read on their site, the OpenRT library seems to offer some pretty neat capabilities that aren't in the current version of plib. At the very least, we should keep this

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Boris Koenig
On July 20, 2004 03:23 am, Jim Wilson wrote: Hmmm... that 777 Model page didn't mention a GPU. In any case, I gather from reading just the first paragraph on the OpenRT page you'd be looking at having plib utilize the OpenRT API in lieu of OpenGL's. I may be wrong, but from what I've read,

Re: [Flightgear-devel] 777 Model

2004-07-20 Thread Jim Wilson
Jon Stockill said: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html How long until we're using models with that level of detail then? ;-) WAG: 8 years on high end retail hardware. ;-) ..fwiw...which isn't much. Best, Jim ___

Re: [Flightgear-devel] 777 Model

2004-07-20 Thread Jim Wilson
Ampere K. Hardraade said: On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the plib group to look into their method for rendering? Have at it ! How do I reach them? Note PLib's scenegraph is SSG Simple Scene Graph Since this model is

Re: [Flightgear-devel] 777 Model

2004-07-12 Thread Martin Spott
Ampere K. Hardraade wrote: Well, their method of rendering is capable of rendering that 350 millions triangle monster in under 10 seconds. If using that method means that the framerates of FlightGear goes up plus more detail scenery, then it certainly worths look into in my opinion.

Re: [Flightgear-devel] 777 Model

2004-07-11 Thread Ampere K. Hardraade
On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the plib group to look into their method for rendering? Have at it ! How do I reach them? Note PLib's scenegraph is SSG Simple Scene Graph Since this model is anything but simple IMO it doesn't

Re: [Flightgear-devel] 777 Model

2004-07-11 Thread Durk Talsma
The plib project homepage is at http://plib.sf.net and the main plib developers mailinglist is here: [EMAIL PROTECTED] Cheers, Durk On Monday 12 July 2004 04:35, Ampere K. Hardraade wrote: On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
We can use that... now, but you'll have to set it so that the highest level of detail of each component only shows up when the camera is less than 1 meter from it. LOL. Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
Anyway we can get the plib group to look into their method for rendering? Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html How long until we're using models with that level of detail then? ;-)

RE: [Flightgear-devel] 777 Model

2004-07-10 Thread Norman Vine
Ampere K. Hardraade writes: Anyway we can get the plib group to look into their method for rendering? Have at it ! Note PLib's scenegraph is SSG Simple Scene Graph Since this model is anything but simple IMO it doesn't really qualify for SSG Simple Scene Graph :-) Norman On July 10,

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
http://graphics.cs.uni-sb.de/RTGames/ Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel