Re: [Flightgear-devel] Views --- continued

2003-07-18 Thread Erik Hofman
Michael Selig wrote:
I just did a cvs update in the process of updating some uiuc files, e.g. 
the recorder files which had some issues and I want to put the new ones 
on the fgfs cvs.

In the process of doing the updates, I have found that the two chase 
views we had are now ***very*** different.  There's a lag effect that is 
giving me serious vertigo and there's roll now as well which is 
compounding the vertigo.

Can the person who set this up (and I recall the thread but I cannot 
find it) create a --disable-lagged-chase-view option so that we can get 
back the old views when we want them.  Early I suggested that whatever 
happens I'd like to be able to still use the old views.
That's why I started the thread. I think the idea of a chase view in an 
following aircraft kind of way is a nice addition, but it adds another 
view to the 'v' key. I personally feel three views bound the the 'v' key 
should be the maximum. Maybe we should reconsider the function keys (F1 
.. F12) and decide we should reshuffle them a bit so that we can use at 
least F1 .. F8 for views. There are a couple of function keys that 
already lost their functionality, so it shouldn't be too hard.

In the mean time I I'll comment out the damping factors until we decide 
how to handle this.

Erik

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Re: [Flightgear-devel] Views

2003-07-16 Thread Manuel Bessler
On Tue, Jul 15, 2003 at 03:04:11PM -, Jim Wilson wrote:
Hmm, this makes me think we could use the Linux way of switching text 
consoles: alt+F1 ... alt+F8 - 8 different views! 
   
   I know there's at least one flight simulator that toggles views with the 
   function keys. Maybe it's ACM (I didn't use ACM for 7 years or so ). 
   We must be careful not to intefere with Linux' console switching, 
  
  As far as I remember, you need CTRL+ALT+Fx to switch console under X.
  
 
 Right.  I don't think we're using any ALT key bindings.  Are there
 compatibility issues here?   Can we do ALT?

I think many windowmanagers (and windows itself, Alt+F4) use Alt for
their purposes. I'd like to have Alt free for System and Windowmanager
stuff. I'm thinking along the lines of emacs: Control for most
shortcuts, and Meta for others (which the user could map to Alt, or
Windoze keys, or whatever)

In blender eg. i can't use some Alt- shortcuts since i've have some 
Alt- mapped for my windowmanager (ion). 

Regards,
Manuel

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Re: [Flightgear-devel] Views

2003-07-15 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 Hmm, this makes me think we could use the Linux way of switching text 
 consoles: alt+F1 ... alt+F8 - 8 different views!

I know there's at least one flight simulator that toggles views with the
function keys. Maybe it's ACM (I didn't use ACM for 7 years or so ).
We must be careful not to intefere with Linux' console switching,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Views

2003-07-15 Thread Frederic BOUVIER
Martin Spott wrote:
 Erik Hofman wrote: 
 
  Hmm, this makes me think we could use the Linux way of switching text 
  consoles: alt+F1 ... alt+F8 - 8 different views! 
 
 I know there's at least one flight simulator that toggles views with the 
 function keys. Maybe it's ACM (I didn't use ACM for 7 years or so ). 
 We must be careful not to intefere with Linux' console switching, 

As far as I remember, you need CTRL+ALT+Fx to switch console under X.

-Fred


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Re: [Flightgear-devel] Views

2003-07-14 Thread Erik Hofman
Jim Wilson wrote:

One option would be to just leave the v the way it is and come up with a key
combo that jumps directly to the two views you want to access easily.  CTRL+v
goes directly to view 1 now.  Maybe something else could go directly to view 2
how about CTRL+SHIFT+V?  Or actually CTRL+V could go to View 1 if you are on
any other view,  and go to View 2 if you are already on View 1making it a
jump to and toggle.


Hmm, this makes me think we could use the Linux way of switching text 
consoles: alt+F1 ... alt+F8 - 8 different views!

Erik

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Re: [Flightgear-devel] Views

2003-07-14 Thread David Megginson
Jim Wilson writes:

  I'm in agreement here.  Actually Fly! II has something like 10 views on the
  single key.

I used to lose control of the plane in FLY! trying to get back to
pilot view.  The worse thing was when I hit the wrong key, and started
getting the view from the AI planes.


All the best,


David

-- 
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RE: [Flightgear-devel] Views

2003-07-14 Thread Norman Vine
Lee Elliott writes:
 
 On Monday 14 July 2003 01:59, Norman Vine wrote:
  
  Nothing says you can't change your local source
  
  The following reverts to the previous HUD
 
 Ta for that but I'd rather manage with the standard FG as far as possible.  
 I'm already using a modified hud_ladr and panel but even doing that isn't 
 really a good option if I want to stay compatible.

Bah. :-)

attached find patches that implement a new option 

--enable-hud-3d   default 
--disable-hud-3d

Note that the disable variant also reverts the HUD Ladder 
'compression factor'.  The compression is 'sticky' ie what is
set at startup is what you get for the duration of the run, this
however is not the case for the 3D HUD which can be toggled
with the internal property browser

Would someone with CVS privilidge please commit these

Enjoy

Norman


hud3d.diff
Description: Binary data
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Re: [Flightgear-devel] Views

2003-07-14 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 Jim Wilson writes:
 
   I'm in agreement here.  Actually Fly! II has something like 10 views on the
   single key.
 
 I used to lose control of the plane in FLY! trying to get back to
 pilot view.  The worse thing was when I hit the wrong key, and started
 getting the view from the AI planes.
 

I know what you mean...although a big part for me was I didn't use it often
enough to become good at hitting the right keys.  For some, having to use the
menu during flight will be just as disasterous.

From a user interface point of view,  the current mouse setup is pretty lame
anyway.  Anyone ever crash because they had the mouse in control mode when
they went to use the menu in a hurry?  Oh well...maybe it's just me :-)

It doesn't seem that we have the Fly! problem though or we don't have to. 
What I'm suggesting is that we use another key for the limited number of views
and leave 'v/V' alone.   If folks really want to use 'v/V' for something
shorter then we could move the full list of views to another key.  But I think
we can come up with some clever bindings to make something more useful.

What do folks think about the idea of using CTRL+v to bring up the cockpit as
it does now and then if CTRL+v is hit again when the cockpit is already
displayed, make it toggle over to the chase view?  Thus CTRL+v will be used to
toggle between the two most used views and 'v/V' will still be used for
scrolling through the rest.

Another option would be to put the seldom used hotspot display that is now
on CTRL+c somewhere else and make that the key for toggling between cockpit
and chase views.

Best,

Jim

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Re: [Flightgear-devel] Views

2003-07-14 Thread WillyB
Here's my opinion on the views:

I like to switch views a lot and have remapped the num pad so that those views 
are no longer shifted since I use the joystick and not the unshifted num 
keys.

I'm not sure what the numbers accross the top do...
Hittin just one key and not a combo to switch veiws seems to be easiest for 
me. I have to look down to be sure of what I'm hitting and that seems less 
natural (Im not the best typist :/)

Also, for individual views, the left side of the keyboard is easier to get at, 
unless there's a lot of left handed ppl, my right hand is alway on the 
joystick.

--- ! end of my opinion ! --

Re's
Willy B



On Sunday 13 July 2003 19:06, Jim Wilson wrote:
 Michael Selig [EMAIL PROTECTED] said:
  But again, I'd rather keep all current v-key views.  It's a lot faster
  hitting a single key than mousing around while trying to fly.

 I'm in agreement here.  Actually Fly! II has something like 10 views on the
 single key.  Now I haven't used Fly! II all that much and wouldn't suggest
 that 10 is or is not a good number.  But I think whatever we do should be
 keyboard accessible and it just makes sense to me to have them all there.
 Especially since you can bind directly to a view if you don't want to
 scroll.

 One option would be to just leave the v the way it is and come up with a
 key combo that jumps directly to the two views you want to access easily. 
 CTRL+v goes directly to view 1 now.  Maybe something else could go directly
 to view 2 how about CTRL+SHIFT+V?  Or actually CTRL+V could go to View 1 if
 you are on any other view,  and go to View 2 if you are already on View
 1making it a jump to and toggle.

 Best,

 Jim

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RE: [Flightgear-devel] Views

2003-07-14 Thread Norman Vine
Norman Vine wrote:
 
 attached find patches that implement a new option 
 
 --enable-hud-3d   default 
 --disable-hud-3d
 
 Note that the disable variant also reverts the HUD Ladder 
 'compression factor'.  The compression is 'sticky' ie what is
 set at startup is what you get for the duration of the run, this
 however is not the case for the 3D HUD which can be toggled
 with the internal property browser

Ooops I didn't add entries for these to the help file

Would someone with CVS privilige please commit these

Thanks 

Norman


$ cvs diff -u options.xml
Index: options.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/options.xml,v
retrieving revision 1.19
diff -u -r1.19 options.xml
--- options.xml 22 Jun 2003 09:44:56 -  1.19
+++ options.xml 14 Jul 2003 18:03:33 -
@@ -215,6 +215,16 @@
 descriptionstrings/enable-anti-alias-hud-desc/description
/option

+   option
+namedisable-hud-3d/name
+descriptionstrings/disable-hud-3d-desc/description
+   /option
+
+   option
+nameenable-hud-3d/name
+descriptionstrings/enable-hud-3d-desc/description
+   /option
+
   /section

   section



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Re: [Flightgear-devel] Views

2003-07-14 Thread Erik Hofman
Norman Vine wrote:

Ooops I didn't add entries for these to the help file

Would someone with CVS privilige please commit these
Too late. I had already modified it.

Erik

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RE: [Flightgear-devel] Views

2003-07-14 Thread Michael Selig
At 7/14/03, Norman Vine wrote:
Lee Elliott writes:

 On Monday 14 July 2003 01:59, Norman Vine wrote:
 
  Nothing says you can't change your local source
 
  The following reverts to the previous HUD

 Ta for that but I'd rather manage with the standard FG as far as 
possible.
 I'm already using a modified hud_ladr and panel but even doing that isn't
 really a good option if I want to stay compatible.

Bah. :-)

attached find patches that implement a new option

--enable-hud-3d   default 
--disable-hud-3d
Note that the disable variant also reverts the HUD Ladder
'compression factor'.  The compression is 'sticky' ie what is
set at startup is what you get for the duration of the run, this
however is not the case for the 3D HUD which can be toggled
with the internal property browser
Would someone with CVS privilidge please commit these


Thank you!

Regards,
Michael
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Re: [Flightgear-devel] Views

2003-07-14 Thread Lee Elliott
On Monday 14 July 2003 13:37, Norman Vine wrote:
 Lee Elliott writes:
  
  On Monday 14 July 2003 01:59, Norman Vine wrote:
   
   Nothing says you can't change your local source
   
   The following reverts to the previous HUD
  
  Ta for that but I'd rather manage with the standard FG as far as possible.  
  I'm already using a modified hud_ladr and panel but even doing that isn't 
  really a good option if I want to stay compatible.
 
 Bah. :-)
 
 attached find patches that implement a new option 
 
 --enable-hud-3d   default 
 --disable-hud-3d
 
 Note that the disable variant also reverts the HUD Ladder 
 'compression factor'.  The compression is 'sticky' ie what is
 set at startup is what you get for the duration of the run, this
 however is not the case for the 3D HUD which can be toggled
 with the internal property browser
 
 Would someone with CVS privilidge please commit these
 
 Enjoy
 
 Norman
 

It's always good to have options.
;)

LeeE


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Re: [Flightgear-devel] Views

2003-07-13 Thread Michael Selig
At 7/12/03, Erik wrote:

Hi,

I noticed the number of views accessible using the 'v' is increasing. I 
think it's a good idea to have a number of views, but I propose to limit 
the views accessible using the 'v' key to a maximum of three and only for 
views that are directly related to the aircraft.

For other views I would propose to use a menu entry instead.
That sounds fine with me.  But if it were up to me, I'd keep all the views.

I would like to ask, however, that a view menu structure be in place before 
removing the current various 'v'-key views.

Regards,
Michael
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Re: [Flightgear-devel] Views

2003-07-13 Thread David Megginson
Erik Hofman writes:

  I mean we now have a tower view, we might come up with a final Approach 
  view and someday somebody will come by and asks for a windsock view. 
  Those are really candidates for a view selection dialog.

Two truly useful ones would be a ground-chase view and a
nearest-airport view.  When you're flying anything but a circuit, the
control tower view gets useless very fast.


All the best,


David

-- 
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Re: [Flightgear-devel] Views

2003-07-13 Thread Rick Ansell
On 12 Jul 2003 22:49:22 +0100, Christopher S Horler
[EMAIL PROTECTED] wrote:

I like the idea of a menu for views...

Is there a way to reset the view - I sometimes move the view outside of
the plane around.

I would like to see it simple - two views one of the outside and one of
the cockpit (cycled by v).  Then Ctrl v could be bound to resetting the
view.  All remaining views and customized views specified in some xml
file could be in the 'view' menu.

snip

How about two basic views on 'v' in the standard setup, the rest
on a menu and a capability to select items off the menu (or at
least in XML) for addition to the 'v' (need a better term,
'hotkey views'?) views?

One nice feature would be the ability to group sets of views
together and switch between sets of 'hotkey' views. The user
could, for example, set up view sets such as 'Landing', 'Taxi',
'Flight Test', '3D Model Test' ...

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

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Re: [Flightgear-devel] Views

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 10:54, David Megginson wrote:
 Erik Hofman writes:
 
   I mean we now have a tower view, we might come up with a final Approach 
   view and someday somebody will come by and asks for a windsock view. 
   Those are really candidates for a view selection dialog.
 
 Two truly useful ones would be a ground-chase view and a
 nearest-airport view.  When you're flying anything but a circuit, the
 control tower view gets useless very fast.
 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

I think a ground chase view would be great.  I'd also like an air chase view 
that follows bearing but that shows gust and turbulence effects but something 
like that has been proposed, I think;)

As for putting some of the views in menus - hmm... I'm less keen about that 
because when I change views I want to do it quickly and often I'll only want 
to check a view for a second.  For example, when landing I'll often quickly 
switch between the cockpit, the two chase views and the tower views, using 
different magnication and orientation settings for each view, and spending 
less than a second in most of them.  I suspect this would be tricky to do if 
some of them could only be accessed via a drop down menu - the moment would 
have passed and I'd have had to move one of my hands from the js or kb to 
grab the mouse.

Setting up the views with some of them in a menu would be ok by default if it 
was still easy to add the extra entries to the kb list.

LeeE


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Re: [Flightgear-devel] Views

2003-07-13 Thread Matt Fienberg
I agree with this completely.  I do the same.

I was wondering about an additional feature...  Other than recording entire
flights, I've never seen what my own [attempted] landing looked like  Would
it be possible to add a feature where the simulation would immediately be paused,
and rewinded for say, 5 seconds to give an instant replay?  When the replay
catches up to simulation time, simply return to the paused state?  Then, during
the replay, I can watch from a chase or tower view, etc.

Yes, my entire world was affected by my purchase of a TiVo.  ;)

-Matt

Lee Elliott wrote:

 On Sunday 13 July 2003 10:54, David Megginson wrote:
  Erik Hofman writes:
 
I mean we now have a tower view, we might come up with a final Approach
view and someday somebody will come by and asks for a windsock view.
Those are really candidates for a view selection dialog.
 
  Two truly useful ones would be a ground-chase view and a
  nearest-airport view.  When you're flying anything but a circuit, the
  control tower view gets useless very fast.
 
 
  All the best,
 
 
  David
 
  --
  David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

 I think a ground chase view would be great.  I'd also like an air chase view
 that follows bearing but that shows gust and turbulence effects but something
 like that has been proposed, I think;)

 As for putting some of the views in menus - hmm... I'm less keen about that
 because when I change views I want to do it quickly and often I'll only want
 to check a view for a second.  For example, when landing I'll often quickly
 switch between the cockpit, the two chase views and the tower views, using
 different magnication and orientation settings for each view, and spending
 less than a second in most of them.  I suspect this would be tricky to do if
 some of them could only be accessed via a drop down menu - the moment would
 have passed and I'd have had to move one of my hands from the js or kb to
 grab the mouse.

 Setting up the views with some of them in a menu would be ok by default if it
 was still easy to add the extra entries to the kb list.

 LeeE

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Re: [Flightgear-devel] Views

2003-07-13 Thread Michael Selig
At 7/13/03, Erik wrote:
Michael Selig wrote:

I would like to ask, however, that a view menu structure be in place 
before removing the current various 'v'-key views.
That was the intention. Did something go wrong?
Something go wrong --- I did not mean to imply that.  I've not done a cvs 
check-out lately.

My main point in making the comment was let's not lose capability along the 
way!

But again, I'd rather keep all current v-key views.  It's a lot faster 
hitting a single key than mousing around while trying to fly.

At a minimum, I'd like to keep three views that function w/ the v-key:

- cockpit of course
- chase (external)
- chase (external w/ fixed view direction,
  e.g. always looks North or whatever direction w/ the mouse)
With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D 
one that moves around).  I used the old 2D HUD a lot w/ demos and in my own 
model development.

Regards,
Michael
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Re: [Flightgear-devel] Views

2003-07-13 Thread Lee Elliott
On Monday 14 July 2003 00:35, Michael Selig wrote:
 At 7/13/03, Erik wrote:
 Michael Selig wrote:
 
 I would like to ask, however, that a view menu structure be in place 
 before removing the current various 'v'-key views.
 
 That was the intention. Did something go wrong?
 
 Something go wrong --- I did not mean to imply that.  I've not done a cvs 
 check-out lately.
 
 My main point in making the comment was let's not lose capability along the 
 way!
 
 But again, I'd rather keep all current v-key views.  It's a lot faster 
 hitting a single key than mousing around while trying to fly.
 
 At a minimum, I'd like to keep three views that function w/ the v-key:
 
 - cockpit of course
 - chase (external)
 - chase (external w/ fixed view direction,
e.g. always looks North or whatever direction w/ the mouse)
 
 With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D 
 one that moves around).  I used the old 2D HUD a lot w/ demos and in my own 
 model development.
 
 Regards,
 Michael

Same here about using the HUD for development.  The mini HUD still works ok in 
rotated chase views though.

LeeE


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RE: [Flightgear-devel] Views

2003-07-13 Thread Norman Vine
Lee Elliott writes: 
 On Monday 14 July 2003 00:35, Michael Selig wrote:
  
  With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D 
  one that moves around).  I used the old 2D HUD a lot w/ demos and in my own 
  model development.
   
 Same here about using the HUD for development.  The mini HUD still works ok in 
 rotated chase views though.

Nothing says you can't change your local source

The following reverts to the previous HUD

Norman

$ cvs diff hud.cxx | tee hud3d.diff
Index: hud.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit/hud.cxx,v
retrieving revision 1.4
diff -r1.4 hud.cxx
245,246c245,246
 if( HUD_style == 1)
 {
---
 //if( HUD_style == 1)
 //{
248,250c248,250
 factor = 1;
 factor = (640./55.) / factor;
 }
---
 //factor = 1;
 //factor = (640./55.) / factor;
 //}
996,1000c996,1000
 if( HUD_style == 1)
 {
 fgUpdateHUDVirtual();
 return;
 }
---
 //if( HUD_style == 1)
 //{
 //fgUpdateHUDVirtual();
 //return;
 //}


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Re: [Flightgear-devel] Views

2003-07-12 Thread David Culp
 ... I propose to limit
 the views accessible using the 'v' key to a maximum of three and only
 for views that are directly related to the aircraft.

 For other views I would propose to use a menu entry instead.


Good idea.

-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Views

2003-07-12 Thread Arnt Karlsen
On 12 Jul 2003 15:08:00 GMT, 
Martin Spott [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  Did you know that 'V' scrolls backwards through the views, and
  'CTRL+v' returns to the first view? 
 
 Whatever changes will be made, we should keep this behaviour,

..how about putting the _chase_ views on the c key etc?  
(if it is vacant)  Groups all views nicely, IMHO.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Views

2003-07-12 Thread Erik Hofman
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:


I noticed the number of views accessible using the 'v' is increasing. I 
think it's a good idea to have a number of views, but I propose to limit 
the views accessible using the 'v' key to a maximum of three and only 
for views that are directly related to the aircraft.

For other views I would propose to use a menu entry instead.


Did you know that 'V' scrolls backwards through the views, and 'CTRL+v'
returns to the first view?
Nope. But still ...
I mean we now have a tower view, we might come up with a final Approach 
view and someday somebody will come by and asks for a windsock view. 
Those are really candidates for a view selection dialog.

Erik

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Re: [Flightgear-devel] Views

2003-07-12 Thread Christopher S Horler
I like the idea of a menu for views...

Is there a way to reset the view - I sometimes move the view outside of
the plane around.

I would like to see it simple - two views one of the outside and one of
the cockpit (cycled by v).  Then Ctrl v could be bound to resetting the
view.  All remaining views and customized views specified in some xml
file could be in the 'view' menu.

On Sat, 2003-07-12 at 22:35, Erik Hofman wrote:
 Jim Wilson wrote:
  Erik Hofman [EMAIL PROTECTED] said:
  
  
 I noticed the number of views accessible using the 'v' is increasing. I 
 think it's a good idea to have a number of views, but I propose to limit 
 the views accessible using the 'v' key to a maximum of three and only 
 for views that are directly related to the aircraft.
 
 For other views I would propose to use a menu entry instead.
  
  
  Did you know that 'V' scrolls backwards through the views, and 'CTRL+v'
  returns to the first view?
 
 Nope. But still ...
 I mean we now have a tower view, we might come up with a final Approach 
 view and someday somebody will come by and asks for a windsock view. 
 Those are really candidates for a view selection dialog.
 
 Erik
 
 
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