On Monday 14 July 2003 00:35, Michael Selig wrote:
> At 7/13/03, Erik wrote:
> >Michael Selig wrote:
> >
> >>I would like to ask, however, that a view menu structure be in place 
> >>before removing the current various 'v'-key views.
> >
> >That was the intention. Did something go wrong?
> 
> "Something go wrong" --- I did not mean to imply that.  I've not done a cvs 
> check-out lately.
> 
> My main point in making the comment was let's not lose capability along the 
> way!
> 
> But again, I'd rather keep all current v-key views.  It's a lot faster 
> hitting a single key than mousing around while trying to fly.
> 
> At a minimum, I'd like to keep three views that function w/ the v-key:
> 
> - cockpit of course
> - chase (external)
> - chase (external w/ fixed view direction,
>    e.g. always looks North or whatever direction w/ the mouse)
> 
> With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D 
> one that moves around).  I used the old 2D HUD a lot w/ demos and in my own 
> model development.
> 
> Regards,
> Michael

Same here about using the HUD for development.  The mini HUD still works ok in 
rotated chase views though.

LeeE


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