Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: I could bind a toggle for the brakes to the indicator. I think it's fairly likely somebody might click on it Yep great idea. Is the at-startup-parking-brake working? I couldn't seem to make it work last night. Best, Jim

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread David Megginson
Jim Wilson writes: Yep great idea. Is the at-startup-parking-brake working? I couldn't seem to make it work last night. No, there's some kind of a bug (it might just be that JSBSim is overriding the initial setting), and I'll have to investigate. All the best, David -- David

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: We could do it like we do panel_2, it's no biggie. Mind you, 256x256 can only hold so much text, although we could use generated text. Or possibly do it as a HUD with static text. Just a quick note -- right now, I'm using 512x512 textures for the DC-3 model, effectively

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
Curtis L. Olson writes: As I understand it, in recent versions of plib, they have fixed the bug/feature that prevented oversized textures from being properly scaled down for voodoo users. So in theory, voodoo owners should still see the textures, but they will be a bit blurrier.

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
One of the original reasons for the preferences file (and heirarchy) is exactly Christian's point. Last time we had this discussion (or whatever you want to call it 8-) the conclusion was that the aircraft should either * Appear on the runway as though told to position-and-hold (which implies

RE: [Flightgear-devel] for the upcoming release

2002-02-13 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Christian Mayer wrote: To the logical side: as long as the plane start *on* the runway it's IMO very unrealistical that the engine isn't running. Y'know, folks, this is actually a really (really) good point. :) Hilarious. That's right. Why would anyone be on the runway, ready to take

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Christian Mayer
Curtis L. Olson wrote: What I've seen done in more advanced sims is for the operator gui to provide a set of positioning options such as: - at gate - position and hold - 3 mile final - 7 mile final - etc. Yup, that is what we should aim for. But for 0.7.9 we need a solution

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread James A. Treacy
On Wed, Feb 13, 2002 at 12:43:05PM -0600, BERNDT, JON S. (JON) (JSC-EX) (LM) wrote: Hilarious. That's right. Why would anyone be on the runway, ready to take off, with the engine off. It happens - with multi-engine aircraft anyway. Some years ago a plane (747 I believe) taking off from Tokyo

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Erik Hofman
David Megginson wrote: If Curt and the rest of you hate this change, I'm happy to roll it back out, but I've been hearing some very strong arguments against putting 0.7.9 out with engines off by default and no arguments in favour. Since this is a config-file change rather than a change to

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 12:51]: Alex Perry writes: One of the original reasons for the preferences file (and heirarchy) is exactly Christian's point. Last time we had this discussion (or whatever you want to call it 8-) the conclusion was that the aircraft should

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson
David Megginson writes: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even if you specify a different airport). No C++ code changes are necessary, other than a small bug-fix to JSBSim.cxx; I've just changed

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Curtis L. Olson
Cameron Moore writes: I've been meaning to bring this up for a while, but I've always wondered why we don't have a --runway-id= option so we can choose which runway we start on. Just a thought... It's a good thought, please submit patches / additions to impliment this option at any time. :-)

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 11:23 am, you wrote: Jim Wilson writes: This is what I'm getting: http://www.spiderbark.com/fgfs/dc3-leaving-bangor.png http://www.spiderbark.com/fgfs/dc3-on-runway.png Does it look like the mapping is off on the right wing? Yes, it is. I had a lot

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: On that note... David, do you have the source files for your instruments? I'd like to have a CVS module for the postscripts at least, so that we can regenerate fresh copies and go with 1 instrument per texture. Yes, I have. They're in TGIF's native format, but I can

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 01:24 pm, you wrote: Christian Mayer wrote: To the logical side: as long as the plane start *on* the runway it's IMO very unrealistical that the engine isn't running. Y'know, folks, this is actually a really (really) good point. :) There's nothing wrong

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread D Luff
Curtis L. Olson writes: David Megginson writes: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even if you specify a different airport). No C++ code changes are necessary, other than a small bug-fix to

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 04:49 pm, you wrote: John Check writes: On that note... David, do you have the source files for your instruments? I'd like to have a CVS module for the postscripts at least, so that we can regenerate fresh copies and go with 1 instrument per texture.

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even Is there a way to set the parking brake at startup so that the plane doesn't roll down (or off) the runway as soon

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread David Megginson
Curtis L. Olson writes: I would think that if we are going to have the engine running at startup, we really should have either the parking brake set, or the sim come up paused/frozen. Perhaps, but if we get the idle speeds reasonable, it won't be too bad. Having the brakes on by default

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I would think that if we are going to have the engine running at startup, we really should have either the parking brake set, or the sim come up paused/frozen. Perhaps, but if we get the

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread D Luff
Curtis L. Olson writes: Here's my list of things that have been changed, fixed, or added for 0.7.9. It's rather long, but if anyone sees any major ommissions or errors in this list, please let me know. Thanks. * Fixed a bug preventing the LaRCsim engine from starting. This fixes a bug

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Christian Mayer
Curtis L. Olson wrote: Here's my list of things that have been changed, fixed, or added for 0.7.9. It's rather long, but if anyone sees any major ommissions or errors in this list, please let me know. Thanks. [...] Nice list. OTOH I don't know any missed items. But the bullets (i.e. the

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: Here's my list of things that have been changed, fixed, or added for 0.7.9. It's rather long, but if anyone sees any major ommissions or errors in this list, please let me know. Thanks. Would you want to mention the

RE: [Flightgear-devel] for the upcoming release

2002-02-12 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Would you want to mention the switch to JSBsim as default FDM? Didn't that happen with 0.7.8? And maybe the c310 model addition? Yes, I think this is new. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Alex Perry
I consider this as a required option for novices - although I might be proven to be wrong. Anyway I'd dare to suggest making running engines a default on startup - knowing that this might be an excellent start for a flame war ;-))) I hereby deliver the flame war. 8-) _IF_ we had a

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Charles Puffer
Martin Spott wrote: [EMAIL PROTECTED]"> * Many improvents with piston engine and propeller modeling. Engine startup procedures work, and engine guages work. I think it should be pointed out _explicitly_ that you _have_ to start yourengine(s) manually - at least as long as you

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread John Check
On Tuesday 12 February 2002 09:31 pm, you wrote: I consider this as a required option for novices - although I might be proven to be wrong. Anyway I'd dare to suggest making running engines a default on startup - knowing that this might be an excellent start for a flame war ;-))) I