John Check [EMAIL PROTECTED] said:
I could bind a toggle for the brakes to the indicator.
I think it's fairly likely somebody might click on it
Yep great idea. Is the at-startup-parking-brake working? I couldn't seem
to make it work last night.
Best,
Jim
Jim Wilson writes:
Yep great idea. Is the at-startup-parking-brake working? I couldn't seem
to make it work last night.
No, there's some kind of a bug (it might just be that JSBSim is
overriding the initial setting), and I'll have to investigate.
All the best,
David
--
David
John Check writes:
We could do it like we do panel_2, it's no biggie. Mind you,
256x256 can only hold so much text, although we could use generated
text. Or possibly do it as a HUD with static text.
Just a quick note -- right now, I'm using 512x512 textures for the
DC-3 model, effectively
Curtis L. Olson writes:
As I understand it, in recent versions of plib, they have fixed the
bug/feature that prevented oversized textures from being properly
scaled down for voodoo users. So in theory, voodoo owners should
still see the textures, but they will be a bit blurrier.
One of the original reasons for the preferences file (and heirarchy) is
exactly Christian's point. Last time we had this discussion (or whatever
you want to call it 8-) the conclusion was that the aircraft should either
* Appear on the runway as though told to position-and-hold (which implies
Christian Mayer wrote:
To the logical side: as long as the plane start *on* the
runway it's
IMO very unrealistical that the engine isn't running.
Y'know, folks, this is actually a really (really) good point. :)
Hilarious. That's right. Why would anyone be on the runway, ready to take
Curtis L. Olson wrote:
What I've seen done in more advanced sims is for the operator gui to
provide a set of positioning options such as:
- at gate
- position and hold
- 3 mile final
- 7 mile final
- etc.
Yup, that is what we should aim for.
But for 0.7.9 we need a solution
On Wed, Feb 13, 2002 at 12:43:05PM -0600, BERNDT, JON S. (JON) (JSC-EX) (LM) wrote:
Hilarious. That's right. Why would anyone be on the runway, ready to take
off, with the engine off.
It happens - with multi-engine aircraft anyway. Some years ago a plane
(747 I believe) taking off from Tokyo
David Megginson wrote:
If Curt and the rest of you hate this change, I'm happy to roll it
back out, but I've been hearing some very strong arguments against
putting 0.7.9 out with engines off by default and no arguments in
favour. Since this is a config-file change rather than a change to
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 12:51]:
Alex Perry writes:
One of the original reasons for the preferences file (and heirarchy) is
exactly Christian's point. Last time we had this discussion (or whatever
you want to call it 8-) the conclusion was that the aircraft should
David Megginson writes:
I am convinced that we're best off starting with the engines idling
rather than off, since our default start is always on a runway (even
if you specify a different airport). No C++ code changes are
necessary, other than a small bug-fix to JSBSim.cxx; I've just changed
Cameron Moore writes:
I've been meaning to bring this up for a while, but I've always
wondered why we don't have a --runway-id= option so we can choose
which runway we start on. Just a thought...
It's a good thought, please submit patches / additions to impliment
this option at any time. :-)
On Wednesday 13 February 2002 11:23 am, you wrote:
Jim Wilson writes:
This is what I'm getting:
http://www.spiderbark.com/fgfs/dc3-leaving-bangor.png
http://www.spiderbark.com/fgfs/dc3-on-runway.png
Does it look like the mapping is off on the right wing?
Yes, it is. I had a lot
John Check writes:
On that note... David, do you have the source files for your instruments?
I'd like to have a CVS module for the postscripts at least, so that we
can regenerate fresh copies and go with 1 instrument per texture.
Yes, I have. They're in TGIF's native format, but I can
On Wednesday 13 February 2002 01:24 pm, you wrote:
Christian Mayer wrote:
To the logical side: as long as the plane start *on* the runway it's
IMO very unrealistical that the engine isn't running.
Y'know, folks, this is actually a really (really) good point. :)
There's nothing wrong
John Check writes:
There's nothing wrong with realism, but since we're cheating in the
direction of expediency in so many places already, maybe it makes
sense to make the expedient mode the default one. Maybe add a
--pedantic switch, perhaps, to control the engnie start code for
John Check writes:
There's nothing wrong with realism, but since we're cheating in the
direction of expediency in so many places already, maybe it makes
sense to make the expedient mode the default one. Maybe add a
--pedantic switch, perhaps, to control the engnie start code for
John Check writes:
There's nothing wrong with realism, but since we're cheating in the
direction of expediency in so many places already, maybe it makes
sense to make the expedient mode the default one. Maybe add a
--pedantic switch, perhaps, to control the engnie start code for
John Check writes:
There's nothing wrong with realism, but since we're cheating in the
direction of expediency in so many places already, maybe it makes
sense to make the expedient mode the default one. Maybe add a
--pedantic switch, perhaps, to control the engnie start code for
Curtis L. Olson writes:
David Megginson writes:
I am convinced that we're best off starting with the engines idling
rather than off, since our default start is always on a runway (even
if you specify a different airport). No C++ code changes are
necessary, other than a small bug-fix to
On Wednesday 13 February 2002 04:49 pm, you wrote:
John Check writes:
On that note... David, do you have the source files for your
instruments? I'd like to have a CVS module for the postscripts at least,
so that we can regenerate fresh copies and go with 1 instrument per
texture.
David Megginson [EMAIL PROTECTED] said:
I am convinced that we're best off starting with the engines idling
rather than off, since our default start is always on a runway (even
Is there a way to set the parking brake at startup so that the plane doesn't
roll down (or off) the runway as soon
Curtis L. Olson writes:
I would think that if we are going to have the engine running at
startup, we really should have either the parking brake set, or the
sim come up paused/frozen.
Perhaps, but if we get the idle speeds reasonable, it won't be too
bad. Having the brakes on by default
Jim Wilson writes:
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
I would think that if we are going to have the engine running at
startup, we really should have either the parking brake set, or the
sim come up paused/frozen.
Perhaps, but if we get the
Curtis L. Olson writes:
Here's my list of things that have been changed, fixed, or added for
0.7.9. It's rather long, but if anyone sees any major ommissions or
errors in this list, please let me know. Thanks.
* Fixed a bug preventing the LaRCsim engine from starting.
This fixes a bug
Curtis L. Olson wrote:
Here's my list of things that have been changed, fixed, or added for
0.7.9. It's rather long, but if anyone sees any major ommissions or
errors in this list, please let me know. Thanks.
[...]
Nice list. OTOH I don't know any missed items. But the bullets (i.e.
the
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
Here's my list of things that have been changed, fixed, or added for
0.7.9. It's rather long, but if anyone sees any major ommissions or
errors in this list, please let me know. Thanks.
Would you want to mention the
Would you want to mention the switch to JSBsim as default
FDM?
Didn't that happen with 0.7.8?
And maybe the c310 model addition?
Yes, I think this is new.
Jon
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I consider this as a required option for novices - although I might be
proven to be wrong. Anyway I'd dare to suggest making running engines a
default on startup - knowing that this might be an excellent start for a
flame war ;-)))
I hereby deliver the flame war. 8-)
_IF_ we had a
Martin Spott wrote:
[EMAIL PROTECTED]">
* Many improvents with piston engine and propeller modeling. Engine startup procedures work, and engine guages work.
I think it should be pointed out _explicitly_ that you _have_ to start yourengine(s) manually - at least as long as you
On Tuesday 12 February 2002 09:31 pm, you wrote:
I consider this as a required option for novices - although I might be
proven to be wrong. Anyway I'd dare to suggest making running engines a
default on startup - knowing that this might be an excellent start for
a flame war ;-)))
I
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