Woohoo! Nice job guys!
Michael
On Aug 17, 2011 10:12 AM, "Curtis Olson" wrote:
> Here is a quick announcement that FlightGear v2.4 is now officially
> released! You can read the full announcement on the flightgear.org web
site
> here:
>
> http://www.flightgear.org/anno
Personally I'd leave 3.0 for the new apt 850 support. If that's not in for
summer leave it at 2.8.
--- On Thu, 6/7/12, Stuart Buchanan wrote:
> From: Stuart Buchanan
> Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
> To: "FlightGear developers discussions"
>
> D
Michael
--- On Thu, 6/7/12, ys wrote:
> From: ys
> Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
> To: "FlightGear developers discussions"
>
> Date: Thursday, June 7, 2012, 7:36 PM
> Just to add a note what is already
> runnin
I wonder how it was done back in 2002 for Doom3 with OpenGL.
Doom3 looks great, a huge contrast for ex. to X-Plane which is
struggling as well to get flicker free shadows.
--- On Fri, 6/8/12, Geoff McLane wrote:
> From: Geoff McLane
> Subject: Re: [Flightgear-devel] The next FlightGear rel
m3 engine Open
> Source
>
> Regards,
> -Fred
>
> - Mail original -
> > De: "Michael"
> > À: "FlightGear developers discussions"
> >
> > Envoyé: Lundi 11 Juin 2012 10:17:33
> > Objet: Re: [Flightgear-devel] The next FlightGear
>
t.
> >
> > (With an X1300 , I get nearly twice the FPS in Win 7
> compared to Linux)
> >
Sighget a cheap Nvidia card from ebay.
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Never heard of such, buy anyway I never update, but do a reinstall.
Hence back up your 10.04 data, then from the vista cd do a fixmbr or alike.
Search the exact syntax. update vista and simply reinstall 12.04 after
reformating with ext4.
And yes let me know how it goes. I wanted to install sp2
Hi
is it possible to have different licences than GPL for sceneries etc.?
Now that would help fight piracy, while keeping GPL for the source code.
Thanks for the info
Michael
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No, I mean authors could leave as is or use any licence they want.
-- But it doesn't need to be GPL. --
Sorry, GPL is ok for code but feels like a lead-foot for everything else.
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Ex
>
> And Keep It Stupid Simple (tm). One license is already too
> many licenses.
>
Everything on GPL only means:
- less scenery and airplanes included ( wasn't there recently some photoscenery
rejected because of the GPL?)
- authors lose copyrights
- only to find their work rebranded and sold f
My last comment to this subject.
I've got permission to distribute some swiss sceneries as GPL but only after
asking back. Obviously I had to, as the author said first that it needs to
remain Freeware.-
Now that's only possible because he bent back a little. But many
won't or can't do and hence
I remembered that there's already something for RPM. I didn't use it of course
on my Ubuntu but it might be helpful to create a script for all RPM distros.
http://flightgear.org/forums/viewtopic.php?f=20&t=15346
When finished put it aside the deb script. I nearly couldn't find the above
link an
http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/
feature request for a later version!
Cheers
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this will be huge.
Michael
--- On Tue, 8/28/12, Curtis Olson wrote:
From: Curtis Olson
Subject: Re: [Flightgear-devel] feature request
To: "FlightGear developers discussions"
Date: Tuesday, August 28, 2012, 3:37 PM
How do I get a prototype here? Depending on how they have implemen
Cool, I've just registered, but my Xperia X10 mini pro might be slow...anyway
I'd try
it and let you know.
Thanks
--- On Thu, 8/30/12, Lachlan Bruce wrote:
From: Lachlan Bruce
Subject: [Flightgear-devel] Flightgear on Android
To: flightgear-devel@lists.sourceforge.net
Date: Thursday, Augus
Hi
saw this:
http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg
which is Creative Commons Attribution-Share Alike 3.0 license.
Will that go into default 3.0? Hence I would use the same license to keep off
scammers. Sorry, seems I've missed if default releases only contain GPL lice
Dual licensing..should be easy?
--- On Mon, 9/3/12, Tim Moore wrote:
> From: Tim Moore
> Subject: Re: [Flightgear-devel] license
> To: "FlightGear developers discussions"
>
> Date: Monday, September 3, 2012, 4:43 PM
> On Mon, Sep 3, 2012 at 4:27 PM,
> Michael
&g
tion ‘void slDSP::stop()’:
../../../../plib/src/sl/slDSP.cxx:153:31: error:
‘SOUND_PCM_RESET_is_obsolete_use_SNDCTL_DSP_HALT_instead’ was not declared in
this scope
make[2]: *** [slDSP.o] Error 1
Thanks
Michael
--
Mon
er 20, 2012, 10:02 AM
>
> On 20 Nov 2012, at 08:46, Michael wrote:
>
> > Hi
> > trying to compile with download&compile script on
> Ubuntu 12.10 64bit and get:
> >
> > ../../../../plib/src/sl/slDSP.cxx: In member function
> ‘void slDSP::open(const
Personally I've moved to Ubuntu 10.04 as I couldn't get my
soundcard working anymore on Suse ca. back in 2009.
I've never looked back and probably never ever use again Suse...
--- On Mon, 11/26/12, Renk Thorsten wrote:
> From: Renk Thorsten
> Subject: [Flightgear-devel] Musings on FG on L
There are reasons for most people to use Ubuntu alike:
http://www.playdeb.net/software/flightgear
Anyway a jenkins Linux build would be interesting, altough
I use the download&compile script.
--- On Thu, 11/29/12, Renk Thorsten wrote:
> From: Renk Thorsten
> Subject: Re: [Flightgear-deve
It's all in C++. Either try that or do some easy beginner stuff in VB alike a
clock etc. :-)
--- On Mon, 2/25/13, akram mohammed wrote:
From: akram mohammed
Subject: [Flightgear-devel] interface flightgaer with vb
To: flightgear-devel@lists.sourceforge.net
Date: Monday, February 25, 2013, 7:01
Also no 850 apt.dat integration and I didn't use fgfs for a year or so.
Cheers Michael
On 09/03/2013 03:28 PM, James Turner wrote:
> For 3.0 I will be making FGData significantly smaller, since the size of
> the Git repo is indeed a big problem.
A
Git never worked easily for me...any simple instructions somewhere? Thanks
From: Renk Thorsten
To: FlightGear developers discussions
Sent: Tuesday, September 10, 2013 8:17 AM
Subject: Re: [Flightgear-devel] Howto download aircraft - impressions on a new
PC
Probably he was p* by some new incompatabilities. Also the Citation X has no
more a startup sequence...what p* me off.
So we move one step forward and two backwards, hmm?
From: Renk Thorsten
To: FlightGear developers discussions
Sent: Tuesday, September 1
Still broken. Anyone got Rembrandt working with FXAA or AA on Ubuntu 13.04
64bit?
http://www.flightgear.org/forums/viewtopic.php?f=19&t=16943&start=15--
How ServiceNow helps IT people transform IT departments:
1. Consoli
Yes, updating the driver helped. Thanks
From: grtuxhangar team
To: Michael ; FlightGear developers discussions
Sent: Tuesday, September 10, 2013 5:05 PM
Subject: Re: [Flightgear-devel] Rembrandt and FXAA on Linux
sorry must be said
FXAA + Rembrandt
googling for: android flightgear
i got something on: appBrain
any android user pls buy and post the source. It's only my technical interest
but if we don't get the sources we can sue...
--
The ultimate all-in-
yes i saw this:
>> This site offered the "FlightGear" (ProFl*Sim) package for Android until
>> a few hours ago:
>> http://de.appbrain.com/app/flightgear/com.flightgear
Still this is online:http://de.appbrain.com/app/flight-gear/com.perfectflight
let me know if anyone can buy it and show the sourc
@Hal could we get a link?@Stewart. Seems you live in a beautiful nature
surrounding. I've to go there once. Kind of adventure your living...
X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled
across a OSX/Linux installer based on Loki but cannot refind it.
--- On Fri,
Yes, i wanna know as well, because x-plane also uses armatures. In Blender for
X-plane i only enter a dataref name like battery_on etc.
This would make aircraft conversions much easier and fast.
A nice book...i guess I'd need to wait for the english version...but as i
already finished a PC-12 for
om/309.jpg
Let me know if that's ok for you?
Kind regards
Michael Sgier
--- On Sat, 3/19/11, Hal V. Engel wrote:
From: Hal V. Engel
Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
To: flightgear-devel@lists.sourceforge.net
Date: Saturda
Engel
Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it
possible?
To: flightgear-devel@lists.sourceforge.net
Date: Sunday, March 20, 2011, 4:00 PM
#yiv468458965 p, #yiv468458965 li {white-space:pre-wrap;}
On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote:
>
ahmm he said FREE so that's not GPL compatible? So we need another licence
then...to keep off fu* resellers.
--- On Sun, 3/20/11, Michael Sgier wrote:
From: Michael Sgier
Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it
possible?
To: "FlightGear
It would be nice to get fgfred64's project finally into, as the current terrain
seems outdated to me
http://www.youtube.com/watch?v=fkzsD95K_Jk
--- On Wed, 6/1/11, Slavutinsky Victor wrote:
From: Slavutinsky Victor
Subject: Re: [Flightgear-devel] High altitute/speed flights terrain engin
Android here as well. Let me know if i can help...I was planning to look into
such myself very soon.
--- On Sat, 5/21/11, Arnt Karlsen wrote:
From: Arnt Karlsen
Subject: Re: [Flightgear-devel] OT: android/ipad development
To: flightgear-devel@lists.sourceforge.net
Date: Saturday, May 21, 2011
Salut Frederic
what happened to the terrain engine, that you show at youtube? Could
we get that into fgfs sometimes?
Regards Michael
--- On Sat, 6/4/11, Frederic Bouvier wrote:
From: Frederic Bouvier
Subject: Re: [Flightgear-devel] Please insert disk into drive F:
To: bre...@gmail.com
why not simply change the fgfs licence once and for all? Android is not all GPL
anymore...we could do the very same.-
--- On Wed, 6/8/11, Gene Buckle wrote:
From: Gene Buckle
Subject: Re: [Flightgear-devel] "Pro Flight Simulator"
To: "FlightGear developers discussions"
Date: Wednesday, June 8
On Sun, 6/5/11, Frederic Bouvier wrote:
From: Frederic Bouvier
Subject: Re: [Flightgear-devel] Terrain engine
To: "FlightGear developers discussions"
Date: Sunday, June 5, 2011, 7:17 PM
Le 05/06/2011 09:34, Michael Sgier a écrit :
> Salut Frederic
> what happened to the t
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how long should we tolerate such...
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authoring tool. Experience t
As far as I know only the stronger matters. So it simply doesn't matter if you
include another licence as the GPL always wins. As useless as copyright etc.
--- On Thu, 6/16/11, Ryan M wrote:
From: Ryan M
Subject: [Flightgear-devel] Dual-licensing question
To: flightgear-devel@lists.sourceforg
mGear 2.3.0 or newer... [found 1.9.1] ... wrong version
configure: error: Install latest SimGear first...
michael@ubuntu:/media/DATA/FGFS/install/flightgear$
removed the old simgear 1.9 from /usr/*. Now the current git download/compiled
simgear is at /media/DATA/FGFS/install/simgear.
Can I do
Hi
how could I import Fgfs into a new qtCreator project? As stated here it might
ease development on all
OS?
http://forums.x-plane.org/index.php?showtopic=48012
Thanks
Michael
PS: I've downloaded a while ago the source and got, after compiling, somehting
alike fgfs needs data 2.
http://gigaom.com/apple/mac-botnet-how-to-ensure-you-are-not-part-of-the-problem/
http://www.zdnet.com/blog/security/safarimacbook-first-to-fall-at-pwn2own-2011/8358
I only hope someone is revising submitted code...--
G
: No such file or directory
So i should update simgear?
3. any help on how to compile all in qtcreator but at same locations as the
download&compile script?
Many thanks
Michael--
uberSVN's rich system
in my joystick.xml:
property-adjust
/sim/current-view/field-of-view
-1.0
0
Thanks
Michael
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Qgis looks very good, but not very simple to use.
Anyone to create a tutorial in the forum?--
Special Offer -- Download ArcSight Logger for FREE!
Finally, a world-class log management solution at an even better
price-fre
enery textures...sigh...I've no idea on how to implement
for ex. google textures (which I've
downloaded once for x-plane' Switzerland area) Any hints?
Also throughout 3D clouds would be a very nice addition.
Michael--
why not use: qmake?
as described here:
http://forums.x-plane.org/index.php?showtopic=48012
From: Mathias Fröhlich
To: FlightGear developers discussions
Sent: Monday, September 12, 2011 8:25 AM
Subject: Re: [Flightgear-devel] Cmake
Hi Durk,
On Sunday, Se
Thanks I'll search for Brest.See some screens. Default before and after using
local weather. both with high z
http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpg&size=original
http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpg&size=original
--- On Mon, 9/12/11, th
no definitely not not even your explanations...so i have to live with such as
local weather is not capable of doing
such? ok no problem
--- On Mon, 9/12/11, thorsten.i.r...@jyu.fi wrote:
From: thorsten.i.r...@jyu.fi
Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textu
Hi
anyone can tell me how to change scenery textures? As they are so beautiful,
sigh, I want to change
to maybe some google texture i have or other alike Switzerland pro etc.
How was Brest done? I see the materials added but wonder about the changes in
*.stg files.
Thanks-
As soon as i change altitude of some .ac in .stg fgfs hangs at "loading scenery"
No my syntax is ok i can also cut half .stg to load ok but not more.
sighwasted 2 hours on such crap...--
Doing More with Less: The N
Eclipse stopped working and complains now: no rule to make all
I'll leave for today and have a look at that tomorrow. Thanks for getting me
going and
maybe some hints on where/how to increase the number of scenery objects.
Mi
Hi
After converting Suisse04 fgfs hangs while loading lszg. But I can "position
aircraft on ground" and it seems to load
objects only after looking at. Therefore i suspect too many objects and is also
the same for other big airports alike TNCM etc.
Qtcreator gets slower and slower before and s
John, it's not crashing. It's possible to either fly to an airport or move the
plane "position aircraft on ground". It only hangs if you select directly an
airport for ex. TNCM. Try and convert TNCM to see the effect.
So I guess it's maybe the number of objects that makes fgfs hanging only at
Yes, I only found out that sometimes it can load after a restart... Mostly it
hangs in conjunction with terragear trying to load terrain that I've flown
multiple times already. So apart as Csaba mentioned, there might be some
terragear code to improve as well?
--- On Thu, 9/22/11, Csaba Halász
I've heard someone did that for an older vasfmc version?
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Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how
should i search?
I gets worse on my PC. I've several sceneries that hang so I need to
investigate.Thanks
--- On Thu, 9/22/11, Csaba Halász wrote:
From: Csaba Halász
Subject: Re: [Flightgear-devel] FG hangs on "loa
Still no luck here.Could anyone push it so i can do a git pull?
Thanks
--- On Fri, 9/23/11, Thomas Albrecht wrote:
From: Thomas Albrecht
Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many
objects
To: flightgear-devel@lists.sourceforge.net
Date: Friday, September 23,
No, now the fix by: "Csaba Halász" finally seems to work fine. Thanks Csaba.
--- On Sun, 9/25/11, jorg van der venne wrote:
From: jorg van der venne
Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery
To: "Michael Sgier" , "FlightGear developers di
I cannot get to a parkpos wheter loading with fgrun nor afterwards with moving
the airplane.Why? Is it broken in Git?
--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definit
HiI've messed up weather in fgdata. How could i discard local changes and only
get changes/original files? Git says to be up to date but weather is
broken.Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the
wiki and after commit simply do a git push?Than
Weather is still broken... Ok now I try my first upload and
get:--michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git commit
--amend --author='Michael Sgier '
[master 8a14694] Michael Sgier first git uploads
Author: Michael Sgier
Committer: michael
Your name and ema
me
people making money with freeware. Daniel Gauthier for example told me that it
must be free of charge! Not GPL compatible then!...
http://www.swissfir.org/downloads/Scenery/Gauthier/Gauthier.html
Thanks and cheers
Michael
--
A
Martin ur a jerk. I've told to have submitted to 850 airports maintained by
Robin.
Pls read before rant about things you have no clue of.
Durk, sure I can also add AI if you can give me an example groundnetwork.For
now, I took lszh as pattern.
--- On Fri, 9/30/11, Martin Spott wrote:
From: Ma
Durk, I only saw now the lszh ai. How should I create such for other airports?
Martin, I've no problem releasing all on GPL but I won't go asking all
authors for permission nor be responsibly for any violations.Anyone having all
permissions, feel free to integrate my Suisse04 airports in fgfs.
--
Hi,
Thanks for your replies with regards to this subject.
It is all starting to make some sense now. If I understand correctly then, the
C++ module generates an in-memory texture that the xml files reference for
displaying within the OSG tree. This texture is being continually re-generated
Now that G1000 looks promising, but I get while compiling Atlas on Ubuntu 10.04:
make[2]: Betrete Verzeichnis '/media/DATA/FGFS/Atlas/src'
make[2]: *** Keine Regel vorhanden, um das Target »MPAircraft.o«,
benötigt von »Atlas«, zu erstellen. Schluss.
make[2]: Verlasse Verzeichnis '/media/DATA/FG
Thorsten,
Thanks for your prompt reply.
I get that the pointer is NULL, but I do not understand why!
I believe that I have called the correct method to return a pointer to the
object. And since I know that the object has been instantiated (since i get a
cout message to tell me and also i can
Hiwhere did that go? nothing alike in gitthanks
To get the fuselage reflections enable Specular reflections on objects
in View -> Rendering options.-
All the data continuously generated in your IT infrastru
Hmm so what settings to get such? I've checked all but still nothing close to
below:
http://3423489196713717927-a-1802744773732722657-s-sites.googlegroups.com/site/pjedvajflightgear/pilatus-pc-21/PC-21%20splash.png?attachauth=ANoY7cpUK-3wYGBUn_gr9cMWbh32Z5498VRTPECdU0ecdeVoQWlK4tCzpgboBHCwfnHNZQFY
In my git when looking at airport objects they're loaded but unloaded when
looking elsewhere!- So there's always a huge lag when looking back on the
airport and you can see the objects being loaded again one after the other.
This is very annoying, if someone knows thanks for fixing otherways I'l
Hi Sébastien
anyone got local maps displayed in Hondajet or DA-42?
I've got the images created and no clue why it's not working...maybe simply
attach your images for me to test and find out my errors?
Thanks
Also in Atlas, although following the airplane, I've no detailed, background
images di
Hi Geoff
i start Atlas with:
--
#!/bin/sh
cd $(dirname $0)
cd /media/DATA/FGFS/Atlas/src
export
LD_LIBRARY_PATH=../../install/plib/lib:../../install/OpenSceneGraph/lib:../../install/simgear/lib
./Atlas --udp=5505 --fg-root=$PWD/../../install/fgfs/fgdata $@
and images are in
/media/DATA/FGF
Alan, downloaded but even with this path it's NOT working...
/media/DATA/FGFS/install/fgfs/fgdata/zkv1000/maps
Thanks
PS: that looks cool...maybe our next scenery?
http://9to5mac.com/2011/10/29/apple-acquired-mind-blowing-3d-mapping-company-c3-technologies-looking-to-take-ios-maps-to-the-next-l
No luck, definitely NOT.
> I think this has something to do with animated jetways.
> Unchecking this option
> should get rid of the problem (which I did encounter myself
> at least on KSFO).
>
> Cheers,
> Adrian
>
> --
Thanks Alan.
No wonder it doesn't show anything:
/home/michael/.fgfs/zkv1000/maps
../../../../../../../../../home/michael/.fgfs/zkv1000/maps
zkv1000 loaded
zkv1000 PFD switched on!
zkv1000 MFD switched on!
--- On Sun, 10/30/11, Alan Teeder wrote:
> From: Alan Teeder
>
ahh ok I was confused. Works and looks cool indeed...
I want to include that in PC-21 and, as promised to the author pjedvaj, upload
to GIT.
Any ideas on what files to change for PC21 display integration?
I also have to figure out how to upload to my GIT and request
a merge to fgfs at gitorio
Hi
I've promised to the author pjedvaj to upload his aircrafts to GIT.
I might also add later a GIT for my sceneries. Now how to proceed from here:
https://gitorious.org/~scrat
How to add 3 airplanes and 1 scenery? Thanks for a simple howto.
Regards Mi
Ok so now I've added it as:
http://www.flightgear.org/forums/viewtopic.php?f=4&t=11040&start=60
If I do a git merge, as above, it seems to put into a wrong directory? Any
changes needed?
And how/who to ask for Flightgear inclusion?
T
Ok I did a fgdata clone:https://gitorious.org/~scrat/fg/scrats-fgdata
and pulled that ~3.5GB. Now I've added the aircrafts but push gives:
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master
fatal: protocol error: expected sha/ref
Hi
since yesterday morning I've been trying to get rsync'ed to
terrasync, as after the update my swiss scenery has gone...yea I
know my fault.
Also after the update, cockpitview shows some old cockpit until
looking aside. New bug
Hi
I might still have the sources of vasfmc 2.09a which was GPL. vasFMC is closed
but if i find it, I might put it on GIT for modifying and integration into
future fgfs? Maybe rename it to: FgfsFMC? Other suggestions?
Cheers Michael
Windows and OSX are not case sensitive, but Linux is.
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___
Flightgear-devel mailing
So AeonWave is a complete replacement for OpenAL? Must be...now could it do
synthetic speech as used for X-Plane's ATC?
Thanks
--- On Tue, 11/22/11, Gene Buckle wrote:
> From: Gene Buckle
> Subject: Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available
> To: "FlightGear develope
Hi
didn't fly for while but now I wanted to try Rembrandt shadows.
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git pull
You asked me to pull without telling me which branch you
want to merge with, and 'branch.master.merge' in
your configuration file does not tell me,
Traffic and parking etc. are handled via xml files in Flightgear different to
X-Plane.
But to make changes to the opensource apt.dat forward them to Robin:
http://forums.x-plane.org/index.php?showtopic=58356
--- On Tue, 4/10/12, Gene Buckle wrote:
> From: Gene Buckle
> Subject: Re: [Flightg
Hi
I only wanted to throw in that x-plane is using an opensource terrain mesh...
So maybe we could use/integrate some of that? We could also get compatibility
with photoscenery etc.
Cheers Michael
--
Better than sec
Still down:
The server at scenemodels.flightgear.org is taking too long to respond.
The server at mapserver.flightgear.org is taking too long to respond.
etc.
Sigh...only in USA. The last swiss power outage must have been ~10 years ago
and only lasting a couple of minutes.
--- On Tue, 5/29/12,
It it's running Linux, do from a live dvd a fsck.
--- On Fri, 6/1/12, Martin Spott wrote:
> From: Martin Spott
> Subject: Re: [Flightgear-devel] FlightGear mapserver offline
> To: flightgear-devel@lists.sourceforge.net
> Date: Friday, June 1, 2012, 11:25 AM
>
to be able to do a fsck is absolutely basic...how would you
run a server without that?
--- On Fri, 6/1/12, EViLSLT - Rob wrote:
> From: EViLSLT - Rob
> Subject: Re: [Flightgear-devel] FlightGear mapserver offline
> To: "FlightGear developers discussions"
>
> Date: Friday, June 1, 2012, 4:3
new ubuntu installations etc. offer a rescue boot option but maybe, for such a
remote server, XFS would be the best filesystem? I've never heard of a fsck
needed with xfs.
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o git later?
Cheers Michael
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wheel, so I thought
I'd ask here.
I'm aware that there is one company doing this for ARINC
(flightsimlabs) for the Airbus A320 in an upcoming release.
Thanks,
Michael Sabino
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Ok, this might be a silly question but here it goes, Will the final 1.99
release be on the main flightgear website and replace 1.0 on the site?
Thanks
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Michael Smith (mdsmith2)
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ave this some don't, like the 787 makes a boom sound and
then fire is all around, I can't recall which it was but one of them
sink in water. Maybe a little "You have crashed, reset?" dialog would be
good but then the aircraft would hav
set
them when building my own scenery?
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Michael Smith (mdsmith2)
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Martin Spott wrote:
> Michael Smith wrote:
>
>
>> I have made some scenery using terragear-cs and it has built ok except
>> for it not matching existing scenery. I was told that it was because of
>> me not using the same arrayfit params that the original scene
use to adjust the camera, can't remember what it is.
Maybe Tim could reply?
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Michael Smith (mdsmith2)
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