Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-08 Thread AJ MacLeod
On Sun, 07 Oct 2012 20:53:06 +0200
ThorstenB wrote:

 Initially, they are both 0 (no voltage output, hence the gyro isn't 
 spinning). When full thrust is applied, voltage output goes to 115.0016 
 and the gyro starts spinning (voltage seems a bit high, but the code 
 isn't simulating overvoltage failures ;-) ).

It's only .0016V too high, probably safe enough ;-)  It's on a 115V AC bus 
which has no alternative AC power available (no standby inverter feed) so 
requires a generator to be online, which in turn requires sufficient engine 
RPM.  It shouldn't require full power - I think it's at least 60% on one engine 
- but I'd have to do some digging find the Pilot's Notes and check that value 
is right.

 Check the computation for /systems/electrical/outputs/DG in
 Aircraft/Lightning/Systems/lightning-electrical.nas. Something doesn't 
 seem right.

Thanks for investigating the issue... the Lightning electrical system almost 
certainly has logic bugs and omissions (I don't much enjoy working on electrics 
in real life and I seem to remember wanting to rewrite it at some point which 
never arrived.)  I'd be very happy to supply the relevant electrical diagrams 
if anyone actually enjoys coding this kind of thing :-)

AJ

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-08 Thread Alan Teeder
The HSI is now stable, but does not agree with the other compasses. Is there 
a gyro alignment procedure that I need to learn?

Alan

-Original Message- 
From: AJ MacLeod
Sent: Monday, October 08, 2012 11:43 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

On Sun, 07 Oct 2012 20:53:06 +0200
ThorstenB wrote:

 Initially, they are both 0 (no voltage output, hence the gyro isn't
 spinning). When full thrust is applied, voltage output goes to 115.0016
 and the gyro starts spinning (voltage seems a bit high, but the code
 isn't simulating overvoltage failures ;-) ).

It's only .0016V too high, probably safe enough ;-)  It's on a 115V AC bus 
which has no alternative AC power available (no standby inverter feed) so 
requires a generator to be online, which in turn requires sufficient engine 
RPM.  It shouldn't require full power - I think it's at least 60% on one 
engine - but I'd have to do some digging find the Pilot's Notes and check 
that value is right.

 Check the computation for /systems/electrical/outputs/DG in
 Aircraft/Lightning/Systems/lightning-electrical.nas. Something doesn't
 seem right.

Thanks for investigating the issue... the Lightning electrical system almost 
certainly has logic bugs and omissions (I don't much enjoy working on 
electrics in real life and I seem to remember wanting to rewrite it at some 
point which never arrived.)  I'd be very happy to supply the relevant 
electrical diagrams if anyone actually enjoys coding this kind of thing :-)

AJ

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-08 Thread ThorstenB
On 8 Oct 2012, at 14:35, Alan Teeder wrote:
 The HSI is now stable, but does not agree with the other compasses. Is there
 a gyro alignment procedure that I need to learn?

Yes. It's one of the pilot's duties as part of the pre-start checklist 
;-). Also something which needs to be done every 10-15 minutes when in 
flight, since the indication continuously drifts away. See here:
http://www.pilotfriend.com/training/flight_training/fxd_wing/di.htm

When the sim starts (or is reset), the initial indication should be 
aligned with the compass though. However, when the gyro isn't powered, 
the indication will be wrong as soon as the aircraft turns (offset).
The HSI has a knob to adjust the indicator (see C172 cockpit), but it 
seems to missing in the Lightning.

cheers,
Thorsten



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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-07 Thread Alan Teeder
A further update with the HSI problem.

If I taxi the Lightning the HSI starts operating normally, and does not fail 
when I apply the brakes. Something is not getting initialised I guess.

This problem is identical on my laptop and desktop machines - both Windows 
7, but with their own independent git, compile etc. histories.

Alan 


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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-07 Thread ThorstenB
On 7 Oct 2012, at 09:06, Alan Teeder wrote:
 If I taxi the Lightning the HSI starts operating normally, and does not fail
 when I apply the brakes. Something is not getting initialised I guess.

Watch the properties
/systems/electrical/outputs/DG
and
/instrumentation/heading-indicator-dg/spin

Initially, they are both 0 (no voltage output, hence the gyro isn't 
spinning). When full thrust is applied, voltage output goes to 115.0016 
and the gyro starts spinning (voltage seems a bit high, but the code 
isn't simulating overvoltage failures ;-) ).

When thrust is reduced, voltage output returns to 0, hence the gyro is 
slowing down again. Of course, a heading indicator isn't working 
properly when the gyro isn't spinning (no voltage supplied).

Check the computation for /systems/electrical/outputs/DG in
Aircraft/Lightning/Systems/lightning-electrical.nas. Something doesn't 
seem right.

I have also pushed an update to fg which improves the failure simulation 
when gyro spin is low (at spin==0 the indicator should be completely 
stuck now). However, I haven't seen anything in there which could have 
been different for Windows vs Linux.

cheers,
Thorsten

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-06 Thread Alan Teeder


-Original Message- 
From: Vivian Meazza
Sent: Friday, October 05, 2012 8:49 PM
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

Alan wrote

 AJ

 With Debug-Browse Internal Properties  I see that the properties
 instrumentation/heading-indicator are stable, but
 instrumentation/heading-indicator-dg are changing rapidly.
 When I press the Push Source button the HSI stops rotating and indicates
 North, but this does not agree with the RMI or Magnetic compass, which are
 in agreement with instrumentation/heading-indicator/indicated-heading-
 deg.

 The chirps in the engine sound exist in other aircraft to a greater or 
 lesser
 degree. e.g. the Sea Vixen. With most it is barely audible, but with the
 Lightning and my TSR2 development it is very obtrusive.

 Hope this helps.

 Alan

 -Original Message-
 From: AJ MacLeod
 Sent: Friday, October 05, 2012 6:03 PM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Engine sound and HSI problems with 
 Lightning

 On Sat, 29 Sep 2012 10:59:18 +0100
 Alan Teeder wrote:

  The second problem is that the HSI spins continuously until the “Push
  Source” button at the bottom of the instrument is pressed.  Pressing
  this button twice results in rotation once again.

 Hi Alan,

 I've made a few minor changes to the Lightning sounds and sound XML -
 sadly none of them fix the main issue you reported (it seems to be a wider
 FG issue as you say) but the warnings about stereo sounds are addressed.
 Vivian will hopefully be committing these changes at some point when he
 gets a moment - to my ears the startup sequence sounds a little bit better
 though if I had the time I think I'd do it differently... feel free to 
 improve it in
 the meantime!

 The HSI issue on the other hand I don't see at all here so not sure what 
 might
 be causing that unfortunately.  Does anyone else have the same issue?

AJ's update has been pushed. The stereo warnings should have gone away. 
However, I'm hearing noise spikes in the engine sound. I'm also seeing this 
error:

ALC Error (sound manager): Invalid Enum at context creation.

I'll try to analyse the sound to see if the noise spikes are present in the 
sound file.

I can see no problem with the HSI either on the panel or in the property 
tree.

HTH

Vivian



--
Today I have been very busy with my wine harvest, and am now sitting down to 
rest.

In see the rotating HSI problem only with Windows. It is not there on Linux. 
Also on Linux the HSI agrees with the RMI and magnetic compass, which is not 
the case in Windows, where the HSI either remains stuck on North, or rotates 
depending on the source select switch.
As a test, I disabled my private aircraft directory in case this was causing 
the problem. Sadly the Lightning HSI continued to spin.  Tortoise git pull 
and diff tools declare that my fgdata, flightgear and simgear directories 
are all up to date and correct.

I think that I will go and stir the wine. Just 750 litres this year!

Alan 


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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-05 Thread AJ MacLeod
On Sat, 29 Sep 2012 10:59:18 +0100
Alan Teeder wrote:

 The second problem is that the HSI spins continuously until the “Push Source” 
 button at the bottom of the instrument is pressed.  Pressing this button 
 twice results in rotation once again.

Hi Alan,

I've made a few minor changes to the Lightning sounds and sound XML - sadly 
none of them fix the main issue you reported (it seems to be a wider FG issue 
as you say) but the warnings about stereo sounds are addressed.  Vivian will 
hopefully be committing these changes at some point when he gets a moment - to 
my ears the startup sequence sounds a little bit better though if I had the 
time I think I'd do it differently... feel free to improve it in the meantime!

The HSI issue on the other hand I don't see at all here so not sure what might 
be causing that unfortunately.  Does anyone else have the same issue?

AJ

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-05 Thread Vivian Meazza
Alan wrote

 AJ
 
 With Debug-Browse Internal Properties  I see that the properties
 instrumentation/heading-indicator are stable, but
 instrumentation/heading-indicator-dg are changing rapidly.
 When I press the Push Source button the HSI stops rotating and indicates
 North, but this does not agree with the RMI or Magnetic compass, which are
 in agreement with instrumentation/heading-indicator/indicated-heading-
 deg.
 
 The chirps in the engine sound exist in other aircraft to a greater or lesser
 degree. e.g. the Sea Vixen. With most it is barely audible, but with the
 Lightning and my TSR2 development it is very obtrusive.
 
 Hope this helps.
 
 Alan
 
 -Original Message-
 From: AJ MacLeod
 Sent: Friday, October 05, 2012 6:03 PM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning
 
 On Sat, 29 Sep 2012 10:59:18 +0100
 Alan Teeder wrote:
 
  The second problem is that the HSI spins continuously until the “Push
  Source” button at the bottom of the instrument is pressed.  Pressing
  this button twice results in rotation once again.
 
 Hi Alan,
 
 I've made a few minor changes to the Lightning sounds and sound XML -
 sadly none of them fix the main issue you reported (it seems to be a wider
 FG issue as you say) but the warnings about stereo sounds are addressed.
 Vivian will hopefully be committing these changes at some point when he
 gets a moment - to my ears the startup sequence sounds a little bit better
 though if I had the time I think I'd do it differently... feel free to 
 improve it in
 the meantime!
 
 The HSI issue on the other hand I don't see at all here so not sure what might
 be causing that unfortunately.  Does anyone else have the same issue?

AJ's update has been pushed. The stereo warnings should have gone away. 
However, I'm hearing noise spikes in the engine sound. I'm also seeing this 
error:

ALC Error (sound manager): Invalid Enum at context creation.

I'll try to analyse the sound to see if the noise spikes are present in the 
sound file.

I can see no problem with the HSI either on the panel or in the property tree.

HTH

Vivian 



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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread AJ MacLeod
On Sat, 29 Sep 2012 10:59:18 +0100
Alan Teeder wrote:

 Just a heads-up.
 A couple of faults with the current CVS have recently surfaced.
 The most irritating is a break-up of the engine sound once they have been 
 started.
 There are also warnings about the use of a stereo file 
 (Lightning/Sounds/avpin_combustion.wav, but I don´t think that this is 
 related)

I suspect this (startup sound sequence) might have been broken since the major 
changes to the FG sound system were made - or is it more recent?  IMO it's a 
huge shame that stereo sounds are not supported any more, as the aural 
experience now just isn't as immersive (not to negate the real improvements 
that _were_ made of course).  I'm not sure I understand why stereo can't be 
supported - couldn't the relative volumes / pitches of the two channels of the 
sound clip be adjusted fairly easily to provide positional cues?

 The second problem is that the HSI spins continuously until the “Push Source” 
 button at the bottom of the instrument is pressed.  Pressing this button 
 twice results in rotation once again.

Had no idea about this one, will try and look into it when I get a chance...

Thanks for reporting these, a major shortage of spare time means I'm not able 
to be involved as I once was but would like to keep the stuff I have done 
working at least!

AJ

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Alan Teeder
AJ

Thanks for the reply.

I haven't looked at the Lightning for some time, but as my TSR2 (still in 
development) suddenly started producing funny glitches in the engine sound I 
went back to your Lightning, from which I had stolen this particular piece 
of code (many GPL thanks). Subsequently I have found the same problem, to 
various degrees, in other aircraft, including Sea Vixen. It hard to 
describe, but  is a kind of background twittering. I hear the same effect in 
Linux and Windows.

Off topic, whilst looking for further examples I found many aircraft that do 
not work. Concorde just crashes Flightgear, and several aircraft have 
translucent HUD and/or cockpits. This is with Rembrandt enabled.

As Eric says stereo has been discontinued for some time, and he is the one 
to explain the benefits of this change. I think that there is a stereo 
effect still, as rotating the viewpoint causes significant volume changes, 
which must be based upon sound source position. This particular effect seems 
to me rather unrealistic, as when I turn my head in real life the noise of 
my surroundings does not change to such a great degree.

Alan



-Original Message- 
From: AJ MacLeod
Sent: Monday, October 01, 2012 2:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

On Sat, 29 Sep 2012 10:59:18 +0100
Alan Teeder wrote:

 Just a heads-up.
 A couple of faults with the current CVS have recently surfaced.
 The most irritating is a break-up of the engine sound once they have been 
 started.
 There are also warnings about the use of a stereo file 
 (Lightning/Sounds/avpin_combustion.wav, but I don´t think that this is 
 related)

I suspect this (startup sound sequence) might have been broken since the 
major changes to the FG sound system were made - or is it more recent?  IMO 
it's a huge shame that stereo sounds are not supported any more, as the 
aural experience now just isn't as immersive (not to negate the real 
improvements that _were_ made of course).  I'm not sure I understand why 
stereo can't be supported - couldn't the relative volumes / pitches of the 
two channels of the sound clip be adjusted fairly easily to provide 
positional cues?

 The second problem is that the HSI spins continuously until the “Push 
 Source” button at the bottom of the instrument is pressed.  Pressing this 
 button twice results in rotation once again.

Had no idea about this one, will try and look into it when I get a chance...

Thanks for reporting these, a major shortage of spare time means I'm not 
able to be involved as I once was but would like to keep the stuff I have 
done working at least!

AJ

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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread James Turner

On 1 Oct 2012, at 17:07, Alan Teeder wrote:

 Off topic, whilst looking for further examples I found many aircraft that do 
 not work. Concorde just crashes Flightgear, and several aircraft have 
 translucent HUD and/or cockpits. This is with Rembrandt enabled.

Is the transparency issues Rembrandt specific?

James


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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Alan Teeder
James

I have just run a very quick check on a few aircraft. My apologies, but I 
should have used the word opaque and not translucent.

F22 (jsbsim) has an opaque HUD,  Mirage F1 has an opaque cockpit. They are 
both transparent when Rembrandt is disabled.

The Saab Draken seems to have no cockpit. This is with or without Rembrandt 
enabled.

Concorde crashes Flightgear at start-up. Again this is not affected by 
Rembrandt.

As a general comment I find that the flying characteristics of most of the 
aircraft that I flipped through seem very unrealistic. They seem to be 
optimised for ease of use by non-pilots. This makes Flightgear appear to be 
a toy, or game, when it is capable of being an accurate flight simulator. 
IMHO this is a great pity.

There are exceptions - e.g. the default Cessna 172, so it can be done. How 
can we encourage developers to pay as much attention to aerodynamics as they 
do to eye candy?

Alan

-Original Message- 
From: James Turner
Sent: Monday, October 01, 2012 5:48 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning


On 1 Oct 2012, at 17:07, Alan Teeder wrote:

 Off topic, whilst looking for further examples I found many aircraft that 
 do
 not work. Concorde just crashes Flightgear, and several aircraft have
 translucent HUD and/or cockpits. This is with Rembrandt enabled.

Is the transparency issues Rembrandt specific?

James


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Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Emilian Huminiuc
On Monday, October 01, 2012 19:16:09 Alan Teeder wrote:
 James
 
 I have just run a very quick check on a few aircraft. My apologies, but I
 should have used the word opaque and not translucent.
 
 F22 (jsbsim) has an opaque HUD,  Mirage F1 has an opaque cockpit. They are
 both transparent when Rembrandt is disabled.
 
 The Saab Draken seems to have no cockpit. This is with or without Rembrandt
 enabled.
 
 Concorde crashes Flightgear at start-up. Again this is not affected by
 Rembrandt.
 
 As a general comment I find that the flying characteristics of most of the
 aircraft that I flipped through seem very unrealistic. They seem to be
 optimised for ease of use by non-pilots. This makes Flightgear appear to be
 a toy, or game, when it is capable of being an accurate flight simulator.
 IMHO this is a great pity.
 
 There are exceptions - e.g. the default Cessna 172, so it can be done. How
 can we encourage developers to pay as much attention to aerodynamics as they
 do to eye candy?
 
 Alan

Hi Alan,

Most aircraft need to be ported for Rembrandt. The amount of porting 
necesary is in most cases proportional with the complexity of the eyecandy 
used before by said aircraft. For some is as simple as assigning an effect for 
transparent surfaces, for others it might require more involved work (might 
even require remodelling of some parts). That said, there are quite a few 
aircraft that have been ported. By the symptoms you describe it's most 
likely the f22  the Mirage and the Draken weren't ported yet.

However I'm concerned with the Concorde errors, since I've adapted that one to 
Rembrandt, and it uses the same effects/shaders as the C172p.

Regards,
Emilian







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