3D model is now finished (well mostly since I intend to add the refuelling
probe and boarding ladder)
Now to the textures and animation (alas the latter is going to be tough
particularly for the gear !)
have a look at avsim forum for latest renders and ingame shots
flying.toaster wrote:
have a look at avsim forum for latest renders and ingame shots
Hey, your F-14 looks really 'harmless' with the wings swept forward :-)
I'm happily looking forward to see this famous aircraft being part of
FlightGear.
Cheers,
Martin.
P.S.: For all those users
PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] F-14 anyone?
Date: Tue, 9 May 2006 07:29:52 +0200 (CEST)
De : Lee Elliott [EMAIL PROTECTED]
Looks like an F-14 :)
Now *those* are good news :o)
I've got to say
On Tuesday 09 May 2006 06:29, flying.toaster wrote:
[snip...]
In many respects the F-14 design is very similar to that of
the SU-27 family of aircraft.
True enough, for instance landing gear design (downlocks are
located on the engine nacelle), poded engines, twin tails,
blah, blah. But
3D model started.
You can check out the 1000 polygons on AVSIM forum
Cheer up it's only a few months away ;o)
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated
On Saturday 06 May 2006 22:02, flying.toaster wrote:
3D model started.
You can check out the 1000 polygons on AVSIM forum
It looks to be shaping up every bit as nicely as I expected having seen some
of your other models...
Cheer up it's only a few months away ;o)
Not to mention a year or
On Saturday 06 May 2006 22:02, flying.toaster wrote:
3D model started.
You can check out the 1000 polygons on AVSIM forum
Cheer up it's only a few months away ;o)
Looks like an F-14 :)
I've got to say that imo this is quite an ambitious project but
it looks pretty good so far.
What are
De : Lee Elliott [EMAIL PROTECTED]
Looks like an F-14 :)
Now *those* are good news :o)
I've got to say that imo this is quite an ambitious project but
it looks pretty good so far.
From the 3D model perspective it is not more daunting than the Hornet (try to
find a single straight
On Tuesday 09 May 2006 07:29, flying.toaster wrote:
To answer Mathias Fröhlich kind offer, I have a few docs myself (mainly
Aerofax volume on the Tomcat), and I am using Airliners.net quite
intensely. Photos are as important as good drawings when you want to go
into detail. If I get stuck
Robicd wrote:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors
flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors used in
Am Freitag, den 28.04.2006, 20:42 +0200 schrieb flying.toaster:
If a 3D exterior model is needed I will contribute (blender)
I have an Aerofax on the tomcat with lots of pictures.
I'm interested in the B (A+) make since the nozzles are the
smooth F110 ones and the avionics still are a little
http://www.anft.net/f-14/f14-detail-dimensions.htm
in case you need some more info :-)
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
http://www.anft.net/f-14/f14-detail-dimensions.htm
in case you need some more info :-)
Excellent source.
Jon
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors used in Civil
Are such mirrors used in Civil Aviation A/C too?
Yep, those that are towing sailplanes sometimes have a mirror.
That should be an interesting thing for multiplayer: one pilot flying the
towing plane and one is in the sailplane.
Torsten
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Robicd schrieb:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
The usual way
The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice.
I wonder if it's easy to implement, I don't know how SimGear/Plib handle
that (if it's even possible). That should not be a real drop down in
performance since the mirror has a very small area to
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Robicd schrieb:
The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice.
I wonder if it's easy to implement, I don't know how SimGear/Plib handle
that (if it's even possible). That should not be a real drop down
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
I have come to realise that
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Hash: SHA1
flying.toaster schrieb:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere
On Saturday 29 April 2006 16:09, flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can
be accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000
On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
On Friday 28 April 2006 04:37, Curtis L. Olson wrote:
Is anyone out there working on an F-14 Tomcat (like from the movie,
Top-Gun with Tom Cruise.) I talked to a guy today who flies F-14's and
would be able to provide a lot of
with the textures and animations though...
Enrique
Message du 28/04/06 à 09h33
De : Ron Jensen [EMAIL PROTECTED]
A : flightgear-devel@lists.sourceforge.net
Copie à :
Objet : Re: [Flightgear-devel] F-14 anyone?
On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
On Friday 28 April 2006 04:37
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