On mercredi 12 novembre 2008, Heiko Schulz wrote:
Here are two new movies of my current progress. Shader
programming inside :
http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB]
http://frbouvi.free.fr/flightsim/yafseng_7.avi [11.55 MB]
-Fred
Mon dieu! C'est fantastic!
Wow- I
Here are two new movies of my current progress. Shader
programming inside :
http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB]
http://frbouvi.free.fr/flightsim/yafseng_7.avi [11.55 MB]
-Fred
Mon dieu! C'est fantastic!
Wow- I like the sunset really much- that would make FGFS a
Curtis Olson a écrit :
Fred, your demo movies look really interesting. I'm looking forward
to continued great results!
Here are two new movies of my current progress. Shader programming inside :
http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB]
Frederic Bouvier wrote:
Curtis Olson a écrit :
Fred, your demo movies look really interesting. I'm looking forward
to continued great results!
Here are two new movies of my current progress. Shader programming inside :
http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB]
Hi!
Heiko Schulz wrote:
Ground elevation in sea too? If yes so we could add the sea itself as
a planar surface with all features possible, and Arnt Karlsen would
have his tides and the outcome of the global warming! :-P
I don't know about SRTM4, but I suspect that no new measurements have
On jeudi 02 octobre 2008, Martin Spott wrote:
gerard robin wrote:
I only wonder about the srtm4 quality, we hope that details are right,
for instance the sea coastline and other water coastline.
Au contraire
:) :) :) in frenchthanks
SRTM is about ground elevation. Coastline is a
Gerard,
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of the
sea level (or water level) and the ground altitude.
I was wrong, my imagination was (is) out of reality. :)
No you're correct. The point is: Automagically calculating the
- gerard robin a écrit :
SRTM is about ground elevation. Coastline is a
different topic and experience has shown that all these nice attempts
to automagically derive coastlines from imagery, be it SWBD or PGS,
return pretty flaky results. Unfortunately
Well, i thought that
Hi Gerard!
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of the
sea level (or water level) and the ground altitude.
I was wrong, my imagination was (is) out of reality. :)
Actually, it is the other way around, IIRC (Martin, correct me if I'm
Hi Gérard,
- gerard robin a écrit :
On jeudi 02 octobre 2008, Frederic Bouvier wrote:
Hi,
in case someone care, here is what I am doing for about a year :
http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb]
Nice result,
as far i understand the lat lon is not far from
On October 2, 2008 04:05:04 pm Martin Spott wrote:
Ok, apparently my response got lost - again so, here's my second
attempt:
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of
the sea level (or water level) and the ground altitude.
I was
Hi Heiko,
- Heiko Schulz a écrit :
Hi,
srtm4 is a height field. there is a special value for sea
level, but
that's all. From what I understand of the problem with
current scenery,
it is less a data problem than a bug in the triangulator.
Having worked
on fgsd for several
On Fri, Oct 3, 2008 at 5:41 PM, Martin Spott wrote:
Frederic Bouvier wrote:
Martin Spott a ??crit :
http://lists.eogeo.org/pipermail/tiling/2006-September/52.html
Don't miss the attachment at the bottom of the page,
It appears that I implemented a mapping like this, without
Hi Martin,
Martin Spott a écrit :
Hi Frederic,
you wrote:
in case someone care, here is what I am doing for about a year :
http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb]
Do you plan/intend to compete with ossimPlanet here or do you have a
different aim ? I'm not sure
Hi,
srtm4 is a height field. there is a special value for sea
level, but
that's all. From what I understand of the problem with
current scenery,
it is less a data problem than a bug in the triangulator.
Having worked
on fgsd for several years, I know that these issues are
tough to
[resending again]
- gerard robin a écrit :
SRTM is about ground elevation. Coastline is a
different topic and experience has shown that all these nice attempts
to automagically derive coastlines from imagery, be it SWBD or PGS,
return pretty flaky results. Unfortunately
Well,
Frederic Bouvier wrote:
The algorithm I am trying to implement doesn't use triangle to define
landuse. Instead, the earth surface is divided into squares of different
size ( there are currently 16 lod, there will be 20 with srtm ), and each
square has its own texture. The mesh is a regular,
Martin Spott a écrit :
Frederic Bouvier wrote:
The algorithm I am trying to implement doesn't use triangle to
define
landuse. Instead, the earth surface is divided into squares of
different
size ( there are currently 16 lod, there will be 20 with srtm ), and
each
square has its own
Hi Frederic,
Frederic Bouvier wrote:
Martin Spott a ??crit :
This reminds me of the tiling scheme as mentioned here - which
apparently has proven to be quite successful:
http://lists.eogeo.org/pipermail/tiling/2006-September/52.html
Don't miss the attachment at the bottom of
Frederic Bouvier wrote:
Martin Spott a ??crit :
http://lists.eogeo.org/pipermail/tiling/2006-September/52.html
Don't miss the attachment at the bottom of the page,
It appears that I implemented a mapping like this, without knowing the
existence of this document.
Did you know
On jeudi 02 octobre 2008, Frederic Bouvier wrote:
Hi,
in case someone care, here is what I am doing for about a year :
http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb]
This is very preliminary stuff and sources are not published yet. The
data come from Blue Marble NG that has
gerard robin wrote:
I only wonder about the srtm4 quality, we hope that details are right, for
instance the sea coastline and other water coastline.
Au contraire SRTM is about ground elevation. Coastline is a
different topic and experience has shown that all these nice attempts
to
Au contraire SRTM is about ground elevation.
Coastline is a
different topic and experience has shown that all these
nice attempts
to automagically derive coastlines from imagery, be it SWBD
or PGS,
return pretty flaky results. Unfortunately
Ground elevation in sea too? If
On jeudi 02 octobre 2008, Martin Spott wrote:
gerard robin wrote:
I only wonder about the srtm4 quality, we hope that details are right,
for instance the sea coastline and other water coastline.
Au contraire
:) :) :) in frenchthanks
SRTM is about ground elevation. Coastline is a
Ok, apparently my response got lost - again so, here's my second
attempt:
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of the
sea level (or water level) and the ground altitude.
I was wrong, my imagination was (is) out of reality. :)
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