Re: [Flightgear-devel] Iceland textures

2013-03-02 Thread Renk Thorsten
Did you test your airfield grass with some of the newer generated terrain (LOWI in my case)? No, I didn't. Shouldn't make a difference for rendering purposes how you created it, at this stage it's all vertices and pixels and the shaders don't care where they come from or how they

Re: [Flightgear-devel] Iceland textures

2013-02-28 Thread Oliver Thurau
Did you test your airfield grass with some of the newer generated terrain (LOWI in my case)? No, I didn't. Shouldn't make a difference for rendering purposes how you created it, at this stage it's all vertices and pixels and the shaders don't care where they come from or how they connect.

Re: [Flightgear-devel] Iceland textures

2013-02-16 Thread Renk Thorsten
Did you test your airfield grass with some of the newer generated terrain (LOWI in my case)? No, I didn't. Shouldn't make a difference for rendering purposes how you created it, at this stage it's all vertices and pixels and the shaders don't care where they come from or how they connect.

Re: [Flightgear-devel] Iceland textures

2013-02-15 Thread Oliver Thurau
Hi Thorsten Since work has eaten up most of my free time, i did not update fgdata since today and want to report that the flickering in the airfield are is gone. Looks great now and transition and landmass works up to level 5 with atmospheric light scattering enabled. (without atmospheric light

Re: [Flightgear-devel] Iceland textures

2013-01-01 Thread Renk Thorsten
The landmass shader looks like you fixed something :) Great to hear - so presumably it was the things Emilian identified (?!)- I haven't fixed anything else. Flickering is gone in all settings and i have only some small artifacts visible in the distance while having snow cover and fog.

Re: [Flightgear-devel] Iceland textures

2012-12-31 Thread Oliver Thurau
Hi Thorsten After updating my fgdata today i noticed some changes... The landmass shader looks like you fixed something :) Flickering is gone in all settings and i have only some small artifacts visible in the distance while having snow cover and fog. Looks great overall. Transition shader works

Re: [Flightgear-devel] Iceland textures

2012-12-22 Thread Oliver Thurau
Sorry for the late reply. I missed your answer, while i was traveling. I habe no problem with editing code and help finding the ati bug, but it will have to wait until i am back from family x-mas. Oliver Am 15.12.2012 08:53 schrieb Renk Thorsten thorsten.i.r...@jyu.fi: - no errors on the

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Renk Thorsten
Apparently that's ok now, another issue cropped up in the urban-lightfield shader, something wrong with an #if: FRAGMENT glCompileShader /home/chris/FlightGear/Shaders/urban-lightfield.frag FAILED FRAGMENT Shader /home/chris/FlightGear/Shaders/urban-lightfield.frag infolog:

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Frederic Bouvier
Hi, //use additional convergence speed-up #ifdef USE_QDM_ASCEND_INTERVAL if(frac(level*0.5) EPSILON) level++; #elseif USE_QDM_ASCEND_CONST level++; #endif Try : #ifdef

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Stuart Buchanan
On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: Aw, that looks bad... I've never seen anything like, so my first guess would be that it's one of these NVIDIA vs. ATI issues (which are really tough to understand from my side with just NVIDIA cards available). For reference - I've seen it

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 10:15:16 Stuart Buchanan wrote: On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: Aw, that looks bad... I've never seen anything like, so my first guess would be that it's one of these NVIDIA vs. ATI issues (which are really tough to understand from my side

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 10:15:16 Stuart Buchanan wrote: On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: Aw, that looks bad... I've never seen anything like, so my first guess would be that it's one of these NVIDIA vs. ATI issues (which are really tough to understand from my side

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 12:33:52 Renk Thorsten wrote: Thorsten, from discussion on irc, it seems you're assigning to a varying in the fragment shaders. See this log: http://dpaste.com/845317/ Most likely the other errors will go away once you fix that. Thanks, the log was very

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Renk Thorsten
Those are fixed, but you still have some implicit casts/coversions in there, those are tolerated by the nvidia compiler but not by other drivers: http://dpaste.com/845842/ Aw, a forgotten decimal point - that's picky. Okay, how about now? * Thorsten

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 13:28:08 Renk Thorsten wrote: Those are fixed, but you still have some implicit casts/coversions in there, those are tolerated by the nvidia compiler but not by other drivers: http://dpaste.com/845842/ Aw, a forgotten decimal point - that's picky. Okay, how

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Oliver Thurau
Hi Thorsten - no errors on the console - latest drivers for the ati card (tested with all ati drivers from 2012 for win7 64bit) - the artifacts show up if the landmass shader is over 3 (counting from left / starting with 0) - the artefacts show up if the transition shader is over 1 / at 2 only

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Renk Thorsten
- no errors on the console - latest drivers for the ati card (tested with all ati drivers from 2012 for win7 64bit) - the artifacts show up if the landmass shader is over 3 (counting from left / starting with 0) - the artefacts show up if the transition shader is over 1 / at 2 only the

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Oliver Thurau
Hi Thorsten With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself.

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself.