Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread kreuzritter2000
Am Samstag, den 25.02.2012, 22:32 +0100 schrieb HB-GRAL:

  Another example id livery and logos..
  eg an airline that is defunct or BritishArwys as and exmaple..
  Now their logo is their copyright..
 
 Sorry I can not say anything about trademarks.
 
 Cheers, Yves

In my opinion using trademarks like Lufthansa, BritishAirways, etc.
under a GPL license ist not allowed.
Even Microsoft does not use these trademarks for its livery in its
Flight Simulator. 
And i don't think that not wanting to advertise other products is the
only reason for that.
If you find a company that sells aircrafts of MSFS or X-Plane with a
livery of real trademarks, then they have asked for permission to do
that.

Best Regards,
 Oliver C.




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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread kreuzritter2000
Am Sonntag, den 26.02.2012, 02:26 +0200 schrieb Stefan Gofferje:


 
 This was specifically an answer to Kreuzritter's suggestion to remove
 all links to custom scenery from all official FG websites to force
 people to create scenery for the central database.
 I would consider this kinda blackmailing or trying to force people into
 something.
 Of course, the project follows some rules and I don't have any problems
 with the fact that the scenery database is GPL'd and thus contributions
 must be GPL'd too. I would only have a problem with any attempt to
 subdue custom scenery, because IMHO, for the user it doesn't matter if
 the scenery is GPL'd, PD or any other license that allows for
 (cost-)free distribution and use. For the user it only matters to have
 pretty scenery.

No, for a user it matters if he has to download a scenery from one place
or from many partly incompatible scenerys scattered around the internet.

The latter one, the MSFS way of doing thing, is a horrible mess for the
user.

That's why i suggest do promote the one scenery fits all way.


Best Regards,
 Oliver C,




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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread Martin Spott
Mathias Fröhlich wrote:

 Anyway, I hope you enjoy your life, family and children and I am looking 
 forward to meet you again!

Sure   I think there's still a bottle of French wine left from your
last visit  ;-)

Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread Martin Spott
HB-GRAL wrote:

 Proposal for a first small meeting at #fg_scenery channel, this weekend:

I tried to join for logging the session (in order to determine wether
there are any open questions regarding the Scenemodels/MapServer
infrastructure), but it seems I'm the only user there.  Right ?

Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread HB-GRAL
Am 26.02.12 17:03, schrieb Martin Spott:
 HB-GRAL wrote:

 Proposal for a first small meeting at #fg_scenery channel, this weekend:

 I tried to join for logging the session (in order to determine wether
 there are any open questions regarding the Scenemodels/MapServer
 infrastructure), but it seems I'm the only user there.  Right ?

   Martin.

  irc.flightgear.org

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread Martin Spott
HB-GRAL wrote:

  irc.flightgear.org

irc.flightgear.org != irc.freenode.net  ???

Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread Heiko Schulz
 No, for a user it matters if he has to download a scenery from one place
 or from many partly incompatible scenerys scattered around the internet.

Sorry, but being also a user I can tell you that it doesn't matter to me.
And I'm pretty sure, a lot of others users as well!

I fact, I have to say many thousand big Thanks to all developers who not only 
contribute their shapefiles to Martin's database, but also generate their 
sceneries and provide their work to all other users to test and use!

Of course, it would be better to have them into one database aka TerraSync!
TerraSync is a great feature, even outstanding compared to other Sims. 

But currently it only updates objects- no landclasses and other things. And 
that's the major problem all behind, as already said.
If this would be solved, I'm sure more people would feel proud to add their 
work to TerrySync.

Btw. my scenery settings looks like that:
--fg-scenery=C:/Programme/FlightGear/LOWI_v850-v2_Scenery/LOWI_v850-v2_Scenery/Scenery;C:/Programme/FlightGear/EDDF-ELLX-ETAR;C:/Programme/FlightGear/flightgear-terrain;C:/Programme/FlightGear/Alaska;C:/Programme/FlightGear/terrasync

Downloaded TerrySync files are still there, but only there where such detailed 
sceneries like Netherlands, Belgium and Statto's sceneries aren't available.


 The latter one, the MSFS way of doing thing, is a horrible mess for the
 user.

 That's why i suggest do promote the one scenery fits all way.

It is a not a mess.

To my knowledge we are still a FREE and OPEN source project. And so the user 
should be FREE and OPEN to decide which Scenery, aircraft etc. he wants to use. 

And I think that GNU GPL is already very powerful, and with that  attracting.

No need to force users to do anything- that is a bit against the OpenSource 
spirit of FGFS. 

Heiko




still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Stefan Gofferje
On 02/24/2012 02:35 PM, kreuzritter2000 wrote:
 In my opinion a key for success of 1.) is to NOT promote individual
 scenery projects on the official FlightGear places.
 
 So i suggest to remove all urls that do link to such individual scenery
 projects from the FlightGear website, the wiki and even postings on the
 flightgear forum.
 Especially the latter might be very important.

With this you will reach 2 things:
1) A HUGE discussion and flamewar about censorship and freedom of speech
in the forum which will eventually do a huge damage to the project and
it's reputation.
2) Legions of heavily pissed users which then simply use Google to find
their addon-scenery.
3) Likely new websites and forums coming up for Flightgear, causing a
spread and segmentation of the userbase.

What you will NOT achieve is that individual scenery designers stop
working on their individual sceneries and start working on the global
scenery.

As Thorsten Renk made very clear to me in the forums, Flightgear works
so that everybody works on what they are interested in. Not more and not
less.

I think, the licensing issue is maybe a bigger point than it's being
given credit for. It seems to be very hard to create really pretty
scenery which is GPL compatible. I'm not uptodate, but I remember
something about e.g. CORINE being not GPL-compatible. The FG
scenery-database, however, requires contributions to be GPL-compatible.

Now we are back to what people are interested in... If I think about
myself personally, if I would go through the hassle of compiling and
learning to handle this monster Terragear, I would do it to create the
best possible VFR scenery for Western Finland. That would be my
interest. For Finland that would very likely include using
non-GPL-compatible sources, because e.g. I haven't found any
GPL-compatible good resolution elevation grid yet. However, I could
obtain permission to use the elevation grid from the national survey
service for the project, which would allow for free redistribution but
it wouldn't be GPL-compatible. So whatever I would create, couldn't go
to the scenery database.

It is one thing if you yourself work by a certain system but trying to
force people into your system is not only plain wrong - it will
inevitably lead to people either leaving the central areas (i.e. forum)
or even leaving the project as it is.
You cannot publish free software and then try to blackmail people into
doing stuff the way you want it. That's stupid and ridiculous.

Tervehdys Suomesta / greetings from Finland,
Stefan

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Gijs de Rooy

 Yves wrote:

 Proposal for a first small meeting at #fg_scenery channel, this weekend:
 http://www.timeanddate.com/worldclock/fixedtime.html?msg=IRC+Meeting+%40+%23fg_sceneryiso=20120226T17p1=945ah=1

Won't be able to be there :(
Rest of the week should be fine though...
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Mathias Fröhlich

Martin,

It's sad to hear that this central scenery database should have failed.

I never cared myself much about how our scenery is built.
This is just because all my interrests and work are in completely different 
corners of this project. So concentrating on other corners than scenery can 
just work if the scenery is *just available*.
That saied, I always apprecheated this work and I strongly guess I am not 
alone with regard to this.

Given the discussion that comes up due to this announcement, I hope that we 
can find a solution for a worldwide scenery that stays available and gets 
improoved. I think it's a huge step back if we just have plenty of small 
islands of scenery spread across independent sources.

Anyway, I hope you enjoy your life, family and children and I am looking 
forward to meet you again!

Mathias

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Martin Spott
Stefan Gofferje wrote:

 I think, the licensing issue is maybe a bigger point than it's being
 given credit for. It seems to be very hard to create really pretty
 scenery which is GPL compatible. I'm not uptodate, but I remember
 something about e.g. CORINE being not GPL-compatible.

This has changed.  Two years ago (29 Jan 2010, to be precise) I've got
confirmation from EEA which reads:

The generic http://www.eea.europa.eu/legal/copyright also covers the
datasets unless otherwise stated under the dataset webpage.

Last time I downloaded CLC from EEA, there was no contradicting
statement.

OSM is still a problem until they switch over to ODbL. Thus if you're
publishing Scenery with OSM roads, you're likely violating either the
GPL or the current OSM license - depending on which license you choose
for your package.

Cheers,
Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread HB-GRAL
Am 25.02.12 14:28, schrieb Stefan Gofferje:

 Now we are back to what people are interested in... If I think about
 myself personally, if I would go through the hassle of compiling and
 learning to handle this monster Terragear, I would do it to create the
 best possible VFR scenery for Western Finland. That would be my
 interest.

Hi Stefan

What are you waiting, go for it! When I can help to keep the monster 
small, I will try to do it. From my experience building scenery I would 
say ... building Western Finland in a good matter will take approximate 
six months when you’re fast (while making the monster small will take 
two or three days).

 For Finland that would very likely include using
 non-GPL-compatible sources, because e.g. I haven't found any
 GPL-compatible good resolution elevation grid yet.

Where have you been looking for? I can provide you some GPL compliant 
data when it is necessary. Just send me a note or ask at the forum.

 You cannot publish free software and then try to blackmail people into
 doing stuff the way you want it. That's stupid and ridiculous.

I think no one is going to blackmail anyone recently. I’ve never seen 
censorship here before and I don’t like such approaches at all. But of 
course, like the GPL discussion shows, this project follows some rules. 
In my personal view it is not stupid and ridiculous to HELP new 
developers to follow this rules.

Cheers, Yves

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Martin Spott
HB-GRAL wrote:

 Where have you been looking for? I can provide you some GPL compliant
 data when it is necessary. Just send me a note or ask at the forum.

While you're at it: I saw several places where people were claiming
CGIAR SRTM to be GPL compilant.  Unless you're having ecplicit written
permission, this is _not_ the case - the CGIAR SRTM site has pretty
obvious terms of use for the data they provide.

Cheers,
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread HB-GRAL
Am 25.02.12 21:38, schrieb Martin Spott:
 HB-GRAL wrote:

 Where have you been looking for? I can provide you some GPL compliant
 data when it is necessary. Just send me a note or ask at the forum.

 While you're at it: I saw several places where people were claiming
 CGIAR SRTM to be GPL compilant.  Unless you're having ecplicit written
 permission, this is _not_ the case - the CGIAR SRTM site has pretty
 obvious terms of use for the data they provide.

 Cheers,
   Martin.

Hi Martin

Yes, CGIAR data is not GPL compliant. I’am using it for my map and 
relief generation and I’ve got written permission for this.

Cheers, Yves

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Pedro Morgan
Can I ask a Muppet Question.. ??
copyright is always owned by authority of nav data..
eg caa, nats, eurocontrol..

So this data is theirs but were allowed to use

Another example id livery and logos..
eg an airline that is defunct or BritishArwys as and exmaple..
Now their logo is their copyright..

So what I am trying to get at is the FRAND..

pedro
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread HB-GRAL
Hi Pete

Am 25.02.12 22:12, schrieb Pedro Morgan:
 Can I ask a Muppet Question.. ??
 copyright is always owned by authority of nav data..
 eg caa, nats, eurocontrol..

There are many different ways handling this data, by each region. FAA 
i.e. puts a lot of data into public domain, that is probably why sites 
like airnav.com exists.


 So this data is theirs but were allowed to use

We are discussing distribution here, and not use, right?


 Another example id livery and logos..
 eg an airline that is defunct or BritishArwys as and exmaple..
 Now their logo is their copyright..

Sorry I can not say anything about trademarks.

Cheers, Yves

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Pedro Morgan
So its a typical data distribution problem..

This is easy to solve.. with a few participants and testers..

pedro

On Sat, Feb 25, 2012 at 9:32 PM, HB-GRAL flightg...@sablonier.ch wrote:

 Hi Pete

 Am 25.02.12 22:12, schrieb Pedro Morgan:
  Can I ask a Muppet Question.. ??
  copyright is always owned by authority of nav data..
  eg caa, nats, eurocontrol..

 There are many different ways handling this data, by each region. FAA
 i.e. puts a lot of data into public domain, that is probably why sites
 like airnav.com exists.

 
  So this data is theirs but were allowed to use

 We are discussing distribution here, and not use, right?

 
  Another example id livery and logos..
  eg an airline that is defunct or BritishArwys as and exmaple..
  Now their logo is their copyright..

 Sorry I can not say anything about trademarks.

 Cheers, Yves


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread David Van Mosselbeen

Hi Martin,

I have no idea about the technical part you are doing behind the scenes to
provide us a world in FG. But it's a fact, no world in FG, would make the
rest useless. Terrasync and it's idea is somethings that have made FG
stronger! All those who use it know the fabulous advantage it have. Look to
the other commercial toys which just miss that! It has even been said on
the FSBreak podcast this evening! (Hi Curt, hi Stuart! :D Thanks for the FG
promotion btw!)

Here, time by time i'm working on the Belgium scenery[1], which i host on
gitorious[2] just because this all is in very earlier development. Even if
my main goal is to get it available though terrasync, and still is. Most of
the stuff is just about the base shapes who are waiting for details and
being textured. It's all about user errors and testing different
techniques. On the run, i discovered that a few airfields, like EBGB, EBTY,
... are just wrongly placed in the way that it's almost not acceptable nor
usable in FG :/ Some other airfields have wrongly, interfering taxiways
with airfield related objects... Pushing my objects to the scenerydb would
just make the scenery bad. I don't feel to maintain two different, but
same, sceneries.

To fix this, and the time i learn all stuff and get away of these stupid
user errors, i started to host it on gitorious. Also because i started to
fix the airport layouts and regenerated the Terrains. Broken the terragear
toys later on in run too. Lost tons of time trying to figure out what
happen. To resume, i abandoned the regeneration of the Terrains (vmap0)
because that all just eat a lot of time. Many of my apt.dat tweaks aren't
finished and needs to be fine tuned. Nor are my Terrains files up to date
with the apt.dat changes i have. I guess it's almost good for the trashcan.
The apt850 (which will fix my main issues) and the rembrandt project who
are currently in heavy development just give me more motivation to put that
part on hold :) Because i'm sure that will request me to adjust again the
same stuff. And anyway, that give me the time to concentrate on the objects
itself.

It might be a bad idea to abandon the scenery maintenance at this stage.
Now that is is so far. Alright, it's just easier to do some sed trick on
objects in a local scenery repo, instead of updating objects one by one via
a webfrontend. The actual tools we currently have aren't that practical for
bigger scenery projects. Nor do i want to bother peoples to get my changes.
But so far, it's already very well done for the occasional scenery object
modeller. I know that there's technical limitations and blowing up the svn
log is piece of cake. But the main issue is still these outdated airport
layouts and scenery regeneration to match the new airport layout. And maybe
more scenery rebuilds should be done there where a change has happen. 

Simple like that, the state is that i'm still a bit lost, miss info and
knowledges. And i'm just waiting that things move. I will just take the
aircraft which will bring me to the right direction.

[1]
http://dvanmosselbeen.be/projects/flightgear-flight-simulator/sceneries/belgium
[2] https://gitorious.org/dvanmosselbeen/flightgear-custom-scenery/

Kind regards,
David


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Gene Buckle
On Sat, 25 Feb 2012, Pedro Morgan wrote:

 Can I ask a Muppet Question.. ??
 copyright is always owned by authority of nav data..
 eg caa, nats, eurocontrol..

 So this data is theirs but were allowed to use

 Another example id livery and logos..
 eg an airline that is defunct or BritishArwys as and exmaple..
 Now their logo is their copyright..

 So what I am trying to get at is the FRAND..

Just FYI, any navigation data provided by any agency of the US govt. is 
public domain.   US Copyright law also doesn't recognize the 
copyright-ability of facts.  YMMV in other parts of the world of course. 
(I think the UKians have a law on the books that says facts can be 
copyrighted)

g.



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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-25 Thread Stefan Gofferje
Hi,

On 02/25/2012 10:22 PM, HB-GRAL wrote:
 What are you waiting, go for it! When I can help to keep the monster 
 small, I will try to do it. From my experience building scenery I would 
 say ... building Western Finland in a good matter will take approximate 
 six months when you’re fast (while making the monster small will take 
 two or three days).

I'm not waiting, I'm on my way :). The issue for me is less the
compiling part but the handling part with everything included. I have
never had any contact with GIS stuff and all the concepts and
terminology is very foreign to me. It will take a while until I dug
through all the specific lingo and how to use the tools. Then I have
some practical issues to figure out, e.g. that the GIS software I tried
runs extremely slow on my machine. It takes literally minutes to build
the screen after every move, zoom, etc.

 Where have you been looking for? I can provide you some GPL compliant 
 data when it is necessary. Just send me a note or ask at the forum.

Actually, I have asked another user who offered the data a short while
ago and such has Alral publicly in the EFTP thread. Trouble is, SRTM
seems not to go beyond 61°N, so I was googling a couple of hours for
elevation data Finland and found only one source which I am not clear
about the licensing.

 You cannot publish free software and then try to blackmail people into
 doing stuff the way you want it. That's stupid and ridiculous.
 
 I think no one is going to blackmail anyone recently. I’ve never seen 
 censorship here before and I don’t like such approaches at all. But of 
 course, like the GPL discussion shows, this project follows some rules. 
 In my personal view it is not stupid and ridiculous to HELP new 
 developers to follow this rules.

This was specifically an answer to Kreuzritter's suggestion to remove
all links to custom scenery from all official FG websites to force
people to create scenery for the central database.
I would consider this kinda blackmailing or trying to force people into
something.
Of course, the project follows some rules and I don't have any problems
with the fact that the scenery database is GPL'd and thus contributions
must be GPL'd too. I would only have a problem with any attempt to
subdue custom scenery, because IMHO, for the user it doesn't matter if
the scenery is GPL'd, PD or any other license that allows for
(cost-)free distribution and use. For the user it only matters to have
pretty scenery.

Tervehdys Suomesta / greetings from Finland,
Stefan

-- 
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(sgofferj/OH-SW) | Projects: http://www.saakeskus.fi/
 | Com1: IAX2/k-tanco.louhen-sudet.fi/stefan
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Erik Hofman
On Thu, 2012-02-23 at 22:21 +, Martin Spott wrote:

 Those who relied on me to continue what I've done so far I kindly ask
 to bear with me, because I reached the point where I have to apply a
 measure of self protection   

I think we've all reached that point at some time and it's good to step
back for a while. I know it was good for me. Looking at what can be done
in the forums I can only thank you for the time this far Martin. It
looks like your efforts will help to improve the scenery, maybe not
short term but it the end it will be obvious.

Erik


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Martin Spott
From my perspective the really relevant paragraph in my posting is this
one:

Martin Spott wrote:

 The idea I had in mind, the motivation which drove me into dedicating
 so many hours was to focus as many of the available ressources as
 possible on building the best _common_ Scenery we could make for
 FlightGear.
 Yet I have to realize that this idea has become pretty unpopular.  The
 sort of collaboration which is being carried out at improving
 FlightGear's source code and the sense for continuous development
 obviously don't work in the Scenery department.

Basically I see two different approaches in FlightGear Scenery world
(aside from a few minor blends):
1.) Focus all ressources on one common World Scenery.
2.) Build pools of individual (and sometimes even contradicting)
scenarios - also known as the M$FS way.

It's obvious that 1.) was the one I tried to accomplish.  I was
convinced that, as a non-commercial OpenSource project, we could do
better.  Anyhow it's obvious that 2.) draws magnitudes more developer
ressource and the gap is steadily increasing.  I've even watched people
explicitly trying to persuade/convince contributors _not_ to contribute
to common, collaborative Scenery ressources - and, what's really sad,
not one single voice objected.

That's why I consider my approach as a failure, maybe not generally,
but at least in FlightGear land because apparently there's no critical
mass of fertile soil to make it grow even half as fast as it could. 
For a long time I thought this would be a failure of The FlightGear
Community, but the more I think about it, the more I'm getting to the
conclusion that there is simply no community in FlightGear Scenery
land.  Either there's a fundamental difference in the understanding of
the term community - or 95 % of those who are repetitively exercising
this term are just a crowd of narcissists 

Actually I doubt wether a continuation of my approach makes sense in
the context of The FlightGear Project.  At least I see no point in
further working on 1.) whereas 2.) is getting by magnitudes more
appraisal and, what is most important, support.  If I were convinced
there's a light at the end of the tunnel, then I would certainly
continue instead of giving up, but under the current conditions I
don't.
This is the actual reason for my decision, not the lack of time (people
who know me have already familiarized with the fact that I'm
notoriously running out of time, thus there's nothing special now).

In the long term I'll probably leave the entire project because I
basically haven't done anything else than Scenery infrastructure over
the past years.  Trying to write and coordinate documentation wasn't
much of a success story either   but that's a different topic.


Ah, btw, indeed two recent incidents convinced me to make this decision
now, but they were having no effect on the decision itself, just on the
particular timing.

Cheers,
Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Martin Spott
Pedro Morgan wrote:
 On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.netwrote:
 
 In the mid of the last decade I've been one of those who realized that
 developing a long-term strategy for the various FlightGear Scenery
 ressources would be a Really Good Idea.  Meanwhile there's been
 progress to make such a strategy happen, anyhow, as usual, the
 groundwork doesn't have much of a shiny surface, it doesn't have
 eye-candy.

 
 Martin, am right with you.. I understand.. its a php site.. and its on a
 server and your dont want it to go wrong..

Pedro, the ground work I'm talking about is not the visible web site,
it's the infrastructure behind these web pages: Man-months of research
and tests in GIS land, building and testing tools, building and
maintaining the database, shaping all the data into its current form
and loading it into the DB, researching and testing how to build
detailed airport layouts with TerraGear, the same with OSM roads,
ensuring a certain quality level for the land cover data as well as for
the Scenemodels repository   and so on.

Just to mention one symptomatical example: It's really weird doing a
lot of research and tests, investigating licenses, compatibility issues
and the like - and to realize months or years later that others, who
don't care at all about these implications, are gaining laurels.

After you've gone through this sort of a story more than twice, then
you're finally going to ask yourself if there's any sense in what
you're trying to achieve.

Cheers,
Martin.
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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread flightgear


I really hope that we can start a discussion now about the state of
the scenery and making (or following) some plans keeping the basic
ideas up for the moment, also looking to planned improvements. I am
following Martins ideas since a long time. I always tried to help here
and there but I saw that it really needs a lot of people following
this ideas. Martin spent so much time explaining me how to set up this
and that and how all this scenery process could work. I really wish we
could build some kind of temporary Scenery Team and discuss ideas.
My proposal is to meet at IRC on day the next weeks to start
organizing, or to open a temporary group or list. (Sorry, i do not
like the forum for such).

Personally- ... Martin, I would send you all my best wishes and I
would send you one billion Thank Yous for all your support. Without
you I would never have seen what is behind the whole scenery process.
You spent so much time explaining me how this all works, you shared
your experience and all the results of your researches in idealistic
way and you guided me through the jungle. You always studied all
proposals carefully. I ever got an answer from you. All my respect.

Cheers, Yves

 - Ursprüngliche Nachricht ---   Von: FlightGear developers
discussions @lists.sourceforge.net 
An:
Cc: 
Gesendet:Fri, 24 Feb 2012 10:01:16 + (UTC)
Betreff:Re: [Flightgear-devel] Looking at a nice project from outside

 Pedro Morgan wrote:
  On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott wrote:
  
  In the mid of the last decade I've been one of those who realized
that
  developing a long-term strategy for the various FlightGear Scenery
  ressources would be a Really Good Idea. Meanwhile there's been
  progress to make such a strategy happen, anyhow, as usual, the
  groundwork doesn't have much of a shiny surface, it doesn't have
  eye-candy.
 
  
  Martin, am right with you.. I understand.. its a php site.. and its
on a
  server and your dont want it to go wrong..

 Pedro, the ground work I'm talking about is not the visible web site,
 it's the infrastructure behind these web pages: Man-months of
research
 and tests in GIS land, building and testing tools, building and
 maintaining the database, shaping all the data into its current form
 and loading it into the DB, researching and testing how to build
 detailed airport layouts with TerraGear, the same with OSM roads,
 ensuring a certain quality level for the land cover data as well as
for
 the Scenemodels repository  and so on.

 Just to mention one symptomatical example: It's really weird doing a
 lot of research and tests, investigating licenses, compatibility
issues
 and the like - and to realize months or years later that others, who
 don't care at all about these implications, are gaining laurels.

 After you've gone through this sort of a story more than twice, then
 you're finally going to ask yourself if there's any sense in what
 you're trying to achieve.

 Cheers,
 Martin.
 -- 
 Unix _IS_ user friendly - it's just selective about who its friends
are !
 --

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread kreuzritter2000
Am Freitag, den 24.02.2012, 09:41 + schrieb Martin Spott:
 From my perspective the really relevant paragraph in my posting is this
 one:

 Basically I see two different approaches in FlightGear Scenery world
 (aside from a few minor blends):
 1.) Focus all ressources on one common World Scenery.
 2.) Build pools of individual (and sometimes even contradicting)
 scenarios - also known as the M$FS way.
 
 It's obvious that 1.) was the one I tried to accomplish.  I was
 convinced that, as a non-commercial OpenSource project, we could do
 better.  Anyhow it's obvious that 2.) draws magnitudes more developer
 ressource and the gap is steadily increasing.  I've even watched people
 explicitly trying to persuade/convince contributors _not_ to contribute
 to common, collaborative Scenery ressources - and, what's really sad,
 not one single voice objected.

You're absolutly right.

In my opinion a key for success of 1.) is to NOT promote individual
scenery projects on the official FlightGear places.

So i suggest to remove all urls that do link to such individual scenery
projects from the FlightGear website, the wiki and even postings on the
flightgear forum.
Especially the latter might be very important.

If we make sure by force that individuals can't promote their own
scenery project on the forum or any other official place on FlightGear
they will have no laudation on their individual scenery projects.

This will nip individual scenery projects in the bud and will hopefully
lead to the way that such persons will freely submit their work to the
common World Scenery.

So 1.) can be ensured by force. Removing the urls is the key for that.
Forum moderators are able to do that.


As long as individual scenery projects can be promoted and guarantee
that way that such individuals will get attention for their one man show
2.) will stay attractive.
The key is to make 2.)  unattractive by removing the promoting links to
those individual projects.



Best Regards, 
 Oliver C.








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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Gijs de Rooy







Hi all, and especially Martin,

first of all let me say that I completely respect your decision. I'm sure, 
knowing you're way of decision making, that you've
 been thinking it over for a while. 

Without trying to change your opinion, I do like to give you my view on the 
scenery issue. You know that I support a centralized 
scenery database, but through the extensive contact with the community (if I 
may say so) I did gain some respect for their 
reasoning. More on that below.

Now that automated scenery downloading (via TerraSync) is integrated into the 
sim there are more scenery-database users 
than ever. So it's importance is definitely not decreasing, even the contrary!

Talking to many (new) users and (scenery) developers over the past years I've 
found that there are reasons (you can argue 
whether they are valid reasons, but they are reasons) for releasing scenery 
independant from the scenery database:

Landclassing: submitting landclassing data to the scenery database is rather 
easy. I did some parts myself 
(West Frisian islands, Dubai, Manhattan). Two years after I submitted Dubai, 
it's still not included in the 
scenery. If I'm not mistaken, the last scenery build dates back to 2008... I 
don't blame Martin for this (absolutely 
not), it's just an observation.
Airport layouts: following up on the previous point, updates for airport 
layouts can be submitted. Another thing 
I've done for quite some airports. But, since the terrain isn't rebuilt after 
such changes, airport layouts that were 
updated years ago are still nothing more than a few lines in a .dat file.Object 
placement: various airports are/were so incorrect in the scenery (there's an 
airport in Belgium that's 300m 
shifted IIRC) that it's impossible (and a waste of time) to place objects in 
such a way that they don't interfer with the 
(bad) layout.Annoying the scenery maintainers: when you add a lot of objects, 
and are still updating them frequently, you 
don't want to annoy the scenery maintainers with dozens of requests/updates. 
Oliver is tackling this part with the 
automation.
Licensing: we don't have much scenery that's non-gpl, but there are a few 
areas. This is obviously a good reason 
that we cannot do much about.

To give one recent example that applies to most of these reasons: LOWI. It has 
an updated airport layout, custom landclassing 
and is under heavy development. The author told me that he'll put all of it in 
the database once it is finished. Altough I don't 
know his exact reasoning, I imagine the above mentioned reasons are certainly 
part of it.

In order to tackle these reasons, we need to have more frequent scenery builds. 
If I'm not mistaken that is/was on Martin's 
todo-list. After submitting an airport layout or shapefile update, scenery 
should get rebuilt automatically. I am aware of the 
challenges with that (eg. gaps between tiles). I'd like to learn how I can 
help. Yves, I'll try to come on IRC the next week for 
sure, excellent idea!

I'll stop writing now, already typed to many words for the current University 
project this morning. Getting dizzy from all the 
words that passed my screen the last 6 hours or so...

Last but not least: Martin, thanks for all you've done! I'm sure there will be 
one day that the majority will be thankfull for 
everything you did! In fact all TerraSync users already are (without knowing I 
assume).

Cheers,
Gijs


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Julien Nguyen



Hi Martin,

I sent you yesterday some new scenery models to add and I haven't paid
attention to the emails on fg mailing list... For one year I'm working
as a scenery modeler, I didn't know all the problems you met, and I'm
deeply sorry for being so ignorant.

As a FG user, I really support the idea to have one main common scenery,
because it's more convenient thanks to Terrasync and I'm sure there are
a lot of people who think like this too. Flightgear is an open source
project and it's a good opportunity to do that.

Thank you so much for all your work and your contribution to Flightgear.
You deserve some rest and as Pedro said, I also hope one day to see you
come back, with new ideas.

I will also join the IRC discussion about that. I stopped using it a few
months ago but now, I think it's time to come back.

Thank you Martin!

Julien

Le 24/02/2012 16:03, Martin Spott a écrit :
  Gijs de Rooy wrote:

  To give one recent example that applies to most of these reasons: LOWI. It 
 has an updated airport layout, custom landclassing
  and is under heavy development. The author told me that he'll put all of it 
 in the database once it is finished.
  Just for the record, that's one of the common, big, but most avoidable
  mistakes: Submitting when it's finished.  I know, it's _really_
  common, but always carries the risk of making the same mistake with
  every of the included models.
  Guess how many hours I spent fixing the same stupid mistake in a row of
  models, mistakes which could have been avoided if people would have
  sent me each of these models _early_ !?  Submitting early allows for
  early feedback and, as a consequence, for preventing avoidable mistakes
  early in the development phase of an airfield scenario, thus
  facilitating the rest of the submission process.

  I didn't track the number of hours, but, believe me, it kept me busy -
  and just for the stupid reason because people neither bothered reading
  our Contribute recommendations nor considered my advice.

  I know, Gijs, it's not your fault, I just hooked up because you
  mentioned.

  Cheers,
   Martin.


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Julien Nguyen
Hi Martin,

I sent you yesterday some new scenery models to add and I haven't paid 
attention to the emails on fg mailing list... For one year I'm working 
as a scenery modeler, I didn't know all the problems you met, and I'm 
deeply sorry for being so ignorant.

As a FG user, I really support the idea to have one main common scenery, 
because it's more convenient thanks to Terrasync and I'm sure there are 
a lot of people who think like this too. Flightgear is an open source 
project and it's a good opportunity to do that.

Thank you so much for all your work and your contribution to Flightgear. 
You deserve some rest and as Pedro said, I also hope one day to see you 
come back, with new ideas.

I will also join the IRC discussion about that. I stopped using it a few 
months ago but now, I think it's time to come back.

Thank you Martin!

Julien

Le 24/02/2012 16:03, Martin Spott a écrit :
 Gijs de Rooy wrote:

 To give one recent example that applies to most of these reasons: LOWI. It 
 has an updated airport layout, custom landclassing
 and is under heavy development. The author told me that he'll put all of it 
 in the database once it is finished.
 Just for the record, that's one of the common, big, but most avoidable
 mistakes: Submitting when it's finished.  I know, it's _really_
 common, but always carries the risk of making the same mistake with
 every of the included models.
 Guess how many hours I spent fixing the same stupid mistake in a row of
 models, mistakes which could have been avoided if people would have
 sent me each of these models _early_ !?  Submitting early allows for
 early feedback and, as a consequence, for preventing avoidable mistakes
 early in the development phase of an airfield scenario, thus
 facilitating the rest of the submission process.

 I didn't track the number of hours, but, believe me, it kept me busy -
 and just for the stupid reason because people neither bothered reading
 our Contribute recommendations nor considered my advice.

 I know, Gijs, it's not your fault, I just hooked up because you
 mentioned.

 Cheers,
   Martin.

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread thorsten . i . renk
 Basically I see two different approaches in FlightGear Scenery world
 (aside from a few minor blends):
 1.) Focus all ressources on one common World Scenery.
 2.) Build pools of individual (and sometimes even contradicting)
 scenarios - also known as the M$FS way.

 It's obvious that 1.) was the one I tried to accomplish.  I was
 convinced that, as a non-commercial OpenSource project, we could do
 better.  Anyhow it's obvious that 2.) draws magnitudes more developer
 ressource and the gap is steadily increasing.  I've even watched people
 explicitly trying to persuade/convince contributors _not_ to contribute
 to common, collaborative Scenery ressources - and, what's really sad,
 not one single voice objected.

 That's why I consider my approach as a failure, maybe not generally,
 but at least in FlightGear land because apparently there's no critical
 mass of fertile soil to make it grow even half as fast as it could.
 For a long time I thought this would be a failure of The FlightGear
 Community, but the more I think about it, the more I'm getting to the
 conclusion that there is simply no community in FlightGear Scenery
 land.  Either there's a fundamental difference in the understanding of
 the term community - or 95 % of those who are repetitively exercising
 this term are just a crowd of narcissists 

I guess as far as scenery goes, I certainly qualify as an outsider, so
here are my two cents. As far as my experience goes, this sums it up quite
nicely:

 Just for the record, that's one of the common, big, but most avoidable
 mistakes: Submitting when it's finished.

Since my first contact with Flightgear a few years ago, I have never
witnessed that world scenery has grown more detailed. Objects - yes, but
for me personally landclass and elevation resolution matters much more.
Basically, during my whole Flightgear life, the world scenery has always
been what it is.

In my first year, I've occasionally asked when new world scenery will be
available. Afterwards, I've given up.

I was (and still am) glad that more and more custom scenery patches
appeared. It is very obvious to me that this approach has its limits,
there are errors and seams visible - but all in all, it enabled me to pick
the areas where I like to fly and enjoy that while waiting for the real
thing. Whenever that may happen.

I read many forum posts, I follow this list - and yet I have zero idea
what the status of the world scenery is, I couldn't even guess when, say,
Europe might be moved consistently to CORINE data, I have no idea what the
current issues in scenery development are.

And I had no idea about your frustration right until reading your post.
And I required your two follow-up posts to understand just what the issue
is.

Just maybe, there is a communication issue involved here (but let's also
allow for the possibility that I am just too dumb).

A community doesn't usually organize spontaneously in my experience - it
has also something to do with the flow of information and ideas, with
social skills (there are some people I enjoy interacting with, there are
others with which I can interact if necessary) and last a good bit of luck
to find the right person at the right time. Maybe, if there'd be a clear
perspective for contributions to world scenery to appear, developers would
be less likely to do their own patches of the planet. Maybe not.

Having said that, I would also very much like to thank you for the work
you have done. I don't understand enough of the details to fully
appreciate it, but I do know that it is crucial for all bits of scenery I
like. And I woul like to make it very clear that me being grateful for,
say, Pacific Northwest Scenery doesn't take away my appreciation for your
work.

 I really feel a strong manpower in FG on aircrafts, on shaders and
 weather items,

And I wonder where that feeling comes from, because despite trying to get
forum users interested in joining in weather-creation work (or texturing),
I have the feeling that this has basically failed. The situation I observe
is not really  different from what Martin describes - the development of
the weather system rests on a few (at times seriously overworked)
individuals and there doesn't seem to be a pool of manpower to be tapped
if needed.

Being a theoretical physicist in real life, this is no different from
work, so I don't really mind that mode of development so much.

Best,

* Thorsten


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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Christian Schmitt
flightg...@sablonier.ch wrote:

 [...] I really wish we
 could build some kind of temporary Scenery Team and discuss ideas.
 My proposal is to meet at IRC on day the next weeks to start
 organizing, or to open a temporary group or list. (Sorry, i do not
 like the forum for such).

A scenery team is no bad idea and overdue. There ARE people who have 
proven in the past that they like to work on the scenery basics and not 
only create custom scenery. I had so many contributions to the CS DB, 
that I did not catch up with the work (and am in fact still missing 
some parts).
Let me mention though that there IS a #fg_scenery channel on IRC (with 
nobody in it) and having a meeting to coordinate ideas and capacities 
surely is a good start.

In the mid- to longterm perspective I'd like to make more advancements 
on the terragear side, to enable us to rebuild single tiles when there 
are changes. This is possible already, as many of you know, but then in 
most cases the newly created tile does no longer match fit to its 
neighbours, which results in gaps. If we could iron this out, we'd be a 
whole lot further down the road...

Chris

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread HB-GRAL
Am 24.02.12 21:44, schrieb Christian Schmitt:
 flightg...@sablonier.ch wrote:

 [...] I really wish we
 could build some kind of temporary Scenery Team and discuss ideas.
 My proposal is to meet at IRC on day the next weeks to start
 organizing, or to open a temporary group or list. (Sorry, i do not
 like the forum for such).

 A scenery team is no bad idea and overdue. There ARE people who have
 proven in the past that they like to work on the scenery basics and not
 only create custom scenery. I had so many contributions to the CS DB,
 that I did not catch up with the work (and am in fact still missing
 some parts).
 Let me mention though that there IS a #fg_scenery channel on IRC (with
 nobody in it) and having a meeting to coordinate ideas and capacities
 surely is a good start.

 In the mid- to longterm perspective I'd like to make more advancements
 on the terragear side, to enable us to rebuild single tiles when there
 are changes. This is possible already, as many of you know, but then in
 most cases the newly created tile does no longer match fit to its
 neighbours, which results in gaps. If we could iron this out, we'd be a
 whole lot further down the road...

 Chris


Proposal for a first small meeting at #fg_scenery channel, this weekend:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=IRC+Meeting+%40+%23fg_sceneryiso=20120226T17p1=945ah=1

Cheers, Yves



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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Alexis Bory
Le 23/02/2012 23:21, Martin Spott a écrit :
   when I
 can spend all the time on so many other enjoyable activities.

 Have fun,
   Martin.

Martin, I quote only this one, as I do know what can be felt in such 
circumstances, and you're right, the most important: save time to enjoy 
life.

What about building a wooden Tomcat sim in Torsten's garden ? Or rear 
goats in south of France (good wine here, good network too).

Kindly,
Alexis

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread Martin Spott
In the mid of the last decade I've been one of those who realized that
developing a long-term strategy for the various FlightGear Scenery
ressources would be a Really Good Idea.  Meanwhile there's been
progress to make such a strategy happen, anyhow, as usual, the
groundwork doesn't have much of a shiny surface, it doesn't have
eye-candy.

The idea I had in mind, the motivation which drove me into dedicating
so many hours was to focus as many of the available ressources as
possible on building the best _common_ Scenery we could make for
FlightGear.
Yet I have to realize that this idea has become pretty unpopular.  The
sort of collaboration which is being carried out at improving
FlightGear's source code and the sense for continuous development
obviously don't work in the Scenery department.

Apparently I've been too ambitious and idealistic.  I know that
voluntary OpenSource development is primarily ego-driven, but there's a
strong indication that I've still under-estimated the average Scenery-
developers narcism: Scenery development is nowadays diverging into more
different (and contradicting) branches than ever before - and almost no
one cares.  That's the complete opposite of what I was trying to
achieve.
Therefore I'm drawing the consequences from this process and, as a last
resort to save myself from even more frustration, I'll resign from
maintaining any FlightGear Scenery ressources.

I'll be leaving the Scenemodels/MapServer-database-, webserver- and
TerraSync- infrastructure intact and will also be maintaining the
underlying machinery as long as required, so Jon Stockill, Olivier Jacq
or someone else whom they trust may continue using it according to
their needs.

Those who relied on me to continue what I've done so far I kindly ask
to bear with me, because I reached the point where I have to apply a
measure of self protection   and, let's face it, why should I
continue serving such a mostly unpleasant and ungrateful role when I
can spend all the time on so many other enjoyable activities.

Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread Andre Dietrich

Am 24.02.2012 00:19, schrieb Pedro Morgan:



On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.net 
mailto:martin.sp...@mgras.net wrote:



Apparently I've been too ambitious and idealistic.  I know that
voluntary OpenSource development is primarily ego-driven, but
there's a
strong indication that I've still under-estimated the average Scenery-
developers narcism: Scenery development is nowadays diverging into
more
different (and contradicting) branches than ever before - and
almost no
one cares.  That's the complete opposite of what I was trying to
achieve.

I agree with all the above, apart from one point...
There's a lot of frustration and the boundaries and responsibilities.. 
and indeed negatives, vs positives ..
One thing to bear in mind,, if you dont hear from anyone their happy 
== Invisible positives..
You  only get the winging negatives... !! whilst there's millions of 
happinesses..



invisible_positives += 1;

thx a million, Martin, for your work and kind support! But please don't 
let it be the last chapter of the flightgear screenplay containing your 
name.
I believe there's a need for your opinion and your sense for community 
in projects like these.


Cheers, Andre

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-23 Thread HB-GRAL
Am 23.02.12 23:21, schrieb Martin Spott:

 Apparently I've been too ambitious and idealistic.

No !

Cheers, Yves




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also focuses on allowing computing to be delivered as a service.
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