Re: [Flightgear-devel] Tree textures conclusion

2010-08-31 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread Erik Hofman
On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered using a shader now. And for shaders the

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:47, schrieb HB-GRAL: Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.)

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
SydSandy schrieb: Hi Georg, The winter textures are in cvs now, I'm working on those ugly trees next and a higher resolution set to put in Textures.high . If you spot a texture I might have missed , let me know ... Cheers Syd, thank you very much, I'll download and test

Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 16:34:47 -0500 Will Harrison [EMAIL PROTECTED] wrote: FRAGMENT glCompileShader I'm no expert in that area , but the error statement seems to indicate that. Maybe someone with more knowledge can answer better ... Cheers -- SydSandy [EMAIL PROTECTED]

Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Wed, 13 Feb 2008 02:36:30 +0100 Csaba Halász [EMAIL PROTECTED] wrote: On Feb 13, 2008 2:13 AM, SydSandy [EMAIL PROTECTED] wrote: If there is a property to show the Terrain type below , I haven't found it ... it would make things easier A little nasal combining

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
Hi Georg, The winter textures are in cvs now, I'm working on those ugly trees next and a higher resolution set to put in Textures.high . If you spot a texture I might have missed , let me know ... Cheers Hi Syd, after updating CVS and testing I found the city textures of

Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 16:43:58 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: LeeE schrieb: The next one: Did you see these tree areas, seems to be something like an ongoing ecological desaster in FlightGear: http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ Any ideas?

Re: [Flightgear-devel] tree textures

2008-02-12 Thread LeeE
On Monday 11 February 2008 16:20, Georg Vollnhals wrote: SydSandy schrieb: On Mon, 11 Feb 2008 03:47:26 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Georg , the tree problem is because I created a set of 8 instead of 4 trees per texture for the coniferous trees , and the

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
LeeE schrieb: The next one: Did you see these tree areas, seems to be something like an ongoing ecological desaster in FlightGear: http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ Any ideas? Regards Georg Brings to mind the Tunguska event -

Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 23:27:08 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Georg, The winter textures are in cvs now, I'm working on those ugly trees next and a higher resolution set to put in Textures.high . If you spot a texture I might have missed , let me know ...

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Chris Metzler
On Mon, 11 Feb 2008 10:05:20 + (GMT) Stuart Buchanan wrote: I have been thinking for a while that it would be good to have some way to have a finer granularity within materials.xml. For example: - Towns and villages in different countries/continents are quite different in terms of the

Re: [Flightgear-devel] tree textures

2008-02-11 Thread SydSandy
On Mon, 11 Feb 2008 17:20:24 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Syd, you know that I am not complaining? I am just feeling like a Beta-Tester doing some helping work to improve the stuff. If you agree with me, there are a lot of things to discuss - but I just want to do it

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Georg Vollnhals
SydSandy schrieb: On Mon, 11 Feb 2008 03:47:26 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Georg , the tree problem is because I created a set of 8 instead of 4 trees per texture for the coniferous trees , and the originally commented out parts of the material.xml file

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Stuart Buchanan
--- Csaba Halász wrote: On Feb 11, 2008 11:05 AM, Stuart Buchanan wrote: I'm sure we can think of some more. If we could define these regions based on lat/lon (in an XML file?), FG could set them, and they could be easily used within materials.xml. Needs more invasive changes

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Stuart Buchanan
--- Csaba Halász wrote: On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of Terrain at the expense of

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of Terrain at the expense of some more xml. I attached a patch

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
--- Csaba Halász [EMAIL PROTECTED] schrieb: On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 10, 2008 11:22 PM, Heiko Schulz [EMAIL PROTECTED] wrote: Did I read right? That meand the thae lakes, Rivers etc. will be frozen ( solid!) if it is winter in FGFS? We discussed this on IRC- but it seemed not really possible ( to me)

Re: [Flightgear-devel] tree textures

2008-02-10 Thread SydSandy
On Mon, 11 Feb 2008 00:41:31 +0100 (CET) Heiko Schulz [EMAIL PROTECTED] wrote: --- Csaba Halász [EMAIL PROTECTED] schrieb: On Feb 10, 2008 11:22 PM, Heiko Schulz [EMAIL PROTECTED] wrote: Did I read right? That meand the thae lakes, Rivers etc. will be frozen ( solid!) if it is

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
--- Csaba Halász [EMAIL PROTECTED] schrieb: On Feb 10, 2008 11:22 PM, Heiko Schulz [EMAIL PROTECTED] wrote: Did I read right? That meand the thae lakes, Rivers etc. will be frozen ( solid!) if it is winter in FGFS? We discussed this on IRC- but it seemed not really possible ( to

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
Im testing now , but yes you can change solid , bumpiness , friction , etc , so it should be possible Cheers Even, when it is raining or snowing? That would be a feature which MSFS has not ( only graphic, but not in the behaviour of the aircraft) still in work:

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
Im testing now , but yes you can change solid , bumpiness , friction , etc , so it should be possible Cheers Even, when it is raining or snowing? That would be a feature which MSFS has not ( only graphic, but not in the behaviour of the aircraft) still in work:

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb: On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of Terrain at the expense of

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Apart from this, the improvement of the seasonal effects is enhancing the FlightGear world one more step. Thank you for this work. I just did the condifion part, you should thank Stuart, Syd and Tim ... -- Csaba/Jester

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb: On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Apart from this, the improvement of the seasonal effects is enhancing the FlightGear world one more step. Thank you for this work. I just did the condifion part, you should thank Stuart, Syd and

Re: [Flightgear-devel] tree textures

2008-02-10 Thread SydSandy
On Mon, 11 Feb 2008 03:47:26 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Csaba Halász schrieb: On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Apart from this, the improvement of the seasonal effects is enhancing the FlightGear world one more step. Thank you for

Re: [Flightgear-devel] tree textures

2008-02-09 Thread Vivian Meazza
Syd wrote Subject: [Flightgear-devel] tree textures I tried to commit my tree texture sets (summer, fall,winter), but it appears I can't write to the Trees folder , so this might be a waste of time, but does the condition work for the material.xml file ? What I,m trying to do is