Re: [Flightgear-users] loading FGFS 0.9.6 fails

2004-10-16 Thread Frederic Bouvier
Simon Kokerbeck a écrit :
If you use 3d clouds, you must start with --bpp=32.
-Fred

Doesnt work unfortunately. I still get the same error.

How your desktop is configured ? do you allocated enough colors ?
-Fred

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[Flightgear-users] Flyable aircraft

2004-10-16 Thread Paul Surgeon
Does someone have a list of flyable aircraft for FlightGear?
About the only aircraft that handles in a realistic way is the 172.

What I would love to see done is all the incomplete aircraft stripped out of 
FlightGear. It leaves a sour taste in one's mouth when you try all the 
aircraft and just get one mess after another.
It would be better if there was only 1 good aircraft in FlightGear than add a 
whole bunch of useless ones that just drag the reputation and quality of 
FlightGear down.
How did most of these aircraft make it into official releases anyway?

I know these are some rather hard remarks but I can't find one decent jet to 
fly in FlightGear and it's frustrating.

Paul


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Re: [Flightgear-users] loading FGFS 0.9.6 fails

2004-10-16 Thread Simon Kokerbeck
How your desktop is configured ? do you allocated enough colors ?
-Fred
Well if i set the colordepth to 24 bit it works. but cant play full 
screen. by the way i wasnt even using the 3dclouds

simon
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
Paul Surgeon wrote:
Does someone have a list of flyable aircraft for FlightGear?
About the only aircraft that handles in a realistic way is the 172.
I once tried to come up with a table listing what worked and what didn't 
work on all aircrafts, but gave up.

What I would love to see done is all the incomplete aircraft stripped out of 
FlightGear. It leaves a sour taste in one's mouth when you try all the 
aircraft and just get one mess after another.
Me too, but in another way. There is a --verbose flag to --help, right? 
Give this flag to --show-aircraft as well so that, by default, 
--show-aircraft only shows the working airplaines, and only with 
--verbose would the more experimental ones show.

It would be better if there was only 1 good aircraft in FlightGear than add a 
whole bunch of useless ones that just drag the reputation and quality of 
FlightGear down.
How did most of these aircraft make it into official releases anyway?

I know these are some rather hard remarks but I can't find one decent jet to 
fly in FlightGear and it's frustrating.
I'm also stuck with c172 for now, and short trips.
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Megginson wrote:
impressed by any of the jets and panels in MSFS or Fly!), and if they
make the jets realistic, the potential pool of users who could
actually handle them will be small -- the sad irony is that the better
they do, the more complaints they'll get.  We already have trouble
with regular, sometimes angry mail from people who think it's a bug
that our single-engine planes pull to the right during a steep climb,
or that taildraggers don't just go straight down the runway on their
own when the tailwheel comes up.
So, are you saying that all planes that behave in an odd way are 
actually modelled correctly? Can this be said about version 0.9.6, for 
example?
If not, then the point is to move those planes that are still work in 
progress to somewhere else, like the --verbose thing I mentioned earlier.
The 737 model, for example, clearly states that it's a beta version. I 
don't know regarding what, if the fdm or the panel (which doesn't work 
very well, for example).

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Curtis L. Olson
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky.  The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing).  The DC-3 is usable, if not entirely realistic -- the main
problem is the panel.  The BO-105 helicopter is also flyable, but does
not support autorotations yet.  That's about all I regularly fly -- of
lot of the jets work, but I don't know how realistic their handling
is; the turbine engines are certainly oversimplified compared to our
piston engine support (which is maybe 70% accurate right now).
 

Don't forget the seahawk, hunter, p-51, a4, and spitfire which are all 
pretty complete packages including full 3d cockpits.

Lee E's creations (a10, b-52, an225, tsr2, comperswift, and yf23) are 
also a lot of fun if you don't mind that they have no 3d cockpit, and 
the 2d panel is more of a debugging tool.  The external visuals and 
animations are as good as anything I've seen ... check out the gear 
compression animation on these when you break hard or touch down.  They 
also fly very nice (but the performance is a bit more speculative in 
many cases.)  These models have a lot of hidden details that you have to 
hunt around to see.  For instance, on some of the jets, watch closely 
when you drop a couple notches of flaps ...

The beech1900 has a pretty good first cut at the flight dynamics and 
flies quite nicely.  The YAsim turboprop modeling is pretty simplistic 
at this point, it has a nice, but only-2d instrument panel, and the 
external visual model is a straight import from a simple FS98 model. 
But, I think there is someone working on a much nicer 3d model which 
should really add to this one.  Hopefully as our turboprop modeling gets 
better we will see a lot more of this class aircraft.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Curtis L. Olson
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky.  The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing).  The DC-3 is usable, if not entirely realistic -- the main
problem is the panel.  The BO-105 helicopter is also flyable, but does
not support autorotations yet.  That's about all I regularly fly -- of
lot of the jets work, but I don't know how realistic their handling
is; the turbine engines are certainly oversimplified compared to our
piston engine support (which is maybe 70% accurate right now).
 

Don't forget the seahawk, hunter, p-51, a4, and spitfire which are all 
pretty complete packages including full 3d cockpits.

Lee E's creations (a10, b-52, an225, tsr2, comperswift, and yf23) are 
also a lot of fun if you don't mind that they have no 3d cockpit, and 
the 2d panel is more of a debugging tool.  The external visuals and 
animations are as good as anything I've seen ... check out the gear 
compression animation on these when you break hard or touch down.  They 
also fly very nice (but the performance is a bit more speculative in 
many cases.)  These models have a lot of hidden details that you have to 
hunt around to see.  For instance, on some of the jets, watch closely 
when you drop a couple notches of flaps ...

The beech1900 has a pretty good first cut at the flight dynamics and 
flies quite nicely.  The YAsim turboprop modeling is pretty simplistic 
at this point, it has a nice, but only-2d instrument panel, and the 
external visual model is a straight import from a simple FS98 model. 
But, I think there is someone working on a much nicer 3d model which 
should really add to this one.  Hopefully as our turboprop modeling gets 
better we will see a lot more of this class aircraft.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread louis holleman
On 16 Oct 2004 at 11:28, Andreas wrote:

 
 So, are you saying that all planes that behave in an odd way are 
 actually modelled correctly? Can this be said about version 0.9.6, for 
 example?
 If not, then the point is to move those planes that are still work in 
 progress to somewhere else, like the --verbose thing I mentioned earlier.
 The 737 model, for example, clearly states that it's a beta version. I 
 don't know regarding what, if the fdm or the panel (which doesn't work 
 very well, for example).

Andreas, 

I recently had a discussion here about odd behaviour of several planes, including 
the 
172 1981 model which still is about the only one that I can enjoy in my FGFS. People 
mentioned the torque effects, and I got it about under control, but despite that it's 
still 
the only decently behaving plane in my setup. I thought I had a messed up setup, which 
was done by running one installer over another one, then upgrading the fgfs.exe file 
to 
the latest one, but when I did it as it should have been done, there was no difference 
at 
all. I kept my mouth shut but now I see I'm not the only 1. It cud be handy to have 
all 
alpha and beta models in a separate dir, with a big sign Experimental! Operate at own 
risk...
As for the panels: I've been using Fly since day 1, even bought Fly2! later. Maybe the 
fdm's aren't the best, at least panels work like they should work. Also AP's work like 
they should work; if there is someone who claims flight NWA052 is done purely by hand 
from Frankfurt to destination this person lies. A 737 cud be a nice one to do some 
trips 
with in FG, but a working AP would be even nicer. As long as that isn't the case, I'd 
suggest to move the bird into the experimental dir. 

Louis

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Re: [Flightgear-users] real helicopter crask

2004-10-16 Thread Arnt Karlsen
On Sat, 16 Oct 2004 00:17:10 -0300, Ethy wrote in message 
[EMAIL PROTECTED]:

 On Sat, 16 Oct 2004 03:14:06 +0200
 Arnt Karlsen [EMAIL PROTECTED] wrote:
 
http://www.inexo.com.br/SA365/SA365-flight007-aero-data.tar.gz
http://www.inexo.com.br/SA365/SA365-flight007-engine-data.tar.gz
  
  ..these data are from the _same_ flight?  I may be tired, but I
  think I saw both August and October 14'th as dates???
 
 Yes. I am pretty shure. I can't these two dates you mentioned.
 I see 12 August the date the recorder was removed from the chopper and
 14 October the date the 'voo 007' (flight 007) was printed.] Correct
 me if I am wrong please.

..I was tired.  ;-)
 
  
And what now? 
I am accept instructions.
  
  ..chk out the protocol handler, 6 eyes sees better than 4 or 2.
 
 Do you mean 'net_fdm.hxx' and 'net_ctrls.hxx'??
 Sorry but I am a little (or a lot) lost here yet.

..scratch that, Erik wrote a new protocol handler, play with it and
tell us if it makes sense to you.

  
  ..also, it is useful to know how your Panther(?) differ from a 
  Dolphin SA365 or a Z-9G, both for 3D modellers and for 
  FDM authors.
 
 Any photos may help?? I can see If I get clearence to shoot them.
 Any interest in intruments panel?

..go for it, the panel too, if there _are_ national security issues on
secret instrumentes etc, accept those for now, and have your boss 
fry his own ass as we convince him, we first wanna qualify FG as 
an investigation tool, and for that we can use any SA365.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] real helicopter crask

2004-10-16 Thread Arnt Karlsen
On Sat, 16 Oct 2004 13:22:34 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Ethy H. Brito wrote:
  On Sat, 16 Oct 2004 03:14:06 +0200
  Arnt Karlsen [EMAIL PROTECTED] wrote:
 
 http://www.inexo.com.br/SA365/SA365-flight007-aero-data.tar.gz
 http://www.inexo.com.br/SA365/SA365-flight007-engine-data.tar.gz
 
 ..these data are from the _same_ flight?  I may be tired, but I
 think I saw both August and October 14'th as dates???
  
  Yes. I am pretty shure. I can't these two dates you mentioned.
  I see 12 August the date the recorder was removed from the chopper
  and 14 October the date the 'voo 007' (flight 007) was printed.]
  Correct me if I am wrong please.
  
 And what now? 
 I am accept instructions.
 
 ..chk out the protocol handler, 6 eyes sees better than 4 or 2.
  
  Do you mean 'net_fdm.hxx' and 'net_ctrls.hxx'??
  Sorry but I am a little (or a lot) lost here yet.
 
 You should be able to get a quick view of the flight by interpolating 
 the accelerations to real lat/lon/altitude combinations. The fact that
 the accelerations are provided makes it possible to create a replay 
 flight at a desired resolutions.
 
 ..also, it is useful to know how your Panther(?) differ from a 
 Dolphin SA365 or a Z-9G, both for 3D modellers and for 
 FDM authors.
 
 It doesn't, the filename indicates: SA365-flight007-aero-data

..for now, I agree, and defer this argument until we have qualified 
FG as an investigation tool, thenafter we're gonna have fun.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Arnt Karlsen
On Sat, 16 Oct 2004 09:59:09 -0400, David wrote in message 
[EMAIL PROTECTED]:

 On Sat, 16 Oct 2004 06:50:39 -0700, Stewart Andreason
 [EMAIL PROTECTED] wrote:
 
  For the rest of us, it would be nice to be able to set an option to
  tone down the propeller effects...
 
 I sincerely hope that you'll never see that, but we could create some
 separate, totally imaginary flight models for beginners, like
 747-video-game, f16-video-game, or 172-video-game.  After all, we do
 have a UFO flight model in there already.

..or 747-Wintendo-game etc?  Put the blame where it belongs. ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Megginson wrote:
Remember that no plane will fly straight and level indefinitely with
your hands off the controls, and many planes will need a lot of input
to track the centreline during the takeoff roll -- these are features
that we worked hard to add, not bugs that we need to fix.
Good, I don't want a toy, I want a simulator. But with the current 
mixture of good, work-in-progress and bad planes in the default package, 
when something feels odd I keep wondering if it's the plane that is not 
ready, if it's my joystick that is giving false readings or if it is 
real. That I have to make this questions to myself takes away all the 
fun and brings me back to my chair in front of my desk.

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
Jon Berndt wrote:
Yes, I've made an attempt in the JSBSim config file format to include a done-ness
specifier for the FDM:
Would this be really needed? A simple README would suffice I think.
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
louis holleman wrote:
I recently had a discussion here about odd behaviour of several planes, including the 
172 1981 model which still is about the only one that I can enjoy in my FGFS. People 
mentioned the torque effects, and I got it about under control, but despite that it's still 
the only decently behaving plane in my setup. I thought I had a messed up setup, which 
I'm not claiming to be a real pilot: I'm not. I can accept this kind of 
behaviour for the c172 since I've never even been in one. If pilots say 
this is the way it behaves, I accept it.

What I don't want to keep doing is asking myself this question: wow, is 
this really so? Or is this one of those planes whose model is still 
being worked on?.

As for the panels: I've been using Fly since day 1, even bought Fly2! later. Maybe the 
fdm's aren't the best, at least panels work like they should work. Also AP's work like 
I agree about the panels. I don't mind having 3D cockpits, just give me 
working instruments.

they should work; if there is someone who claims flight NWA052 is done purely by hand 
from Frankfurt to destination this person lies. A 737 cud be a nice one to do some trips 
with in FG, but a working AP would be even nicer. As long as that isn't the case, I'd 
suggest to move the bird into the experimental dir. 
Now, I'm perfectly happy with the c172. It's great flying and learning. 
I just whish there were more good aircrafts like this one. But this is a 
free project, and people have a life.

So, again repeating my suggestion, I think it would be great to somehow 
mark the aircrafts which are not yet ready somehow. One day they will be 
ready and we will all be able to enjoy them.

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[Flightgear-users] Linux Flight Joystick / Controller ?

2004-10-16 Thread white_wind

   Hi Guys  Gals,

   I'm a FlightGear NewbieI've installed the software,
and Scenery for the Southern U.S. so far.

   FYI...I'm turning 62 in Feb., and have always wanted
to learn to fly. been computing since '95.

   I'm running a PC, Celeron CPU, Linux Fedora Core 2,
Gainward FX Powerpack, 40 Gig ( 80 wire ) Hard Drive,
15 eMachines Color Monitor.

   Program does come up but has yet to be completely
configured.

   Does anyone on a Linux System have a suggestion for
the best Joystick or Flight Controller to purchase ?

   and is there linux software to interact with it ?

   Any suggestions would be greatly appreciated. g

   Mel Gordon
   Atlanta, GA





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Re: [Flightgear-users] Startup of fgfs fails

2004-10-16 Thread Dirk Vornheder

 ...
 
 Initializing OpenAL sound manager
 Adding subsystem fx
   ATC Display
   ATC Manager
 WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.atis
 
 WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.tower
 
 WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.ground
 
 WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.approach
 
 From file sounds sample = /usr/share/FlightGear/ATC/default.wav
 terminate called after throwing an instance of 'sg_exception'
 Aborted

 Where do you put your base package ? Is it in /usr/share/FlightGear ?
 Try :

 fgfs --fg-root=/path/to/your/base/package

 and report success or failure.

 -Fred


I try latest version 0.9.6 but it doesn't help on this pc.

On my other pc everything works.

The two pc's have only one difference: the soundcard

On the pc where fgfs works has a Audigy installed.

The problem pc has a DigiFire 7.1 !

How can i disable the sound at startup ?

Dirk

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[Flightgear-users] Version 0.9.6 crashes on WinXP SP2

2004-10-16 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=302mesg_id=302page=

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Megginson
On Sat, 16 Oct 2004 16:36:40 -0500, David Culp [EMAIL PROTECTED] wrote:

 You CAN help.  Can you start by describing the flight condition that leads to
 the yaw oscillation?  I'll need to reproduce this same flight condition so I
 can see what's happening first.

I'm speaking from near-ignorance because I have zero experience with
transport jets, but don't they often have a lot of yaw oscillation?  I
thought that was why the yaw-damper was always on, even when the pilot
was hand-flying.  Once on the radio, I did hear a big jet (don't
remember the type) declare an emergency and return to the airport
because it lost its yaw damper.


All the best,


David

-- 
http://www.megginson.com/

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Culp wrote:
You CAN help.  Can you start by describing the flight condition that leads to 
the yaw oscillation?  I'll need to reproduce this same flight condition so I 
can see what's happening first.

Right now I don't see the oscillation.
I see that too. The condition is nothing special actually. Just fly 
level and try a left turn. In my case, the nose will first go the right 
and then the aircraft will start turning left. Almost like the left bank 
caused a right rudder reaction for a while.

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Culp
  You CAN help.  Can you start by describing the flight condition that
  leads to the yaw oscillation?  I'll need to reproduce this same flight
  condition so I can see what's happening first.

 I'm speaking from near-ignorance because I have zero experience with
 transport jets, but don't they often have a lot of yaw oscillation?  I
 thought that was why the yaw-damper was always on, even when the pilot
 was hand-flying.  Once on the radio, I did hear a big jet (don't
 remember the type) declare an emergency and return to the airport
 because it lost its yaw damper.


All of the ones I'm familiar with need a yaw damper, but they'll fly 
adequately without one.  If the yaw damper quits enroute you can continue 
as long as you avoid certain flight regimes as specified in the flight 
manual.  Of course there may be exceptions.  It usually more of a problem at 
high altitude, which makes me wonder if that big jet's main problem was that 
it didn't have enough fuel to get to it's destination at the restricted 
altitude, so they called the flight off and declared the emergency for a very 
overweight landing.

But that's just a wild guess :)


Dave
-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Culp
 I see that too. The condition is nothing special actually. Just fly
 level and try a left turn. In my case, the nose will first go the right
 and then the aircraft will start turning left. Almost like the left bank
 caused a right rudder reaction for a while.

I can't reproduce that.  Can you send me the 737.xml file you're using so I 
can compare it with mine?

Thanks,


Dave
-- 

David Culp
[EMAIL PROTECTED]


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[Flightgear-users] Good Manual ?

2004-10-16 Thread Josef Krzywon
Hi All,

I've downloaded Flightgear some days ago (windows binarys). After some
experiments in different aircrafts and scenerys I wanted to learn a
little bit more about the insturments and some basic navoigation. I've
tried to search for a good manual wich explains me how to set the
Radio-stack for ILS Landings etc. I've tried the Flightschool
manual but it is very incomplete, especialy in the navigation area.

Where I can get Information how to use the Radio Stack. The Main
Manual from FlightGear just tell me set up frequency but not how to
set up the frequency or better WHICH frequeny (tower? Atis? which
one from the 1-4 tower/atis frequencies


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[Flightgear-users] Good Manual ? [Part 2]

2004-10-16 Thread Josef Krzywon
hmnpf... I've pressed the wrong button... the last mail wasn't
finisched.

I've also tried to load a different scenery.. that worked, but it
seems there is no kind of navigation points. The ILS instrumets shows
allways a cross. and the needles arens moving in any direction.


cheers
Josef


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[Flightgear-users] FlightGear-0.9.6 build errors

2004-10-16 Thread Sid Boyce
Any ideas?
/usr/include/g++/bits/stl_tree.h:660: undefined reference to 
`std::__default_alloc_template(bool)1, (int)0::_S_free_list'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZNSt8_Rb_treeISsSt4pairIKSs13SGMetarRunwayESt10_Select1stIS3_ESt4lessISsESaIS3_EE14_M_create_nodeERKS3_+0x8e):/usr/include/g++/bits/stl_tree.h:657: 
undefined reference to `std::__default_alloc_template(bool)1, 
(int)0::_S_node_allocator_lock'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZNSt8_Rb_treeISsSt4pairIKSs13SGMetarRunwayESt10_Select1stIS3_ESt4lessISsESaIS3_EE14_M_create_nodeERKS3_+0x9d): 
In function `std::_Rb_treestd::basic_stringchar, 
std::char_traitschar, std::allocatorchar , 
std::pairstd::basic_stringchar, std::char_traitschar, 
std::allocatorchar  const, SGMetarRunway, 
std::_Select1ststd::pairstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const, SGMetarRunway , 
std::lessstd::basic_stringchar, std::char_traitschar, 
std::allocatorchar  , 
std::allocatorstd::pairstd::basic_stringchar, std::char_traitschar, 
std::allocatorchar  const, SGMetarRunway  
::_M_create_node(std::pairstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const, SGMetarRunway 
const)':
/usr/include/g++/bits/stl_iterator.h:735: undefined reference to 
`std::__default_alloc_template(bool)1, (int)0::_S_node_allocator_lock'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZStplIcSt11char_traitsIcESaIcEESbIT_T0_T1_EPKS3_RKS6_+0x1c): 
In function `std::basic_stringchar, std::char_traitschar, 
std::allocatorchar  std::operator+char, std::char_traitschar, 
std::allocatorchar (char const*, std::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const)':
/usr/include/g++/bits/stl_tree.h:1039: undefined reference to 
`std::basic_stringchar, std::char_traitschar, std::allocatorchar 
::_S_empty_rep_storage'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZStplIcSt11char_traitsIcESaIcEESbIT_T0_T1_EPKS3_RKS6_+0x26):/usr/include/g++/bits/stl_tree.h:235: 
undefined reference to `std::basic_stringchar, std::char_traitschar, 
std::allocatorchar ::_S_empty_rep_storage'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgdebug.a(logstream.o)(.gnu.linkonce.r._ZTV6logbuf+0x18):/ftp/oct04/SimGear-0.3.7/simgear/debug/logstream.hxx:176: 
undefined reference to `std::basic_streambufchar, 
std::char_traitschar ::seekoff(long, std::_Ios_Seekdir, 
std::_Ios_Openmode)'
collect2: ld returned 1 exit status
make[2]: *** [metar] Error 1
make[2]: Leaving directory `/usr/lib/FlightGear-0.9.6/src/Main'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/usr/lib/FlightGear-0.9.6/src'
make: *** [install-recursive] Error 1
===
./configure --prefix=/usr --with-threads --with-simgear=/usr 
--with-plib=/usr --build=athlon --sysconfdir=/etc 
--mandir=/usr/share/man --includedir=/usr/include

plib-1.8.4-1, SimGear-0.3.7 and latest openal.
Regards
Sid.
--
Sid Boyce  Hamradio G3VBV and keen Flyer
=LINUX ONLY USED HERE=
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Re: [Flightgear-users] Good Manual ?

2004-10-16 Thread Ampere K. Hardraade
Boris was writting a tutorial part of FlightGear, but there haven't been any 
word about it. http://flitetutor.sourceforge.net/include.php?path=start.php

Ampere

On October 16, 2004 19:32, Josef Krzywon wrote:
  I've
 tried to search for a good manual wich explains me how to set the
 Radio-stack for ILS Landings etc.

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Re: [Flightgear-users] FlightGear-0.9.6 build errors

2004-10-16 Thread Curtis L. Olson
Without looking too closely, have you built all the pieces (openal, 
plib, simgear, flightgear) with the same version of the compiler?  
Occasionally if you upgrade your compiler, it can change the munging 
scheme and then newly compiled code can't link properly with older 
compiled code and you can get a ton of undefined references ...

Curt.

Sid Boyce wrote:
Any ideas?
/usr/include/g++/bits/stl_tree.h:660: undefined reference to 
`std::__default_alloc_template(bool)1, (int)0::_S_free_list'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZNSt8_Rb_treeISsSt4pairIKSs13SGMetarRunwayESt10_Select1stIS3_ESt4lessISsESaIS3_EE14_M_create_nodeERKS3_+0x8e):/usr/include/g++/bits/stl_tree.h:657: 
undefined reference to `std::__default_alloc_template(bool)1, 
(int)0::_S_node_allocator_lock'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZNSt8_Rb_treeISsSt4pairIKSs13SGMetarRunwayESt10_Select1stIS3_ESt4lessISsESaIS3_EE14_M_create_nodeERKS3_+0x9d): 
In function `std::_Rb_treestd::basic_stringchar, 
std::char_traitschar, std::allocatorchar , 
std::pairstd::basic_stringchar, std::char_traitschar, 
std::allocatorchar  const, SGMetarRunway, 
std::_Select1ststd::pairstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const, SGMetarRunway 
, std::lessstd::basic_stringchar, std::char_traitschar, 
std::allocatorchar  , 
std::allocatorstd::pairstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const, SGMetarRunway  
::_M_create_node(std::pairstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const, SGMetarRunway 
const)':
/usr/include/g++/bits/stl_iterator.h:735: undefined reference to 
`std::__default_alloc_template(bool)1, (int)0::_S_node_allocator_lock'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZStplIcSt11char_traitsIcESaIcEESbIT_T0_T1_EPKS3_RKS6_+0x1c): 
In function `std::basic_stringchar, std::char_traitschar, 
std::allocatorchar  std::operator+char, std::char_traitschar, 
std::allocatorchar (char const*, std::basic_stringchar, 
std::char_traitschar, std::allocatorchar  const)':
/usr/include/g++/bits/stl_tree.h:1039: undefined reference to 
`std::basic_stringchar, std::char_traitschar, std::allocatorchar 
::_S_empty_rep_storage'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgenvironment.a(metar.o)(.gnu.linkonce.t._ZStplIcSt11char_traitsIcESaIcEESbIT_T0_T1_EPKS3_RKS6_+0x26):/usr/include/g++/bits/stl_tree.h:235: 
undefined reference to `std::basic_stringchar, 
std::char_traitschar, std::allocatorchar ::_S_empty_rep_storage'
/usr/lib/gcc-lib/i586-suse-linux/3.3.3/../../../libsgdebug.a(logstream.o)(.gnu.linkonce.r._ZTV6logbuf+0x18):/ftp/oct04/SimGear-0.3.7/simgear/debug/logstream.hxx:176: 
undefined reference to `std::basic_streambufchar, 
std::char_traitschar ::seekoff(long, std::_Ios_Seekdir, 
std::_Ios_Openmode)'
collect2: ld returned 1 exit status
make[2]: *** [metar] Error 1
make[2]: Leaving directory `/usr/lib/FlightGear-0.9.6/src/Main'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/usr/lib/FlightGear-0.9.6/src'
make: *** [install-recursive] Error 1
===
./configure --prefix=/usr --with-threads --with-simgear=/usr 
--with-plib=/usr --build=athlon --sysconfdir=/etc 
--mandir=/usr/share/man --includedir=/usr/include

plib-1.8.4-1, SimGear-0.3.7 and latest openal.
Regards
Sid.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-users] Linux Flight Joystick / Controller ?

2004-10-16 Thread Paul Surgeon
On Saturday, 16 October 2004 19:24, [EMAIL PROTECTED] wrote:
Does anyone on a Linux System have a suggestion for
 the best Joystick or Flight Controller to purchase ?

and is there linux software to interact with it ?

I'm using a Microsoft Sidewinder Force Feedback Pro joystick and I'm quite 
happy with the way it works under Linux.
The twist grip works well even with the 172's p-factor.
(I can maintain runway center line and climb out wings level.)

I've got the game port version but the newer USB one's should work just 
fine.
The game port version required a couple of minor configuration changes and two 
modules to be loaded but the USB one will probably be plug and play with a 
modern Linux distro.
USB hot plugging seems to be part of all the new distros nowdays so it's 
actually getting easier to use USB devices nowdays.

I think the CH products yokes and pedals also work under Linux but I haven't 
verified that myself yet.

Paul


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