Re: [Flightgear-users] Flyable aircraft

2004-10-22 Thread Ampere K. Hardraade
On October 22, 2004 04:41 am, Boris Koenig wrote:
 well, functionally - pretty much yes I'd say, visually certainly not -
 while I personally don't really like that fancy stuff - to be honest,
 I usually don't even cope with it in the first place, I know some
 applications (also flight simulators like Fly II) that provide
 such visual means to simplify the usage ...

 The gains are not really that significant from my opinion - while
 everything looks neat and colorful, it's many times quite a task
 to find out where exactly a function is hidden.
It depends on the design of the interface.  If the layout is logical, then you 
shouldn't have any problem coping with it.

For example, it will help to order the buttons/menu in such a way that the 
important and most used functions are presented first, and functions that are 
least used (ie. the config button) or least desired (ie. the exit button) are 
presented last.  It will also help if there is a simple graphic (like line) 
that catches the user's attention and direct his/her focus from the top-left 
corner of the screen to the menu.

Other important points that one will need to remember are:
- All menu pages must have the same coherent design, so the users won't get 
confused.
- Each menu page shouldn't have more than five options.
- There shouldn't be any background image.  If there is, it should be well 
blended in with the background color.

 So apart from the integrated desk functionality, fgrund does already
 feature aircraft selection and preview, I remember a discussion about
 one month ago where Erik mentioned that it wouldn't yet be really
 possible to change Aircraft on the fly (literally !), so probably
 it's not only a matter of shifting some code fragments within the
 source files, but rather some more thinking/rewriting seems to be
 involved.


 On the other hand it's of course true that most counterparts do feature
 such an integrated mechanism ...

 So it's probably not a matter of IF, but rather WHEN the code is
 revamped accordingly ... having fgrun as a viable and working
 alternative for most scenarios, it doesn't sound like a high-priority
 feature !?

Ampere

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Re: [Flightgear-users] Flyable aircraft

2004-10-21 Thread Ampere K. Hardraade
On October 21, 2004 04:49 pm, C Sanjayan Rosenmund wrote:
 Someone mentioned the ability of installing and uninstalling aircraft,
 and possibly loading them as modules. This brought up (for me) the idea
 of moving back the starting point when the program loads. Instead of
 starting in the aircraft itself, start at a rental desk where you
 could select the aircraft you wish to fly from a list of installed
 aircraft (and only the most stable are included in the release package,
 everything is included in the CVS), then you hit load and the program
 fades to the cockpit and the rest is as is, with the exception of the
 option of going back to the selection desk.

Isn't that what fgruns does?

Ampere

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Re: [Flightgear-users] Flyable aircraft

2004-10-20 Thread Ampere K. Hardraade
One of the problems, as I pointed out earlier, is that the download size of 
the base package is a bit on the huge size.  Including all aircrafts into an 
already big download will not be a good idea.  So, the best option will still 
be removing all the work-in-progress aircrafts from the base package, and 
keep the size of the download to a minimium.

Ampere

On October 19, 2004 06:20 pm, Boris Koenig wrote:
 Hi everybody !

 Sorry to bring this up again - Just catching up on the hundreds of
 postings on both lists ... and I wanted to add the following:

 Jon Berndt wrote:
  Yes, I've made an attempt in the JSBSim config file format to include a
  done-ness specifier for the FDM:
 
  Beta, Alpha, Release, UNRELEASEABLE, etc.  IMHO, probably ONLY Release
  models should be in the base package.

 I agree with much of what has been said so far - concerning the
 reputation of FlightGear suffering from various incomplete
 aircraft ... at times it's really hard to tell what's the cause
 of a problem, whether it's your hardware, the simulator or a
 particular aircraft ...

 So, I like the above idea, even though I don't think that it's necessary
 to remove immature aircarft, rather one could try a compromise -
 provide additional maturity flags within each aircraft's XML
 definition file, for example:

  experimental
  pre-alpha
  alpha
  pre-beta
  beta
  okay/working

 That way we would have one additional tag within the XML file, like:

  maturityalpha/maturity

 And would thereby enable the *user* to choose what kind of aircraft
 he/she wants to use.

 So, while the usual parameter

  --show-aircraft

 would currently display ALL available aircraft, we could have an
 additional parameter like:

  --min-maturity-level=beta

 to return only those aircraft in the base package that match the
 corresponding criteria.

 This would of course only be optional - but I think it could really
 reduce some of the frustration new users encounter when first trying
 out FG.

 So, one would end up having a definable maturity level for aircraft,
 in order to address the issues concerning too much realism it
 might be a good idea to also enable users to adjust the realism
 level on demand - this is something that other simulators offer, too -
 and it has been discussed on the devel list before ...

 One could still ship ALL aircraft, but prevent new users from trying
 unfinished aircraft and drawing false conclusions.

 Probably, it would not even be a bad idea to make --show-aircraft return
 by default only relatively mature aircraft instead of all the
 experimental stuff that's in the base package ?

 If that idea is accepted I would not mind taking care of the
 corresponding changes that make FlightGear return only aircraft
 meeting particular maturity requirements, frankly spoken simply
 because I was going to change one or two similar things, anyway -
 e.g. I wanted to be able to tell whether a particular aircraft is part
 of the base package or not, that's why I suggested some time ago to
 provide an additional tag for that purpose, too.




 --
 Boris

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Re: [Flightgear-users] Flyable aircraft

2004-10-19 Thread Boris Koenig
Hi everybody !
Sorry to bring this up again - Just catching up on the hundreds of
postings on both lists ... and I wanted to add the following:
Jon Berndt wrote:
Yes, I've made an attempt in the JSBSim config file format to include a done-ness
specifier for the FDM:
Beta, Alpha, Release, UNRELEASEABLE, etc.  IMHO, probably ONLY Release models should 
be in
the base package.
I agree with much of what has been said so far - concerning the
reputation of FlightGear suffering from various incomplete
aircraft ... at times it's really hard to tell what's the cause
of a problem, whether it's your hardware, the simulator or a
particular aircraft ...
So, I like the above idea, even though I don't think that it's necessary 
to remove immature aircarft, rather one could try a compromise -
provide additional maturity flags within each aircraft's XML
definition file, for example:

experimental
pre-alpha
alpha
pre-beta
beta
okay/working
That way we would have one additional tag within the XML file, like:
maturityalpha/maturity
And would thereby enable the *user* to choose what kind of aircraft
he/she wants to use.
So, while the usual parameter
--show-aircraft
would currently display ALL available aircraft, we could have an
additional parameter like:
--min-maturity-level=beta
to return only those aircraft in the base package that match the
corresponding criteria.
This would of course only be optional - but I think it could really
reduce some of the frustration new users encounter when first trying
out FG.
So, one would end up having a definable maturity level for aircraft,
in order to address the issues concerning too much realism it
might be a good idea to also enable users to adjust the realism
level on demand - this is something that other simulators offer, too -
and it has been discussed on the devel list before ...
One could still ship ALL aircraft, but prevent new users from trying
unfinished aircraft and drawing false conclusions.
Probably, it would not even be a bad idea to make --show-aircraft return
by default only relatively mature aircraft instead of all the
experimental stuff that's in the base package ?
If that idea is accepted I would not mind taking care of the
corresponding changes that make FlightGear return only aircraft
meeting particular maturity requirements, frankly spoken simply
because I was going to change one or two similar things, anyway -
e.g. I wanted to be able to tell whether a particular aircraft is part
of the base package or not, that's why I suggested some time ago to
provide an additional tag for that purpose, too.

--
Boris
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Re: [Flightgear-users] Flyable aircraft

2004-10-18 Thread Erik Hofman
Andreas wrote:
--prop:/environment/params/real-world-weather-fetch=true

These oscillations can happen when new weather is fetched. I would 
urge to try without this option and then report back.

Ok.
BTW, is there an option to make flightgear output the whole flight to a 
file so that you could take a look at it and perhaps even watch FG doing 
my flight?
You can experiment with the generic I/O protocol a bit.
Please take a look at README.IO in the Docs (or docs-mini) directory and 
README.Protocol file in the Protocols directory in the base package.

Erik
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Re: [Flightgear-users] Flyable aircraft

2004-10-18 Thread Curtis L. Olson
There was a push for a while to produce a newsletter, but it's more work 
than you'd think.  Good layout tools for a nice looking newsletter seem 
to be proprietary.  We had two people working on a first newsletter 
issue, but that seemed to fall through.  Basically, it's a *lot* of 
work.  A newsletter would be great, but I personally have too many irons 
in the fire already.  We need to find other volunteers to organize it 
and put it together, and still more volunteers to write content.  We 
need to find something with enough time that they can follow up and 
remind people to finish their articles, with enough time to write a few 
things themselves, and with enough time to follow through, get the 
newsletter out, and be able to do it monthly or quarterly.  We collect a 
lot of developers and aviation enthusiasts here, but we are still 
looking for that elusive publishing expert who also happens to be a fan 
of  flightgear and open source (and has some consistant amounts of spare 
time to volunteer.)

Regards,
Curt.
Geoff wrote:
I have had enormous fun with all of a/c in fg over the past
five years or so.  In my opinion, one of the nicer things
about fg is that one is able to see things develop.  If a
model does not seem to work well (or at all), I just leave
it a while and sooner or later I return to find an
improvement.  If something seems weirdly out of kilter I
browse the dev archives, and I usually find that a
fix is under discussion there.  I am not picking a fight
with anyone who thinks differently, but for me this is the
essence of using open source software.
One thing that I would love to see would be an occasional
news letter from the developers - posted here or and/or on
the website every quarter or so - explaining the
general thrust of development. I know that one can read dev
for that, but the issues there tend to be very detailed and
it is difficult for an outsider to see the wood for the
trees.  Such a newsletter could also be used to ask users to
monitor particular areas under development for bugs.
I do appreciate that every hour spent by (eg) Curt on the
newsletter would be an hour less of code (or just having a
life away from fg).  Even so, it would be nice ..
 


--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Paul Surgeon
Shucks ... I can't get FG running again (keeps aborting on joystick bindings) 
but I was getting the yaw oscillations at about 2000 feet in level flight at 
about 250 knots (clean configuration).
When I manage to get FG running again I'll set up a proper problem scenario.

Paul

On Saturday, 16 October 2004 23:36, David Culp wrote:
  The 737 is a really nice piece of work but the FDM needs a little
  tweaking. It gets into a strange yaw oscillation under nearly any
  circumstance that gets really annoying after a few minutes.  :)
 
  I really wish I could help out with some of the aircraft but getting info
  is really difficult and working on FDM's is way past my ability and
  intelligence.

 You CAN help.  Can you start by describing the flight condition that leads
 to the yaw oscillation?  I'll need to reproduce this same flight condition
 so I can see what's happening first.

 Right now I don't see the oscillation.


 Dave


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Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Andreas
David Culp wrote:
I see that too. The condition is nothing special actually. Just fly
level and try a left turn. In my case, the nose will first go the right
and then the aircraft will start turning left. Almost like the left bank
caused a right rudder reaction for a while.

I can't reproduce that.  Can you send me the 737.xml file you're using so I 
can compare it with mine?
It's the one from the 0.9.6 base package. Attached.
I just flew it and I could reproduce it, but not always. My conditions were:
- straight flight
- 34000 feet of altitude
- 290 knots airspeed
- mach 0.85
A little left bank was preceeded by a right one.
Also, the vertical speed indicator is not working (and the AP is not 
working also, but I guess you know that already).

My ~/.fgfsrc is also attached.
--fg-root=/usr/share/FlightGear
--control=joystick
--enable-game-mode
--fog-nicest
--enable-random-objects
--enable-ai-models

--prop:/environment/params/real-world-weather-fetch=true

--prop:/input/joysticks/js[0]/axis[1]/binding/command=property-scale
--prop:/input/joysticks/js[0]/axis[1]/binding/property=/controls/flight/elevator
--prop:/input/joysticks/js[0]/axis[1]/binding/dead-band=0.02
--prop:/input/joysticks/js[0]/axis[1]/binding/offset=0.0
--prop:/input/joysticks/js[0]/axis[1]/binding/factor=1.0

--prop:/input/joysticks/js[0]/axis[0]/binding/command=property-scale
--prop:/input/joysticks/js[0]/axis[0]/binding/property=/controls/flight/aileron
--prop:/input/joysticks/js[0]/axis[0]/binding/dead-band=0.02
--prop:/input/joysticks/js[0]/axis[0]/binding/offset=0.0
--prop:/input/joysticks/js[0]/axis[0]/binding/factor=1.0

--prop:/input/joysticks/js[0]/axis[2]/binding/command=property-scale
--prop:/input/joysticks/js[0]/axis[2]/binding/property=/controls/flight/rudder
--prop:/input/joysticks/js[0]/axis[2]/binding/dead-band=0.9
--prop:/input/joysticks/js[0]/axis[2]/binding/offset=0.0
--prop:/input/joysticks/js[0]/axis[2]/binding/factor=1.0

--prop:/input/joysticks/js[0]/axis[3]/binding/command=property-scale
--prop:/input/joysticks/js[0]/axis[3]/binding/property=/controls/engines/engine/throttle
--prop:/input/joysticks/js[0]/axis[3]/binding/dead-band=0.02
--prop:/input/joysticks/js[0]/axis[3]/binding/offset=-1.0
--prop:/input/joysticks/js[0]/axis[3]/binding/factor=-0.5

--prop:/input/joysticks/js[0]/button[4]/binding/repeatable=false
--prop:/input/joysticks/js[0]/button[4]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[4]/binding/property=/controls/gear/brake-left
--prop:/input/joysticks/js[0]/button[4]/binding/step=1

--prop:/input/joysticks/js[0]/button[7]/binding/repeatable=false
--prop:/input/joysticks/js[0]/button[7]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[7]/binding/property=/controls/gear/brake-right
--prop:/input/joysticks/js[0]/button[7]/binding/step=1

--prop:/input/joysticks/js[0]/button[5]/binding/repeatable=false
--prop:/input/joysticks/js[0]/button[5]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[5]/binding/property=/controls/flight/flaps
--prop:/input/joysticks/js[0]/button[5]/binding/step=0.34

--prop:/input/joysticks/js[0]/button[6]/binding/repeatable=false
--prop:/input/joysticks/js[0]/button[6]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[6]/binding/property=/controls/flight/flaps
--prop:/input/joysticks/js[0]/button[6]/binding/step=-0.34

--prop:/input/joysticks/js[0]/button[2]/binding/repeatable=true
--prop:/input/joysticks/js[0]/button[2]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[2]/binding/property=/controls/flight/elevator-trim
--prop:/input/joysticks/js[0]/button[2]/binding/step=0.001

--prop:/input/joysticks/js[0]/button[1]/binding/repeatable=true
--prop:/input/joysticks/js[0]/button[1]/binding/command=property-adjust
--prop:/input/joysticks/js[0]/button[1]/binding/property=/controls/flight/elevator-trim
--prop:/input/joysticks/js[0]/button[1]/binding/step=-0.001

FDM_CONFIG NAME=737 VERSION=1.65 RELEASE=BETA
!--
  File: 737.xml
  Author:   Aero-Matic v 0.7, David Culp

  Inputs:
name:  737
type:  two-engine transonic transport
max weight:13.0 lb
wing span: 94.75 ft
length:109.6 ft
wing area: 1135 sq-ft
gear type: tricycle
retractable?:  yes
# engines: 2
engine type:   turbine
engine layout: wings
yaw damper?yes
  Outputs:
wing loading:  114.54 lb/sq-ft
CL-alpha:  4.4 per radian
CL-0:  0.2
CL-max:1.2
CD-0:  0.02
K: 0.043

--

 METRICS
   AC_WINGAREA  1171.0
   AC_WINGSPAN  94.7
   AC_CHORD 12.31
   AC_HTAILAREA 348.0
   AC_HTAILARM  48.04
   AC_VTAILAREA 297.00
   AC_LV44.50
   AC_IXX   562000.0
   AC_IYY   1473000.0
   AC_IZZ   1894000.0
   AC_IXZ   8000
   AC_EMPTYWT   83000
   AC_CGLOC 639.0  0.0 -40.0
   AC_AERORP625.0  0.0  24.0
   AC_EYEPTLOC   80.0 -30.0 70.0
   AC_VRP   

Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Erik Hofman
Andreas wrote:
It's the one from the 0.9.6 base package. Attached.
I just flew it and I could reproduce it, but not always. My conditions 
were:
- straight flight
- 34000 feet of altitude
- 290 knots airspeed
- mach 0.85

A little left bank was preceeded by a right one.
Also, the vertical speed indicator is not working (and the AP is not 
working also, but I guess you know that already).

My ~/.fgfsrc is also attached.

--fg-root=/usr/share/FlightGear
--control=joystick
--enable-game-mode
--fog-nicest
--enable-random-objects
--enable-ai-models
--prop:/environment/params/real-world-weather-fetch=true
These oscillations can happen when new weather is fetched. I would urge 
to try without this option and then report back.

Erik
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Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Andreas
--prop:/environment/params/real-world-weather-fetch=true

These oscillations can happen when new weather is fetched. I would urge 
to try without this option and then report back.
Ok.
BTW, is there an option to make flightgear output the whole flight to a 
file so that you could take a look at it and perhaps even watch FG doing 
my flight?

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[Flightgear-users] Flyable aircraft

2004-10-16 Thread Paul Surgeon
Does someone have a list of flyable aircraft for FlightGear?
About the only aircraft that handles in a realistic way is the 172.

What I would love to see done is all the incomplete aircraft stripped out of 
FlightGear. It leaves a sour taste in one's mouth when you try all the 
aircraft and just get one mess after another.
It would be better if there was only 1 good aircraft in FlightGear than add a 
whole bunch of useless ones that just drag the reputation and quality of 
FlightGear down.
How did most of these aircraft make it into official releases anyway?

I know these are some rather hard remarks but I can't find one decent jet to 
fly in FlightGear and it's frustrating.

Paul


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
Paul Surgeon wrote:
Does someone have a list of flyable aircraft for FlightGear?
About the only aircraft that handles in a realistic way is the 172.
I once tried to come up with a table listing what worked and what didn't 
work on all aircrafts, but gave up.

What I would love to see done is all the incomplete aircraft stripped out of 
FlightGear. It leaves a sour taste in one's mouth when you try all the 
aircraft and just get one mess after another.
Me too, but in another way. There is a --verbose flag to --help, right? 
Give this flag to --show-aircraft as well so that, by default, 
--show-aircraft only shows the working airplaines, and only with 
--verbose would the more experimental ones show.

It would be better if there was only 1 good aircraft in FlightGear than add a 
whole bunch of useless ones that just drag the reputation and quality of 
FlightGear down.
How did most of these aircraft make it into official releases anyway?

I know these are some rather hard remarks but I can't find one decent jet to 
fly in FlightGear and it's frustrating.
I'm also stuck with c172 for now, and short trips.
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Megginson wrote:
impressed by any of the jets and panels in MSFS or Fly!), and if they
make the jets realistic, the potential pool of users who could
actually handle them will be small -- the sad irony is that the better
they do, the more complaints they'll get.  We already have trouble
with regular, sometimes angry mail from people who think it's a bug
that our single-engine planes pull to the right during a steep climb,
or that taildraggers don't just go straight down the runway on their
own when the tailwheel comes up.
So, are you saying that all planes that behave in an odd way are 
actually modelled correctly? Can this be said about version 0.9.6, for 
example?
If not, then the point is to move those planes that are still work in 
progress to somewhere else, like the --verbose thing I mentioned earlier.
The 737 model, for example, clearly states that it's a beta version. I 
don't know regarding what, if the fdm or the panel (which doesn't work 
very well, for example).

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Curtis L. Olson
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky.  The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing).  The DC-3 is usable, if not entirely realistic -- the main
problem is the panel.  The BO-105 helicopter is also flyable, but does
not support autorotations yet.  That's about all I regularly fly -- of
lot of the jets work, but I don't know how realistic their handling
is; the turbine engines are certainly oversimplified compared to our
piston engine support (which is maybe 70% accurate right now).
 

Don't forget the seahawk, hunter, p-51, a4, and spitfire which are all 
pretty complete packages including full 3d cockpits.

Lee E's creations (a10, b-52, an225, tsr2, comperswift, and yf23) are 
also a lot of fun if you don't mind that they have no 3d cockpit, and 
the 2d panel is more of a debugging tool.  The external visuals and 
animations are as good as anything I've seen ... check out the gear 
compression animation on these when you break hard or touch down.  They 
also fly very nice (but the performance is a bit more speculative in 
many cases.)  These models have a lot of hidden details that you have to 
hunt around to see.  For instance, on some of the jets, watch closely 
when you drop a couple notches of flaps ...

The beech1900 has a pretty good first cut at the flight dynamics and 
flies quite nicely.  The YAsim turboprop modeling is pretty simplistic 
at this point, it has a nice, but only-2d instrument panel, and the 
external visual model is a straight import from a simple FS98 model. 
But, I think there is someone working on a much nicer 3d model which 
should really add to this one.  Hopefully as our turboprop modeling gets 
better we will see a lot more of this class aircraft.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Curtis L. Olson
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky.  The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing).  The DC-3 is usable, if not entirely realistic -- the main
problem is the panel.  The BO-105 helicopter is also flyable, but does
not support autorotations yet.  That's about all I regularly fly -- of
lot of the jets work, but I don't know how realistic their handling
is; the turbine engines are certainly oversimplified compared to our
piston engine support (which is maybe 70% accurate right now).
 

Don't forget the seahawk, hunter, p-51, a4, and spitfire which are all 
pretty complete packages including full 3d cockpits.

Lee E's creations (a10, b-52, an225, tsr2, comperswift, and yf23) are 
also a lot of fun if you don't mind that they have no 3d cockpit, and 
the 2d panel is more of a debugging tool.  The external visuals and 
animations are as good as anything I've seen ... check out the gear 
compression animation on these when you break hard or touch down.  They 
also fly very nice (but the performance is a bit more speculative in 
many cases.)  These models have a lot of hidden details that you have to 
hunt around to see.  For instance, on some of the jets, watch closely 
when you drop a couple notches of flaps ...

The beech1900 has a pretty good first cut at the flight dynamics and 
flies quite nicely.  The YAsim turboprop modeling is pretty simplistic 
at this point, it has a nice, but only-2d instrument panel, and the 
external visual model is a straight import from a simple FS98 model. 
But, I think there is someone working on a much nicer 3d model which 
should really add to this one.  Hopefully as our turboprop modeling gets 
better we will see a lot more of this class aircraft.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread louis holleman
On 16 Oct 2004 at 11:28, Andreas wrote:

 
 So, are you saying that all planes that behave in an odd way are 
 actually modelled correctly? Can this be said about version 0.9.6, for 
 example?
 If not, then the point is to move those planes that are still work in 
 progress to somewhere else, like the --verbose thing I mentioned earlier.
 The 737 model, for example, clearly states that it's a beta version. I 
 don't know regarding what, if the fdm or the panel (which doesn't work 
 very well, for example).

Andreas, 

I recently had a discussion here about odd behaviour of several planes, including 
the 
172 1981 model which still is about the only one that I can enjoy in my FGFS. People 
mentioned the torque effects, and I got it about under control, but despite that it's 
still 
the only decently behaving plane in my setup. I thought I had a messed up setup, which 
was done by running one installer over another one, then upgrading the fgfs.exe file 
to 
the latest one, but when I did it as it should have been done, there was no difference 
at 
all. I kept my mouth shut but now I see I'm not the only 1. It cud be handy to have 
all 
alpha and beta models in a separate dir, with a big sign Experimental! Operate at own 
risk...
As for the panels: I've been using Fly since day 1, even bought Fly2! later. Maybe the 
fdm's aren't the best, at least panels work like they should work. Also AP's work like 
they should work; if there is someone who claims flight NWA052 is done purely by hand 
from Frankfurt to destination this person lies. A 737 cud be a nice one to do some 
trips 
with in FG, but a working AP would be even nicer. As long as that isn't the case, I'd 
suggest to move the bird into the experimental dir. 

Louis

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Arnt Karlsen
On Sat, 16 Oct 2004 09:59:09 -0400, David wrote in message 
[EMAIL PROTECTED]:

 On Sat, 16 Oct 2004 06:50:39 -0700, Stewart Andreason
 [EMAIL PROTECTED] wrote:
 
  For the rest of us, it would be nice to be able to set an option to
  tone down the propeller effects...
 
 I sincerely hope that you'll never see that, but we could create some
 separate, totally imaginary flight models for beginners, like
 747-video-game, f16-video-game, or 172-video-game.  After all, we do
 have a UFO flight model in there already.

..or 747-Wintendo-game etc?  Put the blame where it belongs. ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Megginson wrote:
Remember that no plane will fly straight and level indefinitely with
your hands off the controls, and many planes will need a lot of input
to track the centreline during the takeoff roll -- these are features
that we worked hard to add, not bugs that we need to fix.
Good, I don't want a toy, I want a simulator. But with the current 
mixture of good, work-in-progress and bad planes in the default package, 
when something feels odd I keep wondering if it's the plane that is not 
ready, if it's my joystick that is giving false readings or if it is 
real. That I have to make this questions to myself takes away all the 
fun and brings me back to my chair in front of my desk.

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
Jon Berndt wrote:
Yes, I've made an attempt in the JSBSim config file format to include a done-ness
specifier for the FDM:
Would this be really needed? A simple README would suffice I think.
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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
louis holleman wrote:
I recently had a discussion here about odd behaviour of several planes, including the 
172 1981 model which still is about the only one that I can enjoy in my FGFS. People 
mentioned the torque effects, and I got it about under control, but despite that it's still 
the only decently behaving plane in my setup. I thought I had a messed up setup, which 
I'm not claiming to be a real pilot: I'm not. I can accept this kind of 
behaviour for the c172 since I've never even been in one. If pilots say 
this is the way it behaves, I accept it.

What I don't want to keep doing is asking myself this question: wow, is 
this really so? Or is this one of those planes whose model is still 
being worked on?.

As for the panels: I've been using Fly since day 1, even bought Fly2! later. Maybe the 
fdm's aren't the best, at least panels work like they should work. Also AP's work like 
I agree about the panels. I don't mind having 3D cockpits, just give me 
working instruments.

they should work; if there is someone who claims flight NWA052 is done purely by hand 
from Frankfurt to destination this person lies. A 737 cud be a nice one to do some trips 
with in FG, but a working AP would be even nicer. As long as that isn't the case, I'd 
suggest to move the bird into the experimental dir. 
Now, I'm perfectly happy with the c172. It's great flying and learning. 
I just whish there were more good aircrafts like this one. But this is a 
free project, and people have a life.

So, again repeating my suggestion, I think it would be great to somehow 
mark the aircrafts which are not yet ready somehow. One day they will be 
ready and we will all be able to enjoy them.

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Megginson
On Sat, 16 Oct 2004 16:36:40 -0500, David Culp [EMAIL PROTECTED] wrote:

 You CAN help.  Can you start by describing the flight condition that leads to
 the yaw oscillation?  I'll need to reproduce this same flight condition so I
 can see what's happening first.

I'm speaking from near-ignorance because I have zero experience with
transport jets, but don't they often have a lot of yaw oscillation?  I
thought that was why the yaw-damper was always on, even when the pilot
was hand-flying.  Once on the radio, I did hear a big jet (don't
remember the type) declare an emergency and return to the airport
because it lost its yaw damper.


All the best,


David

-- 
http://www.megginson.com/

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread Andreas
David Culp wrote:
You CAN help.  Can you start by describing the flight condition that leads to 
the yaw oscillation?  I'll need to reproduce this same flight condition so I 
can see what's happening first.

Right now I don't see the oscillation.
I see that too. The condition is nothing special actually. Just fly 
level and try a left turn. In my case, the nose will first go the right 
and then the aircraft will start turning left. Almost like the left bank 
caused a right rudder reaction for a while.

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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Culp
  You CAN help.  Can you start by describing the flight condition that
  leads to the yaw oscillation?  I'll need to reproduce this same flight
  condition so I can see what's happening first.

 I'm speaking from near-ignorance because I have zero experience with
 transport jets, but don't they often have a lot of yaw oscillation?  I
 thought that was why the yaw-damper was always on, even when the pilot
 was hand-flying.  Once on the radio, I did hear a big jet (don't
 remember the type) declare an emergency and return to the airport
 because it lost its yaw damper.


All of the ones I'm familiar with need a yaw damper, but they'll fly 
adequately without one.  If the yaw damper quits enroute you can continue 
as long as you avoid certain flight regimes as specified in the flight 
manual.  Of course there may be exceptions.  It usually more of a problem at 
high altitude, which makes me wonder if that big jet's main problem was that 
it didn't have enough fuel to get to it's destination at the restricted 
altitude, so they called the flight off and declared the emergency for a very 
overweight landing.

But that's just a wild guess :)


Dave
-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-users] Flyable aircraft

2004-10-16 Thread David Culp
 I see that too. The condition is nothing special actually. Just fly
 level and try a left turn. In my case, the nose will first go the right
 and then the aircraft will start turning left. Almost like the left bank
 caused a right rudder reaction for a while.

I can't reproduce that.  Can you send me the 737.xml file you're using so I 
can compare it with mine?

Thanks,


Dave
-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-users] Flyable aircraft

2002-01-01 Thread louis holleman
On 16 Oct 2004 at 14:05, Andreas wrote:

 
 I'm not claiming to be a real pilot: I'm not. I can accept this kind of 
 behaviour for the c172 since I've never even been in one. If pilots say 
 this is the way it behaves, I accept it.

Neither am I. I don't have probs with a/c simulating torque effects or don't fly 
perfectly 
straight when you don't coounteract. I do have probs with relatively simple a/c which 
require you to frantically operate your stick, pedals or whatever you try to control 
it with 
and dive nose down after a few secs. Even a sim should be some fun. As for now, the 
172 1981 model is the only 1 I can enjoy, good enough coz it's mainly the scenery I 
keep FG for (yes folks, a free sim beats Fly and a lot of others just on scenery).
 
 What I don't want to keep doing is asking myself this question: wow, is 
 this really so? Or is this one of those planes whose model is still 
 being worked on?.

Same here.

 I agree about the panels. I don't mind having 3D cockpits, just give me 
 working instruments.

Exactly
 
 Now, I'm perfectly happy with the c172. It's great flying and learning. 
 I just whish there were more good aircrafts like this one. But this is a 
 free project, and people have a life.

You know, Fly was a commercial project. Lotsa people been spending lotsa time to 
develop improved versions of existing a/c in Fly or add completely new ones: the J3, 
Texan, C130, several versions of the 747 and many more have been made available for 
Fly for free, including completely new designed panels (some of em were based on 
FlightSimulator ones tho') and except for a MD82 beta I tried, none of em had real 
probs when they were released. 
The big problem is that FG now is one of the few choices one has when trying 
flightsimming, with Fly and Propilot being discontinued. In order to keep new users 
(who 
might be taking their very first steps into flightsimming) I think it would be very 
wise to 
limit the base package to the a/c which are foolproof and work more or less the way 
they should, including NAV's and AP, and make the 'beta and alpha planes available to 
them who are willing to crash every 5 mins. That's my 5 cents on it.

Louis



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Re: [Flightgear-users] Flyable aircraft

2002-01-01 Thread David Culp
 The 737 is a really nice piece of work but the FDM needs a little tweaking.
 It gets into a strange yaw oscillation under nearly any circumstance that
 gets really annoying after a few minutes.  :)

 I really wish I could help out with some of the aircraft but getting info
 is really difficult and working on FDM's is way past my ability and
 intelligence.


You CAN help.  Can you start by describing the flight condition that leads to 
the yaw oscillation?  I'll need to reproduce this same flight condition so I 
can see what's happening first.

Right now I don't see the oscillation.


Dave
-- 

David Culp
[EMAIL PROTECTED]


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