Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39845 > > > Per I. Mathisen wrote: >> I would suggest that before you change it, at least post the design >> you have come up with here for discussion. I have to

Re: [Freeciv-Dev] (PR#39846) FreeCiv RT account

2007-11-08 Thread Tautvydas Andrikys
http://bugs.freeciv.org/Ticket/Display.html?id=39846 > I want account couse i have already reported some bugs as guest and will report some bugs or features later, ussually with patches. Maybe later I will join dev team as ocasional developer. One more thing i have to say that code is really h

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > Per I. Mathisen wrote: > I would suggest that you hunt down some of the old discussions and > read them before embarking on this. There are lots of constraints > involved here, and I may not remember them all. > Thank you, as part of my rese

[Freeciv-Dev] (PR#39849) strcasestr warning

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39849 > ruleset.c: In function 'load_city_name_list': ruleset.c:2289: warning: implicit declaration of function 'strcasestr' ruleset.c:2289: warning: comparison between pointer and integer Now I'm not sure why I get this warning, since string.h is i

[Freeciv-Dev] (PR#39848) S2_1 SDL client compile error

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39848 > citydlg.c: In function 'create_present_supported_units_widget_list': citydlg.c:745: error: 'struct city_dialog' has no member named 'city_owner' citydlg.c:745: error: 'pCity' undeclared (first use in this function) citydlg.c:745: error: (Each

Re: [Freeciv-Dev] (PR#39846) FreeCiv RT account

2007-11-08 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39846 > On 11/9/07, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39846 > > > Hi, > > I would like to get FreeCiv bug tracker account with login: esminis > > create password for me, ill change it lat

Re: [Freeciv-Dev] (PR#39847) Crash on build new city

2007-11-08 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39847 > On 11/9/07, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39847 > > > I downloaded the latest version win32 package, installed it, started a > game with all defaults, and ended up playing as Sweden. When i built my > third ci

[Freeciv-Dev] (PR#39847) Crash on build new city

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39847 > I downloaded the latest version win32 package, installed it, started a game with all defaults, and ended up playing as Sweden. When i built my third city (Stockholm, i think it was), the client crashed right after i clicked the button. I ru

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > Egor Vyscrebentsov wrote: > Does this mean that there will never be other source than city? > (I can't see place for fortresses in this algorithm.) Even in the current code, the test for cities and fortresses et alia is in the same place.

Re: [Freeciv-Dev] (PR#39817) goto interrupted by sentry

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39817 > Apparently, I forgot to attach the patch Here's S2_2 at the current revision: Index: client/control.c === --- client/control.c(revision 13927) +++ client/control.c(

Re: [Freeciv-Dev] (PR#39842) rulesetdir in already started game, gui-gtk-2.0 and nation_of_player/bounds_check_nation

2007-11-08 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=39842 > On Wed, 7 Nov 2007 12:56:25 -0800 Egor Vyscrebentsov wrote: > Good daytime! > > branches/s2_1, r13919 > > Start a game, say 'read civ2.serv' while game is already started and see > gui-gtk segfault... Say 'quit' and see segfault of civserver

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > On Thu, 8 Nov 2007 William Allen Simpson wrote: > iterate players >iterate cities > set cultural influence (probably game.turn - turn_built) > iterate circle >determine distance factors >if factor(this) > factor

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > I would suggest that you hunt down some of the old discussions and read them before embarking on this. There are lots of constraints involved here, and I may not remember them all. The single most important reason why I rewrote the original

[Freeciv-Dev] (PR#39846) FreeCiv RT account

2007-11-08 Thread Tautvydas Andrikys
http://bugs.freeciv.org/Ticket/Display.html?id=39846 > Hi, I would like to get FreeCiv bug tracker account with login: esminis create password for me, ill change it later. Thanks -- Pagarbiai, Tautvydas Andrikys aka esminis www.esminis.lt ww

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > Per I. Mathisen wrote: > I would suggest that before you change it, at least post the design > you have come up with here for discussion. > That's what this RFE thread is for In pseudo-code: iterate players iterate cities set c

Re: [Freeciv-Dev] (PR#39840) Re: 2.2/trunk changing production doesn't work

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39840 > Daniel Markstedt wrote: > If you want to be credited as bug reporter, please sign your reports. =) > Heck -- if you want the reports to be seen, please sign your reports. Otherwise, they are automatically classed as junk. I try to clear out

Re: [Freeciv-Dev] (PR#39841) Cleanup city, unit, and tile accessor functions for *_owner (and others)

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39841 > Committed S2_1 revision 13925. Committed S2_2 revision 13926. Committed trunk revision 13927. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > On 11/8/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > One of the difficulties encountered trying to add vision to borders: the > current algorithm for borders is non-deterministic and context based, > relying on a history (the previo

[Freeciv-Dev] (PR#39844) Re: Freeciv not working in Mac OS X 1.5 (Leopard)

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39844 > Ok, it's taken me a little while, but i've got it working after using macports... The first time I installed it the client said unable to connect/make server, but it seems to be working this time! woohoo! I haven't figured out the tileset

Re: [Freeciv-Dev] (PR#39840) Re: 2.2/trunk changing production doesn't work

2007-11-08 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39840 > On 11/8/07, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39840 > > > > [wsimpson - Wed Nov 07 20:27:40 2007]: > > > > wrote: > > > This transaction appears to have no content > > > > > Really need more explanation. > > > >

[Freeciv-Dev] (PR#39840) Re: 2.2/trunk changing production doesn't work

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39840 > > [wsimpson - Wed Nov 07 21:41:39 2007]: > > Looking at the code around your tiny patch, the return is very *much* > wanted. Otherwise, you'd try to add a bad entry to the worklist. But, > when I added error logging in PR#39827, I accident

[Freeciv-Dev] (PR#39844) Re: Freeciv not working in Mac OS X 1.5 (Leopard)

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39844 > Thankyou! I am just about to have a go, i'm pretty new to this aspect of Mac OS (I use the systems at work, textmate etc) so forgive me if i ask stupid questions! I will update shortly. Thanks. :) __

[Freeciv-Dev] (PR#39840) Re: 2.2/trunk changing production doesn't work

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39840 > > [wsimpson - Wed Nov 07 20:27:40 2007]: > > wrote: > > This transaction appears to have no content > > > Really need more explanation. > > And there's something wrong with the From: "" <> -- how did you submit > this report? I submitte

Re: [Freeciv-Dev] (PR#39844) Re: Freeciv not working in Mac OS X 1.5 (Leopard)

2007-11-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39844 > > Can this be moved to general? > Done. Sadly, a number of things broke with Leopard. Another example is that libsdl won't compile with any QuickTime >7.0.3 -- and we're up to 7.3! Such things are out of our control, but this can track pr

[Freeciv-Dev] (PR#39844) Freeciv not working in Mac OS X 1.5 (Leopard)

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39844 > Hi there, I hope this hasn't been raised as a ticket already but when i try to run the binary of freeciv 2.1.0 (or 2.0.9 for that matter) it comes up with the primary menu where you can select the tilesets and language) but when i click

[Freeciv-Dev] (PR#39844) Re: Freeciv not working in Mac OS X 1.5 (Leopard)

2007-11-08 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39844 > Sorry, added to the wrong queue i think... Too trigger happy with the enter key... Can this be moved to general? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/fre