http://bugs.freeciv.org/Ticket/Display.html?id=40022 >
Hello:
I was just informed that my cease-fire with the Phoenicians had expired,
and that I was now at war with them - not a problem, they've been dead
since the turn after I met them. Could you please look into this, and
perhaps disable
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
> [wsimpson - Tue Jan 15 17:28:03 2008]:
>
> Jason Short wrote:
> > I'd really like a savegame from which this can be reproduced.
> >
> What's wrong with the two existing savegames they've already provided?
Indeed, I missed the first saveg
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
On Jan 15, 2008 12:30 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
>
> Jason Short wrote:
> > This is the same as 39991 which explains the cause.
>
> And had you actually read
http://bugs.freeciv.org/Ticket/Display.html?id=40020 >
You should probably kill stack of warriors with archer to trigger error.
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http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
Perfect. :-)
On Jan 14, 2008 10:46 PM, Joan Creus <[EMAIL PROTECTED]> wrote:
> You're right. There you go.
>
> Joan
>
> 2008/1/15, [EMAIL PROTECTED] <[EMAIL PROTECTED] >:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
> >
> >
http://bugs.freeciv.org/Ticket/Display.html?id=40007 >
Jason Short wrote:
> That means that the GTK library is using japanese correctly, but freeciv
> is still using the untranslated strings. I have trouble with this
> myself and aside from making sure you have gettext installed and linked
> (us
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
Jason Short wrote:
> This is the same as 39991 which explains the cause.
And had you actually read the ticket, you'd have seen the link. It's not
exactly the same, but they are related.
___
Fre
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
Jason Short wrote:
> I'd really like a savegame from which this can be reproduced.
>
What's wrong with the two existing savegames they've already provided?
Perhaps you didn't actually read the report(s) Next time, please
re-read the wh
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
This is the same as 39991 which explains the cause. The message click
is being dequeued after the next turn has started, meaning the message
list was already reset. So it tries to activate message 5 (say) but the
message list is of length 0
http://bugs.freeciv.org/Ticket/Display.html?id=40019 >
Hello:
REF: http://forum.freeciv.org/viewtopic.php?t=4113.
Please consider making the road movement multiplier to be a
ruleset-adjustable value, rather than hardcoded. This multiplier should
probably affect river movement as well.
I know
http://bugs.freeciv.org/Ticket/Display.html?id=39991 >
I think neither of these bugs may be easy to solve.
> [EMAIL PROTECTED] - Sat Dec 29 03:13:49 2007]:
>
> Version: Freeciv 2.1.1
>
> Client crash bug 1: (SDL AND GTK)
>During the end-of-turn processing, you can still click on things on
http://bugs.freeciv.org/Ticket/Display.html?id=40006 >
#: server/unittools.c:2143
#, c-format
msgid "You found %d gold."
msgstr "金%dを見つけました。"
static void hut_get_gold(struct unit *punit, int cred)
{
struct player *pplayer = unit_owner(punit);
notify_player(pplayer, punit->tile, E_HUT_GOLD,
http://bugs.freeciv.org/Ticket/Display.html?id=40007 >
On Jan 11, 2008 1:11 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40007 >
>
> Sounds like a fuzzy string translation that doesn't have the correct
> number of c-format parameters, cau
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