Update of patch #2683 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #10, bug #16471 (project freeciv):
My patch has been committed, but syntron's linebreak patch is not. I haven't
checked it, but does it insert linebreak at exactly 80 characters even if
that's in the middle of a word?
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URL:
http://gna.org/patch/?2688
Summary: Insert linebreaks to long happiness effect provider
lists in happiness tab
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 12:47:28 PM EEST
Category: client
Update of bug #16471 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2431 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2572 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Additional Item Attachment, patch #2609 (project freeciv):
File name: pl.po.zip Size:444 KB
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URL:
http://gna.org/patch/?2689
Summary: Enable building gui-gtk-3-0 code as gtk2-program
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 01:42:31 PM EEST
Category: bootstrap
Priority:
Update of task #7334 (project freeciv):
Status:None = Done
Percent Complete: 0% = 100%
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2690
Summary: Move city building_turn from default ai to advisors
data
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 02:25:14 PM EEST
Category: ai
Priority:
Follow-up Comment #1, patch #2690 (project freeciv):
More critical checking of usages of building_want and friends show that this
patch went completely wrong direction. Advisors should not rely that data at
all, all the related code should be moved to default ai instead.
Update of patch #2690 (project freeciv):
Status: Ready For Test = None
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Update of patch #2690 (project freeciv):
Status:None = Ready For Test
Summary: Move city building_turn from default ai to advisors
data = Move default ai specific building selection code from building advisor
to def ai
URL:
http://gna.org/patch/?2691
Summary: consider_wonder_city-callback to AI interface
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 04:34:01 PM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?2692
Summary: build_advisor_prepare-callback to AI interface
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 05:20:05 PM EEST
Category: ai
Priority: 5 -
URL:
http://gna.org/patch/?2693
Summary: ai_choice - adv_choice
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 05:44:53 PM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?2694
Summary: Remove all default ai includes from advisors code
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 Jun 2011 06:06:42 PM EEST
Category: ai
Priority: 5 -
Update of patch #2286 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #5:
One has to svn mv all .c and .h files from ai/ to ai/default/ and then apply
attached patch to
Update of bug #17808 (project freeciv):
Planned Release:2.3.0, 2.4.0 =
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Update of bug #17102 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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http://gna.org/bugs/?17102
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Update of bug #16457 (project freeciv):
Planned Release: 2.3.0 = 2.3.0, 2.4.0
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Follow-up Comment #6:
Attached patches take care of the easy parts, removing FC_ENUM_PTR macro.
settings.c remains
Update of bug #17461 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #5:
Attached patch does what I now consider right solution.
- Direct freeciv-server usage is
Update of bug #18005 (project freeciv):
Release:2.3.0.b4 = 2.3.0-beta4
Planned Release: = 2.3.0
___
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Update of bug #18163 (project freeciv):
Release: 2.3.0-beta4 = 2.2.5,2.3.0-beta4
Planned Release: 2.3.0 = 2.2.6,2.3.0
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Follow-up Comment #15:
It backports to
Follow-up Comment #5, bug #17919 (project freeciv):
Backported to S2_2 in case we ever make a 2.2.x release.
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Follow-up Comment #7, task #7334 (project freeciv):
Debian unstable seems to have package named libgtk-3-0 now.
As does Ubuntu from natty (11.04) onwards.
I assume that building instructions for gtk3 itself are not
needed now?
I don't think they'll be necessary -- just your reassurance that
Follow-up Comment #8, task #7334 (project freeciv):
On another subject: Cairo was mentioned. There are a couple of very old Cairo
patches in RT: RT#15055
http://bugs.freeciv.org/Ticket/Display.html?id=15055, RT#16431
http://bugs.freeciv.org/Ticket/Display.html?id=16431 (2005-6). Dunno if
Follow-up Comment #2, bug #17760 (project freeciv):
Historical note: there was apparently a prototype zooming implementation
(that depended on the old Cairo patch). Dunno if anything can be rescued from
that. RT#16592 http://bugs.freeciv.org/Ticket/Display.html?id=16592 (circa
2006).
Update of bug #18185 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #2:
Yes, I agree -- the
Follow-up Comment #11, bug #17439 (project freeciv):
The backtrace in bug #18185 has a bit more debug info than the one in comment
#6, but I'm not sure it helps narrow it down.
___
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Update of bug #16623 (project freeciv):
Severity: 2 - Minor = 3 - Normal
Status:None = Ready For Test
Planned Release: 2.3.0 = 2.3.0, 2.4.0
Follow-up Comment #5, patch #2609 (project freeciv):
Committed file #13109.
6297 translated messages :)
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Follow-up Comment #3, bug #17020 (project freeciv):
While our current code (with several patches gone in since this ticket was
first opened) does not provide full functionality of what this patch gets by
unconditionally using getaddrinfo(), original problem reported should be
handled. Current
Update of bug #16566 (project freeciv):
Planned Release: 2.3.0 = 2.3.0, 2.4.0
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Follow-up Comment #6:
Could we reveal the fact that division of bases to these two types model
nothing in their
Update of bug #17439 (project freeciv):
Status: Need Info = Ready For Test
Planned Release: 2.3.0 = 2.3.0, 2.4.0
___
Follow-up Comment #12:
I tried to find
Follow-up Comment #7, bug #18005 (project freeciv):
I think there must be several bugs. First of all I believe it to be a bug
that find_city_or_settler_near_tile() tries to use knowledge of the city
owner, and not that of player running the client. Patch for that attached.
Still, that usage of
Follow-up Comment #8, bug #18005 (project freeciv):
The other problem is in client_player_maps_reset() initializing player map
information. It is only ever called when map_info packet is received.
Problem is either that there is no similar player map information
initialization / allocation for
Follow-up Comment #9, bug #18005 (project freeciv):
Looking back, i *think* this always manifested after conquering several
cities. Thus, it seems logical that it is tied in with setting up a civil war
nation.
___
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URL:
http://gna.org/patch/?2695
Summary: Update filename references in README.sound
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 03:55:46 AM GMT
Category: docs
Priority: 5 -
URL:
http://gna.org/patch/?2696
Summary: Update filename references in README.cma
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:01:17 AM GMT
Category: docs
Priority: 5 -
URL:
http://gna.org/patch/?2697
Summary: Update filename references in README.graphics
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:03:30 AM GMT
Category: None
Priority: 5 -
URL:
http://gna.org/patch/?2698
Summary: Update filename references in README
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:28:09 AM GMT
Category: docs
Priority: 5 - Normal
Follow-up Comment #6, bug #16079 (project freeciv):
patch #2695 for README.sound
patch #2696 for README.cma
patch #2697 for README.graphics
patch #2698 for README
I didn't see any other glaring problems in /doc, other than
1) README.delta could use a good introduction [what is it for, and who
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