Follow-up Comment #2, bug #21893 (project freeciv):
My fault, I didn't notice that kevin55I
http://civland.org/forum/viewtopic.php?f=31t=389start=20#p4277 (anonymous)
already reported the bug.
___
Reply to this item at:
URL:
http://gna.org/bugs/?21893
Summary: Amplio2hexbig from modpack lacks two files
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Fri 04 Apr 2014 09:19:08 PM UTC
Category: module installer
Follow-up Comment #3, patch #4608 (project freeciv):
Thanks Bardo for posting this patch here at Gna.
At Greatturn we also have a rationale behind the border claimed by trench and
fortress.
In [this discussion http://civland.org/forum/viewtopic.php?f=87t=848] we came
to the conclusion that, if
Follow-up Comment #6, patch #4608 (project freeciv):
I see your point, Bardo. It's hard to embrace all the different types of game
with one ruleset, like single-player, multi-player, short-turn and long-turn.
Having fortress not claiming any land border seems to me too to be the
preferable
Follow-up Comment #4, patch #4562 (project freeciv):
Your soundtracks are very well made. I've been following you since you first
appeared on freeciv.org as mqtracks.
If you need permanent web space where to upload your tracks, you can use my
forum at http://civland.org. You can use several
Follow-up Comment #9, patch #3743 (project freeciv):
The current implementation of delegations is case-sensitive with regard to
usernames. That is, if user A delegates his nation to user B, b wouldn't
be able to take the delegation from A.
In Greatturn, games last for months and usernames can be
URL:
http://gna.org/bugs/?21744
Summary: Delegation is case-sensitive for username
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Mon 03 Mar 2014 12:51:22 AM UTC
Category: general
Severity:
Follow-up Comment #11, patch #3743 (project freeciv):
For reference, the new ticket is here:
https://gna.org/bugs/index.php?21744
___
Reply to this item at:
http://gna.org/patch/?3743
___
Follow-up Comment #6, bug #18254 (project freeciv):
This message always appears to me anytime I enter a blank line in console. I
first noticed this with 2.3.0, progressively up to the current 2.4.2. I don't
know for releases before 2.3.0.
I never got in touch with a build not affected by this
Follow-up Comment #1, patch #4460 (project freeciv):
Hi bardo :)
at Greatturn we've applied some customizations to the ruleset which you might
be interested in. See here http://greatturn.org/rulesets/?a=summaryp=GT08.
Strictly speaking of bug fixes, we also fixed two incorrect help-texts,
Follow-up Comment #10, bug #21279 (project freeciv):
Thank you Jacob, patch applied to ns0.it. (not live on all server instances)
___
Reply to this item at:
http://gna.org/bugs/?21279
___
Follow-up Comment #3, bug #21279 (project freeciv):
I observed the same problem and it indifferently affects Windows or Linux
clients version 2.4.0. This did not affect 2.3.4. I don't know for 2.4.1.
I suspect the probability of hitting the bug depends on the activity of the
server, especially
Follow-up Comment #16, bug #18764 (project freeciv):
The bug is affecting Greatturn GT05, as reported here
http://civland.org/forum/viewtopic.php?f=64t=748p=2734#p2734.
Excerpt from the bug report:
I'm not sure how many turns it's been, but I believe ever since I achieve
Democracy and attempted
Follow-up Comment #17, bug #18764 (project freeciv):
Erratum:
the previous report refers to the release 2.3.4, not 2.4.0.
___
Reply to this item at:
http://gna.org/bugs/?18764
___
Message
I'm undergoing a major reorganization of the internal structure of the Freeciv
gaming servers
greatturn.org and freeciv-debian.ns0.it which, in the highest estimation, will
double their current
polling frequency of meta.freeciv.org, increasing the upper cap frequency from
120 to 60 seconds.
Follow-up Comment #7, patch #3539 (project freeciv):
I have tools to process the new scorelog format.
If you are interested to see how they work, I have created this thread
http://freeciv-mundi.org/forum/viewtopic.php?f=17t=535 to answer the
question.
Follow-up Comment #2, patch #3726 (project freeciv):
In its current state, the proposed patch doesn't touch how the save functions
behave, and it just reports upwards in the functions chain whether a failure
has been detected.
Such report emerges up to save_command() in form of return value, and
Follow-up Comment #3, patch #3726 (project freeciv):
[ Ending piece - browser authonomously submitted the post before I completed
it ]
...
I could complete the return value's climbing chain of function up to
handle_stdin_input_real(), making things logically cleaner.
URL:
http://gna.org/bugs/?20539
Summary: Assert failure on /save
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Wed 20 Feb 2013 12:36:05 PM GMT
Category: general
Severity: 4 - Important
URL:
http://gna.org/patch/?3726
Summary: Booleanize all save functions for savegame v2
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Thu 21 Feb 2013 04:16:25 AM GMT
Category: general
Follow-up Comment #7, patch #3574 (project freeciv):
You don't think simple
grep -L xmlns *.svg
would suffice?
No, as the lines 7, 8 of the patch (attached file #16842) show:
- xmlns:svg=http://www.w3.org/2000/svg;
+ xmlns=http://www.w3.org/2000/svg;
Follow-up Comment #2, patch #3574 (project freeciv):
Patch smoothly applies to both trunk and S2_4.
This patch fixes all the flags for 2.3.2; as of now, I'm not checking for
other flags (2.4 and trunk) as I would have to edit and test on browser every
single image manually, so it'd be a tedious
URL:
http://gna.org/patch/?3574
Summary: Fixed SVG nation flag files
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Thu 13 Dec 2012 02:19:20 AM GMT
Category: general
Priority: 3 - Low
Follow-up Comment #3, bug #20308 (project freeciv):
This is probably simply because different coordinate systems used in
savegame and on screen
Yes, I bet this apparent problem comes down to the isometric transformation of
the map. However, I'm unaware of how such transformations manipulate
URL:
http://gna.org/bugs/?20308
Summary: Savefile's stored world map gets deformed when
loaded into client
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Mon 19 Nov 2012 09:08:23 PM GMT
Category: general
Follow-up Comment #1, bug #20308 (project freeciv):
(Appended map is best seen formatted at:
https://mail.gna.org/public/freeciv-dev/2012-11/msg00095.html)
___
Reply to this item at:
http://gna.org/bugs/?20308
URL:
http://gna.org/patch/?3547
Summary: Take over dead AI changes its ranked_username
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Sun 14 Oct 2012 02:56:13 PM GMT
Category: general
Follow-up Comment #16, patch #3346 (project freeciv):
I'm so used to these server notifications that I haven't been able to pay much
attention to them and notice the incoherence.
The problem is solely the message text itself stating the game results in a
draw, as the ranklog is supposed to
Follow-up Comment #3, patch #3539 (project freeciv):
I realized that the new entry ranked_username in the scorelog file
introduced by this patch would serve no purpose since at the time it is
logged, as payload of the addplayer directive, the associated player has
just joined the game, and hence
URL:
http://gna.org/patch/?3539
Summary: Scorelog: new tags and details
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Mon 08 Oct 2012 12:36:19 PM GMT
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #3539 (project freeciv):
Previous message is best read formatted here
https://mail.gna.org/public/freeciv-dev/2012-10/msg00070.html.
___
Reply to this item at:
http://gna.org/patch/?3539
Follow-up Comment #3, bug #18084 (project freeciv):
Yes, with patch #3346, in case endturn is reached, the team with highest score
wins the game.
___
Reply to this item at:
http://gna.org/bugs/?18084
URL:
http://gna.org/patch/?3526
Summary: Connection detach resets ranked_username
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Mon 17 Sep 2012 08:17:11 PM GMT
Category: general
Priority: 5
Follow-up Comment #2, patch #3502 (project freeciv):
I think that having both of them is redundant and not completely useful since
topic is not shown in client's window.
Anyway it would be useful to have the /topic command until the metaserver
software is adjusted to display the metamessage in
URL:
http://gna.org/patch/?3502
Summary: New /topic command
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Wed 15 Aug 2012 12:19:59 PM GMT
Category: general
Priority: 5 - Normal
Follow-up Comment #7, patch #3346 (project freeciv):
I revised the patch and made some improvements;
With the old scorelog file format, it was impossible to parse the scores by
simple means without a small probability to fail, since the log grouped
elements inside parenthesis, but parenthesis
URL:
http://gna.org/patch/?3346
Summary: Ranklog: add player's score to log -- rank even if
game ends for /endturn
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Wed 27 Jun 2012 11:56:45 AM GMT
Category:
URL:
http://gna.org/patch/?3347
Summary: /endgame accessible to users
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Wed 27 Jun 2012 01:22:43 PM GMT
Category: None
Priority: 3 - Low
Follow-up Comment #1, patch #3347 (project freeciv):
I'm sorry, the function that is called after /endgame is invoked is
rank_users(), not scorelog().
___
Reply to this item at:
http://gna.org/patch/?3347
Follow-up Comment #2, patch #3346 (project freeciv):
When the game reaches the endturn limit, no ranklog file would be produced at
all. This patch is meant to always provide a score log when the game ends if
the --ranklog option is passed by the command-line. And, to ease post-game
parsing by
Follow-up Comment #4, patch #3346 (project freeciv):
Thank you for pointing it out. I was solely concerned about logging the
scores, not the winners/losers classification. I just realized that in case of
/endturn all players would be considered winners, except for space victory.
Follow-up Comment #5, patch #3346 (project freeciv):
I redesigned the rank_users() function. Any ranking is now correct, after
_endturn_, too.
The attached patch to consider is now score_system.diff.
In the function, now I distinguish two conditions:
1) rank_users() is called the traditional
Follow-up Comment #2, patch #3347 (project freeciv):
The file _srv_main.c.diff_ here attached is no more required since the patch
#3346 takes care of calling _rank_users()_ the correct way.
The file _commands.c.diff_ constitutes this patch.
43 matches
Mail list logo