[Freeciv-Dev] [bug #24823] Spawned server not properly ended on leave, writes quitidle save

2016-07-24 Thread Jacob Nevins
Follow-up Comment #8, bug #24823 (project freeciv): Using S2_5 r32261 Windows installers which contain this fix, Gtk2 and Gtk3 spawned servers didn't seem to leave quitidle saves on client quit. Good.

[Freeciv-Dev] [bug #24872] Qt client's spawned server leaves 'quitidle' saves after client quit

2016-07-24 Thread Jacob Nevins
URL: Summary: Qt client's spawned server leaves 'quitidle' saves after client quit Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 12:19:01 PM BST Category: client-qt

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-07-24 Thread Jacob Nevins
URL: Summary: Make client gui_type available to server Lua script (and hence tutorial) Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 12:11:20 PM BST Category: None

[Freeciv-Dev] [bug #20598] Something funny with "Ready" checkboxes in pregame screen

2016-07-24 Thread Jacob Nevins
Follow-up Comment #8, bug #20598 (project freeciv): In case anyone thinks of linking this to bug #24867 (which mentions checkboxes): my backup history indicates that at no point did I have the package 'gtk3-engines-xfce' installed. ___

[Freeciv-Dev] [bug #24867] GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed

2016-07-24 Thread Jacob Nevins
Update of bug #24867 (project freeciv): Summary: GTK3 client unusuable under Debian Jessie w/ XFCE4 => GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed ___ Follow-up Comment #2: I'm

[Freeciv-Dev] [bug #23179] Borders not adjusted when land terrain changes to ocean

2016-07-24 Thread Jacob Nevins
Update of bug #23179 (project freeciv): Contains string changes:None => No ___ Follow-up Comment #3: This is targeted at 2.5.5. > Since the "continent number" is not set correctly for the tile >

[Freeciv-Dev] [bug #24774] Observers keeps ctrl permissions

2016-07-24 Thread Jacob Nevins
Update of bug #24774 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #4: This is currently targeted at 2.5.5, but no current proposed patch. I'm not treating it as a

[Freeciv-Dev] [bug #24848] Segfault on loading 2.4 and 2.5 savegames

2016-07-24 Thread Jacob Nevins
Update of bug #24848 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24869] Pollution not loaded from the attached 2.5 savegame

2016-07-24 Thread Jacob Nevins
Update of bug #24869 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24818] Unit with (max) fuel of 1 always shows low fuel indicator

2016-07-20 Thread Jacob Nevins
Follow-up Comment #1, bug #24818 (project freeciv): In what circumstances did you see this? I don't see it happening with standard aeroplanes, on any branch. I do see it happening with unimproved (immobile) civ2civ3 Nuclear units, due to the condition used for it: if

[Freeciv-Dev] [bug #24852] Ruledit always crashes at start

2016-07-19 Thread Jacob Nevins
Update of bug #24852 (project freeciv): Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24857] Alio tileset broken by unit_default_orientation changes

2016-07-19 Thread Jacob Nevins
Update of bug #24857 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7438] Amplio2 reorganisation from GriffonSpade

2016-07-18 Thread Jacob Nevins
Update of patch #7438 (project freeciv): Status: Ready For Test => Done ___ Follow-up Comment #6: Ticket remains open pending decision about S2_5. Doesn't block 2.5.5. Would be at most

[Freeciv-Dev] [bug #24858] Untranslated string used when killunhomed > 0

2016-07-18 Thread Jacob Nevins
Update of bug #24858 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-18 Thread Jacob Nevins
Update of patch #7439 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-18 Thread Jacob Nevins
Follow-up Comment #3, bug #24859 (project freeciv): > Are both sides (server & client) 2.5.4? In my test they were. > Asking because that code has been changed since 2.5.4 release. Ah, yes, of course, in patch #7334. So this symptom will probably change in 2.5.5 even if we do nothing. The

[Freeciv-Dev] [bug #24863] Server and Client run on the same Core

2016-07-17 Thread Jacob Nevins
Follow-up Comment #1, bug #24863 (project freeciv): Client and server are separate processes, so I'm not sure what more we ought to do to encourage the OS to use available cores efficiently. ___ Reply to this item at:

[Freeciv-Dev] [bug #24860] Failed to draw map when main window initially shown

2016-07-17 Thread Jacob Nevins
Follow-up Comment #2, bug #24860 (project freeciv): > Doest it never start maximized in win10 ? It didn't in this case. (This is a netbook with a small screen in any case, but if you compare this screenshot to file #27938 you can see that this one is even smaller.)

[Freeciv-Dev] [bug #24857] Alio tileset broken by unit_default_orientation changes

2016-07-17 Thread Jacob Nevins
Update of bug #24857 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-alio-default-orientation.patch Size:0 KB

[Freeciv-Dev] [patch #7475] "Languages" help could print current language code

2016-07-17 Thread Jacob Nevins
URL: Summary: "Languages" help could print current language code Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:43:02 PM BST Category: client Priority: 5 -

[Freeciv-Dev] [bug #24862] Tutorial scenario should give message on any tech acquisition, not just research

2016-07-17 Thread Jacob Nevins
URL: Summary: Tutorial scenario should give message on any tech acquisition, not just research Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:39:19 PM BST Category:

[Freeciv-Dev] [bug #24861] Unfogged pixels left on minimap when unit moves

2016-07-17 Thread Jacob Nevins
Follow-up Comment #1, bug #24861 (project freeciv): I *think* this is probably unrelated to bug #24860. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24861] Unfogged pixels left on minimap when unit moves

2016-07-17 Thread Jacob Nevins
URL: Summary: Unfogged pixels left on minimap when unit moves Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:29:09 PM BST Category: client-qt Severity: 3 -

[Freeciv-Dev] [bug #24860] Failed to draw map when main window initially shown

2016-07-17 Thread Jacob Nevins
URL: Summary: Failed to draw map when main window initially shown Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:23:23 PM BST Category: client-qt Severity:

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-17 Thread Jacob Nevins
Additional Item Attachment, bug #24859 (project freeciv): File name: 254_qt_startfail.png Size:16 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-17 Thread Jacob Nevins
URL: Summary: Received packet PACKET_PLAYER_READY(11) from non-player connection Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:15:08 PM BST Category: client-qt

[Freeciv-Dev] [patch #7438] Amplio2 reorganisation from GriffonSpade

2016-07-17 Thread Jacob Nevins
Follow-up Comment #3, patch #7438 (project freeciv): S2_6/trunk patch instructions: apply patch, commit contents of zip file (changed/new files), delete amplio2/{ancient,medieval,modern}cities.{png,spec}. ___ Reply to this item at:

[Freeciv-Dev] [bug #24858] Untranslated string used when killunhomed > 0

2016-07-17 Thread Jacob Nevins
Update of bug #24858 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: I've taken the opportunity to reword the string. (file #27935)

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-17 Thread Jacob Nevins
Follow-up Comment #3, patch #7439 (project freeciv): > I've made a couple of corrections (see forum thread) New version of spec files without those changes, after further discussion on the forum. (file #27933, file #27934) ___ Additional

[Freeciv-Dev] [bug #24858] Untranslated string used when killunhomed > 0

2016-07-17 Thread Jacob Nevins
Update of bug #24858 (project freeciv): Release:2.5.4, 2.5.5 => 2.5.4 Planned Release: 2.5.6, 2.6.0, 3.0.0 => 2.5.5, 2.6.0, 3.0.0 ___ Follow-up Comment #1: Actually I will

[Freeciv-Dev] [bug #24858] Untranslated string used when killunhomed > 0

2016-07-17 Thread Jacob Nevins
URL: Summary: Untranslated string used when killunhomed > 0 Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 10:52:21 AM BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #7438] Amplio2 reorganisation from GriffonSpade

2016-07-16 Thread Jacob Nevins
Update of patch #7438 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Summary: Misc Amplio2 updates from GriffonSpade => Amplio2 reorganisation from

[Freeciv-Dev] [bug #24857] Alio tileset broken by unit_default_orientation changes

2016-07-16 Thread Jacob Nevins
URL: Summary: Alio tileset broken by unit_default_orientation changes Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 02:41:53 AM BST Category: art Severity: 3

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-16 Thread Jacob Nevins
Update of patch #7439 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Ready for commit. * data/misc/events.png comes from attached eventstuffs.zip *

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-16 Thread Jacob Nevins
Update of patch #7439 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Additional Item Attachment: File name:

[Freeciv-Dev] S2_5 strings now frozen (was: 2.5.5 release plans)

2016-07-15 Thread Jacob Nevins
I wrote: > I plan to make a 2.5.5 release soon, in late July or early August. I'm > not sure of the exact date yet. [...] > I see one outstanding 2.5-targeted patch with string changes > (patch #7467, which adds one string). Once that's committed strings > should be frozen for the release.

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-07-13 Thread Jacob Nevins
Update of task #7951 (project freeciv): Status:None => Done Assigned to:None => jtn Open/Closed:Open => Closed

[Freeciv-Dev] [task #7987] Publish ampliohexbig 2.4.00 to modpack.freeciv.org

2016-07-13 Thread Jacob Nevins
Update of task #7987 (project freeciv): Status:None => Done Assigned to:None => jtn Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24851] The gtk3x client doesn't compile

2016-07-13 Thread Jacob Nevins
Follow-up Comment #2, bug #24851 (project freeciv): Gah, sorry. I can't compile the Gtk3x client myself at the moment. (Should have diff'd gtk-3.0 and applied the patch rather than doing it by hand.) ___ Reply to this item at:

[Freeciv-Dev] 2.5.5 release plans

2016-07-13 Thread Jacob Nevins
I plan to make a 2.5.5 release soon, in late July or early August. I'm not sure of the exact date yet. The timing mainly to help the Debian package maintainer package it in time for the import freeze for Ubuntu 16.10 (18 August). I see one outstanding 2.5-targeted patch with string changes

[Freeciv-Dev] [bug #24426] It is impossible to propose a non-root tech in diplomacy dialog when tech trading

2016-07-12 Thread Jacob Nevins
Follow-up Comment #5, bug #24426 (project freeciv): I don't know if the generalisation of research requirements under patch #5944 on trunk is going to make it more difficult for a client to know whether techs are reachable for the other player (needed for this UI)...

[Freeciv-Dev] [bug #24774] Observers keeps ctrl permissions

2016-07-12 Thread Jacob Nevins
Follow-up Comment #3, bug #24774 (project freeciv): I see what you mean, and have reproduced it (with 2.6, but only for convenience because 2.6 has --Hackless). ___ Reply to this item at:

[Freeciv-Dev] [bug #24426] It is impossible to propose a non-root tech in diplomacy dialog when tech trading

2016-07-12 Thread Jacob Nevins
Follow-up Comment #4, bug #24426 (project freeciv): UI proposal for advance selection for giver. For the sake of argument, seller knows Monarchy and its prereqs (Code of Laws, Alphabet, Ceremonial Burial). Buyer knows only Alphabet. No embassy, any ruleset Alphabet Ceremonial Burial Code of

[Freeciv-Dev] [bug #24426] It is impossible to propose a non-root tech in diplomacy dialog when tech trading

2016-07-12 Thread Jacob Nevins
Follow-up Comment #3, bug #24426 (project freeciv): > why not add possibility to sell all up to Monarchy > automatically(adding required list of techs to selled one). Yes, I was thinking that was the way out of this. For techs where the seller doesn't know that the buyer has prerequisites, call

[Freeciv-Dev] [patch #7243] Add default orientation to tilesets for unit orientation in help, etc

2016-07-11 Thread Jacob Nevins
Update of patch #7243 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7431] Allow hex tilesets not to specify unit sprites for unused orientations

2016-07-11 Thread Jacob Nevins
Update of patch #7431 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7432] create_overlay_unit() defined but not used in Gtk3 clients

2016-07-11 Thread Jacob Nevins
Update of patch #7432 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24841] Chatline help is incomplete

2016-07-11 Thread Jacob Nevins
Update of bug #24841 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7433] common/chat.h for definitions relating to chat messages

2016-07-11 Thread Jacob Nevins
Update of patch #7433 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24838] Remove remaining spurious underscores

2016-07-11 Thread Jacob Nevins
Update of bug #24838 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #24834 (project freeciv): Oh I see. The orders system is very simplistic: the unit will blindly follow the path laid out in advance and only stop if it cannot do the pre-programmed step (attack, in this case, because you can't attack an empty tile). There's no

[Freeciv-Dev] [patch #7438] Misc Amplio2 updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #7438 (project freeciv): Thread moved to http://forum.freeciv.org/f/viewtopic.php?f=12=923 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #7439 (project freeciv): Thread moved to http://forum.freeciv.org/f/viewtopic.php?f=12=532=5330#p5298 ___ Reply to this item at: ___

[Freeciv-Dev] [patch #7438] Misc Amplio2 updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
URL: Summary: Misc Amplio2 updates from GriffonSpade Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:35:25 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
URL: Summary: Event icon updates from GriffonSpade Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:35:52 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #24845] Prevent attempt to buy wonder that's been built this turn

2016-07-10 Thread Jacob Nevins
URL: Summary: Prevent attempt to buy wonder that's been built this turn Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:30:08 PM BST Category: client

[Freeciv-Dev] [bug #23911] Disband can bypass non domestic help wonder restrictions

2016-07-10 Thread Jacob Nevins
Update of bug #23911 (project freeciv): Planned Release: => 2.5.x, 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24030] Trident Lake gfx hard to distinguish from Ocean

2016-07-10 Thread Jacob Nevins
Follow-up Comment #6, bug #24030 (project freeciv): GriffonSpade posted a couple of alternative water colourings for Trident at http://forum.freeciv.org/f/viewtopic.php?f=12=466=5313#p4957 ___ Reply to this item at:

[Freeciv-Dev] [bug #24145] "Map topology and tileset incompatible" is a bit annoying

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24145 (project freeciv): > Probably the real way to fix this is bug #16668 ...which is now done for S2_6. So this is much less of an issue. ___ Reply to this item at:

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2016-07-10 Thread Jacob Nevins
Follow-up Comment #5, bug #24237 (project freeciv): Not an issue in 2.6+. Workarounds suggested for 2.5. Will close soon if no feedback. ___ Reply to this item at:

[Freeciv-Dev] [patch #1894] Pool worker progress on terrain projects for continuity

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #1894 (project freeciv): See also bug #24296. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24296 (project freeciv): > Some time ago there was a patch to assure that their work on the > tile so far is not lost. I don't think we ever had equitable distribution of work done so far. Talked about it ages ago in patch #1894, but never implemented. I think this

[Freeciv-Dev] [bug #24317] 22/22 bulbs in science

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24317 (project freeciv): Ruleset has tech_leakage=2 (and had it at the time this bug was raised). So tech costs are going to be changing quite a lot, especially if tech trading is going on?

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-07-10 Thread Jacob Nevins
Update of bug #24321 (project freeciv): Operating System:None => Microsoft Windows ___ Follow-up Comment #7: See also discussion in task #7989. ___

[Freeciv-Dev] [task #7989] Freeciv clients to access meta.freeciv.org over HTTPS

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, task #7989 (project freeciv): cf bug #24321 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24401] No scrollbar for Help entries longer than the page

2016-07-10 Thread Jacob Nevins
Update of bug #24401 (project freeciv): Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24410] Farmland and Supermarket do nothing until you have both

2016-07-10 Thread Jacob Nevins
Update of bug #24410 (project freeciv): Severity: 3 - Normal => 1 - Wish Summary:Farmland => Farmland and Supermarket do nothing until you have both ___ Follow-up

[Freeciv-Dev] [bug #24418] Global warming crashes Freeciv-web server

2016-07-10 Thread Jacob Nevins
Update of bug #24418 (project freeciv): Summary: Global warming crashes Freeciv server => Global warming crashes Freeciv-web server ___ Reply to this item at:

[Freeciv-Dev] [bug #24430] freeciv-web uses civ2civ3 tutorial scenario with fcweb ruleset

2016-07-10 Thread Jacob Nevins
Update of bug #24430 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24460] diplo double fault

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24460 (project freeciv): > (1) Why did the city shrink? That's the rules. It's documented in Diplomat help: > - "Incite a Revolt": In return for gold a foreign city will change > allegiance and join your empire, bringing along all nearby units that > call it home,

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-07-10 Thread Jacob Nevins
Follow-up Comment #4, bug #24466 (project freeciv): > JFTR the obligatory memory management report for 2.5.1 You speak as though this happens to you a lot. If so, and you've reported it before, an actual reference to those past reports would be helpful. Otherwise, can you give more context? What

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-07-10 Thread Jacob Nevins
Update of bug #24466 (project freeciv): Summary: Malloc1+2 => Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes ___ Reply to this item at:

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #24466 (project freeciv): Screenshot says: > (freeciv-gtk2.exe:5184): Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes ___ Reply to this item at:

[Freeciv-Dev] [bug #24467] server crash/quit? with ruleset with city vision 0?

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24467 (project freeciv): > 1: in set_socket_errno() [../../../../utility/netintf.c::91]: Missing errno mapping for Winsock error #10053. I think this is the real error (10053 = WSAECONNABORTED = connection closed rudely); I'm guessing the server crashed or otherwise

[Freeciv-Dev] [bug #24467] server crash/quit? with ruleset with city vision 0?

2016-07-10 Thread Jacob Nevins
Update of bug #24467 (project freeciv): Summary: decoding error => server crash/quit? with ruleset with city vision 0? ___ Reply to this item at:

[Freeciv-Dev] [bug #24523] Allied hard AI creates tons of ships

2016-07-10 Thread Jacob Nevins
Update of bug #24523 (project freeciv): Release: => 2.2, 2.3, 2.4, 2.5 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24545] in dai_plr_data_get() assertion 'close != NULL || ai->phase_initialized' failed

2016-07-10 Thread Jacob Nevins
Update of bug #24545 (project freeciv): Summary: assertion aidata.c 333 => in dai_plr_data_get() assertion 'close != NULL || ai->phase_initialized' failed ___ Reply to this item at:

[Freeciv-Dev] [bug #24545] assertion aidata.c 333

2016-07-10 Thread Jacob Nevins
Update of bug #24545 (project freeciv): Release: => 2.5.3, 2.5.4 Planned Release: => 2.5.x, 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24620] missing :hover in lists

2016-07-10 Thread Jacob Nevins
Update of bug #24620 (project freeciv): Category: client-gtk-3+ => client-gtk-3.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24664] cowt_callback() does not check homecity changing action enablers

2016-07-10 Thread Jacob Nevins
Update of bug #24664 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24674] freeciv-gtk2 client crash on building settlement

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24674 (project freeciv): Backtrace mostly full of Gtk stuff. Mentions real_science_report_dialog_update() and unit_select_dialog_update_real(). Nothing jumps out. ___ Reply to this item at:

[Freeciv-Dev] [bug #24779] modpack-installer feature suggestions

2016-07-10 Thread Jacob Nevins
Update of bug #24779 (project freeciv): Category:None => module installer Summary: MP feature suggestion => modpack-installer feature suggestions ___ Reply to this item at:

[Freeciv-Dev] [bug #24790] 2.6alpha local options crash

2016-07-10 Thread Jacob Nevins
Update of bug #24790 (project freeciv): Release: => S2_6 r32928 Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24824] Some cities still produce obsolete units the turn the obsoleting tech is obtained

2016-07-10 Thread Jacob Nevins
Update of bug #24824 (project freeciv): Summary: Cities produce obsolete units => Some cities still produce obsolete units the turn the obsoleting tech is obtained ___ Reply to this item at:

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24834 (project freeciv): Sorry, I'm unclear what exactly is going on here and what you expect to happen. Is "the ship" you refer to a Submarine, or another surface vessel (the Submarine's target?) Is the Submarine in questions yours, or your victim's?

[Freeciv-Dev] [bug #20598] Something funny with "Ready" checkboxes in pregame screen

2016-07-10 Thread Jacob Nevins
Update of bug #20598 (project freeciv): Status:None => Works For Me Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24823] Spawned server not properly ended on leave, writes quitidle save

2016-07-10 Thread Jacob Nevins
Update of bug #24823 (project freeciv): Contains string changes:None => No ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24829] Qt chatline still interprets syntax

2016-07-10 Thread Jacob Nevins
Update of bug #24829 (project freeciv): Assigned to:None => mir3x Contains string changes:None => No ___ Reply to this item at:

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24844 (project freeciv): (My own experience is on Xubuntu Linux 14.04); dunnoob's presumably on Windows) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-07-10 Thread Jacob Nevins
URL: Summary: Brief snatch of opening music played when quitting game Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:24:09 PM BST Category: client

[Freeciv-Dev] [bug #24426] It is impossible to propose a non-root tech in diplomacy dialog when tech trading

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24426 (project freeciv): What ruleset are you playing? When you say "root", do you mean the game concept of root_req (which I think is only used in the 'experimental' ruleset, out of the shipped rulesets)? Is the player proposing to give their own technology, or to

[Freeciv-Dev] [bug #24796] Terrain changes do not update continent id information

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24796 (project freeciv): There's certainly code which attempts to do this -- check_terrain_change() calls need_to_reassign_continents() then assign_continent_numbers(). Is this code buggy or not invoked in enough situations?

[Freeciv-Dev] [bug #24842] Client should try harder to change server topology when tileset forced with "-t"?

2016-07-10 Thread Jacob Nevins
URL: Summary: Client should try harder to change server topology when tileset forced with "-t"? Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 10:05:33 AM BST Category:

[Freeciv-Dev] [bug #24771] Fix random unit type sprite orientation at tileset load time

2016-07-09 Thread Jacob Nevins
Update of bug #24771 (project freeciv): Open/Closed:Open => Closed ___ Follow-up Comment #5: The second part of patch #7243 is removing random orientation on trunk, so this is not needed

[Freeciv-Dev] [patch #7243] Add default orientation to tilesets for unit orientation in help, etc

2016-07-09 Thread Jacob Nevins
Update of patch #7243 (project freeciv): Status:Done => Ready For Test Depends on: => patch #7431 ___ Follow-up Comment #7: Attached patch

[Freeciv-Dev] [patch #7434] Get rid of 'icon' argument to get_unittype_sprite()

2016-07-09 Thread Jacob Nevins
Update of patch #7434 (project freeciv): Status: In Progress => Ready For Test Depends on: => patch #7432 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #7431] Allow hex tilesets not to specify unit sprites for unused orientations

2016-07-09 Thread Jacob Nevins
Update of patch #7431 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-hex-missing-orient-units.patch Size:3 KB

[Freeciv-Dev] [patch #7432] create_overlay_unit() defined but not used in Gtk3 clients

2016-07-09 Thread Jacob Nevins
Update of patch #7432 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-gtk3-create-overlay-unit-unused.patch Size:3 KB File name:

[Freeciv-Dev] [patch #7433] common/chat.h for definitions relating to chat messages

2016-07-09 Thread Jacob Nevins
Update of patch #7433 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-common-chat.patchSize:10 KB File name:

[Freeciv-Dev] [bug #24838] Remove remaining spurious underscores

2016-07-09 Thread Jacob Nevins
Update of bug #24838 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-qt-underscores.patch Size:2 KB

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