[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-15 Thread Marko Lindqvist
Update of patch #1252 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1252 (project freeciv): updated patch attached changes: * set RS_MAX_UPGRADE_VETERAN_LOSS to MAX_VET_LEVELS (= 10) * adapted civ1/civ2 ruleset (file #6678) ___ Additional Item Attachment: File name: 0001-c

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-08 Thread Marko Lindqvist
Follow-up Comment #10, patch #1252 (project freeciv): >> - MAX_UPGRADE_VETERAN_LOSS should be lower. It's certainly >> a mistake if >> someone tries to set this to more than 100 veterancy levels >> (default ruleset has 5 and IIRC code supports up to 32) I recalled wrongly. I now checked this an

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-06 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1252 (project freeciv): > - I guess "xxx_BRIDE_COST" should be "xxx_BRIBE_COST" :-) ups; you are correct ... > In general min/max checks should be only against illegal values, and not > restricting too much what ruleset can do. So I'd set some max values to > ridic

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #8, patch #1252 (project freeciv): - I guess "xxx_BRIDE_COST" should be "xxx_BRIBE_COST" :-) In general min/max checks should be only against illegal values, and not restricting too much what ruleset can do. So I'd set some max values to ridiculously high values to make sure no

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-01 Thread Marko Lindqvist
Follow-up Comment #7, patch #1252 (project freeciv): > the function ruleset_error has to be changed to send a > notification to all clients ... No. It would be potential security issue if remote clients get error messages quite internal to server. ___

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-01 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1252 (project freeciv): the function ruleset_error has to be changed to send a notification to all clients ... ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-01 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1252 (project freeciv): as requested I created an updated patch: cleanup of load_ruleset_game() * define min/max/default values for most ruleset settings * define the standard values for all ruleset settings in game.h using 'RS_*' * add secfile_lookup_int_default_

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-31 Thread Marko Lindqvist
Update of patch #1252 (project freeciv): Assigned to:None => cazfi Planned Release:None => 2.2.0 ___ Follow-up Comment #4: > I added such a

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-20 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1252 (project freeciv): > That would mean this patch only replaces need to check min/max values (at calling side) with need to check for returned error message. > I would use callback function that handles error messages. In case of ruleset loading ruleset_error() co

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #1252 (project freeciv): > How should the functions in registry.c be changed to send a > message to the clients? An extra argument 'char *err_msg' could > be added to each of these functions. It would be NULL if there > is no error, else it would contain the error mess

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1252 (project freeciv): version 2: * add missing change from game.rgame to game.server.rgame (file #6478) ___ Additional Item Attachment: File name: version2-cleanup-of-load_ruleset_game.patch Size:28 KB

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Matthias Pfafferodt
URL: Summary: cleanup of load_ruleset_game() Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 12:23 Category: general Priority: 3 - Low