URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
No. I've already explained your error, and there are explicit references.
I've proposed a solution. I just haven't had time to write the code to fix
the several reports.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39944
This patch gives terrain requirements to a few wonders that reflects
their nature.
Magellan and Lighthouse requires Ocean. They give modifiers to sea
units and are semantically maritime in nature.
Hoover requires mountains and river.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941
Jason Dorje Short wrote:
Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked.
This has been reported in the past, but since there are no air units with
zero fuel in the officially supported rulesets, it has not
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941
On Dec 2, 2007 10:37 PM, William Allen Simpson
[EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941
Jason Dorje Short wrote:
Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
Jason Dorje Short wrote:
No need to read the code, just ask anyone who plays multiplayer.
The code itself is canonical.
The quickselect is intended to pick a quick unit from the current stack
to do a quick action.
Wrong. The
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30483
A fine question. Perhaps you should haul out your win32 box and tell us?
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811
On Dec 2, 2007 1:11 AM, Jason Dorje Short [EMAIL PROTECTED] wrote:
We have to ask to get clarity on this matter. Who was in contact the
gna.org folks when we migrated to svn? Vasco? Jason?
Vasco or Per.
I do not recall doing that.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
Committed S2_1 revision 14112.
Committed S2_2 revision 14113.
Committed trunk revision 14114.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39943
Sadly, there is a lot of broken english throughout, so much that we discussed
adding en_US.po (PR#39642). Fixing as folks find them Thanks!
The newer branches are somewhat different. Used Promoted to, as soon we
should have
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941
William Allen Simpson wrote:
Attached is a quick fix but there are other (seemingly non-fatal) bugs
with this. For instance it always shows the turns-to-target as 0 for
gravships.
Please, no more quick fixes. Find all the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39942
Daniel Markstedt wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39942
Tested on 2.1.1 win32-gtk2:
The red outline around the settler is not defined in the tileset.
Especially notable with the mono monochrome tileset,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
[jdorje - Dim. Déc. 02 01:59:36 2007]:
Your last patch looks like it does what it says it does. And I agree
the current code is broken (modifying a unit list inside the list
iterator is a no-no, that's what iterate_safe is for,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
William Allen Simpson wrote:
Since this was broken (by you in PR#14365) circa Dec 2005, and has had only
one report (Aug 2007) in two (2) years, it is clearly not a commonly used
command. It has never worked. It was never
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
Jason Dorje Short wrote:
Also, it makes no technical sense to delete an existing keyboard command
that duplicates a mouse command. We still have exactly the same
problem we had before but without the keyboard shortcut for it.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
On 12/3/07, Jason Dorje Short [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
William Allen Simpson wrote:
Since this was broken (by you in PR#14365) circa Dec 2005, and has had only
one
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602
Jason Dorje Short wrote:
Also, it makes no technical sense to delete an existing keyboard command
that duplicates a mouse command. We still
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