Re: [Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 No. I've already explained your error, and there are explicit references. I've proposed a solution. I just haven't had time to write the code to fix the several reports. ___ Freeciv-dev

[Freeciv-Dev] (PR#39944) Realistic wonder terrain reqs

2007-12-02 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39944 This patch gives terrain requirements to a few wonders that reflects their nature. Magellan and Lighthouse requires Ocean. They give modifiers to sea units and are semantically maritime in nature. Hoover requires mountains and river.

Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941 Jason Dorje Short wrote: Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked. This has been reported in the past, but since there are no air units with zero fuel in the officially supported rulesets, it has not

Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941 On Dec 2, 2007 10:37 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941 Jason Dorje Short wrote: Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked.

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 Jason Dorje Short wrote: No need to read the code, just ask anyone who plays multiplayer. The code itself is canonical. The quickselect is intended to pick a quick unit from the current stack to do a quick action. Wrong. The

Re: [Freeciv-Dev] (PR#30483) 2.1.0b2/Windows Mouse goto with Air units causes client crash

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30483 A fine question. Perhaps you should haul out your win32 box and tell us? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-02 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Dec 2, 2007 1:11 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: We have to ask to get clarity on this matter. Who was in contact the gna.org folks when we migrated to svn? Vasco? Jason? Vasco or Per. I do not recall doing that.

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 Committed S2_1 revision 14112. Committed S2_2 revision 14113. Committed trunk revision 14114. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39943) 'more veteran' is broken english

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39943 Sadly, there is a lot of broken english throughout, so much that we discussed adding en_US.po (PR#39642). Fixing as folks find them Thanks! The newer branches are somewhat different. Used Promoted to, as soon we should have

Re: [Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-02 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39941 William Allen Simpson wrote: Attached is a quick fix but there are other (seemingly non-fatal) bugs with this. For instance it always shows the turns-to-target as 0 for gravships. Please, no more quick fixes. Find all the

Re: [Freeciv-Dev] (PR#39942) Settler outline not tileset defined

2007-12-02 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39942 Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39942 Tested on 2.1.1 win32-gtk2: The red outline around the settler is not defined in the tileset. Especially notable with the mono monochrome tileset,

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 [jdorje - Dim. Déc. 02 01:59:36 2007]: Your last patch looks like it does what it says it does. And I agree the current code is broken (modifying a unit list inside the list iterator is a no-no, that's what iterate_safe is for,

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 William Allen Simpson wrote: Since this was broken (by you in PR#14365) circa Dec 2005, and has had only one report (Aug 2007) in two (2) years, it is clearly not a commonly used command. It has never worked. It was never

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 Jason Dorje Short wrote: Also, it makes no technical sense to delete an existing keyboard command that duplicates a mouse command. We still have exactly the same problem we had before but without the keyboard shortcut for it.

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 On 12/3/07, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 William Allen Simpson wrote: Since this was broken (by you in PR#14365) circa Dec 2005, and has had only one

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 Jason Dorje Short wrote: Also, it makes no technical sense to delete an existing keyboard command that duplicates a mouse command. We still