<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 >
William Allen Simpson wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > > Jason Dorje Short wrote: >> Also, it makes no technical sense to delete an existing keyboard command >> that duplicates a mouse command. We still have exactly the same >> problem we had before but without the keyboard shortcut for it. Instead >> we should fix the commands so that they don't have two separate backend >> implementations, and fix them to work properly. >> > Presumably, the mouse command actually works (at least the code is much > longer). I didn't find a bug report for it. So, no, we don't have "exactly > the same problem". Please re-read the code. The crash problem having been easily solved, the remaining problem becomes what to do when multiple units are selected. > And tell us where the mouse command is documented?!?!? Excellent point. I suspect a thorough review of all commands and their documentation would be in order. -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev