Follow-up Comment #23, bug #15559 (project freeciv):
Just found time to play a bit more.
I did sysctl -w net.ipv6.bindv6only=1 to try to reproduce the problem.
Without the patch, starting a server from the client works, but starting a
server manually and then trying to connect to it with IPv4
Follow-up Comment #24, bug #15559 (project freeciv):
I did look in the some older version of the patch, and I'm certain it works
on linux. My only concern is that it has not been much tested with other
systems (I can *try* to find time to make Windows/MinGW build). It needs more
exposure before
Follow-up Comment #3, patch #1942 (project freeciv):
Other things (not so important):
* line 127 contains only spaces (necessary) ;
* new header comment length usually is 77 characters (to fill the line).
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Follow-up Comment #2, patch #1938 (project freeciv):
The Unicode in this ruleset is well displayed by the game.
The names of cities and leaders come from wikipedia in the Navajo language.
Hastiin is a title reserved for older or very respectable people.
Follow-up Comment #6, patch #1905 (project freeciv):
The Fleur-de-lis is a symbol of the Babylonian trinity of Nimrod, Queen
Semiramis and Tammuz, among others.
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Follow-up Comment #8, patch #1929 (project freeciv):
Civilwar_nations option should include the nations Alans or Sarmatians rather
than Scythians. Scythians disappeared from the plains around the second
century AD when comes the Sarmatian tribes on the steppes of Ukraine
(probably succumbed to
Additional Item Attachment, patch #1929 (project freeciv):
File name: gepid.ruleset Size:1 KB
File name: greuthungi.ruleset Size:2 KB
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Follow-up Comment #3, patch #1938 (project freeciv):
Here's a flag that I drew a couple of years ago.
(file #10284)
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Additional Item Attachment:
File name: navajo.svg Size:27 KB
Follow-up Comment #25, bug #15559 (project freeciv):
I'd prefer to retarget for 2.2.4. AFAIK it's been like this in all 2.2.x
releases so I wouldn't consider it a showstopper.
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Additional Item Attachment, patch #1929 (project freeciv):
File name: greuthungi.ruleset Size:2 KB
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Additional Item Attachment, patch #1929 (project freeciv):
File name: gepid.ruleset Size:1 KB
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Follow-up Comment #2, patch #1939 (project freeciv):
remove RESET_COUNT; replace it by by 'reset_args_max() + 1'
(file #10287)
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Additional Item Attachment:
File name: 20100910-01-trunk-use-specenum-for-reset_args.patch Size:2 KB
Follow-up Comment #1, patch #1941 (project freeciv):
remove LIST_COUNT; replace it by by 'list_args_max() + 1'
see also patch #1939
(file #10288)
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Additional Item Attachment:
File name: 20100910-02-trunk-use-specenum
Follow-up Comment #2, patch #1882 (project freeciv):
Now I think that cities should be taken of the nations that lie within the
former state of Seljuks who as wandering from the north nomads conquered the
alien cities.
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Follow-up Comment #8, bug #16655 (project freeciv):
updated version of the patch with the changes proposed on comment #7
(file #10289)
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Additional Item Attachment:
File name: 20100910-07-trunk-fix-log_normal-messages.patch Size:6 KB
URL:
http://gna.org/bugs/?16675
Summary: Trident tileset and ocean layers
Project: Freeciv
Submitted by: dmarks
Submitted on: Saturday 09/11/2010 at 03:36
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #6, patch #1902 (project freeciv):
Proposition for flag of all Apaches:
http://img834.imageshack.us/img834/4999/apache.png
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Follow-up Comment #9, bug #16644 (project freeciv):
I will check it.
I did test it and is working for the case mentioned in bug #14944. If there
are no objections I will commit this patch this weekend.
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URL:
http://gna.org/bugs/?16676
Summary: unused variables in struct player_ai
Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 10.09.2010 um 21:35
Category: general
Severity: 3 - Normal
Additional Item Attachment, patch #1902 (project freeciv):
File name: apache.ruleset Size:3 KB
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: 2.2.4,2.3.0
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Details:
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File Attachments:
---
Date: Freitag 10.09.2010 um 21:48 Name:
20100910-09-trunk-take-into-account
Follow-up Comment #17, bug #16413 (project freeciv):
I have to check this but if it is the case, the AI has to
learn to take into account all the over expenses
could you test the patch for bug #16677?
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Update of bug #16413 (project freeciv):
Planned Release: 2.3.0 = 2.2.4, 2.3.0
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Nachricht
Update of bug #16413 (project freeciv):
Depends on: = bugs #16677
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Nachricht
Update of bug #16677 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #1, bug #16676 (project freeciv):
They looks like old fields. _prev_gold_ has been added in initial revision
(rev #77), and _est_upkeep_ at revision #1821. I guess we can remove them.
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Follow-up Comment #1, bug #16665 (project freeciv):
update patch; changes:
really use an int for save_hp ...
(file #10292)
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Additional Item Attachment:
File name:
20100908-06-trunk-update-hit-point-calculation-for-killunhomed.patch
Update of patch #1936 (project freeciv):
Status:None = In Progress
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Follow-up Comment #11:
untested patch:
limit units with gold upkeep support by a city if upkeep is paid in a lumped
Follow-up Comment #1, bug #16672 (project freeciv):
Looking at the code. Actually, it chooses the cities in:
0 parent nations;
0 civil war nations;
0 all remaining nations.
I guess what you request is to invert the order of the two first items?
Follow-up Comment #2, bug #16668 (project freeciv):
I like the idea, and the comment by HanduMan also makes sense: how the client
will guess what tileset to load? Maybe should we move the tileset loading when
the client receive the packet_map_info?
Follow-up Comment #2, bug #16667 (project freeciv):
(Obviously ruleset names etc can't change, I'm only talking
about user-visible text.)
I think rulesets can be modified also in trunk, there shouldn't break
anything (I did a quick grep on harbour, I didn't find any reference to the
Update of bug #1 (project freeciv):
Assigned to:None = pepeto
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Update of bug #16665 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #4, patch #1942 (project freeciv):
Alright, new patch attached fixing comment header length to 77 chars. I
copied from the header for ai_airlift which is 75.
I left the empty line on line 127 as it separates the variable initialization
for that block from the use of it. This
Update of bug #16662 (project freeciv):
Assigned to:None = jtn
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Follow-up Comment #1, bug #16677 (project freeciv):
ups; the gold upkeep was accounted for. So this is now only a cleanup in
city.c ;-) The AI needs to know about the gold needed for the units in
aihand.c. Please test this patch.
(file #10295)
Follow-up Comment #5, patch #1942 (project freeciv):
Bah, the empty line had spaces in it, removed those 4 in this patch. I read
that as empty line. ;)
(file #10296)
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Additional Item Attachment:
File name:
Follow-up Comment #5, patch #1910 (project freeciv):
Taking in account your comment...
(file #10297)
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Additional Item Attachment:
File name: trunk_ignore_command2.diff Size:23 KB
Update of bug #15347 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Update of patch #1942 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of bug #16657 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.2.4, 2.3.0
Update of bug #16657 (project freeciv):
Category: general = ai
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Follow-up Comment #2, bug #16656 (project freeciv):
This points out an other problem about _team_pooled_research_. It assumes the
research is shared by the team.
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Update of bug #16656 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
My proposal...
(file #10299)
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Update of bug #16655 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
URL:
http://gna.org/bugs/?16678
Summary: /take /observe and /detach messages are not saved
into the event cache
Project: Freeciv
Submitted by: pepeto
Submitted on: vendredi 10.09.2010 à 22:19
Category: general
Update of bug #15652 (project freeciv):
Category:None = general
Status:None = Duplicate
Assigned to:None = pepeto
Open/Closed:
Update of bug #16678 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: trunk_S2_2_event_cache_C_OK.diff Size:0 KB
URL:
http://gna.org/patch/?1948
Summary: Remove unit_att_rating_sq, replace only use with
pow.
Project: Freeciv
Submitted by: nixeagle
Submitted on: Friday 09/10/2010 at 22:37
Category: ai
Priority: 1 -
Follow-up Comment #1, patch #1948 (project freeciv):
I ran M-x rgrep RET _sq( RET on the working directory and found that the vast
majority of functions doing nothing but squaring something lie in aiunit.c.
The one replacement with pow() does not exist in a loop and thus really
should not be a
Follow-up Comment #4, patch #1938 (project freeciv):
I attached a screenshot of how the ruleset looks like on my computer
Do you perhaps use a different program to make rulesets? Most of your recent
nations won't open well, I never had that problem with your earlier nations.
Daniel, could you
Follow-up Comment #9, patch #1929 (project freeciv):
I'll add your suggestions for the civilwar_nations.
Making a separate Gothic nation in addition to the Visigoths and Ostrogoths
is OK too, we should just have them conflict with each other. But I'm not
really sure about using modern day
Follow-up Comment #2, bug #16672 (project freeciv):
Yes.
How does it work? It first exhausts 1, then 2 and then 3? Because I am under
the impression that at the moment it picks cities from both parent and civil
war nations after it has run out of its own cities.
Follow-up Comment #12, patch #1936 (project freeciv):
I'm glad you implemented the population limit, I'll test it.
Although I still think the Trade limit was a good alternative.
With gold_upkeep_style = 0 a city can be the home for more units than his
gold production, as long as your global
Update of patch #1905 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2, bug #16677 (project freeciv):
Testing it.
Just let me explain my perception of AI behavior BEFORE this patch (playing
with gold upkeep for every unit):
- gold_upkeep_style = 2: the AI seems to build improvements and units with no
restrictions, and they reach negative
Update of patch #1912 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #18, bug #16413 (project freeciv):
Ooops, while I was testing the other patch I have noticed a bug in this one.
With gold_upkeep_style = 2, it is possible to reach negative treasure!
In my test, there were no buildings to sell, and only one unit was disbanded.
Note I have seen
Follow-up Comment #2, patch #1897 (project freeciv):
Now that there are so many nations, it would be very useful some kind of
Custom group where you can pick manually the nations you want to see in
your games.
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Update of patch #1914 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #19, bug #16413 (project freeciv):
Oh, true, the savegame is useless without my changes to experimental
ruleset... you may trust me treasure can become negative with this patch.
(there is no way to edit my posts nor my attaches, doesn't it?)
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