[Freeciv-Dev] [bug #17478] Xaw: More units arrow not working

2014-02-10 Thread Christian Knoke
Follow-up Comment #1, bug #17478 (project freeciv): Hehe, it never did. It's an indicator. At least, I have never seen it working. Christian ___ Reply to this item at: http://gna.org/bugs/?17478

[Freeciv-Dev] [bug #21628] Possiblity to append an improvement to city worklist which is actually being built

2014-02-10 Thread Christian Knoke
URL: http://gna.org/bugs/?21628 Summary: Possiblity to append an improvement to city worklist which is actually being built Project: Freeciv Submitted by: chrisk Submitted on: Mo 10 Feb 2014 10:32:59 CET Category: None

[Freeciv-Dev] [bug #20685] City dialog sometimes comes up empty on Ubuntu Unity

2014-02-10 Thread Jacob Nevins
Follow-up Comment #2, bug #20685 (project freeciv): The same person reports this is still happening with Ubuntu 13.10 (still Unity). I think this was with a locally compiled 2.4.0-RC2. They also report what feels like a separate symptom, where the city dialog contents are initially drawn

[Freeciv-Dev] [bug #20685] City dialog sometimes comes up empty on Ubuntu Unity

2014-02-10 Thread Christian Knoke
Follow-up Comment #3, bug #20685 (project freeciv): I have the vague assumption that it connects to something I just have seen often with Xaw client 2.4.1+, Gnome2 and Squeeze: As reported, sometimes windows vanish in the background, not really vanish but layer behind the client main window. You

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-10 Thread anonymous
URL: http://gna.org/bugs/?21629 Summary: civ2 - barb cities can't build anything due to waste Project: Freeciv Submitted by: None Submitted on: Mon 10 Feb 2014 02:26:45 PM UTC Category: rulesets Severity:

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #21629 (project freeciv): FYI we've been trying to balance solutions to same problem in our own ruleset (enabling waste). Don't know if the lessons there help, though, with civ2 ruleset, since if possible, it should mimic civ2 behavior.

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?4487 Summary: [Metaticket] Music switching system Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Feb 2014 05:21:07 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4489] Qt client: Handle more than one diplomat asking for what action to take

2014-02-10 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4489 Summary: Qt client: Handle more than one diplomat asking for what action to take Project: Freeciv Submitted by: sveinung Submitted on: Mon 10 Feb 2014 05:59:31 PM UTC Category: client-qt

[Freeciv-Dev] [patch #4488] Qt client: run a custom function after a choice_dialog is closed

2014-02-10 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4488 Summary: Qt client: run a custom function after a choice_dialog is closed Project: Freeciv Submitted by: sveinung Submitted on: Mon 10 Feb 2014 05:59:20 PM UTC Category: client-qt

[Freeciv-Dev] [patch #4489] Qt client: Handle more than one diplomat asking for what action to take

2014-02-10 Thread Sveinung Kvilhaugsvik
Update of patch #4489 (project freeciv): Status:Works For Me = Ready For Test Depends on: = patch #4488 ___ Reply to this item at:

[Freeciv-Dev] [bug #21630] Default AI diplomacy tries to read minds

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21630 Summary: Default AI diplomacy tries to read minds Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Feb 2014 09:53:10 PM EET Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #21616] Alternative phases + diplomacy

2014-02-10 Thread Marko Lindqvist
Update of bug #21616 (project freeciv): Summary: Event cache memory corruption = Alternative phases + diplomacy ___ Follow-up Comment #2: I think I've now found out the core problem. As treaty is proposed to ai player

[Freeciv-Dev] [bug #21631] Changing phasemode in a running game

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21631 Summary: Changing phasemode in a running game Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Feb 2014 11:21:42 PM EET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21632] Current phase number not saved to savegame

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21632 Summary: Current phase number not saved to savegame Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Feb 2014 11:57:52 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #21631] Changing phasemode in a running game

2014-02-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #21631 (project freeciv): Ok, turns out that the setting only changes storage variable. The actual behavior does not change during the turn, but in the beginning of the next turn the storage variable will be copied to actual use. The problems with this are: - Helptext

[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-10 Thread David Fernandez
Follow-up Comment #3, bug #21623 (project freeciv): I like your solution. I'll try to test the patch. ___ Reply to this item at: http://gna.org/bugs/?21623 ___ Mensaje enviado vía/por Gna!

[Freeciv-Dev] [bug #21631] Changing phasemode in a running game

2014-02-10 Thread Marko Lindqvist
Update of bug #21631 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #21633] No indication about ones own phase during first turn

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21633 Summary: No indication about ones own phase during first turn Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Feb 2014 12:29:55 AM EET Category: client Severity: 3

[Freeciv-Dev] [bug #21632] Current phase number not saved to savegame

2014-02-10 Thread Marko Lindqvist
Update of bug #21632 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix. Phase is always

[Freeciv-Dev] [patch #4449] Individual windows installer make targets

2014-02-10 Thread Marko Lindqvist
Update of patch #4449 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21559] mines over tundra (available in civ2civ3) not showed in map

2014-02-10 Thread Marko Lindqvist
Update of bug #21559 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21496] Alignment increase in sprite_get_bounding_box()

2014-02-10 Thread Marko Lindqvist
Update of bug #21496 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4479] Install dependency modpacks

2014-02-10 Thread Marko Lindqvist
Update of patch #4479 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21635] Main menu music not playing after leaving a game

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21635 Summary: Main menu music not playing after leaving a game Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Feb 2014 02:37:27 AM EET Category: client Severity: 3 -

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-10 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21636 Summary: Wrong diplomat for two stage actions when in a diplomat queue Project: Freeciv Submitted by: sveinung Submitted on: Tue 11 Feb 2014 12:43:51 AM UTC Category: client-gtk-3.0

[Freeciv-Dev] [patch #4489] Qt client: Handle more than one diplomat asking for what action to take

2014-02-10 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4489 (project freeciv): Prevent a Qt version of bug #21636. (file #20008) ___ Additional Item Attachment: File name: 0002-Qt-client-Move-on-it-the-queue.patch Size:5 KB

[Freeciv-Dev] [bug #21624] Non-integer upkeep factor help display doesn't work

2014-02-10 Thread Jacob Nevins
Update of bug #21624 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21519] civ2 ruleset food upkeep excessive

2014-02-10 Thread Jacob Nevins
Update of bug #21519 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10

2014-02-10 Thread taka
Follow-up Comment #11, bug #21038 (project freeciv): to comment #9 Did you change your system to Korean when you tested it? Windows Control Panel - Regional Options - Language Settings or set LANG=ko in your system environment. ___

[Freeciv-Dev] [patch #4490] Play city_style specific music

2014-02-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?4490 Summary: Play city_style specific music Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Feb 2014 03:28:08 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-10 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4490 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [bug #21635] Main menu music not playing after leaving a game

2014-02-10 Thread Marko Lindqvist
Update of bug #21635 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix (file #20010)

[Freeciv-Dev] [patch #4019] Culture

2014-02-10 Thread Marko Lindqvist
Follow-up Comment #2, patch #4019 (project freeciv): - Updated against svn Now I have some actual use for this patch series, so despite having many patch series going already, I'll be committing these too. (file #20011) ___ Additional

[Freeciv-Dev] [patch #4389] Scale city area on citydlg based on max radius value in ruleset

2014-02-10 Thread Marko Lindqvist
Update of patch #4389 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed Summary:

[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-10 Thread David Fernandez
Follow-up Comment #4, bug #21623 (project freeciv): I have been testing this patch a bit with civ2civ3 rules (tech_cost_style = 2, tech_leakage = 1, tech_upkeep_style = Cities) and it seems to work right: - I tested different values for techlossrestore (-1, 0, 50, 100) and the bulbs restored by

[Freeciv-Dev] [patch #4489] Qt client: Handle more than one diplomat asking for what action to take

2014-02-10 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #4489 (project freeciv): File name: 0002-Qt-client-Move-on-it-the-queue.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?4489 ___ Message

[Freeciv-Dev] [bug #21637] civ2civ3 rules: enabled loss of techs

2014-02-10 Thread David Fernandez
URL: http://gna.org/bugs/?21637 Summary: civ2civ3 rules: enabled loss of techs Project: Freeciv Submitted by: bardo Submitted on: mar 11 feb 2014 06:08:49 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21637] civ2civ3 rules: enabled loss of techs

2014-02-10 Thread David Fernandez
Follow-up Comment #1, bug #21637 (project freeciv): This patch requires the patch for bug #21623 (because I included the server setting techlossrestore) ___ Reply to this item at: http://gna.org/bugs/?21637