[Freeciv-Dev] [bug #22183] Python files listed as source files

2014-06-15 Thread Marko Lindqvist
Update of bug #22183 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22183 ___ Message sent

[Freeciv-Dev] [bug #22197] Some errors in beta0 of freeciv2.5

2014-06-15 Thread Jacob Nevins
Follow-up Comment #2, bug #22197 (project freeciv): 1. I received bronze working tech on T1 despite having zero bulbs. It was not from a hut. civ2civ3 has techlevel set to to 1 by default, explaining this. You can change it before game start if you want. 2. Changing the governor from max

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #3, bug #22189 (project freeciv): Do we really need to sort the full list of candidates. If I understand correctly, we only need to know the best candidate. Also, I suggest to test if the unit is better candidate than our previous one in the iteration.

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Update of bug #22189 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #4: Do we really need to sort the full list of candidates. [...] I suggest to test if the unit is

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Summary: Set Nuclear unit as NoVeteran in standard rulesets = Remove Veteran_Build effect from Nuclear unit in standard rulesets ___ Reply to this item at:

[Freeciv-Dev] [patch #4803] Probable incorrrect use of single equal sign in if statement

2014-06-15 Thread pepeto
Follow-up Comment #3, patch #4803 (project freeciv): The single equal sign is here to assign the result of strrchr() to filename within the if statement. It is not an incorrect usage here. However, it could be clarified by: if (NULL != (filename = strrchr(filepath, '/')))

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Update of bug #22189 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-prefer-unnested-transports-bis.patch Size:2 KB

[Freeciv-Dev] [patch #4805] Transferring units between transports on the same tile

2014-06-15 Thread David Fernandez
Follow-up Comment #5, patch #4805 (project freeciv): Obviously realism cannot be used as the guideline here, as none of these things is realistic. So it becomes mainly gameplay and balance issue - we should disallow major exploits. I do not say that it is less realistic this use of transports,

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #5, bug #22189 (project freeciv): (Note also that depth could be calculated using unit_transport_depth().) ___ Reply to this item at: http://gna.org/bugs/?22189 ___

[Freeciv-Dev] [patch #4769] PACKET_RESEARCH_INFO

2014-06-15 Thread pepeto
Update of patch #4769 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: It needs more work: * combo boxes in gtk clients are not sensitive ; * the science dialog is

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Follow-up Comment #6, bug #22189 (project freeciv): Note also that depth could be calculated using unit_transport_depth(). ...and clearly should, in case we ever decide to cache it. Third attempt attached. Sorry for being asleep. (file #21024)

[Freeciv-Dev] [bug #21942] Crash when opening city window with gtk3

2014-06-15 Thread David Fernandez
Follow-up Comment #7, bug #21942 (project freeciv): The first attached file was the gdb backtrace with kubuntu 13.10. This one with kubuntu 14.04, TRUNK rev25130, and gtk3 client. The gtk2 client of same revision seems to work fine for me. I can even see the unit animations that I haven't seen

[Freeciv-Dev] [bug #22185] Floating point exception (core dumped)

2014-06-15 Thread pepeto
Update of bug #22185 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Status:None = In Progress Planned Release: = 2.4.3, 2.5.0, 2.6.0 Summary: NoVeteran flag: can never be veteran, or can't gain it through combat? =

[Freeciv-Dev] [bug #22198] Editor prevents setting veteran levels for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22198 Summary: Editor prevents setting veteran levels for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:11:23 BST Category: None Severity: 3

[Freeciv-Dev] [bug #21849] Unit animations not working

2014-06-15 Thread David Fernandez
Follow-up Comment #8, bug #21849 (project freeciv): I have upgraded to kubuntu 14.04 (from 13.10), and now I can see the unit animations. They work both with gtk2 and gtk3 clients. I have tested the same revision where animations were not working for me, and now I can see them. I found a

[Freeciv-Dev] [bug #22199] Don't suppress display of veteran level for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22199 Summary: Don't suppress display of veteran level for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:18:37 BST Category: client Severity:

[Freeciv-Dev] [bug #22200] Clarify what NoVeteran does in ruleset doc comments

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22200 Summary: Clarify what NoVeteran does in ruleset doc comments Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:20:16 BST Category: docs Severity: 3 -

[Freeciv-Dev] [bug #22201] Don't suppress veteran effects help for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22201 Summary: Don't suppress veteran effects help for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:23:51 BST Category: docs Severity: 3 -

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22202 Summary: Add custom veteran systems for civ1/civ2 diplomatic units to correct strength Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:28:51 BST Category: rulesets

[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization

2014-06-15 Thread pepeto
Follow-up Comment #1, patch #4768 (project freeciv): Second version: * handle the case where the start tile would be ignored ; * PF_IMPOSSIBLE_MC for fuel node required moves left also overwrite node behavior to TB_IGNORE. (file #21026)

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?22203 Summary: Custom single-level veteran systems for effectively veteran-less units in supplied rulesets Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:36:51 BST Category:

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Depends on: = bugs #22172 ___ Reply to this item at: http://gna.org/bugs/?22203 ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: = bugs #22198 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: = bugs #22199 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: = bugs #22200 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: = bugs #22201 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: = bugs #22202 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Depends on: = bugs #22171 ___ Reply to this item at: http://gna.org/bugs/?22203 ___ Message sent

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Assigned to:None = jtn Planned Release: = 2.4.3 ___ Follow-up Comment #4: Will fix this only

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Follow-up Comment #1, bug #22202 (project freeciv): This means veteran diplomats/spies in civ1/civ2 are ridiculously powerful. Sorry, spies (civ2 only) are fine as I already fixed those. (But maybe weaker than veteran diplomats!) ___

[Freeciv-Dev] [bug #22186] Rising sea levels leave specials on ocean tiles

2014-06-15 Thread Andreas Rosdal
Update of bug #22186 (project freeciv): Category:None = freeciv-web ___ Follow-up Comment #2: I'll fix this client-side then. Thanks.

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #7, bug #22189 (project freeciv): Sorry for being asleep. Do not worry, you don't! ___ Reply to this item at: http://gna.org/bugs/?22189 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Update of bug #22202 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-civ1-civ2-veteran-diplomat-strength.patch Size:1 KB

[Freeciv-Dev] [bug #22200] Clarify what NoVeteran does in ruleset doc comments

2014-06-15 Thread Jacob Nevins
Update of bug #22200 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-rulesetdoc-noveteran.patch Size:4 KB File name:

[Freeciv-Dev] [bug #22198] Editor prevents setting veteran levels for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22198 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-editor.patch Size:1 KB File name:

[Freeciv-Dev] [bug #22199] Don't suppress display of veteran level for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22199 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-ui.patch Size:0 KB File name: S2_4-noveteran-ui.patch

[Freeciv-Dev] [bug #22201] Don't suppress veteran effects help for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22201 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-help.patch Size:2 KB File name: S2_4-noveteran-help.patch

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-single-vet-levels.patch Size:13 KB

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: S2_4-no-veteran-nukes.patchSize:1 KB

[Freeciv-Dev] [patch #4800] Gtk2 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4800 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent

[Freeciv-Dev] [patch #4801] Gtk3 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4801 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22204 Summary: Qt 5 headers no longer found on Debian testing Project: Freeciv Submitted by: sveinung Submitted on: Sun 15 Jun 2014 01:50:42 PM UTC Category: bootstrap Severity: 3

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
URL: http://gna.org/patch/?4806 Summary: civ2civ3: terrain transformations Project: Freeciv Submitted by: bardo Submitted on: dom 15 jun 2014 14:04:01 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4806 (project freeciv): Before I attach the patch, I'd like to know the opinion of freeciv developers about the future of civ2civ3 rules. Now that this ruleset is included in official release, I wonder if I should try to stop modifing the rules, except when it is

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: In Progress = Ready For Test Release: TRUNK, 2.5, 2.4 = TRUNK, 2.5 Planned Release: = 2.6.0, 2.5.0

[Freeciv-Dev] 2.5 release notes (first draft)

2014-06-15 Thread Jacob Nevins
Finally available at http://www.freeciv.org/wiki/NEWS-2.5.0. Thanks to Marko for the initial pass through the svn changelog. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #4803] Probable incorrrect use of single equal sign in if statement

2014-06-15 Thread Jon
Follow-up Comment #4, patch #4803 (project freeciv): Thanks, I see my mistake, I was ignorant of that feature in the C language (and close relatives). I should have googled single equal sign if statement. ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #22204 (project freeciv): I don't have any suggestions how to implement this correctly, but your patch 1) Adds hard dependency to gcc as compiler 2) Is totally broken when cross-compiling ___ Reply to this item

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?22204 ___ Message sent

Re: [Freeciv-Dev] 2.5 release notes (first draft)

2014-06-15 Thread Marko Lindqvist
On 15 June 2014 18:32, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Finally available at http://www.freeciv.org/wiki/NEWS-2.5.0. Thanks to Marko for the initial pass through the svn changelog. Thank you. Looks promising for the upcoming release. As map labels placed by some

[Freeciv-Dev] [patch #3911] Improve protocol documentation

2014-06-15 Thread Marko Lindqvist
Update of patch #3911 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/patch/?3911 ___ Message sent

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2014-06-15 Thread Marko Lindqvist
Update of bug #21059 (project freeciv): Planned Release: 2.4.0-RC2 = 2.4.0-RC2, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21059 ___ Message sent

[Freeciv-Dev] [patch #4807] Make unit activity updating more predicable

2014-06-15 Thread pepeto
URL: http://gna.org/patch/?4807 Summary: Make unit activity updating more predicable Project: Freeciv Submitted by: pepeto Submitted on: dim. 15 juin 2014 22:49:58 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #14473] End of turn is totally messy

2014-06-15 Thread pepeto
Update of bug #14473 (project freeciv): Depends on: = patch #4807 ___ Reply to this item at: http://gna.org/bugs/?14473 ___ Message posté

[Freeciv-Dev] [bug #22136] Units working in teams building roads can get left behind

2014-06-15 Thread pepeto
Update of bug #22136 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #2: I found a bunch of

[Freeciv-Dev] [patch #4803] Probable incorrect use of single equal sign in if statement

2014-06-15 Thread pepeto
Update of patch #4803 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed Summary:

[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-15 Thread Marko Lindqvist
Update of patch #4798 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4362] Stub-ruleset

2014-06-15 Thread Marko Lindqvist
Update of patch #4362 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Here is version of stub compatible with freeciv trunk r25149. There's no build system changes -

[Freeciv-Dev] [patch #4796] SDL_FillRectAlpha() - fill_rect_alpha()

2014-06-15 Thread Marko Lindqvist
Update of patch #4796 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4808] AC_PROG_MAKE_SET to configure.ac

2014-06-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4808 Summary: AC_PROG_MAKE_SET to configure.ac Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 02:21:28 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4809] Remove empty civserver.h

2014-06-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4809 Summary: Remove empty civserver.h Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 02:33:30 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4810] Dummy create_icon_theme_surf()

2014-06-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4810 Summary: Dummy create_icon_theme_surf() Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 03:09:53 AM EEST Category: client-sdl2 Priority: 5 - Normal