Update of bug #22183 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #2, bug #22197 (project freeciv):
1. I received bronze working tech on T1 despite having zero
bulbs.
It was not from a hut.
civ2civ3 has techlevel set to to 1 by default, explaining this. You can
change it before game start if you want.
2. Changing the governor from max
Follow-up Comment #3, bug #22189 (project freeciv):
Do we really need to sort the full list of candidates. If I understand
correctly, we only need to know the best candidate. Also, I suggest to test if
the unit is better candidate than our previous one in the iteration.
Update of bug #22189 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #4:
Do we really need to sort the full list of candidates. [...]
I suggest to test if the unit is
Update of bug #22164 (project freeciv):
Summary: Set Nuclear unit as NoVeteran in standard rulesets
= Remove Veteran_Build effect from Nuclear unit in standard rulesets
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Follow-up Comment #3, patch #4803 (project freeciv):
The single equal sign is here to assign the result of strrchr() to filename
within the if statement. It is not an incorrect usage here.
However, it could be clarified by:
if (NULL != (filename = strrchr(filepath, '/')))
Update of bug #22189 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-prefer-unnested-transports-bis.patch Size:2 KB
Follow-up Comment #5, patch #4805 (project freeciv):
Obviously realism cannot be used as the guideline here, as none of these
things is realistic. So it becomes mainly gameplay and balance issue - we
should disallow major exploits.
I do not say that it is less realistic this use of transports,
Follow-up Comment #5, bug #22189 (project freeciv):
(Note also that depth could be calculated using unit_transport_depth().)
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Update of patch #4769 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
It needs more work:
* combo boxes in gtk clients are not sensitive ;
* the science dialog is
Follow-up Comment #6, bug #22189 (project freeciv):
Note also that depth could be calculated using
unit_transport_depth().
...and clearly should, in case we ever decide to cache it. Third attempt
attached. Sorry for being asleep.
(file #21024)
Follow-up Comment #7, bug #21942 (project freeciv):
The first attached file was the gdb backtrace with kubuntu 13.10.
This one with kubuntu 14.04, TRUNK rev25130, and gtk3 client.
The gtk2 client of same revision seems to work fine for me. I can even see the
unit animations that I haven't seen
Update of bug #22185 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #22171 (project freeciv):
Status:None = In Progress
Planned Release: = 2.4.3, 2.5.0, 2.6.0
Summary: NoVeteran flag: can never be veteran, or can't
gain it through combat? =
URL:
http://gna.org/bugs/?22198
Summary: Editor prevents setting veteran levels for NoVeteran
units
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:11:23 BST
Category: None
Severity: 3
Follow-up Comment #8, bug #21849 (project freeciv):
I have upgraded to kubuntu 14.04 (from 13.10), and now I can see the unit
animations. They work both with gtk2 and gtk3 clients.
I have tested the same revision where animations were not working for me, and
now I can see them.
I found a
URL:
http://gna.org/bugs/?22199
Summary: Don't suppress display of veteran level for
NoVeteran units
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:18:37 BST
Category: client
Severity:
URL:
http://gna.org/bugs/?22200
Summary: Clarify what NoVeteran does in ruleset doc comments
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:20:16 BST
Category: docs
Severity: 3 -
URL:
http://gna.org/bugs/?22201
Summary: Don't suppress veteran effects help for NoVeteran
units
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:23:51 BST
Category: docs
Severity: 3 -
URL:
http://gna.org/bugs/?22202
Summary: Add custom veteran systems for civ1/civ2 diplomatic
units to correct strength
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:28:51 BST
Category: rulesets
Follow-up Comment #1, patch #4768 (project freeciv):
Second version:
* handle the case where the start tile would be ignored ;
* PF_IMPOSSIBLE_MC for fuel node required moves left also overwrite node
behavior to TB_IGNORE.
(file #21026)
URL:
http://gna.org/bugs/?22203
Summary: Custom single-level veteran systems for effectively
veteran-less units in supplied rulesets
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 15 Jun 2014 11:36:51 BST
Category:
Update of bug #22203 (project freeciv):
Depends on: = bugs #22172
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Update of bug #22171 (project freeciv):
Depends on: = bugs #22198
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Update of bug #22171 (project freeciv):
Depends on: = bugs #22199
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http://gna.org/bugs/?22171
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Update of bug #22171 (project freeciv):
Depends on: = bugs #22200
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Update of bug #22171 (project freeciv):
Depends on: = bugs #22201
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Update of bug #22171 (project freeciv):
Depends on: = bugs #22202
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http://gna.org/bugs/?22171
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Update of bug #22203 (project freeciv):
Depends on: = bugs #22171
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Update of bug #22164 (project freeciv):
Assigned to:None = jtn
Planned Release: = 2.4.3
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Follow-up Comment #4:
Will fix this only
Follow-up Comment #1, bug #22202 (project freeciv):
This means veteran diplomats/spies in civ1/civ2 are
ridiculously powerful.
Sorry, spies (civ2 only) are fine as I already fixed those. (But maybe weaker
than veteran diplomats!)
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Update of bug #22186 (project freeciv):
Category:None = freeciv-web
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Follow-up Comment #2:
I'll fix this client-side then. Thanks.
Follow-up Comment #7, bug #22189 (project freeciv):
Sorry for being asleep.
Do not worry, you don't!
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Message posté via/par Gna!
Update of bug #22202 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-civ1-civ2-veteran-diplomat-strength.patch Size:1 KB
Update of bug #22200 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-rulesetdoc-noveteran.patch Size:4 KB
File name:
Update of bug #22198 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-noveteran-editor.patch Size:1 KB
File name:
Update of bug #22199 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-noveteran-ui.patch Size:0 KB
File name: S2_4-noveteran-ui.patch
Update of bug #22201 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-noveteran-help.patch Size:2 KB
File name: S2_4-noveteran-help.patch
Update of bug #22203 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-single-vet-levels.patch Size:13 KB
Update of bug #22164 (project freeciv):
Status:None = Ready For Test
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Additional Item Attachment:
File name: S2_4-no-veteran-nukes.patchSize:1 KB
Update of patch #4800 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22171 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #4801 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?22204
Summary: Qt 5 headers no longer found on Debian testing
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 15 Jun 2014 01:50:42 PM UTC
Category: bootstrap
Severity: 3
URL:
http://gna.org/patch/?4806
Summary: civ2civ3: terrain transformations
Project: Freeciv
Submitted by: bardo
Submitted on: dom 15 jun 2014 14:04:01 UTC
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #1, patch #4806 (project freeciv):
Before I attach the patch, I'd like to know the opinion of freeciv developers
about the future of civ2civ3 rules.
Now that this ruleset is included in official release, I wonder if I should
try to stop modifing the rules, except when it is
Update of bug #22204 (project freeciv):
Status: In Progress = Ready For Test
Release: TRUNK, 2.5, 2.4 = TRUNK, 2.5
Planned Release: = 2.6.0, 2.5.0
Finally available at http://www.freeciv.org/wiki/NEWS-2.5.0.
Thanks to Marko for the initial pass through the svn changelog.
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Follow-up Comment #4, patch #4803 (project freeciv):
Thanks, I see my mistake, I was ignorant of that feature in the C language
(and close relatives). I should have googled single equal sign if
statement.
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Follow-up Comment #2, bug #22204 (project freeciv):
I don't have any suggestions how to implement this correctly, but your patch
1) Adds hard dependency to gcc as compiler
2) Is totally broken when cross-compiling
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Update of bug #22204 (project freeciv):
Status: Ready For Test = In Progress
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On 15 June 2014 18:32, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Finally available at http://www.freeciv.org/wiki/NEWS-2.5.0.
Thanks to Marko for the initial pass through the svn changelog.
Thank you. Looks promising for the upcoming release.
As map labels placed by some
Update of patch #3911 (project freeciv):
Planned Release: = 2.6.0
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Update of bug #21059 (project freeciv):
Planned Release: 2.4.0-RC2 = 2.4.0-RC2, 2.5.0, 2.6.0
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URL:
http://gna.org/patch/?4807
Summary: Make unit activity updating more predicable
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 15 juin 2014 22:49:58 CEST
Category: general
Priority: 5 -
Update of bug #14473 (project freeciv):
Depends on: = patch #4807
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Update of bug #22136 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.5.0, 2.6.0
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Follow-up Comment #2:
I found a bunch of
Update of patch #4803 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
Summary:
Update of patch #4798 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4362 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Here is version of stub compatible with freeciv trunk r25149. There's no build
system changes -
Update of patch #4796 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4808
Summary: AC_PROG_MAKE_SET to configure.ac
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 16 Jun 2014 02:21:28 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?4809
Summary: Remove empty civserver.h
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 16 Jun 2014 02:33:30 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?4810
Summary: Dummy create_icon_theme_surf()
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 16 Jun 2014 03:09:53 AM EEST
Category: client-sdl2
Priority: 5 - Normal
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