[Freeciv-Dev] (PR#40022) Diplomacy with dead AIs?

2008-01-15 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=40022 > Hello: I was just informed that my cease-fire with the Phoenicians had expired, and that I was now at war with them - not a problem, they've been dead since the turn after I met them. Could you please look into this, and perhaps disable

[Freeciv-Dev] (PR#39792) explore server assert

2008-01-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39792 > > [wsimpson - Tue Jan 15 17:28:03 2008]: > > Jason Short wrote: > > I'd really like a savegame from which this can be reproduced. > > > What's wrong with the two existing savegames they've already provided? Indeed, I missed the first saveg

Re: [Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > On Jan 15, 2008 12:30 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40016 > > > Jason Short wrote: > > This is the same as 39991 which explains the cause. > > And had you actually read

Re: [Freeciv-Dev] (PR#40020) AutoReply: Segfault in server code.

2008-01-15 Thread Dawid Ciężarkiewicz
http://bugs.freeciv.org/Ticket/Display.html?id=40020 > You should probably kill stack of warriors with archer to trigger error. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-15 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=40001 > Perfect. :-) On Jan 14, 2008 10:46 PM, Joan Creus <[EMAIL PROTECTED]> wrote: > You're right. There you go. > > Joan > > 2008/1/15, [EMAIL PROTECTED] <[EMAIL PROTECTED] >: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=40001 > > > > >

Re: [Freeciv-Dev] (PR#40007) Crash when upgrading unit using Japanese language

2008-01-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40007 > Jason Short wrote: > That means that the GTK library is using japanese correctly, but freeciv > is still using the untranslated strings. I have trouble with this > myself and aside from making sure you have gettext installed and linked > (us

Re: [Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > Jason Short wrote: > This is the same as 39991 which explains the cause. And had you actually read the ticket, you'd have seen the link. It's not exactly the same, but they are related. ___ Fre

Re: [Freeciv-Dev] (PR#39792) explore server assert

2008-01-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39792 > Jason Short wrote: > I'd really like a savegame from which this can be reproduced. > What's wrong with the two existing savegames they've already provided? Perhaps you didn't actually read the report(s) Next time, please re-read the wh

[Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > This is the same as 39991 which explains the cause. The message click is being dequeued after the next turn has started, meaning the message list was already reset. So it tries to activate message 5 (say) but the message list is of length 0

[Freeciv-Dev] (PR#40019) Feature Request: adjustable road movement multiplier

2008-01-15 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=40019 > Hello: REF: http://forum.freeciv.org/viewtopic.php?t=4113. Please consider making the road movement multiplier to be a ruleset-adjustable value, rather than hardcoded. This multiplier should probably affect river movement as well. I know

[Freeciv-Dev] (PR#39991) 2.1.1 GTK assert message pane after turn done + SDL future tech

2008-01-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39991 > I think neither of these bugs may be easy to solve. > [EMAIL PROTECTED] - Sat Dec 29 03:13:49 2007]: > > Version: Freeciv 2.1.1 > > Client crash bug 1: (SDL AND GTK) >During the end-of-turn processing, you can still click on things on

[Freeciv-Dev] (PR#40006) Placeholder strings like %d for gold amount isn't replaced

2008-01-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40006 > #: server/unittools.c:2143 #, c-format msgid "You found %d gold." msgstr "金%dを見つけました。" static void hut_get_gold(struct unit *punit, int cred) { struct player *pplayer = unit_owner(punit); notify_player(pplayer, punit->tile, E_HUT_GOLD,

Re: [Freeciv-Dev] (PR#40007) Crash when upgrading unit using Japanese language

2008-01-15 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40007 > On Jan 11, 2008 1:11 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40007 > > > Sounds like a fuzzy string translation that doesn't have the correct > number of c-format parameters, cau