Follow-up Comment #2, bug #14650 (project freeciv):
I haven't seen this problem in the current release.
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Follow-up Comment #11, bug #14549 (project freeciv):
I haven't seen this in the current version yet.
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Follow-up Comment #5, bug #14205 (project freeciv):
The patch uses tabs and spaces inconsistently. Also, the translated string in
this area is just the AI part of the string, that is filled in with the
difficulty of the AI, which is translated somewhere else. Which of these
parts is the culprit
Follow-up Comment #17, bug #15377 (project freeciv):
I have no opinion about what is the best to do...
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Update of patch #1554 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1552 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #15721 (project freeciv):
I checked the old behaviour: it was ignoring dangers. Is it better? Else, I
could implement the missing functions, but it will take time.
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URL:
http://gna.org/bugs/?15725
Summary: [Metaticket] Lua script security
Project: Freeciv
Submitted by: englabenny
Submitted on: söndag 2010-03-28 den 10:55
Category: general
Severity: 3 - Normal
Update of bug #15725 (project freeciv):
Depends on: = bugs #15624
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Meddelandet
Follow-up Comment #18, bug #15377 (project freeciv):
The best thing right now would be to check in jason's latest patch, at least
for fc_isspace. I bet we can find many more bugs of this type (though not
crashing bugs) everywhere where isspace is used right now, and nowhere were
the current
Follow-up Comment #19, bug #15377 (project freeciv):
I guess a is_utf8_string() and ut8_string_rm_truncated() (which doesn't
require any extra lib) should be good to unsure to don't send incomplete
strings thought the network, and maybe loading from files.
This would also fix the crash
URL:
http://gna.org/bugs/?15728
Summary: Inaccuracy in pathfinding from TM_WORST_TIME (e.g.,
in client-side connect)
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 03/28/10 at 15:35
Category: None
Follow-up Comment #1, bug #15728 (project freeciv):
I am for the full removal of the turn_mode concept that shouldn't slow down
the path finding. As you said, only TM_BEST_TIME is right because the
randomness of the movements has been removed.
PS: There was also a bug report in RT I couldn't
Follow-up Comment #2, bug #15728 (project freeciv):
Here's a simple patch against S2_2 that restores accuracy to the connect turn
reports without addressing any of the other issues. I may apply this soon
(under another bug) regardless of the outcome of other discussions, since it
makes things
URL:
http://gna.org/bugs/?15729
Summary: [Metaticket] Make Scenario editing work well
Project: Freeciv
Submitted by: englabenny
Submitted on: söndag 2010-03-28 den 15:13
Category: general
Severity: 3 -
Update of bug #15729 (project freeciv):
Depends on: = bugs #15579
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Meddelandet
Follow-up Comment #3, bug #15721 (project freeciv):
Attached a fix to get the old behaviour. But keeping ignoring the dangerous
position. Note also it prefers pf_fuel_map to pf_danger_map.
(file #8707, file #8708, file #8709)
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Update of bug #15595 (project freeciv):
Severity:1 - Wish = 3 - Normal
Priority: 1 - Later = 5 - Normal
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Follow-up Comment #9:
Updated list of
Update of patch #1563 (project freeciv):
Status: Ready For Test = In Progress
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Update of patch #1563 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
Planned Release: = 2.1.12, 2.2.1
Follow-up Comment #3, bug #15728 (project freeciv):
Attached a patch that remove the turn mode concept for the trunk branch.
Extra note: in ai/aiferry.c::aiferry_find_interested_city() setting
parameter.turn_mode after the creation of the pf_map has strictly no effect.
(file #8710)
URL:
http://gna.org/bugs/?15730
Summary: Pessimistic client-side connect path-finding caused
by TM_WORST_TIME emulation
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 03/28/10 at 17:20
Category: client
Follow-up Comment #20, bug #15377 (project freeciv):
The patch I sent should fix bug #15658 which appears to be the same as this
one. However rather than that patch I think someone should take the time to
write proper ascii versions of those functions, just in case we end up with a
Update of bug #15728 (project freeciv):
Summary: Inaccuracy in pathfinding from TM_WORST_TIME (e.g.,
in client-side connect) = Inaccuracy in pathfinding from TM_WORST_TIME
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Follow-up Comment #4:
I've split out my
Follow-up Comment #21, bug #15377 (project freeciv):
Oh, what a mess this is: the freeciv server of course does not call
setlocale anywhere, so it should be running in the C/POSIX locale and these
functions should already work with ASCII only on the server side. We missed
out on a lot of server
URL:
http://gna.org/bugs/?15731
Summary: Trunk GTK client segfault when investigating city
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 03/28/10 at 17:57
Category: client-gtk-2.0
Severity: 3 -
Follow-up Comment #1, bug #15731 (project freeciv):
Missed some vital info: this is trunk r17182.
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Follow-up Comment #14, patch #1330 (project freeciv):
Few comments on the new trunk Gtk city dialog layout on trunk (with default
rules). Generally, I think I like it.
(Any changes from this should probably go in a new ticket)
* Overview tab:
** If the dialog is enlarged vertically, the extra
Follow-up Comment #16, patch #1235 (project freeciv):
The SDL client is going to need some work... with the default rules and hence
traditional city size, the city map on the city dialog is now unusably small.
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Update of bug #15377 (project freeciv):
Operating System: Microsoft Windows = None
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Follow-up Comment #22:
Please ignore my previous comment.
Update of bug #15663 (project freeciv):
Priority: 1 - Later = 5 - Normal
Status:None = Ready For Test
Assigned to:None = englabenny
Planned Release:
Update of bug #15410 (project freeciv):
Summary: Freeciv does not compile with --enable-debug=yes =
Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
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Update of bug #15377 (project freeciv):
Operating System:None = Microsoft Windows
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Follow-up Comment #6, bug #14205 (project freeciv):
There is not any culprit other than the too-small buffer. MAX_LEN_NAME+8 is
an incorrect byte length since the translated text is not a player name and
has no fixed limit; the buffer is just too small. At 40 bytes it is easily
enough to fit
URL:
http://gna.org/bugs/?15733
Summary: FreeCiv uses wrong folder to store data
Project: Freeciv
Submitted by: None
Submitted on: Sonntag 28.03.2010 um 22:12 CEST
Category: client
Severity: 3 - Normal
Follow-up Comment #15, patch #1330 (project freeciv):
Overview tab:
will check; I think more improvements will be easyest
Happiness tab:
The detailed information can be found as tooltip on top of each of the
happiness lines; perhaps add an hint for this? I tried to add the text but it
ether
Follow-up Comment #17, patch #1235 (project freeciv):
you are right; I did not test it
I can compile the sdl client but I did not get it to work. I can't start a
game as it does not responce to the mouse. I think it is a configuration /
library problem. At the moment I don't know how the city
URL:
http://gna.org/bugs/?15734
Summary: EFT_MIGRATION_PCT quantised to multiples of 100%
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 03/28/10 at 21:42
Category: None
Severity: 3 - Normal
Follow-up Comment #18, patch #1235 (project freeciv):
Odd, it's working for me. Here's a screenshot FYI.
(file #8716)
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Additional Item Attachment:
File name: trunk_r17182_SDL_city.png Size:471 KB
URL:
http://gna.org/bugs/?15735
Summary: resize the building info in the gtk city dialog
(overview page)
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.03.2010 um 22:49
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?15736
Summary: do not scale units with the tileset
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.03.2010 um 22:50
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #16, patch #1330 (project freeciv):
The detailed information can be found as tooltip on top of each of the
happiness lines
(As in, left-click on the citizens.) Excellent, I hadn't spotted that, just
the job! It's not very discoverable, but it's consistent with the
Follow-up Comment #1, bug #15735 (project freeciv):
Great, thanks!
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URL:
http://gna.org/bugs/?15738
Summary: map view not centered at the start
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.03.2010 um 23:04
Category: client-gtk-2.0
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15739
Summary: add text explaining the happiness tooltips
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.03.2010 um 23:07
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15740
Summary: unuseable sdl client
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.03.2010 um 23:12
Category: client-sdl
Severity: 3 - Normal
Follow-up Comment #1, bug #15734 (project freeciv):
got catch! It is the second time I did not get a calculation wrong due to
integer arithmetic.
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Follow-up Comment #19, patch #1235 (project freeciv):
too use it some parts have to be moved. One possibility would be to move the
units in their own row:
[city map ][buildings]
[units ]
[food][city info][build now]
This would change especially the height of the
Follow-up Comment #1, bug #15738 (project freeciv):
Some digging later:
The following is the automatic centering call at game start:
3: In Center on something
3: Center on any unit
3: ptile.x=11, ptile.y=45, gui.x=-1632, gui.y=1344
3: mapwid=1, maphei=1, tilewid=96
3: Enter set_mapview_origin
Follow-up Comment #7, bug #14205 (project freeciv):
The attached patch improves buffering in many places using g_strdup_printf
instead of fixed-width buffers. In a few locations this was too much work so
I just made the buffers bigger instead. As previously mentioned, in several
places the
URL:
http://gna.org/bugs/?15741
Summary: SDL client crashes in build dialog
Project: Freeciv
Submitted by: jdorje
Submitted on: Monday 03/29/2010 at 00:33
Category: client-sdl
Severity: 4 - Important
Update of bug #15738 (project freeciv):
Status:None = Ready For Test
Assigned to:None = englabenny
Release: = 2.2
Planned Release:
Additional Item Attachment, bug #15738 (project freeciv):
File name: 0001-Center-map-view-at-start-of-first-game-GTK-client.patch
Size:1 KB
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Update of bug #15708 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1:
Fix committed to
URL:
http://gna.org/bugs/?15742
Summary: Client offers pillage select menu even with
pillage_select=0 in ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 03/29/10 at 02:18
Category: client
URL:
http://gna.org/bugs/?15743
Summary: Value of S_LAST is saved in savegame for bases
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 03/29/10 at 02:56
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15744
Summary: Various bugs with pillaging of bases
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 03/29/10 at 03:10
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #15744 (project freeciv):
4th point: s/base pillaging/untargeted pillaging/
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Follow-up Comment #1, bug #15742 (project freeciv):
Looking at the code, I think S_LAST/BASE_NONE is trouble (see bug #15744).
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URL:
http://gna.org/patch/?1566
Summary: Show pillage activity in middle-click map popup
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 03/29/10 at 03:22
Category: client
Priority: 5 - Normal
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