[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15756 (project freeciv): Category: client-gtk-2.0 => client ___ Follow-up Comment #2: The capital city info should already be there, it should list Palace as one of the wonders in t

Re: [Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
2010/3/31 Jacob Nevins : > > Follow-up Comment #2, patch #1569 (project freeciv): > >> One misspelling occurs in a user-visible string. Should it be fixed in > 2.2? > It feels like this can be done with minimal impact to translators if the > corresponding msgid in all the po-files is updated manual

[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Jacob Nevins
Follow-up Comment #2, patch #1569 (project freeciv): > One misspelling occurs in a user-visible string. Should it be fixed in 2.2? It feels like this can be done with minimal impact to translators if the corresponding msgid in all the po-files is updated manually at the same time, on the assumpti

[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup

2010-03-30 Thread Jacob Nevins
Follow-up Comment #1, bug #15756 (project freeciv): Seems like a good idea. If I might hijack this item briefly... is there any scope for flagging capital cities on the map somehow, as well? The client seems to know the capital city sometimes but not other times for the Intelligence dialog -- I

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread Jason Dorje Short
Follow-up Comment #8, bug #15741 (project freeciv): I only intentionally changed it to assign it to you. Perhaps I was working off an outdated version of the page itself and it reverted other fields? ___ Reply to this item at:

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread Jason Dorje Short
Update of bug #15741 (project freeciv): Status: Ready For Test => Need Info Planned Release:2.1.12, 2.2.1, 2.3.0 => ___ Reply to this item at:

[Freeciv-Dev] [bug #15721] S2_1 connect (road, irrigation etc) broken: "jumbo callbacks for danger maps are not yet implemented."

2010-03-30 Thread Jacob Nevins
Follow-up Comment #4, bug #15721 (project freeciv): I haven't got round to looking into this in any detail, but... it seems rather a shame for pf_map_new() to silently ignore some of the parameters requested; the error message helped the diagnosis of this error. Is there any pressing need to app

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #6, patch #1494 (project freeciv): Maybe my original message was not as clear on C vs. lua as I thought, I'm sorry. Rough idea might be: 1. /reap server command -- implement in C 2. server command or server function to create a new player during the game, without giving the pl

[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup

2010-03-30 Thread Ulrik Sverdrup
URL: Summary: Show if city is occupied or not in Middle-click popup Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 23:14 Category: client-gtk-2.0

[Freeciv-Dev] [patch #1566] Show pillage activity in middle-click map popup

2010-03-30 Thread Jacob Nevins
Update of patch #1566 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed Planned Release: => 2.2.1 ___

[Freeciv-Dev] [bug #15734] EFT_MIGRATION_PCT quantised to multiples of 100%

2010-03-30 Thread Jacob Nevins
Update of bug #15734 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1566] Show pillage activity in middle-click map popup

2010-03-30 Thread Jacob Nevins
Update of patch #1566 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #5, patch #1494 (project freeciv): The C version can lets us see what we move to lua easily and what not. But my previous message already has a proposed "plan of attack" which mentions which parts could be implemented in lua and which not. If maho himself has any input it'd gre

[Freeciv-Dev] [bug #15734] EFT_MIGRATION_PCT quantised to multiples of 100%

2010-03-30 Thread Jacob Nevins
Update of bug #15734 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
he already performed centering that put the center up in the corner before. (file #8751) ___ Additional Item Attachment: File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli-V2.patch

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Update of bug #15741 (project freeciv): Status: Need Info => Ready For Test Planned Release: => 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #7: It seems we have s

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
makes it do the right thing? (Using date + sequence number would be ideal) (file #8750) ___ Additional Item Attachment: File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1494 (project freeciv): > Here is a port of Maho's newcomers code to C. In C, we can finally read and understand it :-) It is a diff against trunk rev 17191 I will check it. It should be the current version as there are nearly no commits in the longturn branch. Do

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-30 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1264 (project freeciv): update tech upkeep; cleanup of the code and show some text in the clients (file #8748) ___ Additional Item Attachment: File name: 20100330-trunk-add-tech-upkeep.diff Size:26 KB

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread Jason Dorje Short
Update of bug #15741 (project freeciv): Status: Ready For Test => Need Info Planned Release:2.1.12, 2.2.1, 2.3.0 => ___ Reply to this item at:

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-03-30 Thread kinetic
URL: Summary: default tilesets missing deep ocean/lake graphics Project: Freeciv Submitted by: kinetic Submitted on: Tuesday 03/30/2010 at 21:47 Category: None Severity: 3 - No

[Freeciv-Dev] [patch #1571] limit border radius sq

2010-03-30 Thread Matthias Pfafferodt
Dienstag 30.03.2010 um 23:23 Name: 20100330-trunk-limit-border-radius-sq.diff Size: 1kB By: syntron <http://gna.org/patch/download.php?file_id=8746> ___ Reply to this item at: <http://g

[Freeciv-Dev] [patch #1570] create ruins for disbanded cities

2010-03-30 Thread Matthias Pfafferodt
troyed before remove_city() for: * disbanding a city into a unit * disbanding due to migration ___ File Attachments: --- Date: Dienstag 30.03.2010 um 23:22 Name: 20100330-trun

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #15738 (project freeciv): works good but ... .. could the centering of the map be moved after the resize of the main window? At the start of the gtk client the window is extended to the entire screen but the centering of the map is done using the old size. Thus, the uni

[Freeciv-Dev] [bug #15754] fix spelling error for killunhomed ('loose' => 'lose')

2010-03-30 Thread Matthias Pfafferodt
Update of bug #15754 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: see patch #1569

[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1569 (project freeciv): Question: One misspelling occurs in a user-visible string. Should it be fixed in 2.2? ___ Reply to this item at:

[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #5, patch #1263 (project freeciv): See gna patch #1569 for a patch to fix the other loose/looser in trunk. Feel free to commit that patch if you get around to it before me. ___ Reply to this item at:

[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
URL: Summary: Fix misspellings of lose or loser in trunk Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 20:45 Category: general Priority: 5 - Nor

[Freeciv-Dev] [bug #15754] fix spelling error for killunhomed ('loose' => 'lose')

2010-03-30 Thread Matthias Pfafferodt
Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Dienstag 30.03.2010 um 22:34 Name: 20100330-trunk-fix-s

[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered

2010-03-30 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20100330-trunk-possibility-to-lose-a-tech-if-it-is-transfered.diff Size:10 KB ___ Reply to this item at: <http://gna.org/patch/?1263> ___ Nac

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Update of bug #15741 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => pepeto Planned Release: => 2.1.12, 2.2.1, 2.3.0

[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-03-30 Thread anonymous
URL: Summary: should support IPv6 when connecting to metaserver Project: Freeciv Submitted by: None Submitted on: Tuesday 03/30/2010 at 20:53 CEST Category: None Severity: 1 -

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Follow-up Comment #6, bug #15741 (project freeciv): Please, don't make hiden tricky things. Why did you revert the status of this item? It would be polite to argue instead of changing something it is not assigned to you. ___ Reply to this

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread Jason Dorje Short
Update of bug #15741 (project freeciv): Status: Ready For Test => Need Info Assigned to: pepeto => None Planned Release:2.1.12, 2.2.1, 2.3.0 =>

[Freeciv-Dev] [bug #15747] bizarre compile error in gtk2 popup_pillage_dialog

2010-03-30 Thread Jason Dorje Short
Follow-up Comment #3, bug #15747 (project freeciv): Looks like just trunk is affected. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1486] Merge client and server options GUI

2010-03-30 Thread pepeto
Additional Item Attachment, patch #1486 (project freeciv): File name: trunk_xaw_options2.diff.bz2Size:5 KB ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15729] [Metaticket] Make Scenario editing work well

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15729 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: Close, since this

[Freeciv-Dev] [bug #15663] Custom Scenarios are not show in "Start Scenario Game" list

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15663 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1486] Merge client and server options GUI

2010-03-30 Thread pepeto
Update of patch #1486 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Patch ready. (f

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #3, patch #1494 (project freeciv): Here is a port of Maho's newcomers code to C. In C, we can finally read and understand it :-) It is a diff against trunk rev 17191 It seems to work well now. The critical parts come when the player list is already full and dead players have t

[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME

2010-03-30 Thread pepeto
Follow-up Comment #7, bug #15728 (project freeciv): > Fixed now. Forgot to attach the patch... (file #8737) ___ Additional Item Attachment: File name: trunk_pf_remove_turn_mode2.diff Size:16 KB

[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME

2010-03-30 Thread pepeto
Follow-up Comment #6, bug #15728 (project freeciv): > Couple more cosmetic comments: there are remaining references to > TM_WORST_TIME in the header comments for pf_danger_map_iterate() > and pf_fuel_map_iterate() (point 4), and to "turn mode" in the > header for pf_normal_map_adjust_cost(). Fix

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Update of bug #15741 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #5: Fix attached. (f

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Update of bug #15741 (project freeciv): Status: Need Info => Confirmed Planned Release: => 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #4: Occurs in all curr

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-30 Thread pepeto
Follow-up Comment #3, bug #15741 (project freeciv): Attached back trace for trunk: +verbose+ 0x0048e643 in popup_worklist_editor (pCity=0x2464810, pGWL=) at wldlg.c:1315 1315create_vertical_scrollbar(pEditor->pGlobal, 1, (gdb) bt #0 0x0048e643 in popup_worklist_e

[Freeciv-Dev] [bug #15695] Script section truncated in savegame

2010-03-30 Thread pepeto
Update of bug #15695 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15694] Aifill in Scenarios broken

2010-03-30 Thread pepeto
Update of bug #15694 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15643] unknown vote_no ignored

2010-03-30 Thread pepeto
Update of bug #15643 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-30 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #1330 (project freeciv): > I haven't gotten trunk yet, but let me ask: does the new dialog make it easier to see trade routes? In 2.2.0 this can only be viewed by clicking on the trade number, which i don't find very intuitive. Perhaps this information could go in a t