[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread pepeto
Follow-up Comment #3, bug #15899 (project freeciv): > I read about patch 1446, which seems to be about serializing > ruleset data. I want this patch (or some other patch which fixes > the problem) to make it into trunk, but I'm having trouble > understanding what 1446 has to do with this issue.

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread anonymous
Follow-up Comment #2, bug #15899 (project freeciv): This version of the patch improves on the previous one. This time the n_with_role array is zeroed out in role_unit_precalcs_free. This is the last in a series of 3 memory management patches I have submitted, and as far as I know once this patc

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #7, bug #15896 (project freeciv): I have: gcc (Ubuntu 4.4.1-4ubuntu9) 4.4.1 gtk 2.18.3-1ubuntu2.2 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #15896 (project freeciv): > I meant the option of ./configure actually. There only debugging is activated: clear; ./autogen.sh --enable-debug=checks --enable-client=all; make | grep warn Could this depend on the environment or the compiler? I use opensuse 11.1 with

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #1574 (project freeciv): > What kind of hint do you mean for debugging? A simple message when a "bad terrain" tile is tried? Yes; At the moment I get the list of tried tiles and from time to time the message 'unit / city to close'. Perhaps the reason why another try

[Freeciv-Dev] [patch #1635] Implement 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1635 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1634] Implement 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1634 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1633] Add 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1633 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #2: Committed at revi

[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-04-17 Thread pepeto
Update of bug #15901 (project freeciv): Category:client-win32 => general ___ Follow-up Comment #1: Unfortunately, it's a known bug, not as easy-fixable. Thanks you for reporting. _

[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-04-17 Thread anonymous
URL: Summary: Infinite loop allocating players Project: Freeciv Submitted by: None Submitted on: Sunday 04/18/2010 at 01:16 CEST Category: client-win32 Severity: 3 - Normal

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #5, bug #15896 (project freeciv): > attached you find my config file for the gtk client I meant the option of ./configure actually. But I tested with your option file, I don't get this warning neither. Hard in that condition to find a solution. ___

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread pepeto
Follow-up Comment #1, bug #15899 (project freeciv): Additionally, this should also set the number of roles to 0. It is a good patch for S2_2. For trunk, I hope a solution like patch #1446 will be done one day. ___ Reply to this item at:

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread anonymous
URL: Summary: free memory allocated by role_unit_precalcs when the ruleset is freed Project: Freeciv Submitted by: None Submitted on: Saturday 04/17/2010 at 22:35 CEST Category: general

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #17, patch #1574 (project freeciv): What kind of hint do you mean for debugging? A simple message when a "bad terrain" tile is tried? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #7, patch #1616 (project freeciv): Thanks great. "everything" should be in place in the API to implement Sea & Land newcomers now. I'll test this now. ___ Reply to this item at: __

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1638 (project freeciv): > The branch is available at freeciv-warclient/branches/2.1/ I did use the master (git-svn) or trunk (svn) branch of this tree. As I found the original patch it was not that much work.

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread pepeto
Follow-up Comment #2, patch #1638 (project freeciv): > but I also started by porting a patch by pepeto from warclient > ;-) Ouch, so much rewriting work. :) Most features of warclient have been ported in a warclient for 2.1 (it usually better designed), which has never been finished. The branch

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15896 (project freeciv): attached you find my config file for the gtk client (file #9001) ___ Additional Item Attachment: File name: .freeciv-client-rc-2.3 Size:7 KB ___

[Freeciv-Dev] [bug #15845] remove newlines in log messages

2010-04-17 Thread Matthias Pfafferodt
Update of bug #15845 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #3, bug #15896 (project freeciv): It seems there is a problem with a menu label. How could we know what is this action? I don't get this warning, maybe is it linked with the configuration options? ___ Reply to this item

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1638 (project freeciv): (long list of done patches by pepeto) didn't know I was this late in the game - but I also started by porting a patch by pepeto from warclient ;-) ___ Reply to this item at:

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15896 (project freeciv): Ok, with '-- --g-fatal-warnings' it worked: Core was generated by `./client/freeciv-gtk2 -- --g-fatal-warnings'. Program terminated with signal 6, Aborted. #0 0x7fb93b989645 in raise () from /lib64/libc.so.6 (gdb) bt full #0 0x7fb93b

[Freeciv-Dev] [patch #1630] cleanup struct player

2010-04-17 Thread Matthias Pfafferodt
Update of patch #1630 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #2: > About enum player_status: Yes; I think about using a bitwise specenum and also merge is_al

[Freeciv-Dev] [patch #1629] cleanup struct unit

2010-04-17 Thread Matthias Pfafferodt
Update of patch #1629 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #2: you are right #> git grep FC_FREE | wc -l 242 #> git grep FC_FREE | grep sdl | wc -l 205 I

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1616 (project freeciv): > Sorry, I think the API function must return the player object. Done. (file #9000) ___ Additional Item Attachment: File name: 20100417-06.1-trunk-add-create_player-lua-function.pa

[Freeciv-Dev] [patch #1614] execute freeciv commands in lua

2010-04-17 Thread Matthias Pfafferodt
Update of patch #1614 (project freeciv): Status:None => Wont Do Open/Closed:Open => Closed ___ Follow-up Comment #2: > This particular

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1616 (project freeciv): OK; no problem to add this again. As your current lua script did this I tried to do it the easy way ... ___ Reply to this item at: __

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-04-17 Thread Matthias Pfafferodt
URL: Summary: crash of xaw client Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:28 Category: client-xaw Severity: 3 - Normal Pri

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #1, bug #15896 (project freeciv): > I tried to run with --g-fatal-warnings Sorry, I meant -- --g-fatal-warnings. ___ Reply to this item at: __

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread pepeto
Update of patch #1638 (project freeciv): Depends on: => patch #1202 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
URL: Summary: gtk_label_set_label: assertion `str != NULL' failed Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:23 Category: client-gtk-2.0 Seve

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #4, patch #1616 (project freeciv): Sorry, I think the API function must return the player object. There is no reliable way to find the player otherwise in all cases (username vs name etc?). Also player vs. nil is tells the success information as well. __

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread Matthias Pfafferodt
Update of patch #1638 (project freeciv): Depends on: => patch #1588 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread Matthias Pfafferodt
URL: Summary: [Metaticket] cleanup of structs Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:13 Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread David Lowe
Follow-up Comment #7, bug #15858 (project freeciv): I'm afraid to say i'm running out of ideas here. It seems more likely now that your crash is due to one of the many bugs that have been fixed since 2.1.9 was a new version. Perhaps this *may* be due to bug #14945 or bug #15024. If i get caugh

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Matthias Pfafferodt
()) the lua newcomer command will result in an error * for debugging a hint 'bad terrain' would help (file #8999) ___ Additional Item Attachment: File name: 20100417-05-trunk-add-a-player-to-a-running-game.patch

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1616 (project freeciv): updated patch; changes: * return a bool value (success) * use Nation_Type (file #8998) ___ Additional Item Attachment: File name: 20100417-06-trunk-add-create_player-lua

[Freeciv-Dev] [patch #1582] UTF-8 utilities

2010-04-17 Thread pepeto
Update of patch #1582 (project freeciv): Assigned to:None => pepeto Planned Release: => 2.3.0 ___ Follow-up Comment #9: If none complain(

[Freeciv-Dev] [bug #15891] searching city names in goto dialog nonfunctional

2010-04-17 Thread pepeto
Update of bug #15891 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => pepeto Planned Release: => 2.3.0 _

[Freeciv-Dev] [bug #15881] Can't read the number of settings in the save file

2010-04-17 Thread pepeto
Update of bug #15881 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15630] Don't allow leaving cities in the ocean (Cities in the ocean crash)

2010-04-17 Thread pepeto
Update of bug #15630 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15446] airbase not working on swamp?

2010-04-17 Thread pepeto
Update of bug #15446 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15891] searching city names in goto dialog nonfunctional

2010-04-17 Thread pepeto
Update of bug #15891 (project freeciv): Status:None => Confirmed ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14658] Palace not created

2010-04-17 Thread pepeto
Follow-up Comment #9, bug #14658 (project freeciv): > This bug is still present in the France scenario as of 2.2.0 > (and no other scenarios) Actually, this scenario didn't exist when I worked on that. I opened a new bug to fix this (bug #15892), thank you for reporting. __

[Freeciv-Dev] [bug #15892] Scenario "France" doesn't start at turn 0

2010-04-17 Thread pepeto
URL: Summary: Scenario "France" doesn't start at turn 0 Project: Freeciv Submitted by: pepeto Submitted on: samedi 17.04.2010 à 09:58 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #15891] searching city names in goto dialog nonfunctional

2010-04-17 Thread Andreas
URL: Summary: searching city names in goto dialog nonfunctional Project: Freeciv Submitted by: anbe Submitted on: Saturday 04/17/2010 at 10:46 Category: client-gtk-2.0 Severity

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread Brendan Weir
Follow-up Comment #6, bug #15858 (project freeciv): Hello. Thanks everyone for looking into this. I'm not sure it's a corrupted save file as I can play the game using the ubuntu and windows versions of the game inside a virtual machine without a crash. As suggested, I've updated the permission