Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek: Would it be possible to create a Longturn branch in the Freeciv repository? Maintaining my diffs would be a lot easier if I could commit them somewhere. A

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Marko Lindqvist
On 12 September 2011 11:11, Michal Mazurek akf...@jasminek.net wrote: The diff is here: http://longturn.org/crap/110911.23.diff The reason i didn't create a local repository is that i want to be able to update the code easily, with svn up. Well, that doesn't happen without somebody updating

[Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Sveinung Kvilhaugsvik
Hello I realize that this is a long email. I didn't split it up to keep the context. The 4 parts are about my requirements, my ideas about how to reach them, questions about the AI-interface and what Freeciv may be interested in using. I don't expect a reply to be a reply to everything (but I

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Marko Lindqvist
I don't have time for in-depth analysis aty the moment, but here are some quick clarifications On 12 September 2011 17:23, Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net wrote: (I noticed that modders using Lua is advised to use Freeciv's random number generator to make games

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
Am Montag, 12. September 2011, 10:11:51 schrieb Michal Mazurek: On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek: Would it be possible to create a Longturn branch in the Freeciv repository? Maintaining my

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
Am Montag, 12. September 2011, 10:19:18 schrieb Marko Lindqvist: On 12 September 2011 11:11, Michal Mazurek akf...@jasminek.net wrote: The diff is here: http://longturn.org/crap/110911.23.diff The reason i didn't create a local repository is that i want to be able to update the code easily,

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Matthias Pfafferodt
Hello Sveinung, I do try at the moment to get a lua AI to work. It is not as easy as it may look. More information, especially about the different types of AIs you can find at the ticket: https://gna.org/patch/?2143 Some short comments from me: [...] 2) Access to records of played games

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-12 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/bugs/?18652 Summary: Playing a scenario game - faulty save file Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 17:22:28 2011 Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
The diff is here: http://longturn.org/crap/110911.23.diff Do you have a version with single patches for the different things you have (like newcomer command, ...)? A year (or two) ago I did split the diff between freeciv and longturn such that it were small pieces. This helps to get it

[Freeciv-Dev] Show city radius

2011-09-12 Thread Michal Mazurek
I remember a feature, pressing 't' over a settler would draw a city radius in a random colour on the map. Has this feature been deleted? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18652 (project freeciv): could you please post the savegame? ___ Reply to this item at: http://gna.org/bugs/?18652 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/patch/?2958 Summary: Show hp in mouse over dialog over unit inside a city Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 18:26:18 2011 Category: None Priority: 5 -

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18481 (project freeciv): The attached patch adds a lua api check if debugging is activated. perhaps this allows us to find the reason for the lua error ... (file #14078) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/bugs/?18653 Summary: Upper case first letter of player name Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 18:51:35 2011 Category: None Severity: 2 - Minor

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
Am Montag, 12. September 2011, 19:35:23 schrieb Michal Mazurek: The diff is here: http://longturn.org/crap/110911.23.diff Do you have a version with single patches for the different things you have (like newcomer command, ...)? A year (or two) ago I did split the diff between freeciv

[Freeciv-Dev] [patch #2959] add README.fcdb

2011-09-12 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2959 Summary: add README.fcdb Project: Freeciv Submitted by: syntron Submitted on: Mo 12 Sep 2011 21:28:45 CEST Category: docs Priority: 5 - Normal Status: In

[Freeciv-Dev] [patch #2959] add README.fcdb

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2959 (project freeciv): and here the file simply as file (file #14080) ___ Additional Item Attachment: File name: README.fcdbSize:2 KB

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-09-12 Thread Marko Lindqvist
Update of patch #2513 (project freeciv): Assigned to: cazfi = None ___ Follow-up Comment #22: I'll commit this eventually if nobody else does before, but I don't have much time for

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18652 (project freeciv): fix attached - after the game was started it is no longer a scenario ... (file #14081) ___ Additional Item Attachment: File name: 0017-fix-saving-of-scenarios-after-start.patch Size:0

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18652 (project freeciv): The last patch changes the bug to another place - not the load of the map generator prints an error message ... The new patch fixes it at the right place (I hope). The comment in the patch reads (in start_game()): + /* This value defines if

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Update of bug #18652 (project freeciv): Planned Release: = 2.3.1,2.4.0 ___ Reply to this item at: http://gna.org/bugs/?18652 ___ Nachricht

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #23, patch #2513 (project freeciv): I could do it myself if you could give me a short summary. I searched and found two possibilities: [1] do it in the local copy: svn move a.c b.c [2] do it on the server svn move -m http://.../a.c http://.../b.c Should the move commited

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2011-09-12 Thread Jacob Nevins
Follow-up Comment #22, bug #16429 (project freeciv): I haven't tried reproducing this from that recipe, but I still don't think tech loss can be the only cause of this symptom; see comment #8, and more recently comment #19 where the experimental ruleset is not in use. I suggest you raise the

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
On Mon, Sep 12, 2011 at 08:52:00PM +0200, Matthias Pfafferodt wrote: No, but if you think any of the features has a chance of integration I'll create separate diffs happily. Do you have a short list of the changes. Looking at the patch I find: - newcomer command = why not use lua?