On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote:
Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek:
Would it be possible to create a Longturn branch in the Freeciv
repository? Maintaining my diffs would be a lot easier if I could commit
them somewhere. A
On 12 September 2011 11:11, Michal Mazurek akf...@jasminek.net wrote:
The diff is here: http://longturn.org/crap/110911.23.diff
The reason i didn't create a local repository is that i want to be able
to update the code easily, with svn up.
Well, that doesn't happen without somebody updating
Hello
I realize that this is a long email. I didn't split it up to keep the
context. The 4 parts are about my requirements, my ideas about how to
reach them, questions about the AI-interface and what Freeciv may be
interested in using. I don't expect a reply to be a reply to
everything (but I
I don't have time for in-depth analysis aty the moment, but here are
some quick clarifications
On 12 September 2011 17:23, Sveinung Kvilhaugsvik
sveinun...@users.sourceforge.net wrote:
(I noticed that modders using Lua
is advised to use Freeciv's random number generator to make games
Am Montag, 12. September 2011, 10:11:51 schrieb Michal Mazurek:
On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote:
Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek:
Would it be possible to create a Longturn branch in the Freeciv
repository? Maintaining my
Am Montag, 12. September 2011, 10:19:18 schrieb Marko Lindqvist:
On 12 September 2011 11:11, Michal Mazurek akf...@jasminek.net wrote:
The diff is here: http://longturn.org/crap/110911.23.diff
The reason i didn't create a local repository is that i want to be able
to update the code easily,
Hello Sveinung,
I do try at the moment to get a lua AI to work. It is not as easy as it may
look. More information, especially about the different types of AIs you can
find at the ticket: https://gna.org/patch/?2143
Some short comments from me:
[...]
2) Access to records of played games
Update of patch #1968 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?18652
Summary: Playing a scenario game - faulty save file
Project: Freeciv
Submitted by: akfaew
Submitted on: Mon Sep 12 17:22:28 2011
Category: None
Severity: 3 - Normal
The diff is here: http://longturn.org/crap/110911.23.diff
Do you have a version with single patches for the different things you have
(like newcomer command, ...)? A year (or two) ago I did split the diff
between
freeciv and longturn such that it were small pieces. This helps to get it
I remember a feature, pressing 't' over a settler would draw a city
radius in a random colour on the map. Has this feature been deleted?
--
Michal Mazurek
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Follow-up Comment #1, bug #18652 (project freeciv):
could you please post the savegame?
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Nachricht geschickt von/durch Gna!
URL:
http://gna.org/patch/?2958
Summary: Show hp in mouse over dialog over unit inside a
city
Project: Freeciv
Submitted by: akfaew
Submitted on: Mon Sep 12 18:26:18 2011
Category: None
Priority: 5 -
Follow-up Comment #6, bug #18481 (project freeciv):
The attached patch adds a lua api check if debugging is activated. perhaps
this allows us to find the reason for the lua error ...
(file #14078)
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Additional Item Attachment:
File
URL:
http://gna.org/bugs/?18653
Summary: Upper case first letter of player name
Project: Freeciv
Submitted by: akfaew
Submitted on: Mon Sep 12 18:51:35 2011
Category: None
Severity: 2 - Minor
Am Montag, 12. September 2011, 19:35:23 schrieb Michal Mazurek:
The diff is here: http://longturn.org/crap/110911.23.diff
Do you have a version with single patches for the different things you
have (like newcomer command, ...)? A year (or two) ago I did split the
diff between freeciv
URL:
http://gna.org/patch/?2959
Summary: add README.fcdb
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 12 Sep 2011 21:28:45 CEST
Category: docs
Priority: 5 - Normal
Status: In
Follow-up Comment #1, patch #2959 (project freeciv):
and here the file simply as file
(file #14080)
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Additional Item Attachment:
File name: README.fcdbSize:2 KB
Update of patch #2513 (project freeciv):
Assigned to: cazfi = None
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Follow-up Comment #22:
I'll commit this eventually if nobody else does before, but I don't have much
time for
Follow-up Comment #2, bug #18652 (project freeciv):
fix attached - after the game was started it is no longer a scenario ...
(file #14081)
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Additional Item Attachment:
File name: 0017-fix-saving-of-scenarios-after-start.patch Size:0
Follow-up Comment #3, bug #18652 (project freeciv):
The last patch changes the bug to another place - not the load of the map
generator prints an error message ...
The new patch fixes it at the right place (I hope). The comment in the patch
reads (in start_game()):
+ /* This value defines if
Update of bug #18652 (project freeciv):
Planned Release: = 2.3.1,2.4.0
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Nachricht
Follow-up Comment #23, patch #2513 (project freeciv):
I could do it myself if you could give me a short summary. I searched and
found two possibilities:
[1] do it in the local copy:
svn move a.c b.c
[2] do it on the server
svn move -m http://.../a.c http://.../b.c
Should the move commited
Follow-up Comment #22, bug #16429 (project freeciv):
I haven't tried reproducing this from that recipe, but I still don't think
tech loss can be the only cause of this symptom; see comment #8, and more
recently comment #19 where the experimental ruleset is not in use.
I suggest you raise the
On Mon, Sep 12, 2011 at 08:52:00PM +0200, Matthias Pfafferodt wrote:
No, but if you think any of the features has a chance of integration
I'll create separate diffs happily.
Do you have a short list of the changes. Looking at the patch I find:
- newcomer command
= why not use lua?
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