Follow-up Comment #1, patch #5090 (project freeciv):
Just checked and this doesn't make things any worse for Debian-based distros.
libgtk-3-0 versions:
* Debian: stable (wheezy) 3.4.2-7, jessie (testing, will be next stable)
currently 3.12.2-3
* Ubuntu: precise (old LTS, 12.04) 3.4.2-0ubuntu0.7,
Update of bug #22510 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #22282 (project freeciv):
I wondered about just adding fc_strerror(fc_get_errno()) to the string.
However, on Windows, that turns into FormatMessage(GetLastError()),
effectively. This isn't appropriate for errors returned by iconv, which I
think sets the real errno
Follow-up Comment #4, patch #4722 (project freeciv):
Patch #4470 was a less developed version of this idea (that I forgot I raised,
sigh). The description there may be more digestible than this one...
The only point raised there not yet mentioned here:
Things that need thinking about [...]
Update of patch #4470 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #4:
Patch #4722 is a
Follow-up Comment #2, patch #4390 (project freeciv):
This does mean that scenario authors can't specify how latitude
is to be evaluated for their scenarios. A fully general
solution would be to allow latitude to be specified per-tile,
but that's probably not worth the hassle.
A simple
Follow-up Comment #5, patch #5011 (project freeciv):
So maybe this ticket's redundant?
I don't think so. But I am currently thinking that there is maybe a way to fix
random tech issues in S2_4 and S2_5.
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You probably noticed that I didn't touch to the gui development for a
long time. Actually, I disagree with the current policy about gui. We
don't have the required manpower to keep compiling, up-to-date and fix
bugs on every gui.
I would be happy if we would limit the specific-gui code to very
Update of bug #22473 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?5094
Summary: Allow Veteran_Combat effect to depend on unit
properties (not just unit type)
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 25 Aug 2014 16:35:47 BST
Category: None
Update of patch #5044 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22474 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3, patch #4943 (project freeciv):
I think this can be closed?
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http://gna.org/patch/?4943
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Message sent via/by Gna!
http://gna.org/
Update of patch #5045 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5015 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #1:
Fix.
In civ2civ3,
Update of patch #5094 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-unit-specific-veteran-combat.patch Size:0 KB
Update of patch #4902 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.6.0
Update of patch #3402 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #2:
This can be
Update of bug #21386 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release:2.5.0, 2.6.0 = 2.5.0-beta2, 2.6.0
Update of bug #22498 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #1:
Reproduced. The problem is that the present and supported unit lists are
cleared only when
URL:
http://gna.org/bugs/?22518
Summary: Crash loading game in FreeCiv 2.4.x after a few
close/re-load cycles
Project: Freeciv
Submitted by: matthiasbasler
Submitted on: Mo 25 Aug 2014 16:55:02 UTC
Category: None
Update of bug #22518 (project freeciv):
Category:None = client-gtk-2.0
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http://gna.org/bugs/?22518
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Message posté
URL:
http://gna.org/bugs/?22519
Summary: Save game function unable to cope with special
characters (e.g. umlauts)
Project: Freeciv
Submitted by: matthiasbasler
Submitted on: Mo 25 Aug 2014 17:02:17 UTC
Category:
URL:
http://gna.org/patch/?5095
Summary: List selected modpack installer in configure end
report
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Aug 2014 08:07:41 PM EEST
Category: bootstrap
Follow-up Comment #3, bug #14904 (project freeciv):
Just wanted to report this, but obviously this bug is already known:
In the city window, on the Production tab, if I change the order of two
different items selected for production, which results in a different item
being produced *right now*,
Update of patch #5072 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22509 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?5096
Summary: --enable-ruledit=experimental
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Aug 2014 09:03:59 PM EEST
Category: bootstrap
Priority: 5 - Normal
Update of bug #21543 (project freeciv):
Category:None = general
Status: Need Info = Ready For Test
Planned Release: = 2.5.0, 2.6.0
Follow-up Comment #1, bug #22519 (project freeciv):
Whenever I try to save a game with special characters in them
How do you do that? Do you:
* save the game using the Game menu;
* set the save game name from the option window;
* type in the chat line /save;
* type in the chat line /set
URL:
http://gna.org/patch/?5097
Summary: Prevent the division by zero in
research_total_bulbs_required()
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 25 août 2014 21:31:45 CEST
Category: general
URL:
http://gna.org/bugs/?22521
Summary: tech_upkeep is applied negatively
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 25 août 2014 21:35:10 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?5098
Summary: Fix technology cost with team_pooled_research is
enabled
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 25 août 2014 21:39:15 CEST
Category: general
URL:
http://gna.org/patch/?5099
Summary: Make tech_upkeep a per-player property
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 25 août 2014 21:41:41 CEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5100
Summary: Send player tech_upkeep and real researching_cost to
the client
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 25 août 2014 21:44:17 CEST
Category: general
Update of patch #4726 (project freeciv):
Depends on: = patch #5097
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http://gna.org/patch/?4726
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Message posté
Update of patch #4726 (project freeciv):
Depends on: = patch #5099
___
Reply to this item at:
http://gna.org/patch/?4726
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Message posté
Update of patch #4726 (project freeciv):
Depends on: = patch #5098
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http://gna.org/patch/?4726
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Message posté
Update of patch #4726 (project freeciv):
Depends on: = patch #5100
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http://gna.org/patch/?4726
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Message posté
URL:
http://gna.org/patch/?5101
Summary: Write freeciv-ruledit version information to ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 26 Aug 2014 12:00:49 AM EEST
Category: freeciv-ruledit
URL:
http://gna.org/patch/?5102
Summary: Infer if a unit type is an actor based on action
enablers
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 25 Aug 2014 09:20:46 PM UTC
Category: None
Update of patch #4997 (project freeciv):
Depends on: = patch #5102
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Follow-up Comment #3:
patch #5102 is a step towards removing the hard coding of the Diplomat unit
type flag
URL:
http://gna.org/patch/?5103
Summary: Refactor do_dipl_cost(), do_free_cost(), and
do_conquer_cost()
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:31:11 CEST
Category: general
URL:
http://gna.org/patch/?5104
Summary: do_tech_parasite_effect() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:32:39 CEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5105
Summary: tech_researched() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:33:27 CEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5106
Summary: choose_tech(), choose_tech_goal(), and
choose_random_tech() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:34:54 CEST
Category: general
URL:
http://gna.org/patch/?5107
Summary: pick_random_tech() and pick_cheapest_tech() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:35:46 CEST
Category: general
Priority:
URL:
http://gna.org/patch/?5108
Summary: give_XXX_free_tech(), and give_XXX_initial_techs()
cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:36:56 CEST
Category: general
URL:
http://gna.org/patch/?5109
Summary: init_tech() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:37:34 CEST
Category: general
Priority: 5 - Normal
Update of patch #4726 (project freeciv):
Depends on: = patch #5103
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http://gna.org/patch/?4726
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Message posté
URL:
http://gna.org/patch/?5110
Summary: update_bulbs() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:38:08 CEST
Category: general
Priority: 5 - Normal
Update of patch #4726 (project freeciv):
Depends on: = patch #5104
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http://gna.org/patch/?4726
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Message posté
Update of patch #4726 (project freeciv):
Depends on: = patch #5105
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http://gna.org/patch/?4726
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Message posté
Update of patch #4726 (project freeciv):
Depends on: = patch #5110
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http://gna.org/patch/?4726
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Message posté
URL:
http://gna.org/bugs/?22522
Summary: Global techs techlevel and disabled
team_pooled_research
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 26 août 2014 00:46:05 CEST
Category: general
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