[Freeciv-Dev] [patch #5090] Minimum gtk3 version to 3.8

2014-08-25 Thread Jacob Nevins
Follow-up Comment #1, patch #5090 (project freeciv): Just checked and this doesn't make things any worse for Debian-based distros. libgtk-3-0 versions: * Debian: stable (wheezy) 3.4.2-7, jessie (testing, will be next stable) currently 3.12.2-3 * Ubuntu: precise (old LTS, 12.04) 3.4.2-0ubuntu0.7,

[Freeciv-Dev] [bug #22510] The SDL clients use client side knowledge to evaluate action enablers

2014-08-25 Thread Sveinung Kvilhaugsvik
Update of bug #22510 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22282] convert_string() / iconv() error reporting could be more specific

2014-08-25 Thread Jacob Nevins
Follow-up Comment #1, bug #22282 (project freeciv): I wondered about just adding fc_strerror(fc_get_errno()) to the string. However, on Windows, that turns into FormatMessage(GetLastError()), effectively. This isn't appropriate for errors returned by iconv, which I think sets the real errno

[Freeciv-Dev] [patch #4722] City production discount effect

2014-08-25 Thread Jacob Nevins
Follow-up Comment #4, patch #4722 (project freeciv): Patch #4470 was a less developed version of this idea (that I forgot I raised, sigh). The description there may be more digestible than this one... The only point raised there not yet mentioned here: Things that need thinking about [...]

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-08-25 Thread Jacob Nevins
Update of patch #4470 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: Patch #4722 is a

[Freeciv-Dev] [patch #4390] Map latitude requirement for effects

2014-08-25 Thread Jacob Nevins
Follow-up Comment #2, patch #4390 (project freeciv): This does mean that scenario authors can't specify how latitude is to be evaluated for their scenarios. A fully general solution would be to allow latitude to be specified per-tile, but that's probably not worth the hassle. A simple

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-25 Thread pepeto
Follow-up Comment #5, patch #5011 (project freeciv): So maybe this ticket's redundant? I don't think so. But I am currently thinking that there is maybe a way to fix random tech issues in S2_4 and S2_5. ___ Reply to this item at:

Re: [Freeciv-Dev] Client guidelines

2014-08-25 Thread Pepeto
You probably noticed that I didn't touch to the gui development for a long time. Actually, I disagree with the current policy about gui. We don't have the required manpower to keep compiling, up-to-date and fix bugs on every gui. I would be happy if we would limit the specific-gui code to very

[Freeciv-Dev] [bug #22473] Technology step number for a goal not updated

2014-08-25 Thread pepeto
Update of bug #22473 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5094] Allow Veteran_Combat effect to depend on unit properties (not just unit type)

2014-08-25 Thread Jacob Nevins
URL: http://gna.org/patch/?5094 Summary: Allow Veteran_Combat effect to depend on unit properties (not just unit type) Project: Freeciv Submitted by: jtn Submitted on: Mon 25 Aug 2014 16:35:47 BST Category: None

[Freeciv-Dev] [patch #5044] research_player_iter cleanup

2014-08-25 Thread pepeto
Update of patch #5044 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22474] tech_researched script signal and team_pooled_research enabled

2014-08-25 Thread pepeto
Update of bug #22474 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4943] Single-veteran-level level name

2014-08-25 Thread Jacob Nevins
Follow-up Comment #3, patch #4943 (project freeciv): I think this can be closed? ___ Reply to this item at: http://gna.org/patch/?4943 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #5045] and-list strings and internationalization

2014-08-25 Thread pepeto
Update of patch #5045 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5015] Replace tech flag Population_Pollution_Inc with new effect Pollu_Pop_Pct_2

2014-08-25 Thread Jacob Nevins
Update of patch #5015 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #1: Fix. In civ2civ3,

[Freeciv-Dev] [patch #5094] Allow Veteran_Combat effect to depend on unit properties (not just unit type)

2014-08-25 Thread Jacob Nevins
Update of patch #5094 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-unit-specific-veteran-combat.patch Size:0 KB

[Freeciv-Dev] [patch #4902] Unit veteran level requirement type

2014-08-25 Thread Jacob Nevins
Update of patch #4902 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.6.0

[Freeciv-Dev] [patch #3402] Effect to limit veteran level

2014-08-25 Thread Jacob Nevins
Update of patch #3402 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: This can be

[Freeciv-Dev] [bug #21386] fit_nationset_to_players(): 'least_misfits' may be used uninitialized in this function

2014-08-25 Thread Jacob Nevins
Update of bug #21386 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release:2.5.0, 2.6.0 = 2.5.0-beta2, 2.6.0

[Freeciv-Dev] [bug #22498] Second Investigate City by spy gets stale info

2014-08-25 Thread pepeto
Update of bug #22498 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Reproduced. The problem is that the present and supported unit lists are cleared only when

[Freeciv-Dev] [bug #22518] Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles

2014-08-25 Thread Matthiasbasler
URL: http://gna.org/bugs/?22518 Summary: Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles Project: Freeciv Submitted by: matthiasbasler Submitted on: Mo 25 Aug 2014 16:55:02 UTC Category: None

[Freeciv-Dev] [bug #22518] Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles

2014-08-25 Thread pepeto
Update of bug #22518 (project freeciv): Category:None = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?22518 ___ Message posté

[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)

2014-08-25 Thread Matthiasbasler
URL: http://gna.org/bugs/?22519 Summary: Save game function unable to cope with special characters (e.g. umlauts) Project: Freeciv Submitted by: matthiasbasler Submitted on: Mo 25 Aug 2014 17:02:17 UTC Category:

[Freeciv-Dev] [patch #5095] List selected modpack installer in configure end report

2014-08-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?5095 Summary: List selected modpack installer in configure end report Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Aug 2014 08:07:41 PM EEST Category: bootstrap

[Freeciv-Dev] [bug #14904] gtk-client city dlg production time updates to previous value

2014-08-25 Thread Matthiasbasler
Follow-up Comment #3, bug #14904 (project freeciv): Just wanted to report this, but obviously this bug is already known: In the city window, on the Production tab, if I change the order of two different items selected for production, which results in a different item being produced *right now*,

[Freeciv-Dev] [patch #5072] Cant_Fortify unit type flag

2014-08-25 Thread Marko Lindqvist
Update of patch #5072 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22509] Sdl-client hardcoded prevention of base building to city tile

2014-08-25 Thread Marko Lindqvist
Update of bug #22509 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5096] --enable-ruledit=experimental

2014-08-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?5096 Summary: --enable-ruledit=experimental Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Aug 2014 09:03:59 PM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #21543] scripts/potfiles not updated for new translation arrangements

2014-08-25 Thread Marko Lindqvist
Update of bug #21543 (project freeciv): Category:None = general Status: Need Info = Ready For Test Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)

2014-08-25 Thread pepeto
Follow-up Comment #1, bug #22519 (project freeciv): Whenever I try to save a game with special characters in them How do you do that? Do you: * save the game using the Game menu; * set the save game name from the option window; * type in the chat line /save; * type in the chat line /set

[Freeciv-Dev] [patch #5097] Prevent the division by zero in research_total_bulbs_required()

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5097 Summary: Prevent the division by zero in research_total_bulbs_required() Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:31:45 CEST Category: general

[Freeciv-Dev] [bug #22521] tech_upkeep is applied negatively

2014-08-25 Thread pepeto
URL: http://gna.org/bugs/?22521 Summary: tech_upkeep is applied negatively Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:35:10 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #5098] Fix technology cost with team_pooled_research is enabled

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5098 Summary: Fix technology cost with team_pooled_research is enabled Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:39:15 CEST Category: general

[Freeciv-Dev] [patch #5099] Make tech_upkeep a per-player property

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5099 Summary: Make tech_upkeep a per-player property Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:41:41 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5100] Send player tech_upkeep and real researching_cost to the client

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5100 Summary: Send player tech_upkeep and real researching_cost to the client Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:44:17 CEST Category: general

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5097 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5099 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5098 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5100 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #5101] Write freeciv-ruledit version information to ruleset

2014-08-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?5101 Summary: Write freeciv-ruledit version information to ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 26 Aug 2014 12:00:49 AM EEST Category: freeciv-ruledit

[Freeciv-Dev] [patch #5102] Infer if a unit type is an actor based on action enablers

2014-08-25 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5102 Summary: Infer if a unit type is an actor based on action enablers Project: Freeciv Submitted by: sveinung Submitted on: Mon 25 Aug 2014 09:20:46 PM UTC Category: None

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-08-25 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: = patch #5102 ___ Follow-up Comment #3: patch #5102 is a step towards removing the hard coding of the Diplomat unit type flag

[Freeciv-Dev] [patch #5103] Refactor do_dipl_cost(), do_free_cost(), and do_conquer_cost()

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5103 Summary: Refactor do_dipl_cost(), do_free_cost(), and do_conquer_cost() Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:31:11 CEST Category: general

[Freeciv-Dev] [patch #5104] do_tech_parasite_effect() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5104 Summary: do_tech_parasite_effect() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:32:39 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5105] tech_researched() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5105 Summary: tech_researched() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:33:27 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5106] choose_tech(), choose_tech_goal(), and choose_random_tech() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5106 Summary: choose_tech(), choose_tech_goal(), and choose_random_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:34:54 CEST Category: general

[Freeciv-Dev] [patch #5107] pick_random_tech() and pick_cheapest_tech() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5107 Summary: pick_random_tech() and pick_cheapest_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:35:46 CEST Category: general Priority:

[Freeciv-Dev] [patch #5108] give_XXX_free_tech(), and give_XXX_initial_techs() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5108 Summary: give_XXX_free_tech(), and give_XXX_initial_techs() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:36:56 CEST Category: general

[Freeciv-Dev] [patch #5109] init_tech() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5109 Summary: init_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:37:34 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5103 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #5110] update_bulbs() cleanup

2014-08-25 Thread pepeto
URL: http://gna.org/patch/?5110 Summary: update_bulbs() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:38:08 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5104 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5105 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-25 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #5110 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [bug #22522] Global techs techlevel and disabled team_pooled_research

2014-08-25 Thread pepeto
URL: http://gna.org/bugs/?22522 Summary: Global techs techlevel and disabled team_pooled_research Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:46:05 CEST Category: general