[Freeciv-Dev] [patch #5090] Minimum gtk3 version to 3.8
Follow-up Comment #1, patch #5090 (project freeciv): Just checked and this doesn't make things any worse for Debian-based distros. libgtk-3-0 versions: * Debian: stable (wheezy) 3.4.2-7, jessie (testing, will be next stable) currently 3.12.2-3 * Ubuntu: precise (old LTS, 12.04) 3.4.2-0ubuntu0.7, trusty (14.04LTS) 3.10.8-0ubuntu1. Last version with 3.6 was raring (13.04) which is already unsupported. ___ Reply to this item at: http://gna.org/patch/?5090 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22510] The SDL clients use client side knowledge to evaluate action enablers
Update of bug #22510 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22282] convert_string() / iconv() error reporting could be more specific
Follow-up Comment #1, bug #22282 (project freeciv): I wondered about just adding fc_strerror(fc_get_errno()) to the string. However, on Windows, that turns into FormatMessage(GetLastError()), effectively. This isn't appropriate for errors returned by iconv, which I think sets the real errno (which is separate from GetLastError()) and thus should have the real system strerror() called on it. (I think Windows has an EILSEQ/EINVAL etc so should be able to provide useful strings for it.) Nearby we have /* TRANS: Could not convert text from encoding a to encoding b: *externally translated error string.*/ fprintf(stderr, _(Could not convert text from %s to %s: %s), from, to, fc_strerror(fc_get_errno())); which I think will currently do the Wrong Thing on Windows (should it ever occur), so should be fixed at the same time. However, I can't test Windows builds, so I'm not confident making these changes. (I guess we probably get away with calling fc_strerror() after fopen() etc because that probably also sets the error code retrieved from GetLastError() as well as the POSIX-y errno? But I don't think the third-party iconv library will do so, or at least I've found no evidence in the source code.) ___ Reply to this item at: http://gna.org/bugs/?22282 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4722] City production discount effect
Follow-up Comment #4, patch #4722 (project freeciv): Patch #4470 was a less developed version of this idea (that I forgot I raised, sigh). The description there may be more digestible than this one... The only point raised there not yet mentioned here: Things that need thinking about [...] contribution of caravans to boosted wonders (undiscounted, I assume) ___ Reply to this item at: http://gna.org/patch/?4722 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4470] Target-specific city production boost effect
Update of patch #4470 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: Patch #4722 is a more developed version of this idea, so closing this one in favour of that one. ___ Reply to this item at: http://gna.org/patch/?4470 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4390] Map latitude requirement for effects
Follow-up Comment #2, patch #4390 (project freeciv): This does mean that scenario authors can't specify how latitude is to be evaluated for their scenarios. A fully general solution would be to allow latitude to be specified per-tile, but that's probably not worth the hassle. A simple solution would be to have a scenario property 'latitude', which defaults to the sentinel value used by map generation without latitude, but can be manually set to a single value by scenario authors (so a Scandinavian scenario might be devoid of Solar Plants). Might want some UI for latitude if ruleset effects depend on it, maybe in the middle-click popup (plus perhaps a way to hide it for rulesets where it doesn't matter, to avoid clutter). (I'm ignoring the possibility of a longitude requirement. About the only use for it I can think of would be a Ragged Astronauts http://en.wikipedia.org/wiki/Land_and_Overland scenario.) ___ Reply to this item at: http://gna.org/patch/?4390 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE
Follow-up Comment #5, patch #5011 (project freeciv): So maybe this ticket's redundant? I don't think so. But I am currently thinking that there is maybe a way to fix random tech issues in S2_4 and S2_5. ___ Reply to this item at: http://gna.org/patch/?5011 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Client guidelines
You probably noticed that I didn't touch to the gui development for a long time. Actually, I disagree with the current policy about gui. We don't have the required manpower to keep compiling, up-to-date and fix bugs on every gui. I would be happy if we would limit the specific-gui code to very low-level operations (such as handling key events, mouse events, and drawing into an area). It would allow to focus on an unique client (probably based on SDL or freeciv-web design) and concentrate more energy on implementing new features, and fixing the huge number of known bugs. Pepeto ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22473] Technology step number for a goal not updated
Update of bug #22473 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22473 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5094] Allow Veteran_Combat effect to depend on unit properties (not just unit type)
URL: http://gna.org/patch/?5094 Summary: Allow Veteran_Combat effect to depend on unit properties (not just unit type) Project: Freeciv Submitted by: jtn Submitted on: Mon 25 Aug 2014 16:35:47 BST Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Currently, the EFT_VETERAN_COMBAT check in maybe_become_veteran_real() calls get_unittype_bonus(), so can't depend on a particular unit's properties. Use get_unit_bonus() instead. This is necessary to allow the construction described in patch #3402. ___ Reply to this item at: http://gna.org/patch/?5094 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5044] research_player_iter cleanup
Update of patch #5044 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5044 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22474] tech_researched script signal and team_pooled_research enabled
Update of bug #22474 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22474 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4943] Single-veteran-level level name
Follow-up Comment #3, patch #4943 (project freeciv): I think this can be closed? ___ Reply to this item at: http://gna.org/patch/?4943 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5045] and-list strings and internationalization
Update of patch #5045 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5045 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5015] Replace tech flag Population_Pollution_Inc with new effect Pollu_Pop_Pct_2
Update of patch #5015 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #1: Fix. In civ2civ3, Industrialization is no longer a requirement for population-based pollution (so contriving to forget that tech will no longer magically clean up your buildings). Other rulesets are unchanged. To retain old behaviour, add a new base effect: [effect_pollu_pop_base] type= Pollu_Pop_Pct_2 value = -100 and for every tech that had the 'Population_Pollution_Inc' flag, add an effect with value 25: [effect_pollu_pop_automobile] type= Pollu_Pop_Pct_2 value = 25 reqs= { type, name, range Tech, Automobile, Player } (Also you probably want to add a helptext to these texts, since the automatically generated one has gone away.) (file #21835) ___ Additional Item Attachment: File name: trunk-pollu_pop_pct_2.patchSize:40 KB ___ Reply to this item at: http://gna.org/patch/?5015 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5094] Allow Veteran_Combat effect to depend on unit properties (not just unit type)
Update of patch #5094 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-unit-specific-veteran-combat.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?5094 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4902] Unit veteran level requirement type
Update of patch #4902 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.6.0 ___ Follow-up Comment #2: Patch adds MinVeteran requirement, taking a numeric veteran level. I haven't pursued any of the other ideas in comment #0. (The autogenerated help is a bit weak since it has to talk about numeric veteran levels. I can't really see that it can talk about named ones given their unit type dependence. It might be cosmetically nicer to talk in ordinals, but that requires i18n infrastructure that we don't have.) (file #21837) ___ Additional Item Attachment: File name: trunk-req-minveteran.patch Size:8 KB ___ Reply to this item at: http://gna.org/patch/?4902 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3402] Effect to limit veteran level
Update of patch #3402 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: This can be implemented with patch #4902 + patch #5094, so closing. ___ Reply to this item at: http://gna.org/patch/?3402 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21386] fit_nationset_to_players(): 'least_misfits' may be used uninitialized in this function
Update of bug #21386 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release:2.5.0, 2.6.0 = 2.5.0-beta2, 2.6.0 ___ Follow-up Comment #7: Untested patch for the specific issue of the title. I don't have a compiler that complains about this, so I haven't confirmed that it actually makes the warning go away; testing welcome. (file #21838) ___ Additional Item Attachment: File name: trunk-S2_5-warning-least_misfits.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21386 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22498] Second Investigate City by spy gets stale info
Update of bug #22498 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Reproduced. The problem is that the present and supported unit lists are cleared only when receiving the first unit info. But in case there is no unit info at all, the bug occurs. ___ Reply to this item at: http://gna.org/bugs/?22498 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22518] Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles
URL: http://gna.org/bugs/?22518 Summary: Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles Project: Freeciv Submitted by: matthiasbasler Submitted on: Mo 25 Aug 2014 16:55:02 UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: This is bug which I encountered in FreeCiv 2.4 beta and 2.4.3 alike und Windows 7, 64 bit, German, in single-player mode (local server): This bug is 100% reproducable: 1. Start or load and start a saved game. 2. Quit the game (but not the application) 3. Load and start a saved game 4. Quit the game (but not the application) 5. Load and start a saved game 6. Quit the game (but not the application) 7. Load and start a saved game (for the fourth time) Freeciv will now crash. See attached screenshot. (Not sure if this is a client or server issue. Therefore no category chosen.) ___ File Attachments: --- Date: Mo 25 Aug 2014 16:55:02 UTC Name: FreeCiv 2.4.4 load crash.PNG Size: 362kB By: matthiasbasler http://gna.org/bugs/download.php?file_id=21841 ___ Reply to this item at: http://gna.org/bugs/?22518 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22518] Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles
Update of bug #22518 (project freeciv): Category:None = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?22518 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)
URL: http://gna.org/bugs/?22519 Summary: Save game function unable to cope with special characters (e.g. umlauts) Project: Freeciv Submitted by: matthiasbasler Submitted on: Mo 25 Aug 2014 17:02:17 UTC Category: client-gtk-2.0 Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Whenever I try to save a game with special characters in them, such as Umlauts (ä,ö,ü) or question mark, the game will quietly not be saved. Instead Freeciv seems to continue normally, but at the end of the round (when pressing Done!) the game crashes. After a restart the saved game is not in the list for loading. This is 100% reproducable for me. ___ Reply to this item at: http://gna.org/bugs/?22519 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5095] List selected modpack installer in configure end report
URL: http://gna.org/patch/?5095 Summary: List selected modpack installer in configure end report Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Aug 2014 08:07:41 PM EEST Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0-beta2, 2.6.0 ___ Details: ___ File Attachments: --- Date: Mon 25 Aug 2014 08:07:41 PM EEST Name: ConfigureReportMP.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=21842 --- Date: Mon 25 Aug 2014 08:07:41 PM EEST Name: ConfigureReportMP-S2_5.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=21843 ___ Reply to this item at: http://gna.org/patch/?5095 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14904] gtk-client city dlg production time updates to previous value
Follow-up Comment #3, bug #14904 (project freeciv): Just wanted to report this, but obviously this bug is already known: In the city window, on the Production tab, if I change the order of two different items selected for production, which results in a different item being produced *right now*, the production progress bar doesn't update. It still shows the progress for the previously ordered item. See screenshot. Sometimes is phenomenon of the production progress bar not updating also happens in other use cases, such as when clicking on Change production, but this is not reproducable. Win7 64 bit, on version 2.4.3 (already found in 2.4 beta) ___ Reply to this item at: http://gna.org/bugs/?14904 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5072] Cant_Fortify unit type flag
Update of patch #5072 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5072 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22509] Sdl-client hardcoded prevention of base building to city tile
Update of bug #22509 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5096] --enable-ruledit=experimental
URL: http://gna.org/patch/?5096 Summary: --enable-ruledit=experimental Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Aug 2014 09:03:59 PM EEST Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add special value experimental for configure option --enable-ruledit. While freeciv-ruledit is experimental as a whole, this further disables features that are experimental even in that context. The idea for this came when trying to figure out what to do for freeciv-ruledit in respect to 2.6. I don't want to keep general development on hold while trying to get some kind of stable featureset for 2.6, and even remove some already existing stuff that won't make it to 2.6. Initially not having experimental mode on disables Add Tech and Remove Tech buttons as those work only under special circumstances, and there's no way for user to affect those circumstances. ___ File Attachments: --- Date: Mon 25 Aug 2014 09:03:59 PM EEST Name: RuleditExperimental.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=21844 ___ Reply to this item at: http://gna.org/patch/?5096 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21543] scripts/potfiles not updated for new translation arrangements
Update of bug #21543 (project freeciv): Category:None = general Status: Need Info = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #3: Updated potfiles to work with multiple domains setup. Fixed also some other issues that prevented me from getting any sensible results from it (mainly stemming from the fact that dot in ./ or ../ gets translated to any character in regexp and not to literal dot) (file #21845, file #21846) ___ Additional Item Attachment: File name: PotfilesDomains.patch Size:1 KB File name: PotfilesDomains-S2_5.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21543 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)
Follow-up Comment #1, bug #22519 (project freeciv): Whenever I try to save a game with special characters in them How do you do that? Do you: * save the game using the Game menu; * set the save game name from the option window; * type in the chat line /save; * type in the chat line /set savename? ___ Reply to this item at: http://gna.org/bugs/?22519 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5097] Prevent the division by zero in research_total_bulbs_required()
URL: http://gna.org/patch/?5097 Summary: Prevent the division by zero in research_total_bulbs_required() Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:31:45 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: It might happen in unknown circumstances with tech_leakage enabled. ___ File Attachments: --- Date: lun. 25 août 2014 21:31:45 CEST Name: tech_leakage_prevent_division_by_zero.patch Size: 3 ko By: pepeto http://gna.org/patch/download.php?file_id=21847 ___ Reply to this item at: http://gna.org/patch/?5097 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22521] tech_upkeep is applied negatively
URL: http://gna.org/bugs/?22521 Summary: tech_upkeep is applied negatively Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:35:10 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: Any Planned Release: 2.6.0 ___ Details: Due a type in bug #22058. Fix attached. ___ File Attachments: --- Date: lun. 25 août 2014 21:35:10 CEST Name: fix_tech_upkeep_application.patch Size: 681 o By: pepeto http://gna.org/bugs/download.php?file_id=21848 ___ Reply to this item at: http://gna.org/bugs/?22521 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5098] Fix technology cost with team_pooled_research is enabled
URL: http://gna.org/patch/?5098 Summary: Fix technology cost with team_pooled_research is enabled Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:39:15 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.4, 2.5.0 ___ Details: Backported patch for bug #22059. ___ File Attachments: --- Date: lun. 25 août 2014 21:39:15 CEST Name: S2_5_base_total_bulbs_required.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21849 --- Date: lun. 25 août 2014 21:39:15 CEST Name: S2_4_base_total_bulbs_required.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21850 ___ Reply to this item at: http://gna.org/patch/?5098 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5099] Make tech_upkeep a per-player property
URL: http://gna.org/patch/?5099 Summary: Make tech_upkeep a per-player property Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:41:41 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.4, 2.5.0 ___ Details: Backported patch for bug #22058. ___ File Attachments: --- Date: lun. 25 août 2014 21:41:41 CEST Name: S2_5_player_tech_upkeep.patch Size: 13 ko By: pepeto http://gna.org/patch/download.php?file_id=21851 --- Date: lun. 25 août 2014 21:41:41 CEST Name: S2_4_base_total_bulbs_required.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21852 ___ Reply to this item at: http://gna.org/patch/?5099 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5100] Send player tech_upkeep and real researching_cost to the client
URL: http://gna.org/patch/?5100 Summary: Send player tech_upkeep and real researching_cost to the client Project: Freeciv Submitted by: pepeto Submitted on: lun. 25 août 2014 21:44:17 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.4, 2.5.0 ___ Details: Mostly a backport of the patch I made for bug #22062. ___ File Attachments: --- Date: lun. 25 août 2014 21:44:17 CEST Name: S2_5_network_capability_tech_cost.patch Size: 11 ko By: pepeto http://gna.org/patch/download.php?file_id=21853 --- Date: lun. 25 août 2014 21:44:17 CEST Name: S2_4_player_tech_upkeep.patch Size: 12 ko By: pepeto http://gna.org/patch/download.php?file_id=21854 ___ Reply to this item at: http://gna.org/patch/?5100 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5097 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5099 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5098 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5100 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5101] Write freeciv-ruledit version information to ruleset
URL: http://gna.org/patch/?5101 Summary: Write freeciv-ruledit version information to ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 26 Aug 2014 12:00:49 AM EEST Category: freeciv-ruledit Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Tue 26 Aug 2014 12:00:49 AM EEST Name: 0001-Write-freeciv-ruledit-version-information-to-ruleset.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=21855 ___ Reply to this item at: http://gna.org/patch/?5101 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5102] Infer if a unit type is an actor based on action enablers
URL: http://gna.org/patch/?5102 Summary: Infer if a unit type is an actor based on action enablers Project: Freeciv Submitted by: sveinung Submitted on: Mon 25 Aug 2014 09:20:46 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Up until now a unit have been seen as a potential actor if it has the Diplomat unit type flag. It is possible to have a unit with the Diplomat unit type that can't perform any actions. In the future it should be possible to have actors without the Diplomat unit type flag. Stop relying on the Diplomat unit flag to determine if the unit type can perform generalized actions. Check if at least one action controlled by generalized (ruleset) action enablers is possible in stead. ___ File Attachments: --- Date: Mon 25 Aug 2014 09:20:46 PM UTC Name: 0001-Infer-if-a-unit-type-is-an-actor-from-the-action-ena.patch Size: 3kB By: sveinung http://gna.org/patch/download.php?file_id=21856 ___ Reply to this item at: http://gna.org/patch/?5102 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()
Update of patch #4997 (project freeciv): Depends on: = patch #5102 ___ Follow-up Comment #3: patch #5102 is a step towards removing the hard coding of the Diplomat unit type flag requirement. ___ Reply to this item at: http://gna.org/patch/?4997 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5103] Refactor do_dipl_cost(), do_free_cost(), and do_conquer_cost()
URL: http://gna.org/patch/?5103 Summary: Refactor do_dipl_cost(), do_free_cost(), and do_conquer_cost() Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:31:11 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:31:11 CEST Name: research_apply_penalty.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21857 ___ Reply to this item at: http://gna.org/patch/?5103 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5104] do_tech_parasite_effect() cleanup
URL: http://gna.org/patch/?5104 Summary: do_tech_parasite_effect() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:32:39 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: + pick random technology. ___ File Attachments: --- Date: mar. 26 août 2014 00:32:39 CEST Name: do_tech_parasite_effect.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21858 ___ Reply to this item at: http://gna.org/patch/?5104 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5105] tech_researched() cleanup
URL: http://gna.org/patch/?5105 Summary: tech_researched() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:33:27 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:33:28 CEST Name: tech_researched.patch Size: 3 ko By: pepeto http://gna.org/patch/download.php?file_id=21859 ___ Reply to this item at: http://gna.org/patch/?5105 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5106] choose_tech(), choose_tech_goal(), and choose_random_tech() cleanup
URL: http://gna.org/patch/?5106 Summary: choose_tech(), choose_tech_goal(), and choose_random_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:34:54 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:34:54 CEST Name: choose_tech.patch Size: 9 ko By: pepeto http://gna.org/patch/download.php?file_id=21860 ___ Reply to this item at: http://gna.org/patch/?5106 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5107] pick_random_tech() and pick_cheapest_tech() cleanup
URL: http://gna.org/patch/?5107 Summary: pick_random_tech() and pick_cheapest_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:35:46 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:35:46 CEST Name: pick_tech.patch Size: 8 ko By: pepeto http://gna.org/patch/download.php?file_id=21861 ___ Reply to this item at: http://gna.org/patch/?5107 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5108] give_XXX_free_tech(), and give_XXX_initial_techs() cleanup
URL: http://gna.org/patch/?5108 Summary: give_XXX_free_tech(), and give_XXX_initial_techs() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:36:56 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:36:56 CEST Name: give_tech.patch Size: 12 ko By: pepeto http://gna.org/patch/download.php?file_id=21862 ___ Reply to this item at: http://gna.org/patch/?5108 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5109] init_tech() cleanup
URL: http://gna.org/patch/?5109 Summary: init_tech() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:37:34 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:37:34 CEST Name: init_tech.patch Size: 7 ko By: pepeto http://gna.org/patch/download.php?file_id=21863 ___ Reply to this item at: http://gna.org/patch/?5109 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5103 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5110] update_bulbs() cleanup
URL: http://gna.org/patch/?5110 Summary: update_bulbs() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:38:08 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: mar. 26 août 2014 00:38:08 CEST Name: update_bulbs.patch Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=21864 ___ Reply to this item at: http://gna.org/patch/?5110 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5104 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5105 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up
Update of patch #4726 (project freeciv): Depends on: = patch #5110 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22522] Global techs techlevel and disabled team_pooled_research
URL: http://gna.org/bugs/?22522 Summary: Global techs techlevel and disabled team_pooled_research Project: Freeciv Submitted by: pepeto Submitted on: mar. 26 août 2014 00:46:05 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_4, S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: When team_pooled_research setting is disabled, only the first player of the team will get the global techs and the free random technologies. This looks like the rest of an old bug fix. Fix attached for S2_4 and S2_5. trunk would be fixed by applying patch #5108. ___ File Attachments: --- Date: mar. 26 août 2014 00:46:05 CEST Name: S2_4_S2_5_techlevel.patch Size: 2 ko By: pepeto http://gna.org/bugs/download.php?file_id=21865 ___ Reply to this item at: http://gna.org/bugs/?22522 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev