[Freeciv-Dev] [patch #5905] Fix order button labels

2015-03-09 Thread Marko Lindqvist
Update of patch #5905 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23370] civ2civ3: cheating AI Defend_Bonus vs fort/airstrip?

2015-03-09 Thread David Fernandez
Follow-up Comment #2, bug #23370 (project freeciv): Removed exclusion for Fortress and Airbase. Patch for S2_5 includes the fix to readme. Trunk doesn't because its readme is not updated and wrapped yet. (file #24043, file #24044) ___ Addit

[Freeciv-Dev] [patch #5927] civ2civ3: pre-base gfx hiden by base; and not possible to upgrade over rivers

2015-03-09 Thread David Fernandez
URL: Summary: civ2civ3: pre-base gfx hiden by base; and not possible to upgrade over rivers Project: Freeciv Submitted by: bardo Submitted on: mar 10 mar 2015 01:14:20 UTC Category: rulesets

[Freeciv-Dev] [patch #5875] civ2civ3: rename fort to outpost

2015-03-09 Thread David Fernandez
Follow-up Comment #4, patch #5875 (project freeciv): >I thought I had already opened a ticket about this, but cannot find one now. Sorry, I have just noticed that you already changed the gfx names to "oupost" for civ2civ3 (both trunk and S2_6 seem correct). outpost 'hidden_by="fortress"'? I'll ad

[Freeciv-Dev] [patch #5876] civ2civ3_earth: modpack version for 2.5

2015-03-09 Thread David Fernandez
Follow-up Comment #3, patch #5876 (project freeciv): >I've been wondering about keeping the contents of modpack.freeciv.org as a git repository. This would provide a natural way for contributors like you to submit modpacks. It sounds good to me. However, I have only used git once, and I remember

[Freeciv-Dev] [bug #23371] Server dies without any message on certain game starts

2015-03-09 Thread Paul Pogonyshev
Follow-up Comment #4, bug #23371 (project freeciv): Yes, indeed. So, I think it would be fine if the client just didn't close the chat window. Maybe the server could also try harder, but that is less important. ___ Reply to this item at:

[Freeciv-Dev] [bug #23371] Server dies without any message on certain game starts

2015-03-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #23371 (project freeciv): Yeah, if I guess & understand right, the problem is that the client returns to main page where it doesn't show chat window. Can you confirm that once that has happened, and you click "Start New Game" again, the chat-window *does* have text like,

[Freeciv-Dev] [patch #5876] civ2civ3_earth: modpack version for 2.5

2015-03-09 Thread Jacob Nevins
Follow-up Comment #2, patch #5876 (project freeciv): > Do you prefer that I create an alternative svn for these > modpack versions? Or to send them to cazfi privately? I've been wondering about keeping the contents of modpack.freeciv.org as a git repository. This would provide a natural way for c

[Freeciv-Dev] [bug #23371] Server dies without any message on certain game starts

2015-03-09 Thread Paul Pogonyshev
Follow-up Comment #2, bug #23371 (project freeciv): I start it from the client. Or rather the client starts it for me. Regardless of whether it is difficult for the server to find good starting positions for all the players, it must never fail without a message for the user. _

[Freeciv-Dev] [bug #23371] Server dies without any message on certain game starts

2015-03-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #23371 (project freeciv): Are you running the server separately, or started internally byt the client? You say that "there is no message", and I wonder if that's just because client does not show output from its internal server. When I run server separately with these se

[Freeciv-Dev] [patch #5876] civ2civ3_earth: modpack version for 2.5

2015-03-09 Thread David Fernandez
Follow-up Comment #1, patch #5876 (project freeciv): There is a bug that I'd like to fix if you did not upload it already. Do you prefer that I create an alternative svn for these modpack versions? Or to send them to cazfi privately? ___ Re

[Freeciv-Dev] [bug #23371] Server dies without any message on certain game starts

2015-03-09 Thread Paul Pogonyshev
URL: Summary: Server dies without any message on certain game starts Project: Freeciv Submitted by: doublep_ Submitted on: Mon 09 Mar 2015 11:25:45 PM UTC Category: general Seve

[Freeciv-Dev] [patch #5925] civ2civ3: airbase hitpoint regen to one-third

2015-03-09 Thread Jacob Nevins
Follow-up Comment #1, patch #5925 (project freeciv): The functional effect of this patch is to change one number from 25 to 24; the other rearrangements are so that I could add comments about the cumulative effect, and should have no functional effect.

[Freeciv-Dev] [patch #5926] civ2civ3: make Helicopters airliftable

2015-03-09 Thread Jacob Nevins
Update of patch #5926 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-civ2civ3-airliftable-helis.patch Size:0 KB __

[Freeciv-Dev] [patch #5925] civ2civ3: airbase hitpoint regen to one-third

2015-03-09 Thread Jacob Nevins
Update of patch #5925 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-civ2civ3-airbase-hp-regen.patch Size:3 KB ___

[Freeciv-Dev] [bug #23369] civ2civ3: cheating AI Defend_Bonus only on ocean

2015-03-09 Thread Jacob Nevins
Update of bug #23369 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-civ2civ3-cheating-defend-bonus.patch Size:0 KB ___

[Freeciv-Dev] [bug #23370] civ2civ3: cheating AI Defend_Bonus vs fort/airstrip?

2015-03-09 Thread David Fernandez
Follow-up Comment #1, bug #23370 (project freeciv): Good point. I did not take into account the different effect against air units. And I'd consider it a bug in v2.5 too. >it's a bit odd that bases are worse than open terrain in this case This was not intended, either. The main reason to create

[Freeciv-Dev] [patch #5917] civ2civ3/experimental: forbid airlift for Big Land units?

2015-03-09 Thread Jacob Nevins
Update of patch #5917 (project freeciv): Status: Need Info => Wont Do Open/Closed:Open => Closed ___ Follow-up Comment #3: OK, that all seems

[Freeciv-Dev] [patch #5926] civ2civ3: make Helicopters airliftable

2015-03-09 Thread Jacob Nevins
URL: Summary: civ2civ3: make Helicopters airliftable Project: Freeciv Submitted by: jtn Submitted on: Mon 09 Mar 2015 23:00:19 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2015-03-09 Thread Jacob Nevins
Follow-up Comment #19, patch #4608 (project freeciv): > But it might be simpler to document a non cumulative +33% for > the airbase, so it is equal than a city without airport. Raised patch #5925 for this. ___ Reply to this item at:

[Freeciv-Dev] [patch #5925] civ2civ3: airbase hitpoint regen to one-third

2015-03-09 Thread Jacob Nevins
URL: Summary: civ2civ3: airbase hitpoint regen to one-third Project: Freeciv Submitted by: jtn Submitted on: Mon 09 Mar 2015 22:35:02 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #23361] civ2civ3: sea unit help talks about ZOC

2015-03-09 Thread David Fernandez
Follow-up Comment #2, bug #23361 (project freeciv): >...where sea units were given ZOC so that a single-line ruleset change could enable naval ZOC in deep ocean. Right, my plan was to enable zoc in deep ocean, but I have not played v2.6 yet, and I'm still not sure if it is a good idea or not. Fee

[Freeciv-Dev] [bug #23370] civ2civ3: cheating AI Defend_Bonus vs fort/airstrip?

2015-03-09 Thread Jacob Nevins
Update of bug #23370 (project freeciv): Summary: civ2civ3: => civ2civ3: cheating AI Defend_Bonus vs fort/airstrip? ___ Reply to this item at: _

[Freeciv-Dev] [bug #23370] civ2civ3:

2015-03-09 Thread Jacob Nevins
URL: Summary: civ2civ3: Project: Freeciv Submitted by: jtn Submitted on: Mon 09 Mar 2015 22:27:55 UTC Category: rulesets Severity: 3 - Normal Priority: 5 - Norm

[Freeciv-Dev] [bug #23369] civ2civ3: cheating AI Defend_Bonus only on ocean

2015-03-09 Thread Jacob Nevins
Follow-up Comment #1, bug #23369 (project freeciv): (I didn't find any other instances of this kind of typo in any effects.ruleset.) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #23369] civ2civ3: cheating AI Defend_Bonus only on ocean

2015-03-09 Thread Jacob Nevins
URL: Summary: civ2civ3: cheating AI Defend_Bonus only on ocean Project: Freeciv Submitted by: jtn Submitted on: Mon 09 Mar 2015 22:14:53 UTC Category: rulesets Severity: 3 - Nor

[Freeciv-Dev] [bug #22836] minimap will not resize on gtk3 client

2015-03-09 Thread Jacob Nevins
Update of bug #22836 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: I spent 5 minutes trying the simple-minded approach of adding gtk_widget_set_hexpand/vexpand() i

[Freeciv-Dev] [patch #5913] json protocol: Handle "multiple packets in buffer" -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #6, patch #5913 (project freeciv): Sure! Let's just make sure that Freeciv-web works also after this change. ___ Reply to this item at: ___ Mes

[Freeciv-Dev] [patch #5913] json protocol: Handle "multiple packets in buffer" -case

2015-03-09 Thread Marko Lindqvist
Follow-up Comment #5, patch #5913 (project freeciv): > protocol is not symmetric in a sense that server->proxy has > different packet structure to what proxy->server has Meaning of header 'length' field differs between these. Proxy sends just the payload size while all the other parties (freeciv

[Freeciv-Dev] [patch #5908] Protocol header documentation

2015-03-09 Thread Marko Lindqvist
Update of patch #5908 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5899] Nation.ruleset embedded_nations

2015-03-09 Thread Marko Lindqvist
Update of patch #5899 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open ___ Reply to this item at:

[Freeciv-Dev] [patch #5899] Nation.ruleset embedded_nations

2015-03-09 Thread Marko Lindqvist
Update of patch #5899 (project freeciv): Planned Release: 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #2: This is needed in S2_6 too, for providing simultaneous support for new features freeciv-ruledit

[Freeciv-Dev] [patch #5913] json protocol: Handle "multiple packets in buffer" -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #4, patch #5913 (project freeciv): I suggest you add some debugging and look at the actual packets sent between Freeciv-proxy and the Freeciv server before and after the applying patch. > The patch includes some changes that were necessary for handling packets sent by the server

[Freeciv-Dev] [patch #5924] Generated help: Add back how many shields "Help Wonder" adds.

2015-03-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #5924 (project freeciv): 2.6 version (file #24038) ___ Additional Item Attachment: File name: 2.6-Generated-help-Add-back-how-many-shields-Help-Wonder.patch Size:6 KB __

[Freeciv-Dev] [patch #5924] Generated help: Add back how many shields "Help Wonder" adds.

2015-03-09 Thread Sveinung Kvilhaugsvik
URL: Summary: Generated help: Add back how many shields "Help Wonder" adds. Project: Freeciv Submitted by: sveinung Submitted on: Mon 09 Mar 2015 01:23:27 PM UTC Category: client

[Freeciv-Dev] [bug #22625] Client crash when changing tileset with science dialog open

2015-03-09 Thread anonymous
Follow-up Comment #23, bug #22625 (project freeciv): I confirm it is fixed. Freeciv-2.5.0-RC2-win32-gtk2 on windows - does NOT crash on change tileset while viewing science or viewing the map with science report open. ___ Reply to this it

[Freeciv-Dev] [bug #23324] Server option 'first_timeout' is broken

2015-03-09 Thread pepeto
Update of bug #23324 (project freeciv): Category:None => general Status:None => In Progress Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [patch #5899] Nation.ruleset embedded_nations

2015-03-09 Thread Marko Lindqvist
Update of patch #5899 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed