[Freeciv-Dev] [bug #20819] Warnings on attacks/war

2013-05-18 Thread Andreas Rosdal
Update of bug #20819 (project freeciv): Assigned to:None = andreasr Open/Closed:Open = Closed ___ Follow-up Comment #1: Thanks for the

[Freeciv-Dev] [bug #20818] Terrain Info

2013-05-18 Thread Andreas Rosdal
Update of bug #20818 (project freeciv): Status:None = Need Info Assigned to:None = andreasr ___ Follow-up Comment #1: Hi! Clicking the

[Freeciv-Dev] [bug #18053] phantom units

2013-05-18 Thread Andreas Rosdal
Update of bug #18053 (project freeciv): Priority: 5 - Normal = 3 - Low Status:None = Need Info Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18054] some way to delete saved files is needed

2013-05-18 Thread Andreas Rosdal
Update of bug #18054 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #12: Savegame system

[Freeciv-Dev] [bug #20125] freeciv-web: Cannot change worker placement

2013-05-18 Thread Andreas Rosdal
Update of bug #20125 (project freeciv): Status:None = Fixed Assigned to:None = andreasr Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20827] Focus changes after every move

2013-05-23 Thread Andreas Rosdal
Update of bug #20827 (project freeciv): Status:None = Confirmed Assigned to:None = andreasr ___ Follow-up Comment #1: Confirmed, I should

[Freeciv-Dev] [bug #20837] Observing game crashes server

2013-05-23 Thread Andreas Rosdal
URL: http://gna.org/bugs/?20837 Summary: Observing game crashes server Project: Freeciv Submitted by: andreasr Submitted on: Thu 23 May 2013 09:11:29 PM GMT Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #20837] Observing game crashes server

2013-05-24 Thread Andreas Rosdal
Update of bug #20837 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Yes, the patch solves the problem! ___

[Freeciv-Dev] [bug #20837] Observing game crashes server

2013-05-24 Thread Andreas Rosdal
Follow-up Comment #4, bug #20837 (project freeciv): Hi Sveinung! yes, it's the same issue. ___ Reply to this item at: http://gna.org/bugs/?20837 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20827] Focus changes after every move

2013-05-25 Thread Andreas Rosdal
Update of bug #20827 (project freeciv): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: This issue has been

[Freeciv-Dev] [bug #18055] Important to see rivers is present in squares

2013-06-01 Thread Andreas Rosdal
Update of bug #18055 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: Freeciv-web now

[Freeciv-Dev] [bug #20818] Terrain Info

2013-06-01 Thread Andreas Rosdal
Update of bug #20818 (project freeciv): Status: Need Info = Works For Me Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20829] Turns to growth not visible in city dialog

2013-06-09 Thread Andreas Rosdal
Update of bug #20829 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: This issue has now

[Freeciv-Dev] [bug #20828] i18n tags (e.g., ?unit:Workers) appear in interface

2013-06-09 Thread Andreas Rosdal
Follow-up Comment #4, bug #20828 (project freeciv): It would be very interesting to have full i18n support in Freeciv-web. One of the big challenges will probably be to allow multiple clients in different languages to get strings from the server in their own language. For now, I can compile

[Freeciv-Dev] [bug #20920] Many server crashes in freeciv server

2013-06-19 Thread Andreas Rosdal
URL: http://gna.org/bugs/?20920 Summary: Many server crashes in freeciv server Project: Freeciv Submitted by: andreasr Submitted on: Wed 19 Jun 2013 09:04:21 PM GMT Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #20920] Many server crashes in freeciv server

2013-06-19 Thread Andreas Rosdal
Follow-up Comment #2, bug #20920 (project freeciv): The user Eridanus clicks on Load savegame in Freeciv-web, then the savegame is transferred from the users local-storage in the browser to the Freeciv-web server, compared against the hash of the savegame in the database for security and

[Freeciv-Dev] [bug #20920] Many server crashes in freeciv server

2013-06-19 Thread Andreas Rosdal
Follow-up Comment #4, bug #20920 (project freeciv): There savegame has been deleted, so it's not possible to know which version it is from. Most likely it is from Freeciv trunk revision 22904, though. I agree that freeciv-web should have a stable and a development branch like freeciv, I just

[Freeciv-Dev] [bug #20920] Server crashes in freeciv server

2013-06-20 Thread Andreas Rosdal
Update of bug #20920 (project freeciv): Summary: Many server crashes in freeciv server = Server crashes in freeciv server ___ Follow-up Comment #6: mir3x, the tileset is loaded in Javascript in the user's web-browser, the

[Freeciv-Dev] [bug #20965] Unable to load scenarios, savegames too old

2013-07-13 Thread Andreas Rosdal
URL: http://gna.org/bugs/?20965 Summary: Unable to load scenarios, savegames too old Project: Freeciv Submitted by: andreasr Submitted on: Sat 13 Jul 2013 08:25:11 AM GMT Category: general Severity: 4 -

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21019 Summary: Segmentation fault in tile_get_known at tile.c:480 Project: Freeciv Submitted by: andreasr Submitted on: Mon 12 Aug 2013 06:25:05 AM GMT Category: freeciv-web

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
Follow-up Comment #2, bug #21019 (project freeciv): Yes, this crash is related to bug #20837. Just before the crash, I think a user just connected. This is from the server logs: 2: Connection request from KingdomofPortugal from localhost 2: c16 has client version 2.4.99-dev 2: KingdomofPortugal

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
Follow-up Comment #3, bug #21019 (project freeciv): This patch resolves this crash for me: https://github.com/freeciv/freeciv-web/blob/9ae8944573c4efa280858116cf95e4f94094f7bd/freeciv/patches/observer_fix.patch Without this patch, the server will always crash when moving units when a user has

[Freeciv-Dev] [bug #21043] Segmentation fault in dai_manage_caravan

2013-08-21 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21043 Summary: Segmentation fault in dai_manage_caravan Project: Freeciv Submitted by: andreasr Submitted on: Wed 21 Aug 2013 04:02:39 PM GMT Category: freeciv-web Severity: 3 -

[Freeciv-Dev] [bug #20830] Something funny about the map when starting tutorial scenario

2013-08-21 Thread Andreas Rosdal
Update of bug #20830 (project freeciv): Status:None = Fixed ___ Follow-up Comment #5: This has been fixed now. ___ Reply to

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-17 Thread Andreas Rosdal
Follow-up Comment #2, bug #21666 (project freeciv): I tested Vagrant on Windows, so I guess you are running into some platform issues on Debian. Hopefully it should be pretty easy to fix, I'll try setting up Vagrant on Linux myself to fix them. First of all, you are correct about port 80 is not

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-19 Thread Andreas Rosdal
Follow-up Comment #4, bug #21666 (project freeciv): I have now tested building Freeciv-web with Vagrant on Linux (Ubuntu 13.10), and I've updated the documentation about how to set it up on github: https://github.com/freeciv/freeciv-web It would be great if you could give it a new test, so that

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-20 Thread Andreas Rosdal
Follow-up Comment #6, bug #21666 (project freeciv): You are very close to getting Freeciv-web running now, so it would be great to complete the process by doing some memory tuning. How much free memory do you have? I have reduced the memory requirement to 4GB RAM, by starting less Freeciv-web

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-22 Thread Andreas Rosdal
Follow-up Comment #9, bug #21666 (project freeciv): The error message that you get indicate that the freeciv-web C server (civserver) has not been able to connect to the metaserver (/meta/metaserver.php on Resin port 8080). Could you please check the logs from running publite2?

[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-22 Thread Andreas Rosdal
Follow-up Comment #1, patch #4530 (project freeciv): This is all good! The unsupported actions can be disabled in the ruleset, but even better is actually adding support for it. ___ Reply to this item at: http://gna.org/patch/?4530

[Freeciv-Dev] [bug #21710] Add inspirational descriptions or quotes to each technology in ruleset

2014-02-23 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21710 Summary: Add inspirational descriptions or quotes to each technology in ruleset Project: Freeciv Submitted by: andreasr Submitted on: Sun Feb 23 09:18:46 2014 Category: rulesets

[Freeciv-Dev] [bug #18052] Black bands across the map after loading saved game

2014-02-23 Thread Andreas Rosdal
Update of bug #18052 (project freeciv): Status:None = Fixed ___ Follow-up Comment #3: I haven't seen this reported in a very long time, so it must be fixed. Closing bug.

[Freeciv-Dev] [bug #18052] Black bands across the map after loading saved game

2014-02-23 Thread Andreas Rosdal
Update of bug #18052 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18052 ___ Message sent

[Freeciv-Dev] [bug #20830] Something funny about the map when starting tutorial scenario

2014-02-23 Thread Andreas Rosdal
Update of bug #20830 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20830 ___ Message sent

[Freeciv-Dev] [bug #21711] Realistic Terrain Rendering for Freeciv

2014-02-23 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21711 Summary: Realistic Terrain Rendering for Freeciv Project: Freeciv Submitted by: andreasr Submitted on: Sun Feb 23 09:30:16 2014 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-23 Thread Andreas Rosdal
Update of bug #21666 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #11: Okay, closing. Freeciv-web probably requires about 6GB of RAM in current configuration.

[Freeciv-Dev] [bug #21660] Middle click popup does not show mine or irrigation build activities

2014-02-23 Thread Andreas Rosdal
Update of bug #21660 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: Patch committed to

[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-23 Thread Andreas Rosdal
Update of patch #4530 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #2: Patch accepted to

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Andreas Rosdal
Follow-up Comment #2, patch #4536 (project freeciv): The patch looks good, so I'm fine with you committing it directly. In my humble opinion, I don't think we need to review and wait 36 hours to commit trivial re-implementations of already exisiting functionality from the other Freeciv clients.

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-26 Thread Andreas Rosdal
Follow-up Comment #12, bug #21853 (project freeciv): Please commit this patch. ___ Reply to this item at: http://gna.org/bugs/?21853 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-09 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21900 Summary: Segmentation fault in utype_has_flag in Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Wed 09 Apr 2014 04:31:13 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #20828] i18n tags (e.g., ?unit:Workers) appear in interface

2014-04-09 Thread Andreas Rosdal
Follow-up Comment #5, bug #20828 (project freeciv): Attaching an experimental patch for i18n support for Freeciv-web. It is based on http://i18next.com/ Not intended for committing yet. (file #20501) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21901 Summary: Segmentation fault in style_of_nation in Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Wed 09 Apr 2014 06:35:24 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-09 Thread Andreas Rosdal
Follow-up Comment #1, bug #21900 (project freeciv): The crash happens in code introduced in this commit, I think: http://svn.gna.org/viewcvs/freeciv/trunk/common/actions.c?r1=24644r2=24655 Hopefully this will help with finding the cause of the segfault.

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-10 Thread Andreas Rosdal
Follow-up Comment #2, bug #21900 (project freeciv): Here's a related stack trace from a segmentation fault crash, also in action_prob() and handle_unit_get_actions() in actions.c Program terminated with signal 11, Segmentation fault. #0 0x08198459 in player_has_real_embassy

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-11 Thread Andreas Rosdal
Follow-up Comment #4, bug #21900 (project freeciv): Thanks! You understood what I meant correctly! ___ Reply to this item at: http://gna.org/bugs/?21900 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-14 Thread Andreas Rosdal
Follow-up Comment #5, bug #21900 (project freeciv): I think I have found a solution to this problem. I have created a patch for Freeciv-web, which can be found here: https://github.com/freeciv/freeciv-web/blob/b9dd9655290207532ca50861e4bb78d2da9be1b2/freeciv/patches/action_prob_crash.patch The

[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-14 Thread Andreas Rosdal
Follow-up Comment #7, bug #21900 (project freeciv): patch attached! (file #20514) ___ Additional Item Attachment: File name: action_prob_crash.patchSize:0 KB ___ Reply to

[Freeciv-Dev] [bug #22015] Nation color in ruleset based on most common color from nation flag

2014-05-06 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22015 Summary: Nation color in ruleset based on most common color from nation flag Project: Freeciv Submitted by: andreasr Submitted on: Tue 06 May 2014 07:21:59 PM UTC Category: general

[Freeciv-Dev] [bug #22040] AI creates too many triremes

2014-05-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22040 Summary: AI creates too many triremes Project: Freeciv Submitted by: andreasr Submitted on: Wed 14 May 2014 08:31:17 PM UTC Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22096] Inconsistent game settings in scenarios

2014-05-27 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22096 Summary: Inconsistent game settings in scenarios Project: Freeciv Submitted by: andreasr Submitted on: Tue 27 May 2014 06:58:43 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22186] Rising sea levels leave specials on ocean tiles

2014-06-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22186 Summary: Rising sea levels leave specials on ocean tiles Project: Freeciv Submitted by: andreasr Submitted on: Sat 14 Jun 2014 07:39:54 AM UTC Category: None Severity: 3 -

[Freeciv-Dev] [bug #22186] Rising sea levels leave specials on ocean tiles

2014-06-15 Thread Andreas Rosdal
Update of bug #22186 (project freeciv): Category:None = freeciv-web ___ Follow-up Comment #2: I'll fix this client-side then. Thanks.

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Rosdal
Follow-up Comment #23, bug #22180 (project freeciv): The same crash also occurs very often on the Freeciv-web servers running on http://play.freeciv.org. It's running Freeciv server revision 25147. It happens very often now, so a quick fix would be nice. Here's a backtrace from a coredump: #0

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Rosdal
Follow-up Comment #24, bug #22180 (project freeciv): I have created a patch which I'm currently running on the Freeciv-web server, and it seems to have stopped all the segmentation-faults. It checks if plr-ai_common.traits is NULL. I'm not sure if it is the perfect solution, but it seems to solve

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-22 Thread Andreas Rosdal
Follow-up Comment #1, bug #22230 (project freeciv): Here are two backtraces showing crashes in pf_normal_map_move_cost, generated from core dumps from Freeciv-web running SVN revision 25224. #0 pf_normal_map_iterate_until (ptile=0x0, pfnm=0x25bf2c0) at path_finding.c:684 pfm = 0x25bf2c0

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-22 Thread Andreas Rosdal
Follow-up Comment #3, bug #22230 (project freeciv): Here's a similar backtrace in the pathfinding code: #0 0x004ce912 in aiferry_find_boat (ait=ait@entry=0x8c2980 ai_types, punit=punit@entry=0x24e3660, cap=cap@entry=1, path=path@entry=0x0) at aiferry.c:555 radius = optimized

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-23 Thread Andreas Rosdal
Update of bug #22230 (project freeciv): Severity: 3 - Normal = 5 - Blocker ___ Reply to this item at: http://gna.org/bugs/?22230 ___ Message sent

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-17 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22359 Summary: Infinite loop in pick_random_tech Project: Freeciv Submitted by: andreasr Submitted on: Thu 17 Jul 2014 07:16:55 PM UTC Category: freeciv-web Severity: 4 -

[Freeciv-Dev] [bug #16263] Scrolled overview map for large maps

2010-07-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?16263 Summary: Scrolled overview map for large maps Project: Freeciv Submitted by: andreasr Submitted on: Wednesday 07/14/2010 at 20:07 Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?16264 Summary: Segmentation fault in map generation Project: Freeciv Submitted by: andreasr Submitted on: Wednesday 07/14/2010 at 20:19 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-07-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?16265 Summary: Losing connection to server often with large maps Project: Freeciv Submitted by: andreasr Submitted on: Wednesday 07/14/2010 at 20:28 Category: None Severity: 3 -

[Freeciv-Dev] [patch #1732] [Metaticket] increase number of players

2010-07-26 Thread Andreas Rosdal
Follow-up Comment #4, patch #1732 (project freeciv): Nice work, Matthias. The dynamic bitvector patch has pretty impressive memory usage now. ___ Reply to this item at: http://gna.org/patch/?1732

[Freeciv-Dev] [patch #1846] Threads

2010-08-11 Thread Andreas Rosdal
Follow-up Comment #1, patch #1846 (project freeciv): Using threads in the server would make the server a lot more scalable, so this would be a good improvement. I think that having even more granularity in the server could be investigated, looking for more tasks that could be run in separate

[Freeciv-Dev] [bug #17022] Assertions failed in Freeciv 2.2.3

2010-11-04 Thread Andreas Rosdal
servers running on www.freeciv.net. I have attached the log-file showing the assertions. It would be really great if these failed assertions would be fixed, since they can terminate the running games, and thus frustrate players. Thanks! Regards, Andreas Rosdal www.freeciv.net

[Freeciv-Dev] [bug #17897] Errors compiling Freeciv 2.3.0 beta3 - undefined reference to 'foo'

2011-03-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?17897 Summary: Errors compiling Freeciv 2.3.0 beta3 - undefined reference to 'foo' Project: Freeciv Submitted by: andreasr Submitted on: Mon 14 Mar 2011 05:11:56 PM GMT Category: general

[Freeciv-Dev] [bug #17897] Errors compiling Freeciv 2.3.0 beta3 - undefined reference to 'foo'

2011-03-14 Thread Andreas Rosdal
Additional Item Attachment, bug #17897 (project freeciv): File name: freeciv-make-errors.log.bz2Size:53 KB ___ Reply to this item at: http://gna.org/bugs/?17897 ___ Message sent

[Freeciv-Dev] [bug #17897] Errors compiling Freeciv 2.3.0 beta3 - undefined reference to 'foo'

2011-03-16 Thread Andreas Rosdal
Update of bug #17897 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #2: Closing this issue, because suddenly everything compiles fine, and I didn't change anything.

[Freeciv-Dev] [bug #18054] some way to delete saved files is needed

2011-04-22 Thread Andreas Rosdal
Update of bug #18054 (project freeciv): Category:None = freeciv.net ___ Follow-up Comment #9: Thanks for the bugreport to Freeciv.net. The savegame support is pretty experimental in the

[Freeciv-Dev] [bug #18055] Important to see rivers is present in squares

2011-04-22 Thread Andreas Rosdal
Follow-up Comment #5, bug #18055 (project freeciv): Thanks for the bugreport to Freeciv.net. The web client doesn't support rivers, yet. Rendering rivers has not been prioritized yet. Bugreports to Freeciv.net can be made to http://code.google.com/p/freeciv-forever/issues/list

[Freeciv-Dev] [bug #18052] Black bands across the map after loading saved game

2011-04-22 Thread Andreas Rosdal
Update of bug #18052 (project freeciv): Category:None = freeciv.net ___ Follow-up Comment #1: Hi, Which Freecivcluent are you using? I suspect that this is the Freeciv.net web client. -

[Freeciv-Dev] [bug #18053] phantom units

2011-04-22 Thread Andreas Rosdal
Update of bug #18053 (project freeciv): Category:None = freeciv.net ___ Follow-up Comment #1: Hi, Which Freecivcluent are you using? I suspect that this is the Freeciv.net web client. -

[Freeciv-Dev] [bug #18053] phantom units

2011-04-22 Thread Andreas Rosdal
Update of bug #18053 (project freeciv): Assigned to:None = andreasr ___ Reply to this item at: http://gna.org/bugs/?18053 ___ Message sent

[Freeciv-Dev] [bug #18055] Important to see rivers is present in squares

2011-04-23 Thread Andreas Rosdal
Follow-up Comment #7, bug #18055 (project freeciv): Submitting bugreports and logging in to code.google.com is open to anyone. Just sign up with a new user if you don't have an account already. Thanks for the bugreports. Feel free to submit more bugreports describing any problems you encounter.