Update of bug #20819 (project freeciv):
Assigned to:None = andreasr
Open/Closed:Open = Closed
___
Follow-up Comment #1:
Thanks for the
Update of bug #20818 (project freeciv):
Status:None = Need Info
Assigned to:None = andreasr
___
Follow-up Comment #1:
Hi! Clicking the
Update of bug #18053 (project freeciv):
Priority: 5 - Normal = 3 - Low
Status:None = Need Info
Open/Closed:Open = Closed
Update of bug #18054 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
___
Follow-up Comment #12:
Savegame system
Update of bug #20125 (project freeciv):
Status:None = Fixed
Assigned to:None = andreasr
Open/Closed:Open = Closed
Update of bug #20827 (project freeciv):
Status:None = Confirmed
Assigned to:None = andreasr
___
Follow-up Comment #1:
Confirmed, I should
URL:
http://gna.org/bugs/?20837
Summary: Observing game crashes server
Project: Freeciv
Submitted by: andreasr
Submitted on: Thu 23 May 2013 09:11:29 PM GMT
Category: general
Severity: 4 - Important
Update of bug #20837 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #2:
Yes, the patch solves the problem!
___
Follow-up Comment #4, bug #20837 (project freeciv):
Hi Sveinung! yes, it's the same issue.
___
Reply to this item at:
http://gna.org/bugs/?20837
___
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Update of bug #20827 (project freeciv):
Status: Confirmed = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #2:
This issue has been
Update of bug #18055 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #8:
Freeciv-web now
Update of bug #20818 (project freeciv):
Status: Need Info = Works For Me
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #20829 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #1:
This issue has now
Follow-up Comment #4, bug #20828 (project freeciv):
It would be very interesting to have full i18n support in Freeciv-web. One of
the big challenges will probably be to allow multiple clients in different
languages to get strings from the server in their own language.
For now, I can compile
URL:
http://gna.org/bugs/?20920
Summary: Many server crashes in freeciv server
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 19 Jun 2013 09:04:21 PM GMT
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #20920 (project freeciv):
The user Eridanus clicks on Load savegame in Freeciv-web, then the savegame
is transferred from the users local-storage in the browser to the Freeciv-web
server, compared against the hash of the savegame in the database for security
and
Follow-up Comment #4, bug #20920 (project freeciv):
There savegame has been deleted, so it's not possible to know which version it
is from. Most likely it is from Freeciv trunk revision 22904, though.
I agree that freeciv-web should have a stable and a development branch like
freeciv, I just
Update of bug #20920 (project freeciv):
Summary: Many server crashes in freeciv server = Server
crashes in freeciv server
___
Follow-up Comment #6:
mir3x, the tileset is loaded in Javascript in the user's web-browser, the
URL:
http://gna.org/bugs/?20965
Summary: Unable to load scenarios, savegames too old
Project: Freeciv
Submitted by: andreasr
Submitted on: Sat 13 Jul 2013 08:25:11 AM GMT
Category: general
Severity: 4 -
URL:
http://gna.org/bugs/?21019
Summary: Segmentation fault in tile_get_known at tile.c:480
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 12 Aug 2013 06:25:05 AM GMT
Category: freeciv-web
Follow-up Comment #2, bug #21019 (project freeciv):
Yes, this crash is related to bug #20837.
Just before the crash, I think a user just connected. This is from the server
logs:
2: Connection request from KingdomofPortugal from localhost
2: c16 has client version 2.4.99-dev
2: KingdomofPortugal
Follow-up Comment #3, bug #21019 (project freeciv):
This patch resolves this crash for me:
https://github.com/freeciv/freeciv-web/blob/9ae8944573c4efa280858116cf95e4f94094f7bd/freeciv/patches/observer_fix.patch
Without this patch, the server will always crash when moving units when a user
has
URL:
http://gna.org/bugs/?21043
Summary: Segmentation fault in dai_manage_caravan
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 21 Aug 2013 04:02:39 PM GMT
Category: freeciv-web
Severity: 3 -
Update of bug #20830 (project freeciv):
Status:None = Fixed
___
Follow-up Comment #5:
This has been fixed now.
___
Reply to
Follow-up Comment #2, bug #21666 (project freeciv):
I tested Vagrant on Windows, so I guess you are running into some platform
issues on Debian. Hopefully it should be pretty easy to fix, I'll try setting
up Vagrant on Linux myself to fix them.
First of all, you are correct about port 80 is not
Follow-up Comment #4, bug #21666 (project freeciv):
I have now tested building Freeciv-web with Vagrant on Linux (Ubuntu 13.10),
and I've updated the documentation about how to set it up on github:
https://github.com/freeciv/freeciv-web
It would be great if you could give it a new test, so that
Follow-up Comment #6, bug #21666 (project freeciv):
You are very close to getting Freeciv-web running now, so it would be great to
complete the process by doing some memory tuning. How much free memory do you
have? I have reduced the memory requirement to 4GB RAM, by starting less
Freeciv-web
Follow-up Comment #9, bug #21666 (project freeciv):
The error message that you get indicate that the freeciv-web C server
(civserver) has not been able to connect to the metaserver
(/meta/metaserver.php on Resin port 8080).
Could you please check the logs from running publite2?
Follow-up Comment #1, patch #4530 (project freeciv):
This is all good! The unsupported actions can be disabled in the ruleset, but
even better is actually adding support for it.
___
Reply to this item at:
http://gna.org/patch/?4530
URL:
http://gna.org/bugs/?21710
Summary: Add inspirational descriptions or quotes to each
technology in ruleset
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun Feb 23 09:18:46 2014
Category: rulesets
Update of bug #18052 (project freeciv):
Status:None = Fixed
___
Follow-up Comment #3:
I haven't seen this reported in a very long time, so it must be fixed. Closing
bug.
Update of bug #18052 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?18052
___
Message sent
Update of bug #20830 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?20830
___
Message sent
URL:
http://gna.org/bugs/?21711
Summary: Realistic Terrain Rendering for Freeciv
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun Feb 23 09:30:16 2014
Category: client
Severity: 3 - Normal
Update of bug #21666 (project freeciv):
Open/Closed:Open = Closed
___
Follow-up Comment #11:
Okay, closing. Freeciv-web probably requires about 6GB of RAM in current
configuration.
Update of bug #21660 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #4:
Patch committed to
Update of patch #4530 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #2:
Patch accepted to
Follow-up Comment #2, patch #4536 (project freeciv):
The patch looks good, so I'm fine with you committing it directly.
In my humble opinion, I don't think we need to review and wait 36 hours to
commit trivial re-implementations of already exisiting functionality from the
other Freeciv clients.
Follow-up Comment #12, bug #21853 (project freeciv):
Please commit this patch.
___
Reply to this item at:
http://gna.org/bugs/?21853
___
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http://gna.org/
URL:
http://gna.org/bugs/?21900
Summary: Segmentation fault in utype_has_flag in Freeciv-web
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 09 Apr 2014 04:31:13 PM UTC
Category: freeciv-web
Follow-up Comment #5, bug #20828 (project freeciv):
Attaching an experimental patch for i18n support for Freeciv-web. It is based
on http://i18next.com/
Not intended for committing yet.
(file #20501)
___
Additional Item Attachment:
File
URL:
http://gna.org/bugs/?21901
Summary: Segmentation fault in style_of_nation in Freeciv-web
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 09 Apr 2014 06:35:24 PM UTC
Category: freeciv-web
Follow-up Comment #1, bug #21900 (project freeciv):
The crash happens in code introduced in this commit, I think:
http://svn.gna.org/viewcvs/freeciv/trunk/common/actions.c?r1=24644r2=24655
Hopefully this will help with finding the cause of the segfault.
Follow-up Comment #2, bug #21900 (project freeciv):
Here's a related stack trace from a segmentation fault crash, also in
action_prob() and handle_unit_get_actions() in actions.c
Program terminated with signal 11, Segmentation fault.
#0 0x08198459 in player_has_real_embassy
Follow-up Comment #4, bug #21900 (project freeciv):
Thanks! You understood what I meant correctly!
___
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http://gna.org/bugs/?21900
___
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Follow-up Comment #5, bug #21900 (project freeciv):
I think I have found a solution to this problem. I have created a patch for
Freeciv-web, which can be found here:
https://github.com/freeciv/freeciv-web/blob/b9dd9655290207532ca50861e4bb78d2da9be1b2/freeciv/patches/action_prob_crash.patch
The
Follow-up Comment #7, bug #21900 (project freeciv):
patch attached!
(file #20514)
___
Additional Item Attachment:
File name: action_prob_crash.patchSize:0 KB
___
Reply to
URL:
http://gna.org/bugs/?22015
Summary: Nation color in ruleset based on most common color
from nation flag
Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 06 May 2014 07:21:59 PM UTC
Category: general
URL:
http://gna.org/bugs/?22040
Summary: AI creates too many triremes
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 14 May 2014 08:31:17 PM UTC
Category: ai
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22096
Summary: Inconsistent game settings in scenarios
Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 27 May 2014 06:58:43 PM UTC
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22186
Summary: Rising sea levels leave specials on ocean tiles
Project: Freeciv
Submitted by: andreasr
Submitted on: Sat 14 Jun 2014 07:39:54 AM UTC
Category: None
Severity: 3 -
Update of bug #22186 (project freeciv):
Category:None = freeciv-web
___
Follow-up Comment #2:
I'll fix this client-side then. Thanks.
Follow-up Comment #23, bug #22180 (project freeciv):
The same crash also occurs very often on the Freeciv-web servers running on
http://play.freeciv.org. It's running Freeciv server revision 25147. It
happens very often now, so a quick fix would be nice.
Here's a backtrace from a coredump:
#0
Follow-up Comment #24, bug #22180 (project freeciv):
I have created a patch which I'm currently running on the Freeciv-web server,
and it seems to have stopped all the segmentation-faults. It checks if
plr-ai_common.traits is NULL. I'm not sure if it is the perfect solution, but
it seems to solve
Follow-up Comment #1, bug #22230 (project freeciv):
Here are two backtraces showing crashes in pf_normal_map_move_cost, generated
from core dumps from Freeciv-web running SVN revision 25224.
#0 pf_normal_map_iterate_until (ptile=0x0, pfnm=0x25bf2c0) at
path_finding.c:684
pfm = 0x25bf2c0
Follow-up Comment #3, bug #22230 (project freeciv):
Here's a similar backtrace in the pathfinding code:
#0 0x004ce912 in aiferry_find_boat (ait=ait@entry=0x8c2980
ai_types, punit=punit@entry=0x24e3660,
cap=cap@entry=1, path=path@entry=0x0) at aiferry.c:555
radius = optimized
Update of bug #22230 (project freeciv):
Severity: 3 - Normal = 5 - Blocker
___
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http://gna.org/bugs/?22230
___
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URL:
http://gna.org/bugs/?22359
Summary: Infinite loop in pick_random_tech
Project: Freeciv
Submitted by: andreasr
Submitted on: Thu 17 Jul 2014 07:16:55 PM UTC
Category: freeciv-web
Severity: 4 -
URL:
http://gna.org/bugs/?16263
Summary: Scrolled overview map for large maps
Project: Freeciv
Submitted by: andreasr
Submitted on: Wednesday 07/14/2010 at 20:07
Category: client-gtk-2.0
Severity: 3 -
URL:
http://gna.org/bugs/?16264
Summary: Segmentation fault in map generation
Project: Freeciv
Submitted by: andreasr
Submitted on: Wednesday 07/14/2010 at 20:19
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16265
Summary: Losing connection to server often with large maps
Project: Freeciv
Submitted by: andreasr
Submitted on: Wednesday 07/14/2010 at 20:28
Category: None
Severity: 3 -
Follow-up Comment #4, patch #1732 (project freeciv):
Nice work, Matthias. The dynamic bitvector patch has pretty impressive memory
usage now.
___
Reply to this item at:
http://gna.org/patch/?1732
Follow-up Comment #1, patch #1846 (project freeciv):
Using threads in the server would make the server a lot more scalable, so
this would be a good improvement. I think that having even more granularity
in the server could be investigated, looking for more tasks that could be run
in separate
servers running on www.freeciv.net. I have
attached the log-file showing the assertions.
It would be really great if these failed assertions would be fixed, since
they can terminate the running games, and thus frustrate players.
Thanks!
Regards,
Andreas Rosdal
www.freeciv.net
URL:
http://gna.org/bugs/?17897
Summary: Errors compiling Freeciv 2.3.0 beta3 - undefined
reference to 'foo'
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 14 Mar 2011 05:11:56 PM GMT
Category: general
Additional Item Attachment, bug #17897 (project freeciv):
File name: freeciv-make-errors.log.bz2Size:53 KB
___
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http://gna.org/bugs/?17897
___
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Update of bug #17897 (project freeciv):
Open/Closed:Open = Closed
___
Follow-up Comment #2:
Closing this issue, because suddenly everything compiles fine, and I didn't
change anything.
Update of bug #18054 (project freeciv):
Category:None = freeciv.net
___
Follow-up Comment #9:
Thanks for the bugreport to Freeciv.net. The savegame support is pretty
experimental in the
Follow-up Comment #5, bug #18055 (project freeciv):
Thanks for the bugreport to Freeciv.net. The web client doesn't support
rivers, yet. Rendering rivers has not been prioritized yet.
Bugreports to Freeciv.net can be made to
http://code.google.com/p/freeciv-forever/issues/list
Update of bug #18052 (project freeciv):
Category:None = freeciv.net
___
Follow-up Comment #1:
Hi,
Which Freecivcluent are you using? I suspect that this is the Freeciv.net web
client.
-
Update of bug #18053 (project freeciv):
Category:None = freeciv.net
___
Follow-up Comment #1:
Hi,
Which Freecivcluent are you using? I suspect that this is the Freeciv.net web
client.
-
Update of bug #18053 (project freeciv):
Assigned to:None = andreasr
___
Reply to this item at:
http://gna.org/bugs/?18053
___
Message sent
Follow-up Comment #7, bug #18055 (project freeciv):
Submitting bugreports and logging in to code.google.com is open to anyone.
Just sign up with a new user if you don't have an account already.
Thanks for the bugreports. Feel free to submit more bugreports describing any
problems you encounter.
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