[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-06-05 Thread Jacob Nevins
Follow-up Comment #2, patch #6881 (project freeciv): > * Places where hexemplio is currently ahead: > ** water2.png: for patch #6850 I think the new Ampliohexbig fixes this. > ** terrain1.png: goto path sprites (patch #5681) It definitely fixes this. _

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Follow-up Comment #4, task #7951 (project freeciv): (Compare patch #6881, which is about reconciling new 2.5 Ampliohexbig with the shipped Hexemplio tileset on later branches. Possibly a job to be done at the same time as this one.) ___ Rep

[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-06-05 Thread Jacob Nevins
Follow-up Comment #1, patch #6881 (project freeciv): Ampliohexbig 2.5.11 is released, with substantial changes. http://forum.freeciv.org/f/viewtopic.php?f=12&t=501 I'm not sure what the intended relationship between Ampliohexbig and Hexemplio is. Is Hexemplio meant to be a straight copy of Amplio

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Update of task #7951 (project freeciv): Summary: Publish ampliohexbig 2.5.10 to modpack.freeciv.org => Publish ampliohexbig 2.5.11 to modpack.freeciv.org ___ Follow-up Comment #2: 2.5.10 is now up, and definitely does make

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Follow-up Comment #3, task #7951 (project freeciv): > 2.5.10 is now up I meant *2.5.11*. Dammit. ___ Reply to this item at: ___ Message sent via/by Gna! http://

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Follow-up Comment #2, bug #24724 (project freeciv): The three remaining Romanian cities have Ozite names. The Ozites are still alive, but have no Leader (which also shouldn't happen). The spurious extra Romanian Leader unit has Ozite nationality. Clearly the Ozite leader got transferred somehow.

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Follow-up Comment #1, bug #24724 (project freeciv): What version of Freeciv did you start the game with? Freeciv 2.5.0 had some known bugs that could leave you with more than one Leader; these were fixed in 2.5.1. The warning was added in 2.5.2. If a game that was freshly started in 2.5.1 or late

[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-06-01 Thread Jacob Nevins
Update of bug #24716 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-06-01 Thread Jacob Nevins
Update of bug #24717 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24458] Trapped pirates spawned on 1-tile lake

2016-05-31 Thread Jacob Nevins
Update of bug #24458 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-31 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-05-30 Thread Jacob Nevins
Update of bug #24716 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Contains string changes:None => No __

[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-05-30 Thread Jacob Nevins
Update of bug #24717 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-help-atk-self.patch Size:9 KB

[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-05-30 Thread Jacob Nevins
URL: Summary: Broken sentence "* Can do the action 'You're Fired' to some it self." Project: Freeciv Submitted by: jtn Submitted on: Mon 30 May 2016 03:38:02 PM BST Category: None

[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-05-30 Thread Jacob Nevins
URL: Summary: Action rule names do not need to be translatable Project: Freeciv Submitted by: jtn Submitted on: Mon 30 May 2016 02:19:10 PM BST Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-30 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status: Fixed => Ready For Test Open/Closed: Closed => Open ___ Follow-up Comment #5: Sigh, of course I i

[Freeciv-Dev] [bug #24609] techlost_donor documentation and implementation do not match

2016-05-30 Thread Jacob Nevins
Update of bug #24609 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-30 Thread Jacob Nevins
Update of bug #24715 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-05-30 Thread Jacob Nevins
Update of patch #7240 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24714] Cannot change production in new city after disbanding unit there

2016-05-30 Thread Jacob Nevins
Update of bug #24714 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-30 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24688] Disaster name "Plague" can be confused with game concept of plague

2016-05-30 Thread Jacob Nevins
Update of bug #24688 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24458] Trapped pirates spawned on 1-tile lake

2016-05-29 Thread Jacob Nevins
Update of bug #24458 (project freeciv): Category:None => rulesets Status:None => Ready For Test Assigned to:None => jtn Operating System:

[Freeciv-Dev] [bug #24458] Trapped pirates spawned on 1-tile lake

2016-05-29 Thread Jacob Nevins
Update of bug #24458 (project freeciv): Summary: Trapped pirates => Trapped pirates spawned on 1-tile lake ___ Follow-up Comment #2: Yes, it might not be a bad idea to set NoBarbs on the Lake terrain type, to avoid

[Freeciv-Dev] [patch #7231] Replace replaceable deprecated pseudo-classes from gtk3-client theme

2016-05-29 Thread Jacob Nevins
Follow-up Comment #1, patch #7231 (project freeciv): S2_5 gtk3 on my Xubuntu 14.04 installation (Gtk 3.10.8) is certainly less themed if I apply this patch (although it was incompletely themed to start with). ___ Reply to this item at: <

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-28 Thread Jacob Nevins
Update of bug #24715 (project freeciv): Operating System: GNU/Linux => Any ___ Follow-up Comment #2: Patch applies to S2_6 too. ___ Reply t

[Freeciv-Dev] [bug #24609] techlost_donor documentation and implementation do not match

2016-05-28 Thread Jacob Nevins
Update of bug #24609 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: 2.5.x, 2.6.0, 3.0.0 => 2.5.5, 2.6.0, 3.0.0 Contains string changes:

[Freeciv-Dev] [bug #24688] Disaster name "Plague" can be confused with game concept of plague

2016-05-28 Thread Jacob Nevins
Update of bug #24688 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #2: I went for "Pestile

[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-28 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Contains string changes: Yes => No Summary: C

[Freeciv-Dev] [bug #24714] Cannot change production in new city after disbanding unit there

2016-05-28 Thread Jacob Nevins
Update of bug #24714 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Additional Item Attachment: File name: tr

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-05-28 Thread Jacob Nevins
Update of patch #7240 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.5.5, 2.6.0, 3.0.0 Contains string changes:

[Freeciv-Dev] [bug #24609] techlost_donor documentation and implementation do not match

2016-05-28 Thread Jacob Nevins
Follow-up Comment #2, bug #24609 (project freeciv): The original report was > 5. The explanatory text of 'techlost_donor' is inadequate. > "If you give an invention via a treaty..." > This should also include war or stealing. I think the discrepancy has existed since techlost_donor was added in p

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-28 Thread Jacob Nevins
Update of bug #24715 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch tested on trunk, not yet on S2_6 (but I'd be surprised if it doesn't apply cleanly). (fil

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-28 Thread Jacob Nevins
Additional Item Attachment, bug #24715 (project freeciv): File name: HEAD.gif Size:63 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-28 Thread Jacob Nevins
URL: Summary: Map generator 'fractal' broken on S2_6/trunk Project: Freeciv Submitted by: jtn Submitted on: Sat 28 May 2016 07:23:50 PM BST Category: None Severity: 4 - Importan

[Freeciv-Dev] [bug #24670] Here I fixed latvian.ruleset

2016-05-28 Thread Jacob Nevins
Update of bug #24670 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #4: Committed in r32761

[Freeciv-Dev] [bug #24714] Cannot change production in new city after disbanding unit there

2016-05-28 Thread Jacob Nevins
URL: Summary: Cannot change production in new city after disbanding unit there Project: Freeciv Submitted by: jtn Submitted on: Sat 28 May 2016 02:58:24 PM BST Category: None Se

[Freeciv-Dev] [patch #7187] Building gfx for Ecclesiastical Palace (civ2civ3 ruleset)

2016-05-21 Thread Jacob Nevins
Update of patch #7187 (project freeciv): Summary: Building gfx for Forbidden Palace (civ2civ3 ruleset) => Building gfx for Ecclesiastical Palace (civ2civ3 ruleset) ___ Reply to this item at:

[Freeciv-Dev] [bug #24688] Disaster name "Plague" can be confused with game concept of plague

2016-05-21 Thread Jacob Nevins
URL: Summary: Disaster name "Plague" can be confused with game concept of plague Project: Freeciv Submitted by: jtn Submitted on: Sat 21 May 2016 11:43:45 AM BST Category: rulesets

[Freeciv-Dev] [bug #24688] Disaster name "Plague" can be confused with game concept of plague

2016-05-21 Thread Jacob Nevins
Follow-up Comment #1, bug #24688 (project freeciv): fomalhaut suggested > the name of Plague should be changed to another one > (e.g. Cholera, Malaria or unknown virus). Could go with Cholera, as a specific disease with different epidemiology to the specific disease Plague. _

[Freeciv-Dev] [bug #24689] Classic ruleset help shouldn't mention plague effects

2016-05-21 Thread Jacob Nevins
URL: Summary: Classic ruleset help shouldn't mention plague effects Project: Freeciv Submitted by: jtn Submitted on: Sat 21 May 2016 11:48:05 AM BST Category: rulesets Severity:

[Freeciv-Dev] [bug #24687] Freeciv hangs when load game button clicked twice

2016-05-19 Thread Jacob Nevins
Follow-up Comment #1, bug #24687 (project freeciv): See also bug #22752. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22752] Double-clicking "Start Scenario Game" on front page leads to hang

2016-05-19 Thread Jacob Nevins
Follow-up Comment #3, bug #22752 (project freeciv): See also bug #24687. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [task #7977] Tracking release 2.5.4

2016-05-16 Thread Jacob Nevins
Update of task #7977 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7982] Windows packages for 2.5.4

2016-05-16 Thread Jacob Nevins
Update of task #7982 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #2: Thanks. Publicised.

[Freeciv-Dev] [patch #7159] civ2civ3 - Second palace small wonder

2016-05-15 Thread Jacob Nevins
Follow-up Comment #8, patch #7159 (project freeciv): > Shall we name it "Ecclesiastical Palace" then? Sounds good to me. ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [bug #24155] Auth Usability "xxx was rejected: Too many wrong password verifies for new user."

2016-05-14 Thread Jacob Nevins
Follow-up Comment #4, bug #24155 (project freeciv): (Committed in r31944 , r31945 , r31946 .)

[Freeciv-Dev] [bug #24670] Here I fixed latvian.ruleset

2016-05-14 Thread Jacob Nevins
Follow-up Comment #3, bug #24670 (project freeciv): Patch with hyphenation corrected. (file #27398) ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-latvian-fixes.patch Size:2 KB

Re: [Freeciv-Dev] Freeciv 2.5.4 source code released

2016-05-14 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.4, is available as source code for > download. So strings are unfrozen on S2_5. Translation stats for 2.5.4: freeciv core strings: en_GB: 100%: 6280 translated. es: 100%: 6280 translated. fi: 100%: 6280 translated. fr: 100%: 6280 translated. ru: 99

[Freeciv-Dev] Freeciv 2.5.4 source code released

2016-05-14 Thread Jacob Nevins
eeciv.org/download.html>. (Windows packages should follow shortly at the same location.) Thanks to all contributors and bug reporters that helped with this release. Enjoy it! On behalf of the Freeciv Dev Team, Jacob Nevins ___ Freeciv-dev mailing list

[Freeciv-Dev] [task #7982] Windows packages for 2.5.4

2016-05-14 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.4 Project: Freeciv Submitted by: jtn Submitted on: Sat 14 May 2016 01:02:14 PM BST Should Start On: Sat 14 May 2016 12:00:00 AM BST Should be Finished on: Sun

[Freeciv-Dev] [task #7977] Tracking release 2.5.4

2016-05-14 Thread Jacob Nevins
Follow-up Comment #1, task #7977 (project freeciv): > There's one known regression relative to 2.5.3 at the moment; bug #24603. Fixed. > It would also be nice to be able to confirm that build does not break with gcc6 cazfi reports S2_5 warning-clean with gcc6. ___

[Freeciv-Dev] [task #7977] Tracking release 2.5.4

2016-05-14 Thread Jacob Nevins
Update of task #7977 (project freeciv): Should be Finished on: Mon 25 Apr 2016 10:00:00 PM BST => Sat 14 May 2016 12:00:00 AM BST Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #24670] Here I fixed latvian.ruleset

2016-05-14 Thread Jacob Nevins
Update of bug #24670 (project freeciv): Severity: 4 - Important => 3 - Normal Status:None => Ready For Test Assigned to:None => jtn Operating System:

[Freeciv-Dev] [bug #24650] Governor dialog message referring to README.cma

2016-05-14 Thread Jacob Nevins
Follow-up Comment #4, bug #24650 (project freeciv): There's another instance of 'README.cma' in data/helpdata.txt. Should fix in new ticket or sneak it into this one. ___ Reply to this item at: _

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Jacob Nevins
Follow-up Comment #8, patch #7079 (project freeciv): > The old river-moving one is unbuildable, so it can be in the > game only if it's old savegame (or via editor). I vaguely wonder about doing something to weed out old Riverboat units, like adding a retirement effect that disbands them 10 turns

[Freeciv-Dev] [bug #24649] Fixes to /default command

2016-05-10 Thread Jacob Nevins
Update of bug #24649 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24649] Fixes to /default command

2016-05-08 Thread Jacob Nevins
Update of bug #24649 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: > Doesn't allow specifying the 'mapsize' option, due to an off-by-one error. In fact it does,

[Freeciv-Dev] [bug #24649] Fixes to /default command

2016-05-08 Thread Jacob Nevins
URL: Summary: Fixes to /default command Project: Freeciv Submitted by: jtn Submitted on: Sun 08 May 2016 02:08:44 PM BST Category: None Severity: 3 - Normal Prio

[Freeciv-Dev] [bug #24520] freeciv-mp-gtk2 initial state is confusing

2016-05-08 Thread Jacob Nevins
Follow-up Comment #2, bug #24520 (project freeciv): >> it would be nice if the "Install modpack" button were disabled >> when there's no chance of it doing anything useful > There's no need for the modpack URL to be one of the ones from > the default modpack.list presented above it. When you put

[Freeciv-Dev] Upcoming 2.5.4 release and string freeze

2016-05-07 Thread Jacob Nevins
I plan to make a 2.5.4 release on the weekend of 14-15 May. Draft release notes are at . To that end, strings are frozen on the S2_5 branch from now until release. The po-files at

[Freeciv-Dev] [patch #7159] civ2civ3 - Second palace small wonder

2016-05-04 Thread Jacob Nevins
Follow-up Comment #6, patch #7159 (project freeciv): "Ecclesiastical capital" seems to be the concept we're after, but it's probably too much of a mouthful to put in the game. ___ Reply

[Freeciv-Dev] [bug #24617] NoAggressive flag not properly documented

2016-05-04 Thread Jacob Nevins
Update of bug #24617 (project freeciv): Release: => S2_5 r32504 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24615] Problems with cursor

2016-05-04 Thread Jacob Nevins
Update of bug #24615 (project freeciv): Status:None => Need Info Release: => S2_5 ___ Reply to this item at:

[Freeciv-Dev] [patch #7170] Miscellaneous typo corrections and rewording

2016-05-04 Thread Jacob Nevins
Update of patch #7170 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7159] civ2civ3 - Second palace small wonder

2016-05-03 Thread Jacob Nevins
Follow-up Comment #3, patch #7159 (project freeciv): > I really like to link it to the tech Theology FWIW, I tried to think of something suitable (centre of religious administration) and didn't really think of anything. Best I could think of was "Apostolic Palace", but that's (a) tied to Christian

[Freeciv-Dev] [patch #7170] Miscellaneous typo corrections and rewording

2016-05-01 Thread Jacob Nevins
Follow-up Comment #1, patch #7170 (project freeciv): One string changed on S2_5. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #7170] Miscellaneous typo corrections and rewording

2016-05-01 Thread Jacob Nevins
Update of patch #7170 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-msgids-201605_01.patch Size:27 KB File name: S2_6-msgids-201605_01.pat

[Freeciv-Dev] [patch #7170] Miscellaneous typo corrections and rewording

2016-05-01 Thread Jacob Nevins
URL: Summary: Miscellaneous typo corrections and rewording Project: Freeciv Submitted by: jtn Submitted on: Sun 01 May 2016 11:28:04 AM BST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24625] Segfault on starting game (when adding text to bottom of viewport of scrolling window?)

2016-04-30 Thread Jacob Nevins
URL: Summary: Segfault on starting game (when adding text to bottom of viewport of scrolling window?) Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Apr 2016 02:20:48 PM BST Category:

[Freeciv-Dev] [bug #24615] Problems with cursor

2016-04-26 Thread Jacob Nevins
Follow-up Comment #1, bug #24615 (project freeciv): I can't reproduce what you described on S2_5 r32504 freeciv-gtk2 with Amplio2 tileset and WRAPX|WRAPY|ISO topology. ___ Reply to this item at:

[Freeciv-Dev] [patch #7126] Call is_move_cardinal() only when really needed

2016-04-24 Thread Jacob Nevins
Update of patch #7126 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7126] Call is_move_cardinal() only when really needed

2016-04-24 Thread Jacob Nevins
Follow-up Comment #6, patch #7126 (project freeciv): > Isn't S2_5 affected? Not IME. I think the code is a sufficiently different shape there. > Anyway, you're the one who can reproduce... Sure, I will commit. ___ Reply to this item at:

[Freeciv-Dev] [patch #7126] Call is_move_cardinal() only when really needed

2016-04-23 Thread Jacob Nevins
Follow-up Comment #4, patch #7126 (project freeciv): Sadly GCC 4.8.4 on Ubuntu 14.04 doesn't spot that cardinality_checked protects cardinal_move. map.c: In function 'tile_move_cost_ptrs': map.c:880:8: error: 'cardinal_move' may be used uninitialized in this function [-Werror=maybe-uninitialized

[Freeciv-Dev] [patch #7084] Update luasql to match upstream release 2.3.1

2016-04-13 Thread Jacob Nevins
Follow-up Comment #4, patch #7084 (project freeciv): In a build with --enable-fcdb=all I get ../../../../dependencies/luasql/src/ls_mysql.c: In function 'cur_nullify': ../../../../dependencies/luasql/src/ls_mysql.c:193:1: error: no return statement in function returning non-void [-Werror=return-

[Freeciv-Dev] [bug #24572] Modpack installer man page not listing --debug option

2016-04-13 Thread Jacob Nevins
Update of bug #24572 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24572] Modpack installer man page not listing --debug option

2016-04-11 Thread Jacob Nevins
Update of bug #24572 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #1: Oops. (file #27095

[Freeciv-Dev] [bug #24462] desert mining regression

2016-03-22 Thread Jacob Nevins
Update of bug #24462 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24525] Segfault on quit in spaceship dialog

2016-03-19 Thread Jacob Nevins
URL: Summary: Segfault on quit in spaceship dialog Project: Freeciv Submitted by: jtn Submitted on: Wed 16 Mar 2016 10:49:09 PM UTC Category: client-gtk-2.0 Severity: 3 - Norma

[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-03-19 Thread Jacob Nevins
URL: Summary: Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?) Project: Freeciv Submitted by: jtn Submitted on: Wed 16 Mar 2016 11:21:24 PM UTC Category: ai

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-19 Thread Jacob Nevins
Follow-up Comment #14, bug #24175 (project freeciv): ...and S2_5 AI builds such buildings in both rulesets. I think this not obviously related to civ2civ3 => bug #24526. ___ Reply to this item at: __

[Freeciv-Dev] [bug #24518] HTTP 404 not treated as error

2016-03-15 Thread Jacob Nevins
Update of bug #24518 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7060] Allow log level to be set for modpack installers

2016-03-15 Thread Jacob Nevins
Update of patch #7060 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-15 Thread Jacob Nevins
Follow-up Comment #13, bug #24175 (project freeciv): > But please, check if AIs are building marketplaces in your games. At no point in any of the three civ2civ3 autogames here (even the one with gold_upkeep_style=City) do I have a turn-end savegame where the AI was building Marketplace, Harbour,

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-14 Thread Jacob Nevins
Follow-up Comment #11, bug #24175 (project freeciv): In comment #6 I wrote: > My random guess is that it's to do with gold_upkeep_style, > which is set differently in civ2civ3 than classic. > > ISTR starting to look through the AI code and finding something > which supported this guess, but I g

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-14 Thread Jacob Nevins
Follow-up Comment #10, bug #24175 (project freeciv): > The obvious thing to do is to re-run the latter test but with the ruleset unmodified. Done, attached. Research state: Gunpowder Gunpowder Monarchy Gunpowder Gunpowder Gunpowder Gunpowder Rocketry Monotheism Bridge Building Metallurgy Radio M

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #5, patch #7053 (project freeciv): Thank you :) (patch #7061, patch #7062) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #8, bug #24175 (project freeciv): I think it might have helped? Not an entirely scientific test though, since I used different svn versions: AI research at T5000 in the original savegame I attached (from S2_6 r30966): Iron Working Trade University Gunpowder Invention Gunpowder

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #7, bug #24175 (project freeciv): I've just started a S2_6 autogame with civ2civ3 gold_upkeep_style changed back to "City" to test my hypothesis. ___ Reply to this item at:

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #3, patch #7053 (project freeciv): > and re-home than before they die s/than/them/ ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #2, patch #7053 (project freeciv): Do you plan to unhardcode the current rule that players can't re-home homeless units? It's bothered me for a while that this is hardcoded (because usually it's a bonus that you don't want to lose), yet we have the server setting 'killunhomed' t

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #6, bug #24175 (project freeciv): My random guess is that it's to do with gold_upkeep_style, which is set differently in civ2civ3 than classic. ISTR starting to look through the AI code and finding something which supported this guess, but I got distracted and now can't remember

[Freeciv-Dev] [bug #24518] HTTP 404 not treated as error

2016-03-13 Thread Jacob Nevins
Update of bug #24518 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: The result is still not entirely satisfactory, but it's better. * Missing file is still created,

[Freeciv-Dev] [patch #7060] Allow log level to be set for modpack installers

2016-03-13 Thread Jacob Nevins
Update of patch #7060 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-modinst-log-level.patch Size:6 KB __

[Freeciv-Dev] [bug #24520] freeciv-mp-gtk2 initial state is confusing

2016-03-13 Thread Jacob Nevins
URL: Summary: freeciv-mp-gtk2 initial state is confusing Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Mar 2016 04:12:40 PM UTC Category: module installer Severity: 2

[Freeciv-Dev] [patch #7060] Allow log level to be set for modpack installers

2016-03-13 Thread Jacob Nevins
URL: Summary: Allow log level to be set for modpack installers Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Mar 2016 03:40:15 PM UTC Category: module installer Priori

[Freeciv-Dev] [bug #24518] HTTP 404 not treated as error

2016-03-13 Thread Jacob Nevins
URL: Summary: HTTP 404 not treated as error Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Mar 2016 03:36:14 PM UTC Category: module installer Severity: 3 - Normal

Re: [Freeciv-Dev] S2_6 Datafileformat freeze (d3f) 09-Mar-16

2016-03-12 Thread Jacob Nevins
Marko Lindqvist writes: > It's 5 hours to Midnight here. Unless someone raises issues now, I > take it I'm free to do d3f any time after that (can't tell when > exactly I have time to do that, but goal is to do it within those 24 > hours that it's 12:th day here) Fine by me. It's time. _

[Freeciv-Dev] [bug #23256] Autogenerated help for governments is confused

2016-03-10 Thread Jacob Nevins
Update of bug #23256 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2016-03-09 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-r32218.mbox Size:33 KB ___ Reply to this item at: ___ Message sen

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