[Freeciv-Dev] [bug #23719] no support for most keyboard shortcuts

2015-08-25 Thread Sam Steingold
Follow-up Comment #5, bug #23719 (project freeciv): I installed using homebrew Darwin Kernel Version 14.5.0 XQuartz 2.7.7 (xorg-server 1.15.2) in-game seems to work (cmd-S for save, ^G for grid &c) ___ Reply to this item at:

[Freeciv-Dev] [bug #23719] no support for most keyboard shortcuts

2015-08-12 Thread Sam Steingold
Follow-up Comment #3, bug #23719 (project freeciv): the "opt->alt" option is set. "Opt-N" does nothing in the splash screen ("new game" expected). ___ Reply to this item at: _

[Freeciv-Dev] [bug #23719] no support for most keyboard shortcuts

2015-07-27 Thread Sam Steingold
URL: Summary: no support for most keyboard shortcuts Project: Freeciv Submitted by: sds Submitted on: Tue 28 Jul 2015 03:25:31 AM UTC Category: client-gtk-2.0 Severity: 3 - Norm

[Freeciv-Dev] [bug #22054] Arrival of a caravan/freight by sea does not trigger traderoute dialog

2014-05-18 Thread Sam Steingold
URL: Summary: Arrival of a caravan/freight by sea does not trigger traderoute dialog Project: Freeciv Submitted by: sds Submitted on: Mon 19 May 2014 01:53:27 AM UTC Category: general

[Freeciv-Dev] [bug #19711] no hex tiles

2012-05-10 Thread Sam Steingold
Follow-up Comment #5, bug #19711 (project freeciv): >Toggle "save options on exit" off my problem is not that the options are saved, but that they are saved in a different order/format than they were read. i.e., if I did not modify the options, the file on disk should not be modified even if opti

[Freeciv-Dev] [bug #19711] no hex tiles

2012-05-05 Thread Sam Steingold
Follow-up Comment #3, bug #19711 (project freeciv): client and server files are attached. note that these files are hand-edited and kept under mercurial, so I find it unfortunate that freeciv insists on rewriting the client config file, reordering options and reformatting worklists. settings in t

[Freeciv-Dev] [bug #19711] no hex tiles

2012-05-04 Thread Sam Steingold
URL: Summary: no hex tiles Project: Freeciv Submitted by: sds Submitted on: Fri 04 May 2012 10:42:45 PM GMT Category: general Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #19688] ~/.freeciv/my.serv is ignored

2012-05-01 Thread Sam Steingold
URL: Summary: ~/.freeciv/my.serv is ignored Project: Freeciv Submitted by: sds Submitted on: Wed 02 May 2012 04:37:16 AM GMT Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #18967] More land/sea interaction

2011-11-10 Thread Sam Steingold
URL: Summary: More land/sea interaction Project: Freeciv Submitted by: sds Submitted on: Thu 10 Nov 2011 08:19:26 PM GMT Category: general Severity: 1 - Wish Pr

[Freeciv-Dev] [bug #17445] solar plant is available despite hoover dam

2011-01-09 Thread Sam Steingold
URL: Summary: solar plant is available despite hoover dam Project: Freeciv Submitted by: sds Submitted on: Sun 09 Jan 2011 02:33:13 PM GMT Category: general Severity: 3 - Norma

[Freeciv-Dev] [bug #16545] highlight enemy units on the world map

2010-08-26 Thread Sam Steingold
URL: Summary: highlight enemy units on the world map Project: Freeciv Submitted by: sds Submitted on: Thursday 08/26/2010 at 21:30 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #16199] needs an improvement to grow further

2010-06-26 Thread Sam Steingold
URL: Summary: needs an improvement to grow further Project: Freeciv Submitted by: sds Submitted on: Sunday 06/27/2010 at 05:17 Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #16198] infinite loop in the allocation of starting positions

2010-06-26 Thread Sam Steingold
URL: Summary: infinite loop in the allocation of starting positions Project: Freeciv Submitted by: sds Submitted on: Sunday 06/27/2010 at 05:12 Category: general Severity: 5 -

[Freeciv-Dev] Re: mission goals / improve diplomacy

2007-03-25 Thread Sam Steingold
city (i.e. no military > aggregations anywhere)? yuk. -- Sam Steingold (http://sds.podval.org/) on Fedora Core release 6 (Zod) http://mideasttruth.com http://pmw.org.il http://dhimmi.com http://camera.org http://palestinefacts.org http://thereligionofpeace.com http://jihadw

[Freeciv-Dev] limit tradeless city size

2007-03-25 Thread Sam Steingold
in addition to notradesize and fulltradesize, I suggest another option, notraderoutesmaxsize: the maximum city size without a trade route. e.g., a city cannot grow beyond 6 if it has no trade routes. -- Sam Steingold (http://sds.podval.org/) on Fedora Core release 6 (Zod) http://jihadwatch.org