[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2014-05-12 Thread pepeto
Follow-up Comment #18, bug #20045 (project freeciv): It could be also something like bug #21899 if units were bounced for any reason. ___ Reply to this item at: http://gna.org/bugs/?20045

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #17, bug #20045 (project freeciv): If allied transports are involved, this could be bug #20727 (transport moving out of sight, getting unloaded for removal from client end before cargo moves) ___ Reply to this item at:

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2013-03-29 Thread Jacob Nevins
Follow-up Comment #16, bug #20045 (project freeciv): in unit_transport_unload() [unit.c::2072]: assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. I've seen this assertion failing in 2.4.0-beta1 on the client a couple of times when testing with loading/unloading submarines and

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2013-03-13 Thread Marko Lindqvist
Follow-up Comment #15, bug #20045 (project freeciv): Another fixed bug of which this could be duplicate: bug #20498 ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-27 Thread David Fernandez
Follow-up Comment #14, bug #20045 (project freeciv): I'm afraid it keeps failing with the same error. I tested S_4 r21843 that includes the mentioned patch. The error appears when I reload the savegame posted here, and also when I start a new clean game. 1: in unit_virtual_destroy()

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-23 Thread Marko Lindqvist
Follow-up Comment #13, bug #20045 (project freeciv): So unit unloading failure. I'm not sure if bug #20085 could explain this, but it would be worth testing if now committed fix to it fixed this too. ___ Reply to this item at:

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #3, bug #20045 (project freeciv): I'm still curious to know the reason of this error, even if it only happens to me. Else I'm not going to be able to test any freeciv version until there is a window installer. I have successfully installed the new v2.4 beta1 over ubuntu 9.04

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #4, bug #20045 (project freeciv): Oh, does the assert happen in server or client side? You haven't actually said that, but for some reason I've tried to reproduce server side crash. Attached is the autogame I tested: - civ2civ3.serv settings - Random seed from the savegame you

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #5, bug #20045 (project freeciv): I was about to ask the same thing re client vs server assertions. I've just built 2.4.0-beta1 and downloaded the v2.4-2 modpack via freeciv-modpack and I also can't provoke the savegame into any assertions. Perhaps an exact sequence of steps?

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #6, bug #20045 (project freeciv): Is it possible that you have old version of some ruleset file in the FREECIV_DATA_PATH so that it (that single) file gets used instead of correct one? You could start server with -d 3 and read output after rulesetdir civ2civ3 carefully to see

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #7, bug #20045 (project freeciv): Hey, hey, I got one of these assertion failures. At some point. Lost it. Darn. I'll try again. ___ Reply to this item at: http://gna.org/bugs/?20045

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #8, bug #20045 (project freeciv): ...and it was on the client. I'd left the server just running with the client as global observer. 1: in unit_transport_unload() [unit.c::2072]: assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. 1: Please report this message at

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #9, bug #20045 (project freeciv): Right, it is client side error... Sorry I didn't realize it. - Minplayers setting set to 0 (I'm still curios of how you started the all-ai game when minplayers setting was not 0 - had you first human player that was then turned to ai?) Yes, I

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #10, bug #20045 (project freeciv): the code does not compile for me when I try ./autogen.sh --enable-debug Could you raise this as separate bug ticket? With exact error message from the compiler. ___ Reply to this item

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #11, bug #20045 (project freeciv): Can you test if this asserts for you? When I launch your .serv (that includes set timeout -1), it seems to work even without debug enabled, and I do get the assertion error in the client. You could start server with -d 3 and read output after

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #12, bug #20045 (project freeciv): OK, reproduced an assertion failure. Client asserted (and died since I used -F) between T0110 and T0111. Client backtrace: #0 0x7f01516b17bb in raise (sig=value optimised out) at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42 No

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #20045 (project freeciv): I can't reproduce the crash from the savegame. It's curious savegame, though, in that all players are under AI control, but minplayers setting prevents starting the game again without human taking one player. I'm currently running autogame with

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-10 Thread David Fernandez
Follow-up Comment #2, bug #20045 (project freeciv): Are these the settings you used? Yes, with those settings my games always end crashing around turn 100 to 150. Actually, the savegame I uploaded always crashes to me when I end the turn. It is an autosave from a game that I was playing under AI

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-09 Thread David Fernandez
URL: http://gna.org/bugs/?20045 Summary: assertion failed with civ2civ3 over S2_4 Project: Freeciv Submitted by: bardo Submitted on: vie 10 ago 2012 02:03:47 GMT Category: None Severity: 3 - Normal