[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2015-01-01 Thread Marko Lindqvist
Update of patch #4739 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-11-29 Thread David Fernandez
Follow-up Comment #15, patch #4739 (project freeciv): I keep working on this alternate earth_civ2civ3. Currently, it just includes some of the latest changes to the trunk version that were not applied to S2_5 due to format freeze. I plan to create the modpack when the first v2.5 (non-beta) is rel

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-20 Thread David Fernandez
Follow-up Comment #13, patch #4739 (project freeciv): Actually, if this alternative ruleset is hosted here it will be much more easier for me, and for everyone interested to submit patches. I just think that keeping it continually updated will be an extra work for you developers, so what you pref

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-20 Thread Emmet Hikory
Follow-up Comment #12, patch #4739 (project freeciv): While I don't mean to mandate your development style, I'd be very happy if earth_civ2civ3 were in freeciv SVN, to reduce my worry that I made a change that required a ruleset change that was not included somewhere.

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-20 Thread David Fernandez
Follow-up Comment #11, patch #4739 (project freeciv): >I've been keeping a couple of rulesets synchronized with freeciv TRUNK. I also have updated some rulesets from freeciv release to freeciv release. I can tell that latter is much easier. Though the step is bigger, it's just one step and you can

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-18 Thread Emmet Hikory
Follow-up Comment #10, patch #4739 (project freeciv): Getting further off-topic, but I suspect that we can avoid a lot of the pain involved with freeciv-ruledit if we are careful to make ruleset format changes backwards-compatible (so freeciv-ruledit can read the old format, and write the new one)

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-18 Thread Marko Lindqvist
Follow-up Comment #9, patch #4739 (project freeciv): > If not, I worry maintaining synchronisation may be a burden. I've been keeping a couple of rulesets synchronized with freeciv TRUNK. I also have updated some rulesets from freeciv release to freeciv release. I can tell that latter is *much* e

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-18 Thread Emmet Hikory
Follow-up Comment #8, patch #4739 (project freeciv): On the notification: not every change to the civ2civ3 ruleset is going to be ruleset-specific, so one needs a broader catch (e.g. patch #4819 includes a change to the civ2civ3 ruleset (to preserve current behaviour)). On a separate SVN: does su

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-18 Thread David Fernandez
Follow-up Comment #7, patch #4739 (project freeciv): >While setting this system up, one thing to consider is savegame compatibility... From now on, I'll try to take into acount these compatibility issues. I'll also use as guide for new patches the idea that a game started with a freeciv version sh

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-18 Thread David Fernandez
Follow-up Comment #6, patch #4739 (project freeciv): I'm liking the way civ2civ3 is being managed here by cazfi. When I send a new patch, I feel safer because I know that someone who knows the code, and the compatibility rules, is going to check the patch. If cazfi agree to continue this way, I'm

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-17 Thread Marko Lindqvist
Follow-up Comment #5, patch #4739 (project freeciv): > While working on a new version of civ2civ3, I liked to keep the > previous versions updated as much as possible in order to > receive some feedback about the latest changes. While setting this system up, one thing to consider is savegame comp

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-17 Thread Jacob Nevins
Follow-up Comment #4, patch #4739 (project freeciv): On civ2civ3: I agree that having a single 'editor' for the ruleset who's thinking as deeply about balance and AI issues as you are is very valuable. Personally (not speaking for anyone else) I'd like you to retain some sort of editorial control

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-16 Thread David Fernandez
Follow-up Comment #3, patch #4739 (project freeciv): My opinion about experimetal ruleset is that it is very useful for ruleset authors when developers of new engine features include an example in this experimental ruleset, so we can see how the new features are supposed to be used. I find importa

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-15 Thread Emmet Hikory
Follow-up Comment #2, patch #4739 (project freeciv): In my opinion, the default ruleset benefits wonderfully from an active maintainer, and it makes sense to have continuous development: if we're not introducing new engine features, the game appears stagnant (for all that it is under active develo

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4739 (project freeciv): I'm glad to see the ruleset being considered as default ruleset, but at same time I'm afraid that it could force to freeze the development of the rules, because I guess people do not like as default a set of rules that are continually changing,

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-05-29 Thread Marko Lindqvist
URL: Summary: Make civ2civ3 ruleset the default Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 10:30:47 PM EEST Category: general Priority: 5 - Normal