[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread Matthias Pfafferodt
Update of patch #1710 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: the veteran level is used for two different things: military units: battle experience (./serv

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-18 Thread anonymous
URL: Summary: go-to doesn't function properly for triremes (all sea units?) Project: Freeciv Submitted by: None Submitted on: Friday 06/18/2010 at 14:20 CEST Category: None Sev

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #16178 (project freeciv): Can you attach savegame where this can be reproduced? Thanks. I checked LT19 ruleset and triremes seem to use rules similar to default ruleset (has no trireme flag so not forced to stay next to coast, but cannot enter deep ocean terrain) _

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-18 Thread Marko Lindqvist
Follow-up Comment #6, bug #16142 (project freeciv): > ./configure --disable-gtktest --enable-client=sdl,ftwl > --enable-ftwl=sdl --enable-debug=yes --with-readline So you are trying to compile both sdl and ftwl client (--enable-client=sdl,ftmwl) and more precisely sdl version of ftwl client (--e

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-18 Thread Marko Lindqvist
Update of bug #16142 (project freeciv): Category:None => bootstrap Release: => 2.2.1 Summary: Freeciv 2.2.1 doesn’t compile on Mac OS X 10.6.3 => FTWL sources not included

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-18 Thread Marko Lindqvist
Update of bug #16142 (project freeciv): Category:None => bootstrap Release: => 2.2.1 Summary: Freeciv 2.2.1 doesn’t compile on Mac OS X 10.6.3 => Some sources not included

[Freeciv-Dev] [bug #16142] Some sources not included in tarball

2010-06-18 Thread Marko Lindqvist
Update of bug #16142 (project freeciv): Category:None => bootstrap Summary: Freeciv 2.2.1 doesn’t compile on Mac OS X 10.6.3 => Some sources not included in tarball ___ Re

[Freeciv-Dev] [bug #16142] Some sources not included in tarball

2010-06-18 Thread Marko Lindqvist
Update of bug #16142 (project freeciv): Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

Re: [Freeciv-Dev] (PR#40349) "else" clauses in Makefile.am conditionals

2010-06-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40349 > This is now handled in gna bug #16142. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-18 Thread kinetic
Follow-up Comment #2, bug #16178 (project freeciv): Depending on the tileset that is being used, this could be caused by bug #15755 ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1702] add scrolling bars to the city map

2010-06-18 Thread Jon Severinsson
Follow-up Comment #2, patch #1702 (project freeciv): > missing: center city map on start and after switching to another city I gave this a stab, attaching an updated patch for S2_2. Not exactly beautiful code, but it does what it's supposed to. (file #9341) __

[Freeciv-Dev] [patch #1711] Increase the height of the info box in the happines tab in the city dialogue

2010-06-18 Thread Jon Severinsson
URL: Summary: Increase the height of the info box in the happines tab in the city dialogue Project: Freeciv Submitted by: jon_severinsson Submitted on: fredag 2010-06-18 den 19:26 Category: cl

[Freeciv-Dev] [patch #1706] [Metaticket] gtk2-client for netbooks

2010-06-18 Thread Jon Severinsson
Follow-up Comment #1, patch #1706 (project freeciv): I can confirm the current patches works well on when applied to 2.2.1. The deb for Ubuntu Karmic I used for testing on my notebook can be found at my launchpad account: https://launchpad.net/~jon-severinsson/+archive/backports That said, I ha

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread George Koehler
Follow-up Comment #2, patch #1710 (project freeciv): This patch would only affect unit that have "Settlers" flag or "Cities" flag but lack "NoVeteran" flag. There are no such units in the default ruleset, because Workers, Engineers and Settlers have the "NoVeteran" flag. This patch would help cu

Re: [Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread slawek
This behavior is ugly(quirk). In my opinion, there should been extra improvement/wonder to making this units veteran and promoting by battle should been disabled for this kind of units. Thank, Lach Sławomir. Dnia 2010-06-19, sob o godzinie 02:33 +0200, George Koehler pisze: > Follow-up Comment #2

Re: [Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread slawek
I mean Enginering Academy could been as this improvement/wonder. Dnia 2010-06-19, sob o godzinie 06:59 +0200, slawek pisze: > This behavior is ugly(quirk). In my opinion, there should been extra > improvement/wonder to making this units veteran and promoting by battle > should been disabled for th