[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-07-04 Thread Karl Goetz
Follow-up Comment #7, bug #15364 (project freeciv): My reply here seems completely irrelevant for the bug. Should we take it up somewhere else? > > Ah right. We (debian) have been pretty good about keeping > > freeciv up to date in unstable, and new versions have (thus far) > > rebuilt fine on

[Freeciv-Dev] Freeciv-proxy ideas and feedback wanted

2010-07-04 Thread Andreas Røsdal
Hello, I have created a proxy for Freeciv which converts regular Freeciv network packets to and from JSON. The source code can be found here: http://github.com/freecivnet/freeciv-web/tree/master/freeciv-proxy/ What I'm wondering is if any of you have got any ideas about how to simplify this Free

[Freeciv-Dev] [patch #1725] fix info table of the happiness notebook in the citydialog to the top

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1725 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16212] Default size of city dialog gives scrollbar on city map with amplio tileset

2010-07-04 Thread Matthias Pfafferodt
Update of bug #16212 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1724] fix comment for fc_strrep

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1724 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1723] better wording for message text at tech loss

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1723 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1722] show only one unit for small displays (gui_gtk2_small_display_layout)

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1722 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1721] popup the unit selection dialog for the arrow in the left hand frame

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1721 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15922] minimap scale not reset when loading/connecting

2010-07-04 Thread Matthias Pfafferodt
Update of bug #15922 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: please open a new

[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface

2010-07-04 Thread Matthias Pfafferodt
Update of bug #16206 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #10: I hope this patch

[Freeciv-Dev] [patch #1706] [Metaticket] gtk2-client for netbooks

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1706 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16224] fix loading of settings at game start

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: fix loading of settings at game start Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:30 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: [players] save only needed data Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:31 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1729] [players] move embassy data into diplstates

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: [players] move embassy data into diplstates Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:32 Category: general Priority: 5 - Norma

[Freeciv-Dev] [patch #1630] [players] cleanup struct player

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1630 (project freeciv): Status: In Progress => Ready For Test Summary: cleanup struct player => [players] cleanup struct player ___ Follow-up Comment #3: updated v

[Freeciv-Dev] [patch #1730] [players] use bv_player for gives_shared_vision and really_gives_vision

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: [players] use bv_player for gives_shared_vision and really_gives_vision Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:34 Category: general

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: [players] increase number of players Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:36 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1732] [Metaticket] increase number of players

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: [Metaticket] increase number of players Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 20:38 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1732] [Metaticket] increase number of players

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1732 (project freeciv): Depends on: => patch #1630 ___ Reply to this item at: ___ Nachricht

Re: [Freeciv-Dev] Fwd: Longturn Freeciv

2010-07-04 Thread Matthias Pfafferodt
> This is great news, Matthias. What do you think about setting the maximum > number of players to 1024? Also, how should Freeciv assign nations and > flags to all these players? > > -Andreas At the moment freeciv (trunk) has 205 nations. Thus, I think that 128 player are more than enough. Furthe

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread AndreasR
Follow-up Comment #1, patch #1731 (project freeciv): I really like the progress which has been made on increasing the number of players in Freeciv. My only comment is that I think that the maximum number of players should be set to 1024, but 128. With an even higher maximum number of players, mo

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1494 (project freeciv): Status:None => In Progress Assigned to:None => syntron ___ Follow-up Comment #8: I did a check the

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1731 (project freeciv): Increasing the number of players is only changing one number after this patch. The problem is, that if it is increased to 1024, freeciv will need 1024 * 6k = 6MB for each game even if only one player slot is used. For AI player this will be fur

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread AndreasR
Follow-up Comment #3, patch #1731 (project freeciv): I don't see why 6MB of memory-usage for player data should be a problem. These days, it is almost impossible to buy a computer with less than 4 Gigabytes of memory. On server installations with a lot of memory, a high number of players would be

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread Matthias Pfafferodt
- Date: Sonntag 04.07.2010 um 21:57 Name: 20100704-01-trunk-increase-maximal-map-size-to-128.000-tiles-max-line.patch Size: 3kB By: syntron <http://gna.org/patch/download.php?file_id=9427> ___ Reply to this item at: <http:

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1731 (project freeciv): The problem is, that freeciv is not only used on such desktop computers but also on netbooks, mobile phones, ... And even if we have as much RAM as possible we should try to use as much as we need but as less as possible! _

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1731 (project freeciv): one addition: that's my opinion; perhaps other developers could comment (and check the patch)? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1630] [players] cleanup struct player

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1630 (project freeciv): add missing '!' to sanity check for players (file #9428) ___ Additional Item Attachment: File name: 20100704-04-trunk-cleanup-struct-player.patch

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread AndreasR
Follow-up Comment #1, patch #1733 (project freeciv): I have quickly tested this patch. Thanks for making this change so quickly. Here's my feedback: - The largest possible map size works great in single-player mode. - The overview map should probably be clipped or scaled to fit large maps. - Whe

[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt
Update of patch #1728 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: This seems not to work as expected. One needs to be lucky that the numbers are identical at sa

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1733 (project freeciv): > - The largest possible map size works great in single-player > mode. Good ;-) But saving is another problem; see my comment to patch #1728. Perhaps you could solve the problems with saving/loading the new player data. I had to revert the pa

[Freeciv-Dev] [patch #1729] [players] move embassy data into diplstates

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1729 (project freeciv): changes due to the fix for patch #1728 (file #9429) ___ Additional Item Attachment: File name: 20100704-03v2-trunk-move-embassy-data-into-diplstates.patch Size:3 KB

[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt
as expected; fix patch attached (file #9430) ___ Additional Item Attachment: File name: 20100704-02v2-trunk-save-only-needed-data.patch Size:9 KB ___ Reply to this item at: &l

[Freeciv-Dev] [patch #1730] [players] use bv_player for gives_shared_vision and really_gives_vision

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1730 (project freeciv): changes due to the fix for patch #1728 (file #9431) ___ Additional Item Attachment: File name: 20100704-05v2-trunk-use-bv_player-for-gives_shared_vision-and-really_giv.patch Size:10 KB

[Freeciv-Dev] [patch #1734] use width of the overview to determine the number of units to display

2010-07-04 Thread Matthias Pfafferodt
2.3.0 ___ Details: ___ File Attachments: --- Date: Montag 05.07.2010 um 00:17 Name: 20100704-07-trunk-use-width-of-the-overview-to-determine-the-number-of